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LotV Beta Balance Update - October 9 - Page 4

Forum Index > Legacy of the Void
161 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
starslayer
Profile Joined August 2011
United States696 Posts
October 09 2015 23:26 GMT
#61
On October 10 2015 08:05 dswarm wrote:
Speedlings aren't the fastest unit anymore? that's messsed up

in what world?
i came here to kickass and chew bubblegum and i'm all out of bubble gum
BamBam
Profile Blog Joined November 2009
745 Posts
October 09 2015 23:30 GMT
#62
On October 10 2015 08:09 KeksX wrote:
Show nested quote +
On October 10 2015 06:38 [PkF] Wire wrote:
On October 10 2015 06:34 chipmonklord17 wrote:
On October 10 2015 06:05 [PkF] Wire wrote:
Very disappointing patch.

At that point they should just admit their warpgate change sucks. Split warp-in power and energy power, that was a lot cleaner.

The cyclone speed increase looks dumb as hell.

And, most important thing, so few things are happening ? Isn't release in a month ? Do they really deem the game to be playable ?


The worst part about how little things are changing is that they've specifically said the game isn't in the best balance state but how balanced HotS is gives them hope that they'll get there in LotV

lol, I hope they realise HotS was 100000 times better at release. Sure, things like hellbats were broken and some things like swarm hosts turned out to be abominations, but I had a lot of fun playing the game and it mostly felt reasonable. LotV on the other hand is just plagued with known and potential problems.



So I hope they stay true to their word and do big changes even after release.


Dont worry, they wont. Its the exact same thing they said when WoL and HoTS were both about to be released, "We'll patch the game!".

What we get at release is what will be here to stay, and blizzard would move onto their next project (whatever it maybe).
"two is way better than twice as one" - artosis
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-10-09 23:32:41
October 09 2015 23:31 GMT
#63
On October 10 2015 06:50 [PkF] Wire wrote:
Show nested quote +
On October 10 2015 06:47 FireCake wrote:
On October 10 2015 06:29 Charoisaur wrote:
On October 10 2015 06:19 FireCake wrote:
On October 10 2015 06:12 Charoisaur wrote:
On October 10 2015 06:08 FireCake wrote:
Which change has still not been reverting ?
Looks like we are going to play HoTs 2.0 ...

No reason to change things that are well designed.


Starcraft is a complex game, you can't say this particular unit or this particular spell is "well designed" when there are obvious big problems in the game.
The beauty of starcraft is in the interaction between units, builds, abilities, micro, decision making... If one thing is bad it affects the whole game.

You mentionned mass air composition such as carrier. It is a huge problem and protoss build orders will always revolve around the idea of getting to this stage of the game at some point. It is not only a "late game" problem because there will have build orders where the protoss will spend most of the time waiting until he gets his massive army.


My point was that Blizzard shouldn't change things just for the sake of changing things but to make the game better.
only because certain units/mechanics are similar to HotS doesn't mean they are bad. (Of course they can be bad but the argument shouldn't be "the problem is that it's to similar to HotS")


The purpose of making an expansion is to add new things in the game.
During the last month they are reverting many changes, lotv looks really the same as hots except that we have some major design problems.
Carrier late game ?
Liberator behind mineral lines ?
....

Yes, I want new stuff and exciting things in LoTv.
Blizzard is not a random new company, they have a lot of experience, a lot of money and probably some of the best developers in the world.
We should expect a lot more from them.

What really bothers me is that they looked to be on the right track for a long period of time, and then they just lost it. The warpgate change was bad, the macro mechanics change just ruined the end of the beta because it should have been tested at the beginning, not in the middle of the beta. They could have improved upon an already great game, but in the end all they created was a mess, and I'm not very optimistic that mess will magically sort out to give us a solid last iteration for our cherished game.

I don't know, I usually don't disagree with you too much, but I think it's a lot about what one expects of the expansion. My opinion is that you can surely take the very safe path you outline there. But you might just end up with the exact same metagame. If you don't do some fundamental changes you end up with similar play to HotS. That's not to say that HotS is bad, but LotV should be a new game. Like one of my personal gripes with HotS was that TvZ was basically the same matchup I had played for 1.5years in WoL already with muta/ling/bling for 15-20mins. And ZvZ was just a downgrade of WoL ZvZ. The infestor was broken in other matchups, but in ZvZ it turned out that its power was absolutely needed to hold against the mass roach or mass muta midgame plays that turned out to dominate HotS. And as a spectator, TvP macro games looked very similar with a few new fancy abilities and attacks, but it was the same old bio against Colossus+Templar game eventually.
I feel like I want something new, new opportunities and a new mental challenge besides "how do I stop the timing attack with the new unit". Blizzard created this awesome opportunity with the multiple expansion longterm SC2 model. And the changes you list as "bad" are some of the few ones I really care about. For me it's a pity they weren't more adventurous in this beta.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
October 09 2015 23:52 GMT
#64
FIX THE FUCKING LATE GAME MULE BULLSHIT.

