• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:55
CEST 13:55
KST 20:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Is Adaferin Gel Effective for Pimples Find Out Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
https://www.facebook.com/LiverComplexNetherlands.O RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1834 users

Community Feedback Update - September 10 - Page 3

Forum Index > Legacy of the Void
358 CommentsPost a Reply
Prev 1 2 3 4 5 16 17 18 Next All
[PkF] Wire
Profile Joined March 2013
France24238 Posts
September 10 2015 19:16 GMT
#41
On September 11 2015 04:07 Tenks wrote:
Show nested quote +
On September 11 2015 03:53 [PkF] Wire wrote:
On September 11 2015 03:50 Lexender wrote:
On September 11 2015 03:49 [PkF] Wire wrote:
On September 11 2015 03:44 Tenks wrote:
On September 11 2015 03:14 WrathSCII wrote:
Are they that lazy to go back to HOTS just to avoid rebalancing on no MM? It was the best single fucking update during those months. And they kept for 2 weeks to completely remove it and never talk about it as it never happened.

WTF is wrong with these guys?!

we're back to the same old boat where 9/10 the person with simple better raw mechanics will win

And isn't that... great ? Strategy should only be the distinguishing factor between people of the same mechanical level.


We should rename the genre to RTM real time mechanical game

I have zero interest in people with great strategic thinking but no mechanics to back it up. I'm very happy with SC2 being a mechanically demanding game. If you disagree with that point of view that's absolutely fine, that's just a personal opinion, nothing to get upset about.


The problem, outside of making the game almost impossible to get into, is that it rewards only one style of play. Outside of some lucky un scouted timing attacks and cheese the mechanically superior player will just outright win all the time. Lets take the below radar chart. The person (since I was lazy aka "Series 1") will will a disproportionate amount of times compared to the other two players simply because he is superior at one facet of the game. The game should strive to reward all aptitudes not just simply muscle memory.

[image loading]

Why would it reward only one style of play ? A mechanically sound player can still choose to go defensive (Rain vs Maru) or craft the perfect all-in to dismantle his opponent's predictable build (Polt vs Classic on Overgrowth). What I don't want to see is some 100 APM Protoss taking out games of INnoVation because he so obviously outsmarted him with his delayed oracle into delayed DTs.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 10 2015 19:16 GMT
#42
Thank Flash. For the first time I actually agree with what they're saying.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
September 10 2015 19:17 GMT
#43
Therefore, we believe it’s best to just increase the cooldown of the ability so that it’s easier to not make a mistake in terms of the same Nexus recasting Chronoboost on multiple things in quick succession.


Another change that makes it even harder to use for people with decent mechanics and maybe for new/infrequent players too. Oh i put it on the wrong thing? nvm can't move it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 10 2015 19:21 GMT
#44
So is Protoss the only race left with an automated macro mechanic? I'm not sure how that will go over when people are already complaining about HotS Protoss being too easy.
zelderan
Profile Joined May 2013
United States163 Posts
September 10 2015 19:22 GMT
#45
On September 11 2015 03:14 WrathSCII wrote:
Are they that lazy to go back to HOTS just to avoid rebalancing on no MM? It was the best single fucking update during those months. And they kept for 2 weeks to completely remove it and never talk about it as it never happened.

WTF is wrong with these guys?!


I don't think you understand that they are actually balancing it. They balanced mules for lategame, they are working on a chrono fix, and they found a middle ground for injects.

But we have to face it, they are in crunch time for release and they all know they can't stay in MM limbo for another couple of weeks because it delays valuable development time. With the release of the new cinematic a couple days away I'm sure the higher-ups are pressuring the balance team non-stop. I honestly like these changes and I want to see where they go, and I hope most of the people here would agree to be open to all the changes blizz are making.
"Pumpkin mut-muts!" ~ Tasteless
[PkF] Wire
Profile Joined March 2013
France24238 Posts
September 10 2015 19:22 GMT
#46
On September 11 2015 04:21 jalstar wrote:
So is Protoss the only race left with an automated macro mechanic? I'm not sure how that will go over when people are already complaining about HotS Protoss being too easy.

