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LotV Beta Balance Update - October 9 - Page 6

Forum Index > Legacy of the Void
161 CommentsPost a Reply
Prev 1 4 5 6 7 8 9 Next All
shin_toss
Profile Joined May 2010
Philippines2589 Posts
October 10 2015 16:10 GMT
#101
I still dont get how adepts work? how does it lock target? sometimes im attacking a unit already then moving away but it doesnt lock o.O
AKMU / IU
Saggymidgetbooty6969
Profile Joined September 2015
112 Posts
October 10 2015 18:02 GMT
#102
defensive warpin is now slower than normal warpin in hots? in hots its 5seconds blizzard time, here its 5 seconds real time?
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-10-10 18:47:03
October 10 2015 18:46 GMT
#103
I don't see the macro changes as an improvement in any of the 3 cases.
GoSuNamhciR
Profile Joined May 2010
124 Posts
October 10 2015 20:08 GMT
#104
On October 11 2015 03:02 Saggymidgetbooty6969 wrote:
defensive warpin is now slower than normal warpin in hots? in hots its 5seconds blizzard time, here its 5 seconds real time?


Yes they wanted to nerf warp-in in LOTV
Charoisaur
Profile Joined August 2014
Germany15961 Posts
October 10 2015 21:30 GMT
#105
On October 11 2015 00:48 [F_]aths wrote:
Show nested quote +
On October 10 2015 05:29 owlman wrote:
So now mules are approx 16% less minerals harvested when compared to hots (and can still be spammed), but spawn larvae is 25% less than before, and chronoboost is about 70% less effective as it was before...


Chrono is more 40% nerf cause HOTS chrono is 50 % increase for 20 sec and you got 25 energy in 40 sec. So it's a 25% average increase in HOTS to 15% LoTV. Minus less flexibility.

i don't get balance team anyway those numbers seem so random ...

The numbers probably appear random to you, as you (and I, of course) don't have the experience and understanding of balancing SC2.

Yeah, getting the numbers correctly is one of the things the balance team is really good at.
Many of the coolest moments in sc2 happen due to worker harassment
Rollora
Profile Joined February 2012
2450 Posts
October 10 2015 21:46 GMT
#106
On October 10 2015 05:13 brickrd wrote:
great i'm really looking forward to being kited by a unit with more speed and range than anything in my tech tree

Happens a lot to terrans :D
Where Zerglings can outran CARS (Hellions)
BamBam
Profile Blog Joined November 2009
745 Posts
October 10 2015 21:51 GMT
#107
On October 11 2015 06:46 Rollora wrote:
Show nested quote +
On October 10 2015 05:13 brickrd wrote:
great i'm really looking forward to being kited by a unit with more speed and range than anything in my tech tree

Happens a lot to terrans :D
Where Zerglings can outran CARS (Hellions)


You show me a terran who loses all 6 hellions to lings and ill show you a terran player that cant mirco.
"two is way better than twice as one" - artosis
mikedebo
Profile Joined December 2010
Canada4341 Posts
Last Edited: 2015-10-10 22:45:47
October 10 2015 22:45 GMT
#108
On October 10 2015 20:41 FLuE wrote:
Show nested quote +
On October 10 2015 18:56 TedCruz2016 wrote:
On October 10 2015 18:08 SC2Angora wrote:
How many time we need to wait to have the parasitic bomb and the 8 ultra armur go out of this game ?


Zerg isn't supposed to have such powerful units or skills. It's against the design of the race, which is quantity over quality - cheap units in large numbers. It should be mass lings, roaches or hydras against thor or BC, not MMMM against ultras.


Very true. They have almost reversed Zerg and Protoss because of the inject mechanic and warp in.

+ Show Spoiler +

[image loading]


I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
erazerr
Profile Joined March 2011
Australia86 Posts
Last Edited: 2015-10-11 03:06:13
October 11 2015 03:01 GMT
#109
I hate the warp-in. 5 seconds? Gigantic nerf imo.
Snooper23
Profile Joined September 2015
5 Posts
October 11 2015 04:55 GMT
#110
Yeah......tried to warn everybody about Cyclone + Liberator ZvT.

You kids have no idea how broken it was vs. how broken it's going to be.

There is not a single ground unit that can kill Cyclones in the Zerg arsenal unless you get off a fungal. You can't even go broodlord because of liberator + cyclone damage.

Corruptors won't even save you
.
Blizzard is just failing at this expansion. Ever wondered why Adepts were NEVER removed? They already released marketing material and pre-order skins. That unit isn't going anywhere either, no matter how poorly it was designed.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-10-11 23:17:54
October 11 2015 14:37 GMT
#111
On October 11 2015 12:01 erazerr wrote:
I hate the warp-in. 5 seconds? Gigantic nerf imo.



