• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:26
CEST 16:26
KST 23:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! https://www.facebook.com/Eco.Fuel.Reviews/ Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
How to Watch RedNote Short Dramas in the United St u4gm Diablo 4: QoL Secrets for Faster Gameplay u4gm POE2 Frostbolt Build: A Powerful Boss Killer U4GM CFB 27 Guide: Why UTSA’s Offense Is So Danger
Brood War
General
StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3350 users

LotV Balance Update Preview - August 20 - Page 20

Forum Index > Legacy of the Void
507 CommentsPost a Reply
Prev 1 18 19 20 21 22 26 Next All
Tenks
Profile Joined April 2010
United States3104 Posts
August 21 2015 13:09 GMT
#381
Since they're considering removing macro mechanics going forward how do you guys feel about creep? Should it be removed as well?
Wat
AdrianHealeyy
Profile Joined June 2015
114 Posts
August 21 2015 13:23 GMT
#382
There is going to be so many balance issues the next couple of months, but it feels worth it.

Except for the auto-inject, that's not ideal, this is great.
Big J
Profile Joined March 2011
Austria16289 Posts
August 21 2015 13:31 GMT
#383
On August 21 2015 22:09 Tenks wrote:
Since they're considering removing macro mechanics going forward how do you guys feel about creep? Should it be removed as well?

Creep is pretty much the type of mechanic blizzard wants to have in the game. It is completely unrelated to the 3 traditional resources (minerals, vespene, supply) and to production, is not that vital in the lower leagues (even around diamond-masters you can often get away with bad creepspread if you are just good with other stuff) but it's visually apparent who does well with it and who doesn't.

I would actually like it if the other races got something similar that somehow showcased their territory on the map and was kind of optional, yet beneficial.
Stuvv360
Profile Joined March 2015
United States5 Posts
August 21 2015 13:35 GMT
#384
Inject Larva needs to be removed. In its place increase the amount of larva created by the Hatcheries/ Lair/ Hive.

Hatchery Spawn 5
Lair Spawn 6
Hive Spawn 8
xtorn
Profile Blog Joined December 2013
4066 Posts
August 21 2015 13:39 GMT
#385
On August 21 2015 22:35 Stuvv360 wrote:
Inject Larva needs to be removed. In its place increase the amount of larva created by the Hatcheries/ Lair/ Hive.

Hatchery Spawn 5
Lair Spawn 6
Hive Spawn 8

then when upgrading all hatcheries up to hives, the larva count will be too much in favor of zerg
<3 things - Life | Kane | Innovation | Scarlett | Solar | MMA
HaRuHi
Profile Blog Joined November 2010
1220 Posts
August 21 2015 13:42 GMT
#386
On August 21 2015 22:39 xtorn wrote:
Show nested quote +
On August 21 2015 22:35 Stuvv360 wrote:
Inject Larva needs to be removed. In its place increase the amount of larva created by the Hatcheries/ Lair/ Hive.

Hatchery Spawn 5
Lair Spawn 6
Hive Spawn 8

then when upgrading all hatcheries up to hives, the larva count will be too much in favor of zerg


And that is not how larva spawning works in the first place xD

They should just reduce the Cooldown.
AdrianHealeyy
Profile Joined June 2015
114 Posts
August 21 2015 13:42 GMT
#387
On August 21 2015 22:39 xtorn wrote:
Show nested quote +
On August 21 2015 22:35 Stuvv360 wrote:
Inject Larva needs to be removed. In its place increase the amount of larva created by the Hatcheries/ Lair/ Hive.

Hatchery Spawn 5
Lair Spawn 6
Hive Spawn 8

then when upgrading all hatcheries up to hives, the larva count will be too much in favor of zerg


Spending 300/300 to get to hive (let alone the time) can have some benefit, no?
Dingodile
Profile Joined December 2011
4139 Posts
August 21 2015 13:45 GMT
#388
On August 21 2015 22:39 xtorn wrote:
Show nested quote +
On August 21 2015 22:35 Stuvv360 wrote:
Inject Larva needs to be removed. In its place increase the amount of larva created by the Hatcheries/ Lair/ Hive.

