• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:34
CET 04:34
KST 12:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros4[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1364 users

Community Feedback Update - September 10 - Page 3

Forum Index > Legacy of the Void
358 CommentsPost a Reply
Prev 1 2 3 4 5 16 17 18 Next All
[PkF] Wire
Profile Joined March 2013
France24232 Posts
September 10 2015 19:16 GMT
#41
On September 11 2015 04:07 Tenks wrote:
Show nested quote +
On September 11 2015 03:53 [PkF] Wire wrote:
On September 11 2015 03:50 Lexender wrote:
On September 11 2015 03:49 [PkF] Wire wrote:
On September 11 2015 03:44 Tenks wrote:
On September 11 2015 03:14 WrathSCII wrote:
Are they that lazy to go back to HOTS just to avoid rebalancing on no MM? It was the best single fucking update during those months. And they kept for 2 weeks to completely remove it and never talk about it as it never happened.

WTF is wrong with these guys?!

we're back to the same old boat where 9/10 the person with simple better raw mechanics will win

And isn't that... great ? Strategy should only be the distinguishing factor between people of the same mechanical level.


We should rename the genre to RTM real time mechanical game

I have zero interest in people with great strategic thinking but no mechanics to back it up. I'm very happy with SC2 being a mechanically demanding game. If you disagree with that point of view that's absolutely fine, that's just a personal opinion, nothing to get upset about.


The problem, outside of making the game almost impossible to get into, is that it rewards only one style of play. Outside of some lucky un scouted timing attacks and cheese the mechanically superior player will just outright win all the time. Lets take the below radar chart. The person (since I was lazy aka "Series 1") will will a disproportionate amount of times compared to the other two players simply because he is superior at one facet of the game. The game should strive to reward all aptitudes not just simply muscle memory.

[image loading]

Why would it reward only one style of play ? A mechanically sound player can still choose to go defensive (Rain vs Maru) or craft the perfect all-in to dismantle his opponent's predictable build (Polt vs Classic on Overgrowth). What I don't want to see is some 100 APM Protoss taking out games of INnoVation because he so obviously outsmarted him with his delayed oracle into delayed DTs.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 10 2015 19:16 GMT
#42
Thank Flash. For the first time I actually agree with what they're saying.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
September 10 2015 19:17 GMT
#43
Therefore, we believe it’s best to just increase the cooldown of the ability so that it’s easier to not make a mistake in terms of the same Nexus recasting Chronoboost on multiple things in quick succession.


Another change that makes it even harder to use for people with decent mechanics and maybe for new/infrequent players too. Oh i put it on the wrong thing? nvm can't move it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 10 2015 19:21 GMT
#44
So is Protoss the only race left with an automated macro mechanic? I'm not sure how that will go over when people are already complaining about HotS Protoss being too easy.
zelderan
Profile Joined May 2013
United States163 Posts
September 10 2015 19:22 GMT
#45
On September 11 2015 03:14 WrathSCII wrote:
Are they that lazy to go back to HOTS just to avoid rebalancing on no MM? It was the best single fucking update during those months. And they kept for 2 weeks to completely remove it and never talk about it as it never happened.

WTF is wrong with these guys?!


I don't think you understand that they are actually balancing it. They balanced mules for lategame, they are working on a chrono fix, and they found a middle ground for injects.

But we have to face it, they are in crunch time for release and they all know they can't stay in MM limbo for another couple of weeks because it delays valuable development time. With the release of the new cinematic a couple days away I'm sure the higher-ups are pressuring the balance team non-stop. I honestly like these changes and I want to see where they go, and I hope most of the people here would agree to be open to all the changes blizz are making.
"Pumpkin mut-muts!" ~ Tasteless
[PkF] Wire
Profile Joined March 2013
France24232 Posts
September 10 2015 19:22 GMT
#46
On September 11 2015 04:21 jalstar wrote:
So is Protoss the only race left with an automated macro mechanic? I'm not sure how that will go over when people are already complaining about HotS Protoss being too easy.

