LotV Beta Balance Update - October 9 - Page 6
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shin_toss
Philippines2589 Posts
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Saggymidgetbooty6969
112 Posts
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crazedrat
272 Posts
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GoSuNamhciR
124 Posts
On October 11 2015 03:02 Saggymidgetbooty6969 wrote: defensive warpin is now slower than normal warpin in hots? in hots its 5seconds blizzard time, here its 5 seconds real time? Yes they wanted to nerf warp-in in LOTV | ||
Charoisaur
Germany15883 Posts
On October 11 2015 00:48 [F_]aths wrote: The numbers probably appear random to you, as you (and I, of course) don't have the experience and understanding of balancing SC2. Yeah, getting the numbers correctly is one of the things the balance team is really good at. | ||
Rollora
2450 Posts
On October 10 2015 05:13 brickrd wrote: great i'm really looking forward to being kited by a unit with more speed and range than anything in my tech tree Happens a lot to terrans :D Where Zerglings can outran CARS (Hellions) | ||
BamBam
745 Posts
On October 11 2015 06:46 Rollora wrote: Happens a lot to terrans :D Where Zerglings can outran CARS (Hellions) You show me a terran who loses all 6 hellions to lings and ill show you a terran player that cant mirco. | ||
mikedebo
Canada4341 Posts
On October 10 2015 20:41 FLuE wrote: Very true. They have almost reversed Zerg and Protoss because of the inject mechanic and warp in. + Show Spoiler + ![]() | ||
erazerr
Australia86 Posts
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Snooper23
5 Posts
You kids have no idea how broken it was vs. how broken it's going to be. There is not a single ground unit that can kill Cyclones in the Zerg arsenal unless you get off a fungal. You can't even go broodlord because of liberator + cyclone damage. Corruptors won't even save you . Blizzard is just failing at this expansion. Ever wondered why Adepts were NEVER removed? They already released marketing material and pre-order skins. That unit isn't going anywhere either, no matter how poorly it was designed. | ||
Cyro
United Kingdom20282 Posts
On October 11 2015 12:01 erazerr wrote: I hate the warp-in. 5 seconds? Gigantic nerf imo. Yea it's actually really slow on defense. The 2 second warp-in was noticably better than the WOL/HOTS 3.7 second warp-in. now it's 5 seconds. I can understand that and even suggested it for the warp prism, but just warping into nexus sucks playing against terran with nerfed chronoboost and constant 20% economy disadvantage, no early or midgame edge really sucks too. Adept has been seriously overnerfed (because of that one timing with the warp prism and warpgate, not the unit itself) - specifically losing that 40 health right from the start of the game. 40 health per adept damn | ||
TelecoM
United States10666 Posts
On October 11 2015 13:55 Snooper23 wrote: Yeah......tried to warn everybody about Cyclone + Liberator ZvT. You kids have no idea how broken it was vs. how broken it's going to be. There is not a single ground unit that can kill Cyclones in the Zerg arsenal unless you get off a fungal. You can't even go broodlord because of liberator + cyclone damage. Corruptors won't even save you . Blizzard is just failing at this expansion. Ever wondered why Adepts were NEVER removed? They already released marketing material and pre-order skins. That unit isn't going anywhere either, no matter how poorly it was designed. Kids? Wat. Who are you? O_O... The Cyclone change mainly affects TvP not TvZ, and I think the real problem is "Kids" like you posting balance whines, without completely understanding the game or playing at a high enough level to try to understand. Liberator + Cyclone are not imbalanced vs Zerg at the moment, and neither is the Adept. Kiddo. | ||
CheddarToss
534 Posts
On October 11 2015 13:55 Snooper23 wrote: Blizzard is just failing at this expansion. Ever wondered why Adepts were NEVER removed? They already released marketing material and pre-order skins. That unit isn't going anywhere either, no matter how poorly it was designed. Why should it be removed? It is one of the units with the most exciting design in SC2. Compared to boring units, like Roaches, Marauders, Cyclons, Chargelots, Immortals, Colossi, Corruptors, etc it has a brilliant design. | ||
Daswollvieh
5553 Posts
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ROOTFayth
Canada3351 Posts
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owlman
France58 Posts
I find myself struggling in pvz as of late Same here. some early zerg agressions are really hard to hold... fortunately most of the z in the beta play HOTS type of game with 3 bases greedy build so i can rush to carriers like a greedy noob aswell. But when they doing some nasty fast lurkers, ravagers or other shit like that it seems i'm always doomed :D | ||
ROOTFayth
Canada3351 Posts
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Gen.Rolly
United States200 Posts
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Cyro
United Kingdom20282 Posts
On October 12 2015 11:54 Gen.Rolly wrote: Bring back scourge to deal with late game protoss and terran air. This would make for some great micro/kiting plus scourge hits are exciting. Viper is the best unit in the game for dealing with that stuff atm | ||
blooblooblahblah
Australia4163 Posts
They seriously need to reconsider the warp gate nerf, possibly even the adept nerf. They've completely over-nerfed a race that wasn't even particularly strong to begin with overall, rather there were just certain things that were too strong. Chrono basically just doesn't do anything anymore, which would be alright if had they not reverted the mule and made terran economy just better than everyone elses. Terran doesn't even have to make liberators anymore, they can just play HotS style and win every game because their economy is better, and Protoss can't reasonably prepare against drops and defend against the army at the same time without any reliable AoE, or warp ins that don't take 400 hours. | ||
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