Hatchery Spawn 5
Lair Spawn 6
Hive Spawn 8

then when upgrading all hatcheries up to hives, the larva count will be too much in favor of zerg

you mean in a extreme situation? 8 larvas per base is damn low to the current 19 larvas per base.
Grubby | ToD | Moon | Lyn | Sky
xtorn
Profile Blog Joined December 2013
4066 Posts
Last Edited: 2015-08-21 13:49:08
August 21 2015 13:47 GMT
#389
On August 21 2015 22:09 Tenks wrote:
Since they're considering removing macro mechanics going forward how do you guys feel about creep? Should it be removed as well?

The advantage of having units move faster on creep is pretty important for many reasons (easier flanking, better defense, vision etc), plus it fits the race perfectly, they should definitely not remove it

also watching progamers spread creep in the most efficient manner is a delight
<3 things - Life | Kane | Innovation | Scarlett | Solar | MMA
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
August 21 2015 13:48 GMT
#390
On August 21 2015 22:31 Big J wrote:
Show nested quote +
On August 21 2015 22:09 Tenks wrote:
Since they're considering removing macro mechanics going forward how do you guys feel about creep? Should it be removed as well?

Creep is pretty much the type of mechanic blizzard wants to have in the game. It is completely unrelated to the 3 traditional resources (minerals, vespene, supply) and to production, is not that vital in the lower leagues (even around diamond-masters you can often get away with bad creepspread if you are just good with other stuff) but it's visually apparent who does well with it and who doesn't.

I would actually like it if the other races got something similar that somehow showcased their territory on the map and was kind of optional, yet beneficial.

Maybe Pylon power fields should be displayed on the minimap. It might also be wise to let them have an actual effect on Protoss units. Maybe jumpstarting their shield regeneration, so that they don't have to wait 10 seconds out of combat. Or maybe just a flat buff to shield regeneration rate.

I've been playing around with the idea of a small free structure that Terran could build (probably with a somewhat long build time though) that gives vision and +1 armor to any units within a range of 2 or 3. I submitted a unit based around a precursor to this idea to that thread a while back that was oriented around these small space control buildings.

Another idea I had (that potentially steps on the toes of warp-in a bit) was an idea for a building called a Relay Node that Terran can build that gets "synced" to a Barracks, whose production queue then pauses once the unit is complete, and can bring in infantry in drop pods within a very short radius, like 1 or 2. Might also give it detection or cloaking or some sort of palpable benefit in addition to providing a spawn point for units. It would have to be pretty cheap for it to be used for map control though, especially since only one Barracks could be synced per Relay Node.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Cazimirbzh
Profile Joined February 2014
334 Posts
Last Edited: 2015-08-21 13:57:22
August 21 2015 13:52 GMT
#391
@Big J
I taught the same thing about chronoboost . Creep plays a huge role in current zerg play ( def, map control, engagement, production). It's a "macro" mechanic.
showcased their territory
Terran sensor tower ? ^^

edit:
@Pontius Pirate

that gives vision and +1 armor to any units within a range of 2 or 3
Bunker seems still better^^
ffadicted
Profile Joined January 2011
United States3545 Posts
August 21 2015 13:54 GMT
#392
On August 21 2015 22:31 Big J wrote:
Show nested quote +
On August 21 2015 22:09 Tenks wrote:
Since they're considering removing macro mechanics going forward how do you guys feel about creep? Should it be removed as well?

Creep is pretty much the type of mechanic blizzard wants to have in the game. It is completely unrelated to the 3 traditional resources (minerals, vespene, supply) and to production, is not that vital in the lower leagues (even around diamond-masters you can often get away with bad creepspread if you are just good with other stuff) but it's visually apparent who does well with it and who doesn't.

