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Community Feedback Update - September 10 - Page 2

Forum Index > Legacy of the Void
358 CommentsPost a Reply
Prev 1 2 3 4 5 16 17 18 Next All
Wrath
Profile Blog Joined July 2014
3174 Posts
September 10 2015 18:45 GMT
#21
On September 11 2015 03:42 Topin wrote:
at least they try to make big changes (mechanics) in the game, but like Wire said, they should have tested it at the beginning of the beta.



Same to economy of DH and Depth of Micro
Tenks
Profile Joined April 2010
United States3104 Posts
September 10 2015 18:47 GMT
#22
On September 11 2015 03:45 Steelghost wrote:
the new econ is hated by a lot of current players


Citation required. I think most people who actually play LotV prefer the economy to HotS for sure and it is more streamlined and elegant than most TL-submitted alternatives.
Wat
Little-Chimp
Profile Joined February 2008
Canada948 Posts
September 10 2015 18:48 GMT
#23
Hahaha so instead of making mules and chrono less forgiving they make inject mega forgiving. Rip in peace macro hatches, we hardly knew ye

[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 10 2015 18:49 GMT
#24
On September 11 2015 03:44 Tenks wrote:
Show nested quote +
On September 11 2015 03:14 WrathSCII wrote:
Are they that lazy to go back to HOTS just to avoid rebalancing on no MM? It was the best single fucking update during those months. And they kept for 2 weeks to completely remove it and never talk about it as it never happened.

WTF is wrong with these guys?!

we're back to the same old boat where 9/10 the person with simple better raw mechanics will win

And isn't that... great ? Strategy should only be the distinguishing factor between people of the same mechanical level.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
September 10 2015 18:49 GMT
#25
Hmmmm ... hopefully their internal conversations are not as vitriolic and negative as the ones here.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Tenks
Profile Joined April 2010
United States3104 Posts
September 10 2015 18:50 GMT
#26
On September 11 2015 03:49 [PkF] Wire wrote:
Show nested quote +
On September 11 2015 03:44 Tenks wrote:
On September 11 2015 03:14 WrathSCII wrote:
Are they that lazy to go back to HOTS just to avoid rebalancing on no MM? It was the best single fucking update during those months. And they kept for 2 weeks to completely remove it and never talk about it as it never happened.

WTF is wrong with these guys?!

we're back to the same old boat where 9/10 the person with simple better raw mechanics will win

And isn't that... great ? Strategy should only be the distinguishing factor between people of the same mechanical level.


No it is not great for the same tired arguments both sides have been making since blizzard announced the removal
Wat
Lexender
Profile Joined September 2013
Mexico2623 Posts
September 10 2015 18:50 GMT
#27
On September 11 2015 03:49 [PkF] Wire wrote:
Show nested quote +
On September 11 2015 03:44 Tenks wrote:
On September 11 2015 03:14 WrathSCII wrote:
Are they that lazy to go back to HOTS just to avoid rebalancing on no MM? It was the best single fucking update during those months. And they kept for 2 weeks to completely remove it and never talk about it as it never happened.

WTF is wrong with these guys?!

we're back to the same old boat where 9/10 the person with simple better raw mechanics will win

And isn't that... great ? Strategy should only be the distinguishing factor between people of the same mechanical level.


We should rename the genre to RTM real time mechanical game
gumshoe
Profile Blog Joined December 2010
Canada3602 Posts
September 10 2015 18:52 GMT
#28
This larvae stack idea deserves some merit, basically if you miss an inject, you can just double stack it thereby preventing energy buildup on queens without neccicitating macro hatches (btw this change effectively kills macro hatches period) concerns about the amount of larvae gained off individual hatches are illfounded, as money will always be the true limiter on zerg production / : and this change doesnt really make expanding that much easier. Could be worthwhile, well have to see. As for the argument about removing a skill thats been honed, I can symphathize on both sides. I have friends who are quite good at the game, that miss the sense of rythym that injects offered.

