• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:29
CET 09:29
KST 17:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada1SC: Evo Complete - Ranked Ladder OPEN ALPHA5StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Christmas Outfit Collection 2025 – Celebrate the S SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time?
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1840 users

LotV Beta Balance Update -- October 16 - Page 2

Forum Index > Legacy of the Void
86 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
jinjin5000
Profile Joined May 2010
United States1458 Posts
Last Edited: 2015-10-16 21:08:07
October 16 2015 21:07 GMT
#21
On October 17 2015 06:06 CannonsNCarriers wrote:
So what unit comp is the cyclone supposed to be a part of? It is easily countered by Adept+Phoenix if opened with in TvP. At 120 health it has no place standing up to ling/roach/ravager balls. In TvT it is hard countered by Bio and/or tanks. And with its new lower health pool, you can't even mix it into other comps without risking it dying.

Is it supposed to be a hero unit? Sent out 1 by 1 and runs away from every fight?


Its single target damage is actually disgustingly strong. Just that it is better in early-mid game than in lategame. Terran is already very strong in midgame so I feel this update was out of place
Athenau
Profile Joined March 2015
570 Posts
Last Edited: 2015-10-16 21:23:38
October 16 2015 21:12 GMT
#22
On October 17 2015 06:06 CannonsNCarriers wrote:
So what unit comp is the cyclone supposed to be a part of? It is easily countered by Adept+Phoenix if opened with in TvP. At 120 health it has no place standing up to ling/roach/ravager balls. In TvT it is hard countered by Bio and/or tanks. And with its new lower health pool, you can't even mix it into other comps without risking it dying.

Is it supposed to be a hero unit? Sent out 1 by 1 and runs away from every fight?


How are roaches and ravagers going to catch a Cyclone? It outranges and outpaces them heavily off-creep.

As for what army compositions they'll be used in? Probably a regular mech army of Tank/Hellbat/Mines/Liberators. Siege up your tanks or liberators, lock-on to buildings or units with your Cyclones and run back to the protection of your main army while killing their shit. So either they lose stuff for free, or you force them into a bad engagement.

Two Cyclones will kill a hatchery now, and can do it at siege range once you've locked-on.
Musicus
Profile Joined August 2011
Germany23576 Posts
October 16 2015 21:19 GMT
#23
120 seconds are 120 real seconds now right? Isn't the Carrier build time longer than ever now?
Maru and Serral are probably top 5.
jinjin5000
Profile Joined May 2010
United States1458 Posts
October 16 2015 21:24 GMT
#24
On October 17 2015 06:19 Musicus wrote:
120 seconds are 120 real seconds now right? Isn't the Carrier build time longer than ever now?


No, its in HotS seconds.
jinjin5000
Profile Joined May 2010
United States1458 Posts
October 16 2015 21:26 GMT
#25
On October 17 2015 06:12 Athenau wrote:
Show nested quote +
On October 17 2015 06:06 CannonsNCarriers wrote:
So what unit comp is the cyclone supposed to be a part of? It is easily countered by Adept+Phoenix if opened with in TvP. At 120 health it has no place standing up to ling/roach/ravager balls. In TvT it is hard countered by Bio and/or tanks. And with its new lower health pool, you can't even mix it into other comps without risking it dying.

Is it supposed to be a hero unit? Sent out 1 by 1 and runs away from every fight?


How are roaches and ravagers going to catch a Cyclone? It outranges and outpaces them heavily off-creep.

As for what army compositions they'll be used in? Probably a regular mech army of Tank/Hellbat/Mines/Liberators. Siege up your tanks or liberators, lock-on to buildings or units with your Cyclones and run back to the protection of your main army while killing their shit. So either they lose stuff for free, or you force them into a bad engagement.

Two Cyclones will kill a hatchery now, and can do it at siege range once you've locked-on.


It may have absurd single target DPS, but when you play mech, I feel its far better to get more dependable unit like Thor or Siege tank. Cyclone at 120hp is quite fragile and siege tank is your main man when you are playing mech most of time aynway. It would be better to have hellbat as a meatshield with thor doing the damage on ground. That 400hp is better investment while packing a decent punch and blocking big area off.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-10-16 21:48:15
October 16 2015 21:28 GMT
#26
On October 17 2015 06:24 jinjin5000 wrote:
Show nested quote +
On October 17 2015 06:19 Musicus wrote:
120 seconds are 120 real seconds now right? Isn't the Carrier build time longer than ever now?


No, its in HotS seconds.


Ah okay, then it makes more sense.

Edit: If this was live 2 hours ago, it also explains why my Hydra push after scouting double stargate walked for the first time today. He only had 2 carriers out when I arrived .

On that note, I actually don't like the change, since I don't think you should limit a unit that's just too powerful by making it nearly impossible to get out. I'd rather just have it's power level toned down a bit instead.
Maru and Serral are probably top 5.
Athenau
Profile Joined March 2015
570 Posts
Last Edited: 2015-10-16 21:40:00
October 16 2015 21:39 GMT
#27
On October 17 2015 06:26 jinjin5000 wrote:
Show nested quote +
On October 17 2015 06:12 Athenau wrote:
On October 17 2015 06:06 CannonsNCarriers wrote:
So what unit comp is the cyclone supposed to be a part of? It is easily countered by Adept+Phoenix if opened with in TvP. At 120 health it has no place standing up to ling/roach/ravager balls. In TvT it is hard countered by Bio and/or tanks. And with its new lower health pool, you can't even mix it into other comps without risking it dying.