I would actually like it if the other races got something similar that somehow showcased their territory on the map and was kind of optional, yet beneficial.


Protoss kind of had it with proxy pylon placement until now
SooYoung-Noona!
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
August 21 2015 13:56 GMT
#393
What I don't like about creep is that zerg is too dependent on it. I miss seeing Jaedong's army in the middle of the map cutting reinforcements.
What qxc said.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 21 2015 13:57 GMT
#394
On August 21 2015 14:23 papaz wrote:
Show nested quote +
On August 21 2015 12:34 The_Red_Viper wrote:
On August 21 2015 12:33 mishimaBeef wrote:
i have one thing to say about this patch:

fucking brilliant

I am zerg and i hate it, zerg macro is way, way too easy now in comparison to the other races


I don't understand this kind of attitude. What do you mean it's too easy?

Like before there was a challenge and now you got a chance to play on GSL level?

What's so wrong with things being easier? It's not like you are going from amateur level to pro level just because Blizzard removes your APM sink.

I don't say that i am now gsl level, but yes i think my skill level now is enough to play vs terrans and protoss players one league above me in hots.
I also think it simply is not fun to have this easy auto inject, terran and protoss still have mechanics checks in their production cycles and production of buildings. Zerg pretty much only has creep left tbh, it's simply boring to me atm
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
TimeSpiral
Profile Joined January 2011
United States1010 Posts
August 21 2015 13:59 GMT
#395
On August 21 2015 22:52 Cazimirbzh wrote:
@Big J
I taught the same thing about chronoboost . Creep plays a huge role in current zerg play ( def, map control, engagement, production). It's a "macro" mechanic.
Show nested quote +
showcased their territory
Terran sensor tower ? ^^

edit:
@Pontius Pirate

Show nested quote +
that gives vision and +1 armor to any units within a range of 2 or 3
Bunker seems still better^^


I always thought it was absurd that Terran's sensor tower and scanner sweep shows a visual warning to the opponent.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 21 2015 14:07 GMT
#396
I think it would be better to move automated Larva spawn to the Hatchery altogether, because this with the Queens is... weird to say the least. I haven't tried it yet but I imagine it could lead to some unintended scenarios with the auto-inject (like Queens popping out inject immediately, for one). If Spawn Larva were at the Hatch, Queens could be used for Creep spread entirely, and for transfuses and base defense. This may lead players to not making Queens anymore, though, but would still be a much cleaner solution in my opinion. Also, slightly increasing Larva output when upgrading to Lair and Hive would be nice.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Big J
Profile Joined March 2011
Austria16289 Posts
August 21 2015 14:13 GMT
#397
On August 21 2015 22:52 Cazimirbzh wrote:
@Big J
I taught the same thing about chronoboost . Creep plays a huge role in current zerg play ( def, map control, engagement, production). It's a "macro" mechanic.
Show nested quote +
showcased their territory
Terran sensor tower ? ^^

edit:
@Pontius Pirate

Show nested quote +
that gives vision and +1 armor to any units within a range of 2 or 3
Bunker seems still better^^


It is a macro mechanic in a wider sense, i.e. it influences how you set-up your gameplan. However not in the sense that it speeds up anything or returns any resource. It is not actually connected to production in any direct sense unlike chronoboost which speeds it up. Sure you can say that it allows zerg to take bases and stuff, but then basically everything is connected to production.
@Chronoboost: Chrono is a very nice mechanic and has a nice visual indications that showcases that the player is spending attention towards a certain structure.

Also true about the pylons being similar to creep. And it would indeed be interesting to see powerfields on the map, at least as observer but might be interesting for players as well (assuming the pylon has been spotted).
TimeSpiral
Profile Joined January 2011
United States1010 Posts
August 21 2015 14:14 GMT
#398
On August 21 2015 22:48 Pontius Pirate wrote:
Show nested quote +
On August 21 2015 22:31 Big J wrote:
On August 21 2015 22:09 Tenks wrote:
Since they're considering removing macro mechanics going forward how do you guys feel about creep? Should it be removed as well?