But I've also coached a few players, and it's really frustrating that thier few months of sc2 are just learning how to inject / : which at it's core is a pretty banal mechanic that has somehow wound up producing some pretty signifigant euphoria in those who can manage them. Personaly I'm fine ethier way and I'm happy to see blizz doing thier best not the alienate ethier side / : but at some point theyre gonna have to lean one way or the other and people are gonna be angry no matter which way that is.
gumshoe bullshitting at 120%~~Prplz
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 10 2015 18:53 GMT
#29
On September 11 2015 03:50 Lexender wrote:
Show nested quote +
On September 11 2015 03:49 [PkF] Wire wrote:
On September 11 2015 03:44 Tenks wrote:
On September 11 2015 03:14 WrathSCII wrote:
Are they that lazy to go back to HOTS just to avoid rebalancing on no MM? It was the best single fucking update during those months. And they kept for 2 weeks to completely remove it and never talk about it as it never happened.

WTF is wrong with these guys?!

we're back to the same old boat where 9/10 the person with simple better raw mechanics will win

And isn't that... great ? Strategy should only be the distinguishing factor between people of the same mechanical level.


We should rename the genre to RTM real time mechanical game

I have zero interest in people with great strategic thinking but no mechanics to back it up. I'm very happy with SC2 being a mechanically demanding game. If you disagree with that point of view that's absolutely fine, that's just a personal opinion, nothing to get upset about.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2015-09-10 18:55:21
September 10 2015 18:54 GMT
#30
Not a big fan of pylon overcharge at all, I'd rather it didn't exist and let me try to defend some other way. I'm not so sure that it's needed for LotV as it was in HotS. The chronoboost cooldown is definitely needed, the new permanent chronos were a huge mess.
Too weird to live, too rare to die.
Spyridon
Profile Joined April 2010
United States997 Posts
September 10 2015 18:55 GMT
#31
Since when does bending to the will of complaining players, have more merit than giving SC2 the best game design possible?? It's outrageous that they straight up admit the current Zerg mechanic has better design but are even thinking about reverting...

And either way of understanding the Zerg mechanic they offer is broken.

If you can pop 3 larvae on 1 hatch and all spawn at once, that can be exploited obviously.

If it goes off 1 at a time, Zerg is basically in the same boat as HotS, and Zerg has always had the short end of the stick when it comes to macro mechanics... and STILL will. But of course Terran can still drop 8 mules at once and get the reward of all Mules at once...

Regardless of either method, still BS that risk vs reward is so off. Terran have least risk and can forget about their mechanic past early game if they like, and the only racial mechanic that can literally save the game for them if they lose all SCV's...

[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 10 2015 18:55 GMT
#32
On September 11 2015 03:54 Firkraag8 wrote:
Not a big fan of pylon overcharge at all, I'd rather it didn't exist and let me try to defend some other way. I'm not so sure that it's needed for LotV as it was in HotS.

same I think working on an overcharge removal would be even more important than anything about macro mechanics, though toning them down would probably suit the pace of the game better as I said countless times.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-09-10 18:56:34
September 10 2015 18:55 GMT
#33
On September 11 2015 03:49 [PkF] Wire wrote:
Show nested quote +
On September 11 2015 03:44 Tenks wrote:
On September 11 2015 03:14 WrathSCII wrote:
Are they that lazy to go back to HOTS just to avoid rebalancing on no MM? It was the best single fucking update during those months. And they kept for 2 weeks to completely remove it and never talk about it as it never happened.

WTF is wrong with these guys?!

we're back to the same old boat where 9/10 the person with simple better raw mechanics will win

And isn't that... great ? Strategy should only be the distinguishing factor between people of the same mechanical level.

I don't disagree. But I hate injecting.
Wrath
Profile Blog Joined July 2014
3174 Posts
September 10 2015 18:55 GMT
#34
On September 11 2015 03:49 TimeSpiral wrote:
Hmmmm ... hopefully their internal conversations are not as vitriolic and negative as the ones here.