I understand the last sentence of the paragraph about overcharge that they're willing to come back to the HotS version for CB too.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
September 10 2015 19:27 GMT
#47
I hoped they would remove chrono and mules while keeping injects. Seems I got shafted completely on that front.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Tenks
Profile Joined April 2010
United States3104 Posts
September 10 2015 19:30 GMT
#48
On September 11 2015 04:16 [PkF] Wire wrote:
Show nested quote +
On September 11 2015 04:07 Tenks wrote:
On September 11 2015 03:53 [PkF] Wire wrote:
On September 11 2015 03:50 Lexender wrote:
On September 11 2015 03:49 [PkF] Wire wrote:
On September 11 2015 03:44 Tenks wrote:
On September 11 2015 03:14 WrathSCII wrote:
Are they that lazy to go back to HOTS just to avoid rebalancing on no MM? It was the best single fucking update during those months. And they kept for 2 weeks to completely remove it and never talk about it as it never happened.

WTF is wrong with these guys?!

we're back to the same old boat where 9/10 the person with simple better raw mechanics will win

And isn't that... great ? Strategy should only be the distinguishing factor between people of the same mechanical level.


We should rename the genre to RTM real time mechanical game

I have zero interest in people with great strategic thinking but no mechanics to back it up. I'm very happy with SC2 being a mechanically demanding game. If you disagree with that point of view that's absolutely fine, that's just a personal opinion, nothing to get upset about.


The problem, outside of making the game almost impossible to get into, is that it rewards only one style of play. Outside of some lucky un scouted timing attacks and cheese the mechanically superior player will just outright win all the time. Lets take the below radar chart. The person (since I was lazy aka "Series 1") will will a disproportionate amount of times compared to the other two players simply because he is superior at one facet of the game. The game should strive to reward all aptitudes not just simply muscle memory.

[image loading]

Why would it reward only one style of play ? A mechanically sound player can still choose to go defensive (Rain vs Maru) or craft the perfect all-in to dismantle his opponent's predictable build (Polt vs Classic on Overgrowth). What I don't want to see is some 100 APM Protoss taking out games of INnoVation because he so obviously outsmarted him with his delayed oracle into delayed DTs.


Your paranoid statement about Innovation losing to some 100 APM Protoss will not happen even in macro-less LotV. Because LotV should, in theory, reward the player who has fast decision making and very strong multi-task. And yes you still have macro in LotV because you need to constantly move workers around and expand out. It is there it is just less important. But I'll also circle around and ask this -- why not? Is it the worst thing in the world when the Dolphins (sorry American Football) busted out the never-before-seen Wildcat formation against the Patriots and beat them? Is it terrible that Virginia Tech used a exotic defensive formation to beat Ohio State last year? No. Just because you cannot adapt to a situation in a game means you didn't deserve to win the game.

Now your previous statement is comparing two top level pro gamers. This is a problem I've been having lately with TL in regards to macro-less and LotV direction in general. You are comparing two people who are already nearly perfect in the mechanics department. Starcraft should not be a game you are only allowed to play if you've already put in 1000 hours to perfect your mechanics. That is not a viable game for the future. People are trying to perserve this sacred ground that is the pro gamer scene at the cost of the actual longevity of the game. The game needs to be accessible from the very first instance you load it up and play around with it. At the moment it is not. You can only start to worry about practicing and working on your micro and build variance once you've secured enough hours into the game to have at least passable mechanics. The game needs to be fun at all skill levels not just the highest. The game needs to reward players for player versus player interactions not just player versus mechanics interactions. Take any Diamond replay and you could point out 100 mechanical mistakes they made that if they didn't they could have won the game regardless of any micro failings. How many times can you load up a Diamond vs Diamond replay and try and boil something down to a player versus player interaction as the true cause of a loss? Probably less than half.
Wat
Vanadiel
Profile Joined April 2012
France961 Posts
September 10 2015 19:31 GMT
#49
Inject is back. <3

Not fine of their idea though, what I'll suggest to them is the following proposition :

When you inject, every 25 energy above 50 energy gives you one extra larva. So a 100 energy queen would gives you 5 larvas (and consume all its energy), which is less than one queen that inject every 50 energy (6 larvas) so good player gain something while it's less punishing for lesser player.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16893 Posts
Last Edited: 2015-09-10 19:34:07
September 10 2015 19:33 GMT
#50
On September 11 2015 03:44 Schakal111 wrote:
iam disappointed.. plz blizzard team from 1998 come back to future ;/


adding 1 more zero to Pardo's pay rate for working on Brood War will not be enough to buy his interest.
SC2 is currently the #4 franchise in the company and being the top designer does not pay well ( in relative terms) which is why its gone from Pardo to Browder to Kim.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
hitpoint
Profile Joined October 2010
United States1511 Posts
September 10 2015 19:35 GMT
#51
Well this is the most non-upsetting update yet.