Yea it's actually really slow on defense. The 2 second warp-in was noticably better than the WOL/HOTS 3.7 second warp-in.

now it's 5 seconds. I can understand that and even suggested it for the warp prism, but just warping into nexus sucks

playing against terran with nerfed chronoboost and constant 20% economy disadvantage, no early or midgame edge really sucks too. Adept has been seriously overnerfed (because of that one timing with the warp prism and warpgate, not the unit itself) - specifically losing that 40 health right from the start of the game. 40 health per adept damn
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
October 11 2015 15:58 GMT
#112
On October 11 2015 13:55 Snooper23 wrote:
Yeah......tried to warn everybody about Cyclone + Liberator ZvT.

You kids have no idea how broken it was vs. how broken it's going to be.

There is not a single ground unit that can kill Cyclones in the Zerg arsenal unless you get off a fungal. You can't even go broodlord because of liberator + cyclone damage.

Corruptors won't even save you
.
Blizzard is just failing at this expansion. Ever wondered why Adepts were NEVER removed? They already released marketing material and pre-order skins. That unit isn't going anywhere either, no matter how poorly it was designed.


Kids? Wat. Who are you? O_O... The Cyclone change mainly affects TvP not TvZ, and I think the real problem is "Kids" like you posting balance whines, without completely understanding the game or playing at a high enough level to try to understand. Liberator + Cyclone are not imbalanced vs Zerg at the moment, and neither is the Adept. Kiddo.
AKA: TelecoM[WHITE] Protoss fighting
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2015-10-11 17:42:28
October 11 2015 17:41 GMT
#113
On October 11 2015 13:55 Snooper23 wrote:

Blizzard is just failing at this expansion. Ever wondered why Adepts were NEVER removed? They already released marketing material and pre-order skins. That unit isn't going anywhere either, no matter how poorly it was designed.

Why should it be removed? It is one of the units with the most exciting design in SC2. Compared to boring units, like Roaches, Marauders, Cyclons, Chargelots, Immortals, Colossi, Corruptors, etc it has a brilliant design.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
Last Edited: 2015-10-11 18:41:57
October 11 2015 18:38 GMT
#114
I just hope we'll see some gateways not morphed into warpgates. It has worked for the other races just fine.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 11 2015 21:09 GMT
#115
I find myself struggling in pvz as of late, feels like protoss is too weak vs zerg with the adept that has been nerfed pretty hard lately, sentries are just so bad now I'm unsure how to hold anything
owlman
Profile Joined August 2009
France58 Posts
October 11 2015 22:40 GMT
#116
I find myself struggling in pvz as of late


Same here. some early zerg agressions are really hard to hold... fortunately most of the z in the beta play HOTS type of game with 3 bases greedy build so i can rush to carriers like a greedy noob aswell.
But when they doing some nasty fast lurkers, ravagers or other shit like that it seems i'm always doomed :D
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 11 2015 22:50 GMT
#117
yeah vs those mindless gasless 3 base it's still similar but 2 base agression openers are hard to deal with, might have to make like 6 gates vs 2 base or something
Gen.Rolly
Profile Joined September 2011
United States200 Posts
October 12 2015 02:54 GMT
#118
Bring back scourge to deal with late game protoss and terran air. This would make for some great micro/kiting plus scourge hits are exciting.
Vector locked in.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 12 2015 03:11 GMT
#119
On October 12 2015 11:54 Gen.Rolly wrote:
Bring back scourge to deal with late game protoss and terran air. This would make for some great micro/kiting plus scourge hits are exciting.


Viper is the best unit in the game for dealing with that stuff atm
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
October 12 2015 03:24 GMT
#120
The nerfed warp in is just ridiculous. This, plus the adept nerf, the chrono nerf, plus the changes to photon overcharge and the colossi, makes PvT the biggest headache atm. Aside of all ins and timings, protoss was already having a tough time in this matchup. Now that they added these additional nerfs and reverted the mule nerf, it's just stupid. Even the fast third base builds aren't very good anymore cos of how trash the adept is. Terrans must really enjoy life right now, facing LotV protoss which is weaker against defending drops than HotS protoss, and isn't even strong in decent engagements anymore.

They seriously need to reconsider the warp gate nerf, possibly even the adept nerf. They've completely over-nerfed a race that wasn't even particularly strong to begin with overall, rather there were just certain things that were too strong. Chrono basically just doesn't do anything anymore, which would be alright if had they not reverted the mule and made terran economy just better than everyone elses. Terran doesn't even have to make liberators anymore, they can just play HotS style and win every game because their economy is better, and Protoss can't reasonably prepare against drops and defend against the army at the same time without any reliable AoE, or warp ins that don't take 400 hours.

Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
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