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Queens and auto inject - Page 3

Forum Index > Legacy of the Void
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paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-26 07:44:34
August 26 2015 07:42 GMT
#41
On August 26 2015 00:20 Little-Chimp wrote:
Show nested quote +
On August 25 2015 23:27 paralleluniverse wrote:
On August 25 2015 05:26 Little-Chimp wrote:
Yes you can turn it off but its still a weird switch flip as opposed to an ability. Cleary blizz wants to keep the queens in so they can be targeted down by the opponent as opposed to having them come from the hatchery. Why not just create a zerg "larva reactor" as an add on to the hatchery? Call it a cerberate and let it be sniped.

Why so convoluted?

No one has articulated a reason why auto-spawning more larva is better than auto-cast injects.

That is other than the visceral hate for auto-cast (except for medivac heals and zealot charge of course) because it gives the optics of dumbing down the game.


Plenty of people have articulated why it sucks in this thread and people have given alternatives that aren't just hatchery spawning it. Read the thread

I have read the thread.

No one has articulated a reason why auto-spawning more larva is better than auto-cast injects.

People are just giving a bunch of convoluted fixes to the problem of auto-cast inject.

But why is auto-cast injects even a problem in the first place? No reason is given.

What we have in this thread is a whole bunch of "solutions" in search of a problem.
Bashae
Profile Joined August 2012
Netherlands13 Posts
August 26 2015 08:08 GMT
#42
On August 26 2015 16:42 paralleluniverse wrote:
Show nested quote +
On August 26 2015 00:20 Little-Chimp wrote:
On August 25 2015 23:27 paralleluniverse wrote:
On August 25 2015 05:26 Little-Chimp wrote:
Yes you can turn it off but its still a weird switch flip as opposed to an ability. Cleary blizz wants to keep the queens in so they can be targeted down by the opponent as opposed to having them come from the hatchery. Why not just create a zerg "larva reactor" as an add on to the hatchery? Call it a cerberate and let it be sniped.

Why so convoluted?

No one has articulated a reason why auto-spawning more larva is better than auto-cast injects.

That is other than the visceral hate for auto-cast (except for medivac heals and zealot charge of course) because it gives the optics of dumbing down the game.


Plenty of people have articulated why it sucks in this thread and people have given alternatives that aren't just hatchery spawning it. Read the thread

I have read the thread.

No one has articulated a reason why auto-spawning more larva is better than auto-cast injects.

People are just giving a bunch of convoluted fixes to the problem of auto-cast inject.

But why is auto-cast injects even a problem in the first place? No reason is given.

What we have in this thread is a whole bunch of "solutions" in search of a problem.


The reason I think that auto spawn is better than auto injects is because in that way the hatchery cant hold as much larvae. In this way you have to be on top of your macro otherwise you lose some larvae which slows everything down.

The larvae inject is a problem in my opinion because now in the lategame you automatically save up a lot of larvae so you can have a big remax without putting in any effort. So having the spawn larvae removed and just having the normal auto spawning would make it so you have to invest more in the remax and make you look back at your base more often to get more macro hatches.
blahblahblah- "some important person"
Deleted User 26513
Profile Joined February 2007
2376 Posts
August 26 2015 08:44 GMT
#43
On August 26 2015 17:08 Bashae wrote:
Show nested quote +
On August 26 2015 16:42 paralleluniverse wrote:
On August 26 2015 00:20 Little-Chimp wrote:
On August 25 2015 23:27 paralleluniverse wrote:
On August 25 2015 05:26 Little-Chimp wrote:
Yes you can turn it off but its still a weird switch flip as opposed to an ability. Cleary blizz wants to keep the queens in so they can be targeted down by the opponent as opposed to having them come from the hatchery. Why not just create a zerg "larva reactor" as an add on to the hatchery? Call it a cerberate and let it be sniped.

Why so convoluted?

No one has articulated a reason why auto-spawning more larva is better than auto-cast injects.

That is other than the visceral hate for auto-cast (except for medivac heals and zealot charge of course) because it gives the optics of dumbing down the game.


Plenty of people have articulated why it sucks in this thread and people have given alternatives that aren't just hatchery spawning it. Read the thread

I have read the thread.

No one has articulated a reason why auto-spawning more larva is better than auto-cast injects.

People are just giving a bunch of convoluted fixes to the problem of auto-cast inject.

But why is auto-cast injects even a problem in the first place? No reason is given.

What we have in this thread is a whole bunch of "solutions" in search of a problem.


The reason I think that auto spawn is better than auto injects is because in that way the hatchery cant hold as much larvae. In this way you have to be on top of your macro otherwise you lose some larvae which slows everything down.

The larvae inject is a problem in my opinion because now in the lategame you automatically save up a lot of larvae so you can have a big remax without putting in any effort. So having the spawn larvae removed and just having the normal auto spawning would make it so you have to invest more in the remax and make you look back at your base more often to get more macro hatches.

This will only remove the option for zerg to not produce useless units and just save larvae. Also tech switches and instant remaxes will be much harder and that is the bread and butter of zerg. Not acceptable in my opinion.
The only problem with auto-injects comes when you have to defend or spread creep as soon as the queen spawns. This can be fixed by adding an option to choose, if you want to spawn auto-injecting queen or not.(for example right click on the queen icon or something). Or even spawn queens without auto-inject on and force the player to activate it.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
August 26 2015 09:01 GMT
#44
On August 26 2015 02:02 GGzerG wrote:
If the hatchery auto spawns larva, how does Zerg spread creep? lol


Creep colony !

I'm sorry
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Lorch
Profile Joined June 2011
Germany3691 Posts
August 26 2015 10:28 GMT
#45
I think manually injecting with 2 would be fine. Zerg macro is very easy without having to inject since sc2 has MBS. I'd be fine with removing inject and having hatcheries spawn more larvae, but right now macroing as zerg feels way too easy, kinda like driving a car with automatic transmission.
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