Is it supposed to be a hero unit? Sent out 1 by 1 and runs away from every fight?


How are roaches and ravagers going to catch a Cyclone? It outranges and outpaces them heavily off-creep.

As for what army compositions they'll be used in? Probably a regular mech army of Tank/Hellbat/Mines/Liberators. Siege up your tanks or liberators, lock-on to buildings or units with your Cyclones and run back to the protection of your main army while killing their shit. So either they lose stuff for free, or you force them into a bad engagement.

Two Cyclones will kill a hatchery now, and can do it at siege range once you've locked-on.


It may have absurd single target DPS, but when you play mech, I feel its far better to get more dependable unit like Thor or Siege tank. Cyclone at 120hp is quite fragile and siege tank is your main man when you are playing mech most of time aynway. It would be better to have hellbat as a meatshield with thor doing the damage on ground. That 400hp is better investment while packing a decent punch and blocking big area off.


You don't need that many. Mix 4 or 5 Cyclones into a tank or liberator-based army and now you get to pick off buildings or expensive units at will while still holding ground. Actually, no need to even bother with tanks now, just use liberators with hellbats and mines for splash while cyclones target buildings.
coolman123123
Profile Joined August 2013
146 Posts
October 16 2015 22:30 GMT
#28
Terran late game is still garbage. The cyclone change does nothimg to address that it's still not only bad design, but not useful enough to make mech viable especially vs toss. If blizzard just went with the goliath, a reliable ground to air mech fighter, everything would be better. Instead they are trying to balance the cyclone around its abysmal design, and into a role further from what Terran mech needs. The tank is also so bad right now. Every race got new counters to the tank. The only hope for Terran is to win the midgame convincingly with bio. It still remains to be seen if bio ghost can counter ultralisks. I've had some success but I could also see that being a problem down the line.
Cyro
Profile Blog Joined June 2011
United Kingdom20320 Posts
Last Edited: 2015-10-16 22:31:49
October 16 2015 22:31 GMT
#29
I am certain Blizzard means 64 seconds to 85.3 seconds (real/LotV time)


Yeah, played some games earlier and this change was in already.

They now take 2x as long as tempest and 4x as long as reactored libs

Terran late game is still garbage


Ghosts, liberator. Terran late game is pretty damn nice at the moment and it's easier to get there than ever before in beta
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
coolman123123
Profile Joined August 2013
146 Posts
October 16 2015 22:39 GMT
#30
On October 17 2015 07:31 Cyro wrote:
Show nested quote +
I am certain Blizzard means 64 seconds to 85.3 seconds (real/LotV time)


Yeah, played some games earlier and this change was in already.

They now take 2x as long as tempest and 4x as long as reactored libs

Show nested quote +
Terran late game is still garbage


Ghosts, liberator. Terran late game is pretty damn nice at the moment and it's easier to get there than ever before in beta


Liberators and Ghosts do not counter Carriers or Broodlord Viper. The best you can hope for is burrowing some mines under them. Outside of that there is no consistent way to beat those armies as Terran. BCs and Thors could be buffed and I think mech and Terran in general would have a real shot in the late game.
nubHunter
Profile Joined July 2014
Spain44 Posts
October 16 2015 22:44 GMT
#31
guys, this is not a mistake.

protoss got cyclone and terran got adept.
Ramiz1989
Profile Joined July 2012
12124 Posts
October 16 2015 23:15 GMT
#32
On October 17 2015 07:44 nubHunter wrote:
guys, this is not a mistake.

protoss got cyclone and terran got adept.

So Protoss now has both air and ground Phoenixes, while Terran has 2 types of Reapers?

Makes sense I guess.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
October 16 2015 23:19 GMT
#33
Just remove Terran already.
RIP MKP
PuddleZerg
Profile Joined August 2015
United States82 Posts
October 16 2015 23:28 GMT
#34
Man they just don't give a shit anymore do they?
"Weapons grade autism" - Destiny
Cyro
Profile Blog Joined June 2011
United Kingdom20320 Posts
Last Edited: 2015-10-17 00:21:58
October 16 2015 23:33 GMT
#35
On October 17 2015 07:39 coolman123123 wrote:
Show nested quote +
On October 17 2015 07:31 Cyro wrote:
I am certain Blizzard means 64 seconds to 85.3 seconds (real/LotV time)


Yeah, played some games earlier and this change was in already.

They now take 2x as long as tempest and 4x as long as reactored libs

Terran late game is still garbage


Ghosts, liberator. Terran late game is pretty damn nice at the moment and it's easier to get there than ever before in beta


Liberators and Ghosts do not counter Carriers or Broodlord Viper. The best you can hope for is burrowing some mines under them. Outside of that there is no consistent way to beat those armies as Terran. BCs and Thors could be buffed and I think mech and Terran in general would have a real shot in the late game.


