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Community Feedback Update - September 10 - Page 6

Forum Index > Legacy of the Void
358 CommentsPost a Reply
Prev 1 4 5 6 7 8 18 Next All
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 10 2015 20:53 GMT
#101
For anyone disappointed with Blizzard like me check out Act of Aggression as alternative.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
September 10 2015 20:55 GMT
#102
On September 11 2015 05:53 -Archangel- wrote:
For anyone disappointed with Blizzard like me check out Act of Aggression as alternative.


I am unsure how to respond without risking a ban, just want to highlight that you're a lower league player with bad mechanics...
I will make Yogg Saron priest work...
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
September 10 2015 20:56 GMT
#103
On September 11 2015 05:52 Ovid wrote:
Show nested quote +
On September 11 2015 05:44 Sholip wrote:
On September 11 2015 05:17 Ovid wrote:
On September 11 2015 05:12 Big J wrote:
On September 11 2015 05:10 [PkF] Wire wrote:
On September 11 2015 05:06 Big J wrote:
Ultimately I hope blizzard settles on one of the following designs:
1) Injects are automated with 2-3 larva per inject
2) Injects are completely removed
3) the inject mechanic stays like in HotS, but is nerfed to 2-3 larva

I hope they keep similar mechanics to the ones we have in HotS, but toned down quite a bit so that 1) missing them is less unforgiving 2) they match the pace of the game (and especially the economy) better.


Well, the last thing I want is to replace inject with a different form of inject that is mechanically similar, yet I have to learn it anew. But yeah, the toning down has always been a major part of what I liked about the original changes.


Toning down is the only thing I liked, Toning the speed of the game down is crucial now because of the stupid 12 worker change that no one seems to realizes how awful it is for the phases of the game, we usually see the most interesting micro in low economy situations.

I prefer going back to 6 workers with a DH economy but I fear that's too late to get them to push for, I still hope 12 workers will be reverted.

I very firmly believe that all the 12 worker start does is it cuts out the first X seconds of the game and very slightly adjusts early game timings. It does not change the economy in the big picture, and has negligible effect on the mid and even the early game. It does obviously remove some strategies such as 6 Pool and proxy Gate, etc, but other than that, it does not speed up the game and does not suddenly change low-econ situations into high-econ ones or vice versa.
What does change it is the new half mineral patches, which I highly dislike, by the way.


I've said a concept before in an old thread.
The concept I was saying was "smooth build orders" my definition for a smooth build order is a build where you make production facilities and workers concurrently without cutting one for the other, this is what has been the economic standard in Hots. A smooth build order for zerg in lotv has 3-4 more workers than a SBO in Hots whilst maintaining the same infrastructure that's roughly 122 Minerals per minute (Hots minute) extra to be spent, it's pretty apparent that will accelerate the game.

I can't confirm nor refute this since I don't play Zerg, but if it indeed is the case, then I see your point.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Vanadiel
Profile Joined April 2012
France961 Posts
September 10 2015 20:57 GMT
#104
On September 11 2015 05:50 Big J wrote:
Show nested quote +
On September 11 2015 05:42 Vanadiel wrote:
On September 11 2015 04:38 Big J wrote:
On September 11 2015 04:31 Vanadiel wrote:
Inject is back. <3

Not fine of their idea though, what I'll suggest to them is the following proposition :

When you inject, every 25 energy above 50 energy gives you one extra larva. So a 100 energy queen would gives you 5 larvas (and consume all its energy), which is less than one queen that inject every 50 energy (6 larvas) so good player gain something while it's less punishing for lesser player.


How do you control that? I have a 50energy queen, but I don't want to buy 1 larva for 25energy, fuck me?
It's essentially a noob-trap and a punishment more than a help to anybody. You don't want to buy 2more larva 33seconds from now for a transfuse or 2 creep tumors.


I am not sure you understood me well, if so I apologize for my poor writing. If you have a queen with 50 energy, you inject normally and you get the usual amount of larvas (whatever the number of larvas they decide). But the idea is that if you miss inject for a while and that you queen has 75 energy, when you inject you'll get one normal inject+1 extra larva at the additional cost of 25 energy, so the queen's energy goes back to 0.

Basically it's just a way to makes missing injects cycle less punishing.


I think I understood you. But do you mean like, a secondary inject-button, so you can choose between normal injects and your injects?
Regardless, I think it is a noob-trap. Noone should actually use it because the other two abilities are just plainly better than 1larva for 25energy. It only makes bad players spend their energy-resource badly.


