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SoCal8908 Posts
On August 22 2015 00:55 The_Red_Viper wrote:Show nested quote +On August 22 2015 00:48 BluemoonSC wrote: just take advantage of it and focus on other aspects of the game like creep spread and finding holes to harass in.
i think that once people get used to it and find themselves micro'ing a lot more, it'll get better.
i've always been a little jealous of how other races could produce at full power without really taking their eyes off their units except occasionally while they're pushing or harassing. If the main thing is that you have to look away while injecting change that, and don't remove manual injecting altogether.
you can turn off autocast if you like
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So my question is, if we don't like the changes, where do we go from here? Even if the community is split 50/50 we are basically going to alienate a large portion of the community with whatever change goes through.
I feel like these changes are enough to make a lot of people quit the game, a lot of the people who actually played a lot and liked the unique macro mechanics of SC2, like myself.
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On August 22 2015 01:01 DooMDash wrote: So my question is, if we don't like the changes, where do we go from here? Even if the community is split 50/50 we are basically going to alienate a large portion of the community with whatever change goes through.
I feel like these changes are enough to make a lot of people quit the game, a lot of the people who actually played a lot and liked the unique macro mechanics of SC2, like myself.
StarBow for sure, or stick to HotS.
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On August 22 2015 00:58 BluemoonSC wrote:Show nested quote +On August 22 2015 00:55 The_Red_Viper wrote:On August 22 2015 00:48 BluemoonSC wrote: just take advantage of it and focus on other aspects of the game like creep spread and finding holes to harass in.
i think that once people get used to it and find themselves micro'ing a lot more, it'll get better.
i've always been a little jealous of how other races could produce at full power without really taking their eyes off their units except occasionally while they're pushing or harassing. If the main thing is that you have to look away while injecting change that, and don't remove manual injecting altogether. you can turn off autocast if you like
That does not an answer to this problem.
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On August 22 2015 01:01 DooMDash wrote: So my question is, if we don't like the changes, where do we go from here? Even if the community is split 50/50 we are basically going to alienate a large portion of the community with whatever change goes through.
I feel like these changes are enough to make a lot of people quit the game, a lot of the people who actually played a lot and liked the unique macro mechanics of SC2, like myself. Honestly, the other 100k core fans who loved the game for the mechanical aspects, multitasking macro and micro, already left years ago People who are still here by now are prooobably going to stay for a while more even though they might not play I think
Think Nony said it quite well in his stream chat. loosely quoted: "it'll probably be alright enough for me. I'm just going to play it some and try to enjoy it for what it is"
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just watching Kiwikaki stream. Can someone confirm the new disruptor one-shots ravagers and roaches and marauders? So like 145damage plus?!?!?
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If zerg stays that way i have to change races :D It simply is no fun for me to have the macro like that, it doesn't feel like starcraft while playing zerg
On August 22 2015 01:11 Big J wrote: just watching Kiwikaki stream. Can someone confirm the new disruptor one-shots ravagers and roaches and marauders? So like 145damage plus?!?!?
http://us.battle.net/sc2/en/blog/19850026/legacy-of-the-void-beta-patch-255-8-20-2015
It does 145 + 55 to shield
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On August 22 2015 00:48 BluemoonSC wrote: just take advantage of it and focus on other aspects of the game like creep spread and finding holes to harass in.
i think that once people get used to it and find themselves micro'ing a lot more, it'll get better.
i've always been a little jealous of how other races could produce at full power without really taking their eyes off their units except occasionally while they're pushing or harassing. Except other races do have to take their eyes off their units...zerg doesn't anymore.
I was upset with the state of Terran post-patch so I switched to playing zerg for 5 or so games, and I was suddenly able to compete with terrans and protoss at my level, which I found shocking. Usually my injects in Hots are really, really bad, and sit about 3 leagues below my terran, but I found I could play zerg and start winning against players just a little bit below my level. Not a good feeling.
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It's way too early to know much, but knee jerk comments are fun. Here we go.
Ravagers and Disruptors
First off, Ravagers are incredible. Probably too incredible. There is no way you can look away from a battle for even one second vs. a Zerg with Ravagers now that we can micro like mad as Zerg (which I absolutely love... much more BW-like). I mostly love this effect in the short run, but I wonder if it's not way too good. You can no longer chase down a retreating zerg either. I suspect fungal + Ravagers to be a great option for obvious reasons. Man can you micro those Ravagers though!
Disruptors with new firing ability is better than it was, but not perfect. Has potential, but is very clunky compared to something like the ravager. Why not do away with the 1 second "can't move" deal after firing? It does require micro on both sides so that part looks promising.
General Thoughts on Harassment and Defense
On offense/harassment: Zerglings got better adrenal recently. Lurkers vs. workers. Ravagers. Zealots get better charge in this patch, and the prism pickup coolness. MMM was always wonderful harassment... medivac just got boosted even harder. Non-air unit harassment is real in SC2 now for all races?! This is exciting!
On defense: 2 Liberators + 2 turrets are in SC2 what two high templar and cannons were in PvZ island matches in BW. They can defend a critical expansion very well on their own. Ground attack mode to stop basically any ground based harassment (aside from really long range stuff like the new Disruptors and siege tank harass). Air mode to stop muta harassment.
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Ah thanks, in this very thread the OP doesn't list the values. That is... a lot... They have a serious problem with extreme stats in this game...