No armored adept is good news.

The possibility of removing auto-inject makes me happy. I don't know about this other version though.

I wish they would just try removing all macro mechanics including inject. That would be my dream.
It's spelled LOSE not LOOSE.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
September 10 2015 19:35 GMT
#52
Thank god blizzard faith restored voices of reason got through. Now onto a better economy and fixing broken units.
I will make Yogg Saron priest work...
Alves
Profile Joined February 2011
United States9 Posts
September 10 2015 19:35 GMT
#53
On September 11 2015 03:40 -Archangel- wrote:
Oh well this settles it. I will skip LotV just like I did HotS and find better RTS to play. At least they saved me the money.


As a random player I'm pre-ordering two copies of LOTV because Blizzard is willing to revert the macro mechanics
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 10 2015 19:35 GMT
#54
Such a good patch . Chrono Boost still sounds a bit awkward though, they should just make it so the last X buildings you chrono will be chrono boosted -- which Nexus does the boosing isn't very important and if a Nexus dies it should be up to the Protoss to see what got un-chronoed and fix it if they want. Queuing larva injects should have some sort of limit I think, being able to queue 8 injects off a full energy Queen just sounds wrong.
Tenks
Profile Joined April 2010
United States3104 Posts
September 10 2015 19:37 GMT
#55
On September 11 2015 04:31 Vanadiel wrote:
Inject is back. <3

Not fine of their idea though, what I'll suggest to them is the following proposition :

When you inject, every 25 energy above 50 energy gives you one extra larva. So a 100 energy queen would gives you 5 larvas (and consume all its energy), which is less than one queen that inject every 50 energy (6 larvas) so good player gain something while it's less punishing for lesser player.


I think they would have an issue with variable energy for spells in Starcraft. They usually try to make it as predictable as possible without any variations and having something possibly cast for a variable amount may cause some unwanted interactions.
Wat
Blargh
Profile Joined September 2010
United States2103 Posts
September 10 2015 19:37 GMT
#56
While I personally have no strong opinion one way or the other, do people prefer the SC2 (not WoL) macro mechanics compared to how it was in BW?? I think it's okay to have macro mechanics in the game, but they do not need to be as influential as they are in HotS. Right now (HotS), the macro mechanics are pretty big game-changers. I think it'd be interesting to see how pros would prioritize them if they were only a tiny boost.

I don't mind the larva change, and I think it's alright to have a lot of mechanics in the game, but make them so that they do not have a huge impact. Perhaps there will be some pros who are able to skip out on doing the macro mechanics perfectly, simply because their decision making is better, but the top player will probably have both mastered.
zelderan
Profile Joined May 2013
United States163 Posts
September 10 2015 19:37 GMT
#57
On September 11 2015 04:31 Vanadiel wrote:
Inject is back. <3

Not fine of their idea though, what I'll suggest to them is the following proposition :

When you inject, every 25 energy above 50 energy gives you one extra larva. So a 100 energy queen would gives you 5 larvas (and consume all its energy), which is less than one queen that inject every 50 energy (6 larvas) so good player gain something while it's less punishing for lesser player.


Although I like the idea, it seems a little too wordy and complicated. I would suggest something I saw on the reddit thread:

One idea to reward perfect injects: Maybe make it so that for every stacked inject you get one less larva than usual.
So if you suddenly bank 50 energy and inject twice you get 4 larva from the first one but only 3 from the second one. That way it would be an acceptable mistake to make but you would get some reward for doing it perfectly.
"Pumpkin mut-muts!" ~ Tasteless
[PkF] Wire
Profile Joined March 2013
France24232 Posts
September 10 2015 19:38 GMT
#58
On September 11 2015 04:30 Tenks wrote:
Show nested quote +
On September 11 2015 04:16 [PkF] Wire wrote:
On September 11 2015 04:07 Tenks wrote:
On September 11 2015 03:53 [PkF] Wire wrote:
On September 11 2015 03:50 Lexender wrote:
On September 11 2015 03:49 [PkF] Wire wrote:
On September 11 2015 03:44 Tenks wrote:
On September 11 2015 03:14 WrathSCII wrote:
Are they that lazy to go back to HOTS just to avoid rebalancing on no MM? It was the best single fucking update during those months. And they kept for 2 weeks to completely remove it and never talk about it as it never happened.