Creep is pretty much the type of mechanic blizzard wants to have in the game. It is completely unrelated to the 3 traditional resources (minerals, vespene, supply) and to production, is not that vital in the lower leagues (even around diamond-masters you can often get away with bad creepspread if you are just good with other stuff) but it's visually apparent who does well with it and who doesn't.

I would actually like it if the other races got something similar that somehow showcased their territory on the map and was kind of optional, yet beneficial.

Maybe Pylon power fields should be displayed on the minimap. It might also be wise to let them have an actual effect on Protoss units. Maybe jumpstarting their shield regeneration, so that they don't have to wait 10 seconds out of combat. Or maybe just a flat buff to shield regeneration rate.

I've been playing around with the idea of a small free structure that Terran could build (probably with a somewhat long build time though) that gives vision and +1 armor to any units within a range of 2 or 3. I submitted a unit based around a precursor to this idea to that thread a while back that was oriented around these small space control buildings.

Another idea I had (that potentially steps on the toes of warp-in a bit) was an idea for a building called a Relay Node that Terran can build that gets "synced" to a Barracks, whose production queue then pauses once the unit is complete, and can bring in infantry in drop pods within a very short radius, like 1 or 2. Might also give it detection or cloaking or some sort of palpable benefit in addition to providing a spawn point for units. It would have to be pretty cheap for it to be used for map control though, especially since only one Barracks could be synced per Relay Node.


I've had some similar ideas.

PARATROOPERS - Some late upgrade allows you to rally barracks to remote locations on the map (as long as you have vision). The barracks units drop from the sky in parachutes in that location. They float down for a short period, are vulnerable during this period.

SENSOR TOWER - I think we just need to modify the sensor tower a tiny bit. If it detects motion, it can also grant vision around that unit. Pull the radius in a bit.

AREA BUFFS FOR TERRAN - I actually dislike this idea, even though both Zerg and Protoss get powerful AOE buffs to their units (creep, cloaking fields, guardian shield, etc ...). With the recent nerf to bio and the SCV (MULE nerf), we could probably use a buff to our anti-ground static defense. Put the Shrike Turret upgrade in the orbital command, and allow any bunker within [x] range of an OC, to mount a Shrike Turret (this turret is similar to a marine or two).

While we're on it, I also think the hi-sec auto tracking and neo-steel frame upgrades should be moved to the Armory. Stupid that the engineering bay has nine upgrades.

PROTOSS - if you take away photon overcharge, I like your idea. Fast warp-in powerfields should also buff shields. I like that idea a lot, actually.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 21 2015 14:17 GMT
#399
On August 21 2015 23:14 TimeSpiral wrote:
Show nested quote +
On August 21 2015 22:48 Pontius Pirate wrote:
On August 21 2015 22:31 Big J wrote:
On August 21 2015 22:09 Tenks wrote:
Since they're considering removing macro mechanics going forward how do you guys feel about creep? Should it be removed as well?

Creep is pretty much the type of mechanic blizzard wants to have in the game. It is completely unrelated to the 3 traditional resources (minerals, vespene, supply) and to production, is not that vital in the lower leagues (even around diamond-masters you can often get away with bad creepspread if you are just good with other stuff) but it's visually apparent who does well with it and who doesn't.

I would actually like it if the other races got something similar that somehow showcased their territory on the map and was kind of optional, yet beneficial.

Maybe Pylon power fields should be displayed on the minimap. It might also be wise to let them have an actual effect on Protoss units. Maybe jumpstarting their shield regeneration, so that they don't have to wait 10 seconds out of combat. Or maybe just a flat buff to shield regeneration rate.

I've been playing around with the idea of a small free structure that Terran could build (probably with a somewhat long build time though) that gives vision and +1 armor to any units within a range of 2 or 3. I submitted a unit based around a precursor to this idea to that thread a while back that was oriented around these small space control buildings.

