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LotV Beta Balance Update - October 9

Forum Index > Legacy of the Void
161 CommentsPost a Reply
1 2 3 4 5 7 8 9 Next All
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 09 2015 19:34 GMT
#1
Balance update just posted up.

Protoss

Adept health reduced to 60 shield and 80 health from 60 shield and 90 health.
Warping in at a Pylon powering a Gateway or Nexus and with Warp Prisms increased to 5 seconds from 2 seconds.
Units warping in no longer receive double damage.
Disruptors can now be loaded into Warp Prisms while Purification Nova is active.
This action will cancel Purification Nova, causing no damage.

Terran

MULE return rate multiplier decreased to 2.05 from 3.85.
MULE harvest amount decreased to 25 from 30.
Cyclone movement speed increased to 4.72 from 3.94.


http://us.battle.net/sc2/en/blog/19919131/legacy-of-the-void-beta-balance-update-october-9-2015-10-9-2015

edit: could a mod change the title to LotV Balance Update October 9th? Looks like it got cut off in my haste.
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CannonsNCarriers
Profile Joined April 2010
United States638 Posts
October 09 2015 19:39 GMT
#2
Hellion/Cyclone every matchup FTW? I will try to make it work. Kite for days, then Helbat for the finisher.
Dun tuch my cheezbrgr
JayuSC2
Profile Joined April 2015
Austria32 Posts
October 09 2015 19:56 GMT
#3
Is the patch live?
Athenau
Profile Joined March 2015
571 Posts
October 09 2015 19:59 GMT
#4
That speed increase is nuts. I was expecting a 5% bump, not 20%. But I assume that this is the typical Blizzard balance by binary search approach, so it'll probably end up around 10% faster than before.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
October 09 2015 20:05 GMT
#5
Warp Prism, Warpgate, and Adept Nerfs.

Not taking double damage during warping in is neat though. But if it takes twice as long to warp in... they will still take double damage haha.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
owlman
Profile Joined August 2009
France58 Posts
Last Edited: 2015-10-09 20:10:19
October 09 2015 20:05 GMT
#6
and thus begins Legacy of the oblivion

So in the end warpgate has just been nerfed in every aspects of the game :D
Back to 3 bases turtle i guess assuming we can still hold
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
October 09 2015 20:10 GMT
#7
I believe adept change isn't needed when prisms are nerfed - but I might be wrong. I feel the nerf might be a little to drastic for Protoss but not sure. Mule is needed vs Zerg and Protoss nearly equally as you dont get your economy and production running as Terran - at least it feels really hurt all the time.

Cyclone can receive all buffs , tripple shot, aoe whatever.. its an uninteresting unit to me.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
October 09 2015 20:13 GMT
#8
great i'm really looking forward to being kited by a unit with more speed and range than anything in my tech tree
TL+ Member
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2015-10-09 20:19:18
October 09 2015 20:15 GMT
#9
So now mules are approx 16% less minerals harvested when compared to hots (and can still be spammed), but spawn larvae is 25% less than before, and chronoboost is about 70% less effective as it was before... and those can not be spammed?

Not sure how that makes any sense...

So I guess like the last 2 iterations of SC2, at the launch Terran will be in a very strong position, then 1 year later they will be nerfed in to the worst position for another year...
SoleSteeler
Profile Joined April 2003
Canada5460 Posts
October 09 2015 20:16 GMT
#10
I didn't have any problems with adepts after the last patch anyway. Warp prism change is... good. But it was kind of fun to see them being used often.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
October 09 2015 20:17 GMT
#11
On October 10 2015 05:16 SoleSteeler wrote:
I didn't have any problems with adepts after the last patch anyway. Warp prism change is... good. But it was kind of fun to see them being used often.

warp prisms were really common in all matchups in hots and zealot warpins were really strong
TL+ Member
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2015-10-09 20:19:57
October 09 2015 20:17 GMT
#12
I wonder why they aren't trying 3 or 4 second warp-in instead of 5.

Don't really care about the cyclone. Like most people I agree in that crap should gtfo of the game.
Revolutionist fan
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
October 09 2015 20:28 GMT
#13
I was really excited for Protoss in LotV, the warpin changes was some of the best design I've seen out of Blizzard yet and now they reversed them to HotS basically..
Too weird to live, too rare to die.
owlman
Profile Joined August 2009
France58 Posts
October 09 2015 20:29 GMT
#14
So now mules are approx 16% less minerals harvested when compared to hots (and can still be spammed), but spawn larvae is 25% less than before, and chronoboost is about 70% less effective as it was before...


Chrono is more 40% nerf cause HOTS chrono is 50 % increase for 20 sec and you got 25 energy in 40 sec. So it's a 25% average increase in HOTS to 15% LoTV. Minus less flexibility.

i don't get balance team anyway those numbers seem so random ...
owlman
Profile Joined August 2009
France58 Posts
October 09 2015 20:31 GMT
#15
+ Show Spoiler +
I was really excited for Protoss in LotV, the warpin changes was some of the best design I've seen out of Blizzard yet and now they reversed them to HotS basically..


yeah that +mass blink stalker in all 3 Mu lol, adept doesn't fill the core unit role only good to kill workers and lone marines
CheddarToss
Profile Joined September 2015
534 Posts
October 09 2015 20:33 GMT
#16
So MULEs were nerfed by 16,66% while Chrono was nerfed by 40%?
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 09 2015 20:40 GMT
#17
On October 10 2015 05:33 CheddarToss wrote:
So MULEs were nerfed by 16,66% while Chrono was nerfed by 40%?

never underestimate the power of the terran whine
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 09 2015 20:41 GMT
#18
On October 10 2015 05:33 CheddarToss wrote:
So MULEs were nerfed by 16,66% while Chrono was nerfed by 40%?

MULE is a lot more important to Terran than chrono is for Protoss.
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2015-10-09 20:44:32
October 09 2015 20:43 GMT
#19
On October 10 2015 05:41 ZAiNs wrote:
Show nested quote +
On October 10 2015 05:33 CheddarToss wrote:
So MULEs were nerfed by 16,66% while Chrono was nerfed by 40%?

MULE is a lot more important to Terran than chrono is for Protoss.

I don't think so. Workers and income are equally important to all races.
Para199x
Profile Joined December 2014
United Kingdom40 Posts
October 09 2015 20:44 GMT
#20
On October 10 2015 05:15 Spyridon wrote:
So now mules are approx 16% less minerals harvested when compared to hots (and can still be spammed), but spawn larvae is 25% less than before, and chronoboost is about 70% less effective as it was before... and those can not be spammed?

Not sure how that makes any sense...

So I guess like the last 2 iterations of SC2, at the launch Terran will be in a very strong position, then 1 year later they will be nerfed in to the worst position for another year...


On October 10 2015 05:33 CheddarToss wrote:
So MULEs were nerfed by 16,66% while Chrono was nerfed by 40%?


What is with people equating all the macro mechanics. They all play fundamentally different roles of different importance for each race. Making a direct comparison is really dumb.
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