Yes they do. When's the last time you had 10-30 liberators (20-60 supply of them) against a carrier based army? It's also way harder for toss to get there now. Bio with ghosts and a varying amount of liberators is go-to response against most stuff that toss can do.

5 liberators don't do much but against 12 carriers (72 supply) you can literally build 36 liberators or 8-16 liberators plus a bio army. It's a matter of scale that a lot of people just don't seem to "get" yet.

I'm not saying toss army isn't good in a 200/200 game where both sides have 10k/10k banked, i've just never seen that situation in LOTV. Hitting 200/200 and trading armies while being broke is something that comes up over things like base control or trying to keep a potentially stronger army in check
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2015-10-17 11:43:31
October 17 2015 11:37 GMT
#36
So no more big changes. LOTV leaves me behind even more worried. Instead of making the game more skillbased it seems to become even more about versality. On every level I watched and played so far, you have even more possible allins coming your way, especially from the already hated toss. While the early adept rush got figured out pretty fast, and i LOVE the change on warpin at pylons, so toss has to babysit his army more from base/main to the opponent, I don't like the warpin time on the warp prism. There are a lot of things I haven't figured out yet, like how to deal with air toss (besides killing him before he gets there), so I will not call anything imba. Have to wait what the meta says and how pros will deal with it. However (non Protoss related):

One of the main problems/reasons why PPL stopped watching is that the game builds up very long and one sec not looking or bad micro its all over for some. The game should be over small mistakes or small better trades not this one move that wins or loses you the game.
They even tried to reduce damage to make fights last longer. I loved the Idea! I also applauded to blizzard that they tried something big like completely changing the economy... but since all the big changes are made and they won't rework other basic mechanics... I am losing hope for the game already. Will of course wait how the meta develops, but if the game really becomes even more versatile, I will stop caring for SC2. It then has nothing to do with progaming/esport since the game should be about tools that give the better player more chance to show their skills and get small advantages, not lesser players chances to do BS moves, win with some crazy strat or cheese or abusing a special ability/unit.

BTW: i still think Widow Mine should be removed or reworked and also I am waiting for terrans get a lategame unit. All new units and abilitiese help terran in early/mid game. Great that will lead to more allins and if they fail or Terrans try to macro the game out, they face the same old problems since 2010.

Zerg seems to be quite allright, besides I don't know yet what to do vs Skytoss.

Toss seems to be more skillbased on the one side(if you play a straight macro game without trying to bullshit), but also has more abilities that can be abused by players with less skill. Cheesed my way up to masters, just to try it out. In a macro game my toss is ridiculously bad (while my Terran and Zerg is ~ Diamond, Toss is more Gold since it bores me to play it and watch it). There shouldn't be such a huge gap
Psycho-SoniC
Profile Joined April 2009
Switzerland31 Posts
October 17 2015 12:12 GMT
#37
Looks like Cyclones are Terran's new best bet for building snipe drops:
- 2 Cyclones have more way more dps than 4 stimmed Marauders.
- 2 Cyclones are dropped faster than 4 Marauders.
- Cyclones can move far away to a safer spot once they locked on a target.
Yiome
Profile Joined February 2014
China1687 Posts
October 17 2015 12:44 GMT
#38
can someone fix the patch note?
The correct version is already on the battlenet page
flipstar
Profile Joined January 2011
226 Posts
October 17 2015 12:45 GMT
#39
Feeling good about no preorder yet. I do feel bad for making a few friends preorder for beta though - it was looking more promising at the time. :|
[PkF] Wire
Profile Joined March 2013
France24234 Posts
October 17 2015 12:55 GMT
#40
Very disappointing. Nothing relevant is happening, do they think the game is suited for competition right now ? Yeah, I'm being negative and all the stuff, but where are the reasons to be positive ? Everything has been going downhill for quite a few patches now. Their failure on the macro mechanics removal (which was a good idea, but needed to be tested sooner) seems to have melted their brains into marshmallow.

I hope they can push out at least some good changes until release. I've given up on the cyclone, they're adamant on the lock-on thing and the unit being equally good vs air and ground -while everyone knows it should be primarily anti-air, a goliath with an ugly skin- but I hope they (at the very least) revert Chronoboost back to the HotS version, remove invincible Nydus, do something about liberators and give P a chance vs Z ground now that carriers aren't as easy to mass.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Yoon 865
Tasteless 328
Zeus 327
Free 90
ToSsGirL 41
Sharp 24
Stork 7
Dota 2
XaKoH 341
League of Legends
JimRising 529
Counter-Strike
shoxiejesuss330
allub211
Other Games
summit1g16263
ceh9375
Happy76
NeuroSwarm44
Organizations
Other Games
gamesdonequick582
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH250
• LUISG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt776
Other Games
• Scarra1413
Upcoming Events
WardiTV Korean Royale
3h 32m
OSC
8h 32m
Replay Cast
14h 32m
Replay Cast
1d
Kung Fu Cup
1d 3h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 14h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.