No just the normal inject, which behaves differently if your queen have 50 energy (normal inject, 3 larvas) or 75 and more (so the first 50 energy is consume for the normal inject = 3 larvas + 1 extra larvas per 25 energy you have).
Big J
Profile Joined March 2011
Austria16289 Posts
September 10 2015 20:59 GMT
#105
On September 11 2015 05:53 -Archangel- wrote:
For anyone disappointed with Blizzard like me check out Act of Aggression as alternative.

I would rather guide people towards a game that they might actually enjoy. I heard Age of Empires II is getting a new expansion.
Spyridon
Profile Joined April 2010
United States997 Posts
September 10 2015 21:02 GMT
#106
On September 11 2015 05:44 KeksX wrote:
Show nested quote +
On September 11 2015 05:40 [PkF] Wire wrote:
On September 11 2015 05:38 KeksX wrote:
Already going back to HotS mechanics?
Before we know it minerals get buffed again, Swarm Host reverted back to siege unit and then whoops..

This is the last expansion Blizzard, it's THE time to try out stuff... Are we already back to the half-assing phase that HotS had before it's release?

I think they realized that that WAS the time to try out stuff. Balancing the game and making it suitable for competitive play isn't going to happen like that and the release date they're going to reveal is going to have them bound to it. So I think they're going to stay very safe. There is no denying those changes should have been tried at the beginning of the beta though.


Thats what I'm fearing as well and I think it's the wrong approach. Design is more important than balance atm, especially with HotS being the preferred game for at least a couple of months more.

I personally think LotV is not different enough from HotS at this stage, especially if they revert back the macro mechanics. It's more fun, definitely, but the higher the level of play the closer it is to HotS.


This is precisely the problem, design IS more important than balance. Which is why it is a completely retarded idea that they are bringing back mechanics they admit are bad design in their post...

I really hate that people support these macro mechanics, especially larvae. Macro is too important in SC2, even though the interface was worse in BW, BW had design that supported various styles much better, and BW did not have poorly designed mechanics like Larvae that are included "because people practiced them"...

People practiced with small control groups for years too.. but that would not be a good idea to bring back, because it is poor design!

It should be easy to get your units to do what you want it to, the only obstacle should be using them the right way against your opponent. But apparently some of the player base thinks doing repetitive actions should for some reason = skill...

How does making it more inconvenient for yourself to get ur army to work the way you want it to, make a better game? That is putting skill with a challenge against YOURSELF rather than a challenge against the OPPONENT. This is supposed to be a competitive multiplayer game... the challenges to overcome your own deficiencies belong in single player games/campaign mode... The challenges against your OPPONENT belong in multiplayer, not the challenges against yourself... The design should support proving which player can defeat the other, not which one can not overcome themselves...
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
September 10 2015 21:03 GMT
#107
Good lord, Blizzard, do NOT go back on auto-injects. They were the best crazy idea you ever had.

I'm getting the sense from the Pylon PO changes that it might be a good time to test the Dark Pylon / Monolith again. Make PO castable on both, but once you reach the late game and you can build some Monoliths, or upgrade some Pylons into them if that's the better tech route idea, they'll be beefier and able to withstand the onslaught of upgraded units much better. Plus, it would be exciting to have a pseudo Shield Battery back in the game again.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Big J
Profile Joined March 2011
Austria16289 Posts
September 10 2015 21:03 GMT
#108
On September 11 2015 05:57 Vanadiel wrote:
Show nested quote +
On September 11 2015 05:50 Big J wrote:
On September 11 2015 05:42 Vanadiel wrote:
On September 11 2015 04:38 Big J wrote:
On September 11 2015 04:31 Vanadiel wrote:
Inject is back. <3

Not fine of their idea though, what I'll suggest to them is the following proposition :

When you inject, every 25 energy above 50 energy gives you one extra larva. So a 100 energy queen would gives you 5 larvas (and consume all its energy), which is less than one queen that inject every 50 energy (6 larvas) so good player gain something while it's less punishing for lesser player.


How do you control that? I have a 50energy queen, but I don't want to buy 1 larva for 25energy, fuck me?
It's essentially a noob-trap and a punishment more than a help to anybody. You don't want to buy 2more larva 33seconds from now for a transfuse or 2 creep tumors.


I am not sure you understood me well, if so I apologize for my poor writing. If you have a queen with 50 energy, you inject normally and you get the usual amount of larvas (whatever the number of larvas they decide). But the idea is that if you miss inject for a while and that you queen has 75 energy, when you inject you'll get one normal inject+1 extra larva at the additional cost of 25 energy, so the queen's energy goes back to 0.