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On August 22 2015 01:18 Big J wrote:Ah thanks, in this very thread the OP doesn't list the values. That is... a lot... They have a serious problem with extreme stats in this game... I feel like it is kinda ok though, disruptors aren't that easy to use and they pretty much are the main aoe for protoss now
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just started playing the patch... this is sooo much better 
harass, drops, skirmishes everywhere... the one who keeps his army together loses
and now imagine this game with maps adapted to it instead of the old hots map
i have hope for sc2 again
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As a zerg and terran i don't like the autoinject
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On August 22 2015 01:22 The_Red_Viper wrote:Show nested quote +On August 22 2015 01:18 Big J wrote:On August 22 2015 01:11 The_Red_Viper wrote:If zerg stays that way i have to change races :D It simply is no fun for me to have the macro like that, it doesn't feel like starcraft while playing zerg On August 22 2015 01:11 Big J wrote: just watching Kiwikaki stream. Can someone confirm the new disruptor one-shots ravagers and roaches and marauders? So like 145damage plus?!?!? http://us.battle.net/sc2/en/blog/19850026/legacy-of-the-void-beta-patch-255-8-20-2015It does 145 + 55 to shield Ah thanks, in this very thread the OP doesn't list the values. That is... a lot... They have a serious problem with extreme stats in this game... I feel like it is kinda ok though, disruptors aren't that easy to use and they pretty much are the main aoe for protoss now
Yeah, I don't really want to say anything about balance because that depends on other stats and other units and so on. I don't know, but I just don't agree with the idea that the disruptor needs to one-shot everything. If they put stupidly high stats on lowtier units like roaches or adepts then the solution is probably not to create units that still blow them up but to tone those stats back a little.
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On August 22 2015 01:30 Big J wrote:Show nested quote +On August 22 2015 01:22 The_Red_Viper wrote:On August 22 2015 01:18 Big J wrote:On August 22 2015 01:11 The_Red_Viper wrote:If zerg stays that way i have to change races :D It simply is no fun for me to have the macro like that, it doesn't feel like starcraft while playing zerg On August 22 2015 01:11 Big J wrote: just watching Kiwikaki stream. Can someone confirm the new disruptor one-shots ravagers and roaches and marauders? So like 145damage plus?!?!? http://us.battle.net/sc2/en/blog/19850026/legacy-of-the-void-beta-patch-255-8-20-2015It does 145 + 55 to shield Ah thanks, in this very thread the OP doesn't list the values. That is... a lot... They have a serious problem with extreme stats in this game... I feel like it is kinda ok though, disruptors aren't that easy to use and they pretty much are the main aoe for protoss now Yeah, I don't really want to say anything about balance because that depends on other stats and other units and so on. I don't know, but I just don't agree with the idea that the disruptor needs to one-shot everything. If they put stupidly high stats on lowtier units like roaches or adepts then the solution is probably not to create units that still blow them up but to tone those stats back a little. The problem is not the other units, the problem is that the disruptor has a fairly high cooldown and if it wouldn't do burst dmg it probably would be useless. So you either lower the cd and thus can lower the dmg or you lower the dmg and design the other protoss units so they are the main dmg dealers, so the disruptor would be more of a support role (which seems kinda weird to me)
edit: but yeah the tankiness of these low tier units isn't a good thing for the game overal, i agree
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Since this is beta, they could stretch the changes further. Chronoboost is used on probes and units, shouldnt there be a reduction in build time for ALL probes and units. Upgrades too.
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On August 22 2015 01:42 Rexeus wrote: Since this is beta, they could stretch the changes further. Chronoboost is used on probes and units, shouldnt there be a reduction in build time for ALL probes and units. Upgrades too. but it wasnt used on everything all the time, so that wouldnt really work
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On August 22 2015 01:25 summerloud wrote:just started playing the patch... this is sooo much better  harass, drops, skirmishes everywhere... the one who keeps his army together loses and now imagine this game with maps adapted to it instead of the old hots map i have hope for sc2 again
This patch doesn't do anything to encourage this style of play, but Legacy of the Void's faster expanding and economy did. Seriously LotV has been about engagements all over constantly before this patch, the only difference now is it's at a slower pace, especially when workers are destroyed. Feels like we're playing WoL all over again almost.
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On August 22 2015 01:44 DooMDash wrote:Show nested quote +On August 22 2015 01:25 summerloud wrote:just started playing the patch... this is sooo much better  harass, drops, skirmishes everywhere... the one who keeps his army together loses and now imagine this game with maps adapted to it instead of the old hots map i have hope for sc2 again This patch doesn't do anything to encourage this style of play, but Legacy of the Void's faster expanding and economy did. Seriously LotV has been about engagements all over constantly before this patch, the only difference now is it's at a slower pace, especially when workers are destroyed. Feels like we're playing WoL all over again almost. Lotv needed a slowdown in pace anyway i think, so thats alright
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On August 22 2015 01:44 DooMDash wrote:Show nested quote +On August 22 2015 01:25 summerloud wrote:just started playing the patch... this is sooo much better  harass, drops, skirmishes everywhere... the one who keeps his army together loses and now imagine this game with maps adapted to it instead of the old hots map i have hope for sc2 again This patch doesn't do anything to encourage this style of play, but Legacy of the Void's faster expanding and economy did. Seriously LotV has been about engagements all over constantly before this patch, the only difference now is it's at a slower pace, especially when workers are destroyed. Feels like we're playing WoL all over again almost. Yeah it does. Less money/units means scrappier engagements across the board.
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