LotV Balance Update Preview - August 20 - Page 19
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Hider
Denmark9388 Posts
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Psychopomp
United States237 Posts
On August 21 2015 19:45 Sapphire.lux wrote: But without Mules and Chrono T and P have less money so less units no? Protoss t1 actually do really well in small engagements, zerg and terran could just swarm us out VERY early on requiring us to get AOE as soon as possible to not die. In the long run, after a few balance passes, this will probably pan out so that Protoss can more reliably put on early pressure WITHOUT the MSC bandaid or cheesy rushes. It was possible in pre-MSC, but you were definitely taking some big risks since those units were just dead if zerglings/marauders caught you or they just ran around you and put units in your base. Recall on nexus and no MSC please | ||
Big J
Austria16289 Posts
On August 21 2015 20:20 Hider wrote: Unrelated to macrodiscussion: Still can't believe Blizzard hasn't made the visuals of the Ravagers skillshot better yet. In the majority of the situations I have no idea where the skillshot is and I am just randomly guessing. really? I feel like that one has always been pretty easy to either see or guess (if you don't see it it must be under you units). What bugs me more is that it is nearly impossible to tell which unit has the parasitic bomb on it. | ||
Swisslink
2953 Posts
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Crying
Bulgaria778 Posts
Other than that, I think we are heading in the right direction.Love the disruptor! | ||
Vanadiel
France961 Posts
On August 21 2015 20:33 Crying wrote: I kinda like the patch for now to be honest, vs Zerg you don't feel that you can die any second to a super big pump of units in no time, and vs T well, i think the Scan has to be fixed accordingly because on two bases, he scans you every 50secs, and he pretty much knows what you are doing at all times. Other than that, I think we are heading in the right direction.Love the disruptor! Honestly, I don't disagree with the idea of nerfing the amount of larves queen's inject give you, I disagree with the fact that it can be auto-casted. I was watching Dark vs MMA earlier, and I was thinking and the caster were highlighting how amazing Dark macro was, allowing to always have enough units and so on, and how it set him apart from the other Zerg. That kind of display of skill, with auto-inject, is gone and that's a pity for me. | ||
mishimaBeef
Canada2259 Posts
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-Archangel-
Croatia7457 Posts
On August 21 2015 20:24 Swisslink wrote: Played a few Zerg games... and I feel really stupid playing this race in its current state. I don't even know what to do half the time because there's literally nothing to do xD Welcome to the world of toss and terran, but mostly toss. Relay and enjoy the ride ![]() | ||
Hider
Denmark9388 Posts
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M1cha84
Germany64 Posts
On a side note: How ridiculous is the 30dmg Zealot Charge? Lategame Zealot Warpins kill everything. How could this not be foreseen by the balance team? oO | ||
HaRuHi
1220 Posts
On August 21 2015 20:59 M1cha84 wrote: After playing a few games as Zerg, I feel like this 2 Larvae patch is a huge nerf to Zergs above Diamant. As a high Dia/low Masters player I am usually very good with injects in the early game and then it falls apart in the late. But with this patch Zerg doesn't have enough larvae to make drones and lings to make up for early enemy aggression from T and P. On a side note: How ridiculous is the 30dmg Zealot Charge? Lategame Zealot Warpins kill everything. How could this not be foreseen by the balance team? oO The balance team that brought you 8 second fungals? Swarmhosts? Warhounds? How could THEY not forsee this? No Idea mate, their ideas are usually rock solid. | ||
Hider
Denmark9388 Posts
On August 21 2015 20:23 Big J wrote: really? I feel like that one has always been pretty easy to either see or guess (if you don't see it it must be under you units). What bugs me more is that it is nearly impossible to tell which unit has the parasitic bomb on it. In big roach vs Ravager battels its impossible to tell. You can probably guess that they are under your units, but which one is impossible. And then you end up moving your whole army instead of only the specific part of the army. | ||
FLuE
United States1012 Posts
On August 21 2015 20:59 M1cha84 wrote: After playing a few games as Zerg, I feel like this 2 Larvae patch is a huge nerf to Zergs above Diamant. As a high Dia/low Masters player I am usually very good with injects in the early game and then it falls apart in the late. But with this patch Zerg doesn't have enough larvae to make drones and lings to make up for early enemy aggression from T and P. On a side note: How ridiculous is the 30dmg Zealot Charge? Lategame Zealot Warpins kill everything. How could this not be foreseen by the balance team? oO People just haven't adjusted their mindset yet. People feel like "I can't invest in extra hatcheries!! I'll fall behind wasting money!" Then you also have to remember the terran isn't muling, and toss chrono'ing out probes. So perhaps early game Zerg will need to be on 2 base, 3 hatch much quicker? The higher level players will begin to make macro hatches more often, and Terran and Protoss will get slight adjustments to compensate. I think people need to realize this change is going to make it so much easier to balance the game better especially as it relates to any TvZ and PvZ. Previously they always had to balance the game around the pro level assuming people hit their injects. This made it super unforgiving for casual players, and on the whole the zerg race was either awesome if you hit your injects, or you lost because you ran out of larva when you needed it. I know that there are instances with the other races that made things hard to balance too, I know a pro can get more out of a group of marines than a casual player etc. But nothing was as extreme a mechanic as the larva injects in terms of having to balance the game. Maybe now zerg units across the board can get looked at to see their actual strengths and weaknesses instead of the current random mode where as a zerg player you either got crushed cause you missed injects or you rolled super easy because your injects were on point. Honestly, as someone who plays a lot of zerg it just wasn't fun to win or lose based on whether or not I didn't miss an inject. I'd rather lose because I stink, or didn't micro well, or picked a bad unit comp. | ||
Big J
Austria16289 Posts
On August 21 2015 21:08 Hider wrote: In big roach vs Ravager battels its impossible to tell. You can probably guess that they are under your units, but which one is impossible. And then you end up moving your whole army instead of only the specific part of the army. True dat! Hm, not sure how a good marker should look like, maybe a very thin line towards the sky? | ||
Dingodile
4133 Posts
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mishimaBeef
Canada2259 Posts
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Sholip
Hungary422 Posts
On August 21 2015 21:15 Big J wrote: True dat! Hm, not sure how a good marker should look like, maybe a very thin line towards the sky? Exactly, like a faint red light beam upwards would be nice. | ||
Hider
Denmark9388 Posts
On August 21 2015 21:15 Big J wrote: True dat! Hm, not sure how a good marker should look like, maybe a very thin line towards the sky? Yeh an indiation above the units would be preferable. If that's the case I would also like to see the skillshot duration be reduced by like 0.5 seconds to compensate. Would make the interaction a bit more skillful I think. | ||
nottapro
202 Posts
I hope the game sticks with the change and re-balances. I dont want the old random spiking / svc pull / instant 200 supply tech switch / chrono-ing making everything two teired system back. | ||
DeadByDawn
United Kingdom476 Posts
On August 21 2015 04:19 NyxNax wrote: Yes seriously! Now with so many more scans available, DT play is basically worthless against T, ravens are needed less, zerg burrow etc. Should maybe even narrow the scan field as well. We cannot say how that will work out. It would be really shitty to nerf T like this and then reduce the scan duration. If a DT does damage the way to recover from it is to Mule - oh wait, no can do anymore. Leave scan as it is. More players will be going for plain CC's or PFs now anyways, so scans will likely be less prevalent. | ||
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