Basically it's just a way to makes missing injects cycle less punishing.


I think I understood you. But do you mean like, a secondary inject-button, so you can choose between normal injects and your injects?
Regardless, I think it is a noob-trap. Noone should actually use it because the other two abilities are just plainly better than 1larva for 25energy. It only makes bad players spend their energy-resource badly.


No just the normal inject, which behaves differently if your queen have 50 energy (normal inject, 3 larvas) or 75 and more (so the first 50 energy is consume for the normal inject = 3 larvas + 1 extra larvas per 25 energy you have).


But that is the opposite of making it less punishing to miss inject circles. Instead of having extra energy on your queen for creep and transfuses you get an almost neglectible amount of extra larva after your inject finishes.
Cyro
Profile Blog Joined June 2011
United Kingdom20336 Posts
September 10 2015 21:08 GMT
#109
Yep. And the divide is fairly simply: go back to broodwar vs. blaze new trails


It's not that at all. SC2 LOTV starting with 12 workers without mules, with weakened injects and chrono is very different to brood war.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 10 2015 21:09 GMT
#110
On September 11 2015 05:55 Ovid wrote:
Show nested quote +
On September 11 2015 05:53 -Archangel- wrote:
For anyone disappointed with Blizzard like me check out Act of Aggression as alternative.


I am unsure how to respond without risking a ban, just want to highlight that you're a lower league player with bad mechanics...

I was Diamond back in WoL. Whatever that means to you.
Dingodile
Profile Joined December 2011
4139 Posts
September 10 2015 21:10 GMT
#111
removed macro mechanics in LotV was the best idea and going back to HotS macro mechanics is the worst idea now...

If HotS mechanic keeps in LotV then I am going to change to P or T. I am tired to spent 95% of the time with creep spreads, injects, injects, injects, creep spreads, zzzzzzzzzzzzzzzzz............ in every damn game. I want a RTS with Army focused play (what T and P offers largely) and not an economy focused play (Zerg).
Grubby | ToD | Moon | Lyn | Sky
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
September 10 2015 21:12 GMT
#112
On September 11 2015 06:09 -Archangel- wrote:
Show nested quote +
On September 11 2015 05:55 Ovid wrote:
On September 11 2015 05:53 -Archangel- wrote:
For anyone disappointed with Blizzard like me check out Act of Aggression as alternative.


I am unsure how to respond without risking a ban, just want to highlight that you're a lower league player with bad mechanics...

I was Diamond back in WoL. Whatever that means to you.


And you highlight my point perfectly.
I will make Yogg Saron priest work...
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
September 10 2015 21:14 GMT
#113
On September 11 2015 05:56 Sholip wrote:
Show nested quote +
On September 11 2015 05:52 Ovid wrote:
On September 11 2015 05:44 Sholip wrote:
On September 11 2015 05:17 Ovid wrote:
On September 11 2015 05:12 Big J wrote:
On September 11 2015 05:10 [PkF] Wire wrote:
On September 11 2015 05:06 Big J wrote:
Ultimately I hope blizzard settles on one of the following designs:
1) Injects are automated with 2-3 larva per inject
2) Injects are completely removed
3) the inject mechanic stays like in HotS, but is nerfed to 2-3 larva

I hope they keep similar mechanics to the ones we have in HotS, but toned down quite a bit so that 1) missing them is less unforgiving 2) they match the pace of the game (and especially the economy) better.


Well, the last thing I want is to replace inject with a different form of inject that is mechanically similar, yet I have to learn it anew. But yeah, the toning down has always been a major part of what I liked about the original changes.


Toning down is the only thing I liked, Toning the speed of the game down is crucial now because of the stupid 12 worker change that no one seems to realizes how awful it is for the phases of the game, we usually see the most interesting micro in low economy situations.

I prefer going back to 6 workers with a DH economy but I fear that's too late to get them to push for, I still hope 12 workers will be reverted.

I very firmly believe that all the 12 worker start does is it cuts out the first X seconds of the game and very slightly adjusts early game timings. It does not change the economy in the big picture, and has negligible effect on the mid and even the early game. It does obviously remove some strategies such as 6 Pool and proxy Gate, etc, but other than that, it does not speed up the game and does not suddenly change low-econ situations into high-econ ones or vice versa.
What does change it is the new half mineral patches, which I highly dislike, by the way.