Another idea I had (that potentially steps on the toes of warp-in a bit) was an idea for a building called a Relay Node that Terran can build that gets "synced" to a Barracks, whose production queue then pauses once the unit is complete, and can bring in infantry in drop pods within a very short radius, like 1 or 2. Might also give it detection or cloaking or some sort of palpable benefit in addition to providing a spawn point for units. It would have to be pretty cheap for it to be used for map control though, especially since only one Barracks could be synced per Relay Node.


I've had some similar ideas.

PARATROOPERS - Some late upgrade allows you to rally barracks to remote locations on the map (as long as you have vision). The barracks units drop from the sky in parachutes in that location. They float down for a short period, are vulnerable during this period.

SENSOR TOWER - I think we just need to modify the sensor tower a tiny bit. If it detects motion, it can also grant vision around that unit. Pull the radius in a bit.

AREA BUFFS FOR TERRAN - I actually dislike this idea, even though both Zerg and Protoss get powerful AOE buffs to their units (creep, cloaking fields, guardian shield, etc ...). With the recent nerf to bio and the SCV (MULE nerf), we could probably use a buff to our anti-ground static defense. Put the Shrike Turret upgrade in the orbital command, and allow any bunker within [x] range of an OC, to mount a Shrike Turret (this turret is similar to a marine or two).

While we're on it, I also think the hi-sec auto tracking and neo-steel frame upgrades should be moved to the Armory. Stupid that the engineering bay has nine upgrades.

PROTOSS - if you take away photon overcharge, I like your idea. Fast warp-in powerfields should also buff shields. I like that idea a lot, actually.

Are you gonna suggest a Tarmogoyf unit as well? I feel like you've been missing that opportunity for a while.
kiss kiss fall in love
ETisME
Profile Blog Joined April 2011
12838 Posts
August 21 2015 14:22 GMT
#400
everyone is so focused on macro mechanics, but wtf that protoss warp in change is mega huge.
warp prism is way too powerful right now.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Prev 1 18 19 20 21 22 26 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #259
WardiTV338
Liquipedia
PiG Sty Festival
12:00
PiGfest 8.0 Group A
Serral vs Lambo
SHIN vs Rogue
IntoTheiNu 1457
PiGStarcraft1002
ComeBackTV 406
IndyStarCraft 207
Rex140
BRAT_OK 90
3DClanTV 47
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1002
IndyStarCraft 207
Rex 140
BRAT_OK 90
StarCraft: Brood War
Britney 44672
Shuttle 3143
Bisu 1775
EffOrt 861
Light 615
Soulkey 493
Pusan 299
actioN 298
Larva 275
Rush 261
[ Show more ]
firebathero 255
Stork 255
Snow 227
ZerO 221
Hyuk 128
hero 93
ToSsGirL 33
Hm[arnc] 32
sSak 24
Sacsri 24
Sharp 24
Sexy 24
Terrorterran 19
yabsab 15
HiyA 15
scan(afreeca) 14
sorry 13
Dota 2
The International90696
Gorgc18322
singsing4402
Dendi493
BananaSlamJamma250
KheZu73
Counter-Strike
fl0m5602
hiko600
x6flipin450
zeus288
Heroes of the Storm
XaKoH 93
Khaldor93
Other Games
Lowko456
crisheroes291
Hui .193
Liquid`VortiX157
ToD126
Livibee70
ArmadaUGS70
QueenE66
KnowMe55
ZerO(Twitch)17
Organizations
StarCraft: Brood War
lovetv 13
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 592
• lizZardDota246
League of Legends
• Jankos1806
• Nemesis1519
• TFBlade686
Other Games
• WagamamaTV85
Upcoming Events
OSC
5h 34m
Replay Cast
9h 34m
Escore
19h 34m
PiG Sty Festival
21h 34m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
1d 19h
PiG Sty Festival
1d 21h
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
[ Show More ]
WardiTV Weekly
3 days
The Patches Monday
4 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.