Community Feedback Update - September 10 - Page 4
Forum Index > Legacy of the Void |
-NegativeZero-
United States2141 Posts
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[PkF] Wire
France24192 Posts
On September 11 2015 04:39 -NegativeZero- wrote: i don't care a single bit about mechanical difficulty, auto vs. manual injects, etc, i'm just disappointed they are adding macro mechanics back at full strength because the game was at a much better (i.e. slower) pace when they were gone. Yeah I definitely agree toned down versions would suit LotV pace so much better. | ||
jalstar
United States8198 Posts
On September 11 2015 04:39 [PkF] Wire wrote: I think HotS Chronoboost is just a hundred times better. Just make it less strong so that missing them is more forgiving. They could do to Chrono what they did to Inject, allowing them to queue up so it's less unforgiving but still switch back to the HotS version. | ||
Firkraag8
Sweden1006 Posts
On September 11 2015 04:39 [PkF] Wire wrote: I think HotS Chronoboost is just a hundred times better. Just make it less strong so that missing them is more forgiving. Agreed, HotS chronoboost with energy is fine. | ||
Cyro
United Kingdom20274 Posts
I think HotS Chronoboost is just a hundred times better. Just make it less strong so that missing them is more forgiving. Making it last less time would allow you to catch up more easily. The mechanic overall was 10x better than LOTV and 11x better than this proposed change | ||
Firkraag8
Sweden1006 Posts
On September 11 2015 04:42 jalstar wrote: They could do to Chrono what they did to Inject, allowing them to queue up so it's less unforgiving but still switch back to the HotS version. Would that idea just increase time by buffering them early? If it increased efficiency then you could just stack 10 chronos and get a tech out in notime. | ||
[PkF] Wire
France24192 Posts
On September 11 2015 04:44 Firkraag8 wrote: Would that idea just increase time by buffering them early? If it increased efficiency then you could just stack 10 chronos and get a tech out in notime. yeah that would make little sense ![]() | ||
Tenks
United States3104 Posts
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MyrionSC
Denmark140 Posts
RIP auto-inject ![]() | ||
Firkraag8
Sweden1006 Posts
On September 11 2015 04:45 Tenks wrote: Just spit balling but what about the idea of stacking CB? So like 1 stack = 10%, 2 = 15%, 3 = 17%, 4 = 20% or something like that? That wouldn't be good, even if you scout the building it will be hard to determine how many stacks are on it and when to expect the tech and it would give Protoss even more options and weird timings. Let's not even go there. =) | ||
Tenks
United States3104 Posts
On September 11 2015 04:47 Firkraag8 wrote: That wouldn't be good, even if you scout the building it will be hard to determine how many stacks are on it and when to expect the tech and it would give Protoss even more options and weird timings. Let's not even go there. =) But it would be overall more inefficient this way. Since 1 stack of CB is only 50% less efficient than 4 stacks. I don't think it would ever be beneficial outside of late game to actually stack CB. It would just be a crutch for people who forget. Like if you're really, really trying to hit the earliest possible Colossus Lance timing it would probably be better to CB your Nexus for probes to get the eco to get the buildings out faster than it would be to pool energy on 2 nexues to CB the Bay and Facility. | ||
jalstar
United States8198 Posts
On September 11 2015 04:44 Firkraag8 wrote: Would that idea just increase time by buffering them early? If it increased efficiency then you could just stack 10 chronos and get a tech out in notime. No increased efficiency, just like the change to larva inject doesn't increase efficiency. | ||
JimmyJRaynor
Canada16367 Posts
![]() because the team was split 50-50 on the removal of macro mechanics i'm sure the community is split as well. its highly unlikely the community was 95-5 in favour of 1 or the other. so no matter what path DK takes they'll always be a vocal minority of people screaming from the rooftops that DK just destroyed the game. | ||
Charoisaur
Germany15866 Posts
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HaRuHi
1220 Posts
On September 11 2015 04:54 JimmyJRaynor wrote: i like no over lapping MULEs to nerf Terran income late game ![]() Mhh, the way they describe it, it sounds like you could still have 2 mules per patch, 16 mules cap does not really adress the problem. Well, lets see what they make of it. | ||
jpg06051992
United States580 Posts
On September 11 2015 04:54 JimmyJRaynor wrote: i like no over lapping MULEs to nerf Terran income late game ![]() Yea I actually really like that, it's kind of my only beef with MULES in general, I'd rather MULEs be in the game and allow bio to be just as viable as mech then not have MULEs to appease the macro mechanic haters. | ||
jalstar
United States8198 Posts
On September 11 2015 04:55 Charoisaur wrote: wow, this gives my hope for LotV back. finally a good community update that shows that they listen. Listen to whom though? The community is incredibly divided on almost all aspects of LotV, they'll always be angering someone no matter what they do. | ||
Tenks
United States3104 Posts
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TimeSpiral
United States1010 Posts
On September 11 2015 04:57 jalstar wrote: Listen to whom though? The community is incredibly divided on almost all aspects of LotV, they'll always be angering someone no matter what they do. Yep. And the divide is fairly simply: go back to broodwar vs. blaze new trails. Hopefully this mean scan goes back to 50 energy though. IDEA FOR MULE What if they retained the range on the OC, but instead of it affecting calldown radius, it had a MULE tolerance. Like, each OC could tolerate [x] amount of active MULEs. So, if you really wanted to drop 16 MULEs on a gold base in an extreme late-game scenario, you'd have to lad [y] number of OCs over near it. | ||
foxmulder_ms
United States140 Posts
Also, very very very disappointed they are still defending marauder design!!! No wonder SC2 could not reach Broodwar level. I was hoping the macro design changes would be a start but no, Legacy of the void cannot reach Broodwar either. Blizzard is losing their mojo. | ||
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