I've said a concept before in an old thread.
The concept I was saying was "smooth build orders" my definition for a smooth build order is a build where you make production facilities and workers concurrently without cutting one for the other, this is what has been the economic standard in Hots. A smooth build order for zerg in lotv has 3-4 more workers than a SBO in Hots whilst maintaining the same infrastructure that's roughly 122 Minerals per minute (Hots minute) extra to be spent, it's pretty apparent that will accelerate the game.

I can't confirm nor refute this since I don't play Zerg, but if it indeed is the case, then I see your point.


It is, I was testing different timings of things with different worker amounts and starting resources amounts I got pretty far with it before I had to go back to education (not got the time to test random things anymore and didn't get enough data that I wanted to make an informed post about it) but I can tell you for certain that it accelerates the economy.
I will make Yogg Saron priest work...
FaiFai
Profile Joined June 2014
Peru53 Posts
Last Edited: 2015-09-10 21:17:05
September 10 2015 21:14 GMT
#114
The said it, if gona regret the changes to go back to HotS, just make a patch to HotS, no reason to make an expansion.

Retaining the manual inject gona be a nightmare to zerg players, considering that the game is more fast, and more expansions to defend, practically the zerg player would need to have at least 230 apm, to have a regular control of their units.
To newbie players practically autolose, to standard players almost frustrating losing for an units uncontrol or the typical lost for a missed round of injects, gona be more usually than currently is in HotS.

What blizz want to do with this expansion is an unknown, they want the game being more accesible and friendly, or they want to make the game more restrictive to have almost low master level to could play it, who knows.

PD: I had hopes that they would remove the worst mechanic ever created called "inject", and replaced for other method of larva production, but i think not gona happen.
Kyrth
Profile Joined July 2010
United States101 Posts
September 10 2015 21:14 GMT
#115
Ugh, if mule spam and larva injects come back I'll have to only play the campaign, just like I did with HOTS. Removing the macro mechanics was the best idea they ever had. It was truly refreshing. I wish they'd just stick with that, spend a few months and rebalance everything accordingly
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 10 2015 21:15 GMT
#116
Taking positives ...
  • Manner mules are back .
  • Pylon OC is to be reduced.
  • and well that is it.


I assume that this community update was today (Thursday) so that they can deal with the aftermath in another update tomorrow?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 10 2015 21:18 GMT
#117
On September 11 2015 06:12 Ovid wrote:
Show nested quote +
On September 11 2015 06:09 -Archangel- wrote:
On September 11 2015 05:55 Ovid wrote:
On September 11 2015 05:53 -Archangel- wrote:
For anyone disappointed with Blizzard like me check out Act of Aggression as alternative.


I am unsure how to respond without risking a ban, just want to highlight that you're a lower league player with bad mechanics...

I was Diamond back in WoL. Whatever that means to you.


And you highlight my point perfectly.

Does not change anything about people not happy with what Blizzard is going finding an alternative RTS. I did.
Master players are only 10% of SC2 players (or less) so basically you are saying that people like me and below are cool to find alternatives? I am good with that.
JeremyAnderson
Profile Joined September 2015
4 Posts
September 10 2015 21:18 GMT
#118
Oh my god. I think the macro mechanics are perfect right now. The chrono is especially elegant. This sucks. The only positive is now I can manner mule people again, but I'm going to have to relearn dropping mules on time. Blah.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 10 2015 21:20 GMT
#119
On September 11 2015 05:59 Big J wrote:
Show nested quote +
On September 11 2015 05:53 -Archangel- wrote:
For anyone disappointed with Blizzard like me check out Act of Aggression as alternative.

I would rather guide people towards a game that they might actually enjoy. I heard Age of Empires II is getting a new expansion.

Age of Empires is a much different game to Sc2 than Act of Aggression. You might as well guide them to Civilization lol
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 10 2015 21:20 GMT
#120
On September 11 2015 06:12 Ovid wrote:
Show nested quote +
On September 11 2015 06:09 -Archangel- wrote:
On September 11 2015 05:55 Ovid wrote:
On September 11 2015 05:53 -Archangel- wrote:
For anyone disappointed with Blizzard like me check out Act of Aggression as alternative.


I am unsure how to respond without risking a ban, just want to highlight that you're a lower league player with bad mechanics...

I was Diamond back in WoL. Whatever that means to you.


And you highlight my point perfectly.

That you are an elitist dick to people?

If someone is disappointed in the game then that is their right regardless of their level. DOTA2 is able to be fun and engaging for people of vastly different competencies and it has gone from strength to strength. It is possible for SC2 to achieve the same, not just appeal to those who have the time to grind it out until it does become fun.
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