I understand the last sentence of the paragraph about overcharge that they're willing to come back to the HotS version for CB too.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
September 10 2015 19:27 GMT
#47
I hoped they would remove chrono and mules while keeping injects. Seems I got shafted completely on that front.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Tenks
Profile Joined April 2010
United States3104 Posts
September 10 2015 19:30 GMT
#48
On September 11 2015 04:16 [PkF] Wire wrote:
Show nested quote +
On September 11 2015 04:07 Tenks wrote:
On September 11 2015 03:53 [PkF] Wire wrote:
On September 11 2015 03:50 Lexender wrote:
On September 11 2015 03:49 [PkF] Wire wrote:
On September 11 2015 03:44 Tenks wrote:
On September 11 2015 03:14 WrathSCII wrote:
Are they that lazy to go back to HOTS just to avoid rebalancing on no MM? It was the best single fucking update during those months. And they kept for 2 weeks to completely remove it and never talk about it as it never happened.

WTF is wrong with these guys?!

we're back to the same old boat where 9/10 the person with simple better raw mechanics will win

And isn't that... great ? Strategy should only be the distinguishing factor between people of the same mechanical level.


We should rename the genre to RTM real time mechanical game

I have zero interest in people with great strategic thinking but no mechanics to back it up. I'm very happy with SC2 being a mechanically demanding game. If you disagree with that point of view that's absolutely fine, that's just a personal opinion, nothing to get upset about.


The problem, outside of making the game almost impossible to get into, is that it rewards only one style of play. Outside of some lucky un scouted timing attacks and cheese the mechanically superior player will just outright win all the time. Lets take the below radar chart. The person (since I was lazy aka "Series 1") will will a disproportionate amount of times compared to the other two players simply because he is superior at one facet of the game. The game should strive to reward all aptitudes not just simply muscle memory.

[image loading]

Why would it reward only one style of play ? A mechanically sound player can still choose to go defensive (Rain vs Maru) or craft the perfect all-in to dismantle his opponent's predictable build (Polt vs Classic on Overgrowth). What I don't want to see is some 100 APM Protoss taking out games of INnoVation because he so obviously outsmarted him with his delayed oracle into delayed DTs.


Your paranoid statement about Innovation losing to some 100 APM Protoss will not happen even in macro-less LotV. Because LotV should, in theory, reward the player who has fast decision making and very strong multi-task. And yes you still have macro in LotV because you need to constantly move workers around and expand out. It is there it is just less important. But I'll also circle around and ask this -- why not? Is it the worst thing in the world when the Dolphins (sorry American Football) busted out the never-before-seen Wildcat formation against the Patriots and beat them? Is it terrible that Virginia Tech used a exotic defensive formation to beat Ohio State last year? No. Just because you cannot adapt to a situation in a game means you didn't deserve to win the game.

Now your previous statement is comparing two top level pro gamers. This is a problem I've been having lately with TL in regards to macro-less and LotV direction in general. You are comparing two people who are already nearly perfect in the mechanics department. Starcraft should not be a game you are only allowed to play if you've already put in 1000 hours to perfect your mechanics. That is not a viable game for the future. People are trying to perserve this sacred ground that is the pro gamer scene at the cost of the actual longevity of the game. The game needs to be accessible from the very first instance you load it up and play around with it. At the moment it is not. You can only start to worry about practicing and working on your micro and build variance once you've secured enough hours into the game to have at least passable mechanics. The game needs to be fun at all skill levels not just the highest. The game needs to reward players for player versus player interactions not just player versus mechanics interactions. Take any Diamond replay and you could point out 100 mechanical mistakes they made that if they didn't they could have won the game regardless of any micro failings. How many times can you load up a Diamond vs Diamond replay and try and boil something down to a player versus player interaction as the true cause of a loss? Probably less than half.
Wat
Vanadiel
Profile Joined April 2012
France961 Posts
September 10 2015 19:31 GMT
#49
Inject is back. <3

Not fine of their idea though, what I'll suggest to them is the following proposition :

When you inject, every 25 energy above 50 energy gives you one extra larva. So a 100 energy queen would gives you 5 larvas (and consume all its energy), which is less than one queen that inject every 50 energy (6 larvas) so good player gain something while it's less punishing for lesser player.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17411 Posts
Last Edited: 2015-09-10 19:34:07
September 10 2015 19:33 GMT
#50
On September 11 2015 03:44 Schakal111 wrote:
iam disappointed.. plz blizzard team from 1998 come back to future ;/


adding 1 more zero to Pardo's pay rate for working on Brood War will not be enough to buy his interest.
SC2 is currently the #4 franchise in the company and being the top designer does not pay well ( in relative terms) which is why its gone from Pardo to Browder to Kim.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
hitpoint
Profile Joined October 2010
United States1511 Posts
September 10 2015 19:35 GMT
#51
Well this is the most non-upsetting update yet.