Pls. It's EXCESSIVE.
HomeWorld
Profile Joined December 2011
Romania903 Posts
October 09 2015 23:56 GMT
#65
guess blizzard will keep on beating up the bushes around instead of removing the elephant from the room , the warhound reincarnation, version 2.0, known by the ingame unit name as The Adept
emc
Profile Joined September 2010
United States3088 Posts
October 09 2015 23:59 GMT
#66
why don't they just change drop mule to drop SCV? might as well
ejozl
Profile Joined October 2010
Denmark3340 Posts
October 10 2015 00:13 GMT
#67
Think the Mule mineral pr. trip they're looking for is ~23. They might've been too generous.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
October 10 2015 00:21 GMT
#68
slowly turning back into hots one patch at a time.
The Show of a Lifetime
NKexquisite
Profile Joined January 2009
United States911 Posts
October 10 2015 00:32 GMT
#69
Should have kept the double damage factor on Warp Prisms. It's kind of silily that you can warp in right on top of the opponents army with no punishment, other than possibly have your Warp Prism sniped -- but its not a huge deal I dont think.

Overall, a move in the right direction... Curious to see if this change somehow promotes more Cyclone usage.
Whattttt Upppppppp Im Nesteaaaaaa!!
Big J
Profile Joined March 2011
Austria16289 Posts
October 10 2015 00:34 GMT
#70
On October 10 2015 09:13 ejozl wrote:
Think the Mule mineral pr. trip they're looking for is ~23. They might've been too generous.

I think they just try to solve blatant balance problems by turning up the Terran income until they don't matter anymore.
xTJx
Profile Joined May 2014
Brazil419 Posts
October 10 2015 01:08 GMT
#71
Oh, zerg still sucks, what a surprise!!!
No prejudices, i hate everyone equally.
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2015-10-10 01:12:36
October 10 2015 01:10 GMT
#72
On October 10 2015 08:21 KeksX wrote:
Show nested quote +
On October 10 2015 08:17 [PkF] Wire wrote:
On October 10 2015 08:09 KeksX wrote:
On October 10 2015 06:38 [PkF] Wire wrote:
On October 10 2015 06:34 chipmonklord17 wrote:
On October 10 2015 06:05 [PkF] Wire wrote:
Very disappointing patch.

At that point they should just admit their warpgate change sucks. Split warp-in power and energy power, that was a lot cleaner.

The cyclone speed increase looks dumb as hell.

And, most important thing, so few things are happening ? Isn't release in a month ? Do they really deem the game to be playable ?


The worst part about how little things are changing is that they've specifically said the game isn't in the best balance state but how balanced HotS is gives them hope that they'll get there in LotV

lol, I hope they realise HotS was 100000 times better at release. Sure, things like hellbats were broken and some things like swarm hosts turned out to be abominations, but I had a lot of fun playing the game and it mostly felt reasonable. LotV on the other hand is just plagued with known and potential problems.



LotV is taking risks, HotS almost didn't take many. And it turned out that the little risk they took still made for a balanced but boring and stale meta. I know this is arguable but HotS made me and many other players quit for a long time. LotV is taking a lot more risks (even though they could still take a lot more imho), and while it can create a lot more problems, it also has a lot more potential.

Blizzard needs to balance between pleasing the old crowd and bringing enough innovation to make it interesting. We live in different times now, 2008 is long gone and the way people play has changed, too.

Imho, they should do everything to shake up the game. More drastic changes, who cares if they're imbalanced. If you want balance so much, stay at HotS the next months. But sadly they already gave in to the "BALANCE!!!" crowd and stopped designing LotV.

So I hope they stay true to their word and do big changes even after release.

Problem is that if you ask me they took the worst of both worlds with those half-hearted revolutions. In the end, we get a game that will probably be plagued with balance problems for months and no really relevant change compared to HotS, while we could expect either a) a roughly balanced game or b) a wild and bold game. We get nothing.



Because they're trying to please a community that doesn't even know what it wants. People are split 50/50 on so many topics.

And then they have this damned early release date, too...


Peoples feedback should be taken in to consideration, but the bigger problem is that they do not even have clear goals with the game.

The designers of SC2 do not have a vision they are trying to build. They have ideas, they decide to try them, and then depending on how much people bitch they decide to keep them or not. It has nothing to do with accomplishing a vision. They are trying too hard to make an eSport rather than a fun game...

Feedback is meant to help determine if you are accomplishing your design goals correctly. Not determine the entire design of the damn game.