WTF is wrong with these guys?!

we're back to the same old boat where 9/10 the person with simple better raw mechanics will win

And isn't that... great ? Strategy should only be the distinguishing factor between people of the same mechanical level.


We should rename the genre to RTM real time mechanical game

I have zero interest in people with great strategic thinking but no mechanics to back it up. I'm very happy with SC2 being a mechanically demanding game. If you disagree with that point of view that's absolutely fine, that's just a personal opinion, nothing to get upset about.


The problem, outside of making the game almost impossible to get into, is that it rewards only one style of play. Outside of some lucky un scouted timing attacks and cheese the mechanically superior player will just outright win all the time. Lets take the below radar chart. The person (since I was lazy aka "Series 1") will will a disproportionate amount of times compared to the other two players simply because he is superior at one facet of the game. The game should strive to reward all aptitudes not just simply muscle memory.

[image loading]

Why would it reward only one style of play ? A mechanically sound player can still choose to go defensive (Rain vs Maru) or craft the perfect all-in to dismantle his opponent's predictable build (Polt vs Classic on Overgrowth). What I don't want to see is some 100 APM Protoss taking out games of INnoVation because he so obviously outsmarted him with his delayed oracle into delayed DTs.


Starcraft should not be a game you are only allowed to play if you've already put in 1000 hours to perfect your mechanics. That is not a viable game for the future.

As long as you don't tone down the mechanics to the point we're playing tic-tac-toe, you'll always needs those countless hours to be able to play competitively. And currently, you don't need 1000 hours to play and have fun. I remember having awesome times when I was playing in silver with zero hotkeys and 20 APM. People just can't deal with the fact they can't invest enough time in the game to learn it properly and think everyone is going to get diamond overnight. Otherwise, you don't need to know how to inject to have fun.
Big J
Profile Joined March 2011
Austria16289 Posts
September 10 2015 19:38 GMT
#59
On September 11 2015 04:31 Vanadiel wrote:
Inject is back. <3

Not fine of their idea though, what I'll suggest to them is the following proposition :

When you inject, every 25 energy above 50 energy gives you one extra larva. So a 100 energy queen would gives you 5 larvas (and consume all its energy), which is less than one queen that inject every 50 energy (6 larvas) so good player gain something while it's less punishing for lesser player.


How do you control that? I have a 50energy queen, but I don't want to buy 1 larva for 25energy, fuck me?
It's essentially a noob-trap and a punishment more than a help to anybody. You don't want to buy 2more larva 33seconds from now for a transfuse or 2 creep tumors.
[PkF] Wire
Profile Joined March 2013
France24232 Posts
September 10 2015 19:39 GMT
#60
On September 11 2015 04:35 ZAiNs wrote:
Such a good patch . Chrono Boost still sounds a bit awkward though, they should just make it so the last X buildings you chrono will be chrono boosted -- which Nexus does the boosing isn't very important and if a Nexus dies it should be up to the Protoss to see what got un-chronoed and fix it if they want. Queuing larva injects should have some sort of limit I think, being able to queue 8 injects off a full energy Queen just sounds wrong.

I think HotS Chronoboost is just a hundred times better. Just make it less strong so that missing them is more forgiving.
Prev 1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Crank Gathers S2: Playoffs D1
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 171
Nina 141
ProTech94
StarCraft: Brood War
Sharp 79
Icarus 6
Dota 2
XaKoH 82
League of Legends
JimRising 835
Cuddl3bear4
Other Games
summit1g12460
C9.Mang0405
ViBE137
Livibee58
Mew2King47
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 34
• davetesta30
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1341
• Lourlo558
Other Games
• imaqtpie1072
• Shiphtur139
Upcoming Events
Replay Cast
5h 26m
WardiTV Invitational
8h 26m
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
8h 26m
CrankTV Team League
9h 26m
BASILISK vs Team Liquid
Epic.LAN
1d 8h
BSL Team A[vengers]
1d 10h
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
1d 15h
BSL Team A[vengers]
2 days
Cross vs Motive
Sziky vs HiyA
BSL 21
2 days
Replay Cast
3 days
[ Show More ]
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.