No armored adept is good news.

The possibility of removing auto-inject makes me happy. I don't know about this other version though.

I wish they would just try removing all macro mechanics including inject. That would be my dream.
It's spelled LOSE not LOOSE.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
September 10 2015 19:35 GMT
#52
Thank god blizzard faith restored voices of reason got through. Now onto a better economy and fixing broken units.
I will make Yogg Saron priest work...
Alves
Profile Joined February 2011
United States9 Posts
September 10 2015 19:35 GMT
#53
On September 11 2015 03:40 -Archangel- wrote:
Oh well this settles it. I will skip LotV just like I did HotS and find better RTS to play. At least they saved me the money.


As a random player I'm pre-ordering two copies of LOTV because Blizzard is willing to revert the macro mechanics
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 10 2015 19:35 GMT
#54
Such a good patch . Chrono Boost still sounds a bit awkward though, they should just make it so the last X buildings you chrono will be chrono boosted -- which Nexus does the boosing isn't very important and if a Nexus dies it should be up to the Protoss to see what got un-chronoed and fix it if they want. Queuing larva injects should have some sort of limit I think, being able to queue 8 injects off a full energy Queen just sounds wrong.
Tenks
Profile Joined April 2010
United States3104 Posts
September 10 2015 19:37 GMT
#55
On September 11 2015 04:31 Vanadiel wrote:
Inject is back. <3

Not fine of their idea though, what I'll suggest to them is the following proposition :

When you inject, every 25 energy above 50 energy gives you one extra larva. So a 100 energy queen would gives you 5 larvas (and consume all its energy), which is less than one queen that inject every 50 energy (6 larvas) so good player gain something while it's less punishing for lesser player.


I think they would have an issue with variable energy for spells in Starcraft. They usually try to make it as predictable as possible without any variations and having something possibly cast for a variable amount may cause some unwanted interactions.
Wat
Blargh
Profile Joined September 2010
United States2103 Posts
September 10 2015 19:37 GMT
#56
While I personally have no strong opinion one way or the other, do people prefer the SC2 (not WoL) macro mechanics compared to how it was in BW?? I think it's okay to have macro mechanics in the game, but they do not need to be as influential as they are in HotS. Right now (HotS), the macro mechanics are pretty big game-changers. I think it'd be interesting to see how pros would prioritize them if they were only a tiny boost.

I don't mind the larva change, and I think it's alright to have a lot of mechanics in the game, but make them so that they do not have a huge impact. Perhaps there will be some pros who are able to skip out on doing the macro mechanics perfectly, simply because their decision making is better, but the top player will probably have both mastered.
zelderan
Profile Joined May 2013
United States163 Posts
September 10 2015 19:37 GMT
#57
On September 11 2015 04:31 Vanadiel wrote:
Inject is back. <3

Not fine of their idea though, what I'll suggest to them is the following proposition :

When you inject, every 25 energy above 50 energy gives you one extra larva. So a 100 energy queen would gives you 5 larvas (and consume all its energy), which is less than one queen that inject every 50 energy (6 larvas) so good player gain something while it's less punishing for lesser player.


Although I like the idea, it seems a little too wordy and complicated. I would suggest something I saw on the reddit thread:

One idea to reward perfect injects: Maybe make it so that for every stacked inject you get one less larva than usual.
So if you suddenly bank 50 energy and inject twice you get 4 larva from the first one but only 3 from the second one. That way it would be an acceptable mistake to make but you would get some reward for doing it perfectly.
"Pumpkin mut-muts!" ~ Tasteless
[PkF] Wire
Profile Joined March 2013
France24238 Posts
September 10 2015 19:38 GMT
#58
On September 11 2015 04:30 Tenks wrote:
Show nested quote +
On September 11 2015 04:16 [PkF] Wire wrote:
On September 11 2015 04:07 Tenks wrote:
On September 11 2015 03:53 [PkF] Wire wrote:
On September 11 2015 03:50 Lexender wrote:
On September 11 2015 03:49 [PkF] Wire wrote:
On September 11 2015 03:44 Tenks wrote:
On September 11 2015 03:14 WrathSCII wrote:
Are they that lazy to go back to HOTS just to avoid rebalancing on no MM? It was the best single fucking update during those months. And they kept for 2 weeks to completely remove it and never talk about it as it never happened.

WTF is wrong with these guys?!

we're back to the same old boat where 9/10 the person with simple better raw mechanics will win

And isn't that... great ? Strategy should only be the distinguishing factor between people of the same mechanical level.