That's why people being split 50/50 is a problem. It causes a stalemate when the designers don't know wtf they are going for anymore...
ohmylanta1003
Profile Joined February 2015
United States128 Posts
Last Edited: 2015-10-10 07:39:23
October 10 2015 01:21 GMT
#73
Lol. I can't believe people actually think it's good math to compare the macro mechanic percentage drops.
i_am_Nite
Profile Joined February 2012
Russian Federation66 Posts
October 10 2015 01:40 GMT
#74
why they change hp/shields of adepts, while problem is their "vs light" damage? Adepts 2-shot marines and any worker - thats a problem. Just reduce their damage to ~19 vs light (total) per shot. Maybe increase attack speed for same dps.
Nam_Pho_life
Profile Joined September 2015
6 Posts
October 10 2015 02:35 GMT
#75
just tried out the speed buff for cyclone...it helps but it`s still dies very quickly due to its HP and has poor damage output. Direct engagement are not a good idea, I dont see much use for them except maybe early game harass. Late game they die too quickly due to their short lock on range.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
October 10 2015 02:39 GMT
#76
That's great. MULE is almost as good as it is in HOTS. They're doing nothing to address how absolutely insane bio is in TvZ . Only making it better...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
91matt
Profile Joined March 2013
United Kingdom147 Posts
October 10 2015 02:44 GMT
#77
On October 10 2015 11:39 Qwyn wrote:
That's great. MULE is almost as good as it is in HOTS. They're doing nothing to address how absolutely insane bio is in TvZ . Only making it better...


Bio was already very strong in tvz before this patch, its even stronger now. They just have more stuff
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
October 10 2015 02:48 GMT
#78
Why can't they just simply increase the cooldown of warp-in in order to nerf it?
Make DC listen!
GinDo
Profile Blog Joined September 2010
3327 Posts
October 10 2015 03:54 GMT
#79
On October 10 2015 08:56 HomeWorld wrote:
guess blizzard will keep on beating up the bushes around instead of removing the elephant from the room , the warhound reincarnation, version 2.0, known by the ingame unit name as The Adept


At least Adepts look cool.

Warhounds were ugly as hell.

But yeah, totally agree. Adepts are pretty much reskinned Warhounds
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
FLuE
Profile Joined September 2010
United States1012 Posts
October 10 2015 04:15 GMT
#80
On October 10 2015 10:10 Spyridon wrote:
Show nested quote +
On October 10 2015 08:21 KeksX wrote:
On October 10 2015 08:17 [PkF] Wire wrote:
On October 10 2015 08:09 KeksX wrote:
On October 10 2015 06:38 [PkF] Wire wrote:
On October 10 2015 06:34 chipmonklord17 wrote:
On October 10 2015 06:05 [PkF] Wire wrote:
Very disappointing patch.

At that point they should just admit their warpgate change sucks. Split warp-in power and energy power, that was a lot cleaner.

The cyclone speed increase looks dumb as hell.

And, most important thing, so few things are happening ? Isn't release in a month ? Do they really deem the game to be playable ?


The worst part about how little things are changing is that they've specifically said the game isn't in the best balance state but how balanced HotS is gives them hope that they'll get there in LotV

lol, I hope they realise HotS was 100000 times better at release. Sure, things like hellbats were broken and some things like swarm hosts turned out to be abominations, but I had a lot of fun playing the game and it mostly felt reasonable. LotV on the other hand is just plagued with known and potential problems.



LotV is taking risks, HotS almost didn't take many. And it turned out that the little risk they took still made for a balanced but boring and stale meta. I know this is arguable but HotS made me and many other players quit for a long time. LotV is taking a lot more risks (even though they could still take a lot more imho), and while it can create a lot more problems, it also has a lot more potential.

Blizzard needs to balance between pleasing the old crowd and bringing enough innovation to make it interesting. We live in different times now, 2008 is long gone and the way people play has changed, too.

Imho, they should do everything to shake up the game. More drastic changes, who cares if they're imbalanced. If you want balance so much, stay at HotS the next months. But sadly they already gave in to the "BALANCE!!!" crowd and stopped designing LotV.

So I hope they stay true to their word and do big changes even after release.

Problem is that if you ask me they took the worst of both worlds with those half-hearted revolutions. In the end, we get a game that will probably be plagued with balance problems for months and no really relevant change compared to HotS, while we could expect either a) a roughly balanced game or b) a wild and bold game. We get nothing.



Because they're trying to please a community that doesn't even know what it wants. People are split 50/50 on so many topics.

And then they have this damned early release date, too...


Peoples feedback should be taken in to consideration, but the bigger problem is that they do not even have clear goals with the game.

The designers of SC2 do not have a vision they are trying to build. They have ideas, they decide to try them, and then depending on how much people bitch they decide to keep them or not. It has nothing to do with accomplishing a vision. They are trying too hard to make an eSport rather than a fun game...

Feedback is meant to help determine if you are accomplishing your design goals correctly. Not determine the entire design of the damn game.

That's why people being split 50/50 is a problem. It causes a stalemate when the designers don't know wtf they are going for anymore...


So true and you can tell this because the comments of what they intended lotv to be early in beta are now long gone. Simpler game with more engagements around the map and more action. Sounded good.

Ultimately the game is no different and will be the same HoTS garbage just with a few different units.

There is no goal or vision and they forgot to just make a really fun game and let the players take it from there.
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