I doubt that they even have those. It is most likely something to pull of to shut down anything we don't like. "We did this internally and we did not like it". Literally we have seen this argument way too much during the beta.

Topin
Profile Blog Joined December 2010
Peru10045 Posts
September 10 2015 18:56 GMT
#35
maybe if Zerg could "stack" injects 5 secs before the new larvaes spawn?
i would define my style between a mix of ByuN, Maru and MKP
nyshak
Profile Joined May 2010
Germany132 Posts
Last Edited: 2015-09-10 18:56:31
September 10 2015 18:56 GMT
#36
On September 11 2015 03:35 RoomOfMush wrote:
Show nested quote +
On September 11 2015 03:23 ffadicted wrote:
Also, on the larva stack... Do they not realize people are just going to make a ton of queen and keep infinity stacking larva on the same hatch? How is that ever gonna work lmao... That cannot be balanced

My thought exactly. We are going to see like 20 queens per base. Its like building additional barracks that can attack, heal and spawn creep. They can also become invisible (burrow) and move.


And take up supply. So you stack your hatcheries till no end to build 10 more zerglings as the rest of your army is in queens.
B-)
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-09-10 19:24:03
September 10 2015 19:02 GMT
#37
i like how you've got a whole bunch of people bitching about no macro mechanics and then a whole bunch of people bitching about having macro mechanics. blizz really can't win.

edit: good to see they aren't pandering to the idiots regarding the map pool. having only standard maps would be a terrible idea.
vibeo gane,
chipmonklord17
Profile Joined February 2011
United States11944 Posts
September 10 2015 19:06 GMT
#38
Really glad to hear macro mechanics could be coming back. I hope they don't do the stack inject method as it sounds wonky and conflicting with the point of the economy change. It feels like the idea of needing less hatcheries because you can stack larva on one conflicts with the economy change requiring players to increase base count.

Also REALLY glad they're moving overlord drop to evo tech. While I don't like the individual upgrade mechanic on overlords it seems like putting it in this way is the best way of doing it such that it doesn't conflict with the nydus worm.
Big J
Profile Joined March 2011
Austria16289 Posts
September 10 2015 19:07 GMT
#39
On September 11 2015 04:02 -NegativeZero- wrote:
i like how you've got a whole bunch of people bitching about no macro mechanics and then a whole bunch of people bitching about having macro mechanics. blizz really can't win.

Terraform is way too standard and boring.
Tenks
Profile Joined April 2010
United States3104 Posts
September 10 2015 19:07 GMT
#40
On September 11 2015 03:53 [PkF] Wire wrote:
Show nested quote +
On September 11 2015 03:50 Lexender wrote:
On September 11 2015 03:49 [PkF] Wire wrote:
On September 11 2015 03:44 Tenks wrote:
On September 11 2015 03:14 WrathSCII wrote:
Are they that lazy to go back to HOTS just to avoid rebalancing on no MM? It was the best single fucking update during those months. And they kept for 2 weeks to completely remove it and never talk about it as it never happened.

WTF is wrong with these guys?!

we're back to the same old boat where 9/10 the person with simple better raw mechanics will win

And isn't that... great ? Strategy should only be the distinguishing factor between people of the same mechanical level.


We should rename the genre to RTM real time mechanical game

I have zero interest in people with great strategic thinking but no mechanics to back it up. I'm very happy with SC2 being a mechanically demanding game. If you disagree with that point of view that's absolutely fine, that's just a personal opinion, nothing to get upset about.


The problem, outside of making the game almost impossible to get into, is that it rewards only one style of play. Outside of some lucky un scouted timing attacks and cheese the mechanically superior player will just outright win all the time. Lets take the below radar chart. The person (since I was lazy aka "Series 1") will will a disproportionate amount of times compared to the other two players simply because he is superior at one facet of the game. The game should strive to reward all aptitudes not just simply muscle memory.

[image loading]
Wat
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