We should rename the genre to RTM real time mechanical game

I have zero interest in people with great strategic thinking but no mechanics to back it up. I'm very happy with SC2 being a mechanically demanding game. If you disagree with that point of view that's absolutely fine, that's just a personal opinion, nothing to get upset about.


The problem, outside of making the game almost impossible to get into, is that it rewards only one style of play. Outside of some lucky un scouted timing attacks and cheese the mechanically superior player will just outright win all the time. Lets take the below radar chart. The person (since I was lazy aka "Series 1") will will a disproportionate amount of times compared to the other two players simply because he is superior at one facet of the game. The game should strive to reward all aptitudes not just simply muscle memory.

[image loading]

Why would it reward only one style of play ? A mechanically sound player can still choose to go defensive (Rain vs Maru) or craft the perfect all-in to dismantle his opponent's predictable build (Polt vs Classic on Overgrowth). What I don't want to see is some 100 APM Protoss taking out games of INnoVation because he so obviously outsmarted him with his delayed oracle into delayed DTs.


Starcraft should not be a game you are only allowed to play if you've already put in 1000 hours to perfect your mechanics. That is not a viable game for the future.

As long as you don't tone down the mechanics to the point we're playing tic-tac-toe, you'll always needs those countless hours to be able to play competitively. And currently, you don't need 1000 hours to play and have fun. I remember having awesome times when I was playing in silver with zero hotkeys and 20 APM. People just can't deal with the fact they can't invest enough time in the game to learn it properly and think everyone is going to get diamond overnight. Otherwise, you don't need to know how to inject to have fun.
Big J
Profile Joined March 2011
Austria16289 Posts
September 10 2015 19:38 GMT
#59
On September 11 2015 04:31 Vanadiel wrote:
Inject is back. <3

Not fine of their idea though, what I'll suggest to them is the following proposition :

When you inject, every 25 energy above 50 energy gives you one extra larva. So a 100 energy queen would gives you 5 larvas (and consume all its energy), which is less than one queen that inject every 50 energy (6 larvas) so good player gain something while it's less punishing for lesser player.


How do you control that? I have a 50energy queen, but I don't want to buy 1 larva for 25energy, fuck me?
It's essentially a noob-trap and a punishment more than a help to anybody. You don't want to buy 2more larva 33seconds from now for a transfuse or 2 creep tumors.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
September 10 2015 19:39 GMT
#60
On September 11 2015 04:35 ZAiNs wrote:
Such a good patch . Chrono Boost still sounds a bit awkward though, they should just make it so the last X buildings you chrono will be chrono boosted -- which Nexus does the boosing isn't very important and if a Nexus dies it should be up to the Protoss to see what got un-chronoed and fix it if they want. Queuing larva injects should have some sort of limit I think, being able to queue 8 injects off a full energy Queen just sounds wrong.

I think HotS Chronoboost is just a hundred times better. Just make it less strong so that missing them is more forgiving.
Prev 1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#81
WardiTV622
IndyStarCraft 225
Rex81
CranKy Ducklings42
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko487
IndyStarCraft 225
SortOf 146
ProTech115
Rex 81
Codebar 22
StarCraft: Brood War
Calm 6725
Horang2 2309
Zeus 336
Hyuk 317
ggaemo 225
actioN 177
Pusan 104
Killer 79
ToSsGirL 71
Mind 53
[ Show more ]
Sea.KH 47
Aegong 46
Shinee 42
[sc1f]eonzerg 26
Hm[arnc] 24
GoRush 17
Noble 16
IntoTheRainbow 13
Movie 12
Terrorterran 12
yabsab 11
Free 11
Sacsri 8
Bale 8
ajuk12(nOOB) 7
soO 7
Icarus 3
Dota 2
XcaliburYe878
canceldota145
Counter-Strike
olofmeister3467
fl0m1897
markeloff96
edward60
Heroes of the Storm
Khaldor203
Other Games
singsing1822
B2W.Neo738
Happy332
crisheroes272
Sick93
ArmadaUGS49
Organizations
Counter-Strike
PGL12822
Other Games
BasetradeTV3242
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 80
• Adnapsc2 27
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt497
Other Games
• WagamamaTV376
Upcoming Events
Replay Cast
12h 5m
Sparkling Tuna Cup
22h 5m
PiGosaur Cup
1d 12h
Kung Fu Cup
2 days
The PondCast
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
BSL
5 days
Replay Cast
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.