LotV Balance Update Preview - August 20 - Page 21
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Musicus
Germany23576 Posts
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jinjin5000
United States1400 Posts
On August 21 2015 23:22 ETisME wrote: everyone is so focused on macro mechanics, but wtf that protoss warp in change is mega huge. warp prism is way too powerful right now. Who knew 2 second warp in with 30 initial damage on chargelot would be powerful?! | ||
Penev
28463 Posts
that warp prism though :o | ||
TimeSpiral
United States1010 Posts
On August 21 2015 23:17 IntoTheheart wrote: Are you gonna suggest a Tarmogoyf unit as well? I feel like you've been missing that opportunity for a while. ![]() Sounds like a dig, but unfortunately I don't get it : / I bet it's really funny though! And hey, I'm not saying my ideas or awesome, or good for the game, or balanced or anything. I'm not a game designer. Don't pretend to be one just cuz I play SC2 a lot. Just talking, sharing ideas with the community, cuz I'm lucky to be in the beta. That's all. If my ideas are shit, then *shrugs*. But some of them have been received well, most notably, the Aerial Drone for the Reaper. Cheers! | ||
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BisuDagger
Bisutopia19215 Posts
On August 21 2015 20:24 Swisslink wrote: Played a few Zerg games... and I feel really stupid playing this race in its current state. I don't even know what to do half the time because there's literally nothing to do xD I felt quite the opposite. 3 hatch before pool (and don't look back!) and you will have plenty to do in no time. edit: I macro hatched at base too. xD | ||
Deathstar
9150 Posts
On August 21 2015 23:37 jinjin5000 wrote: Who knew 2 second warp in with 30 initial damage on chargelot would be powerful?! When you unlock charge tech, zeolots should get on a psi-horse, and when they're charging, you see a psi-lance come out as they charge in. | ||
intotheheart
Canada33091 Posts
On August 21 2015 23:41 TimeSpiral wrote: Sounds like a dig, but unfortunately I don't get it : / I bet it's really funny though! And hey, I'm not saying my ideas or awesome, or good for the game, or balanced or anything. I'm not a game designer. Don't pretend to be one just cuz I play SC2 a lot. Just talking, sharing ideas with the community, cuz I'm lucky to be in the beta. That's all. If my ideas are shit, then *shrugs*. But some of them have been received well, most notably, the Aerial Drone for the Reaper. Cheers! TimeSpiral was a Magic: The Gathering block, where Tarmogoyf was considered to be a marquis card, and I'm a little bored at work. Also it's early in the morning. ^__^ On August 21 2015 23:46 Deathstar wrote: When you unlock charge tech, zeolots should get on a psi-horse, and when they're charging, you see a psi-lance come out as they charge in. It would lead to some sick puns too. | ||
AdrianHealeyy
114 Posts
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intotheheart
Canada33091 Posts
On August 22 2015 00:01 AdrianHealeyy wrote: This game is so funky right now. 11 hatches, because why the fuck not? That sounds awesome! I would totally play in the beta as Z again. Blizzard, pls. ;__; | ||
Deathstar
9150 Posts
On August 22 2015 00:02 IntoTheheart wrote: That sounds awesome! I would totally play in the beta as Z again. Blizzard, pls. ;__; Blizzard knew you lacked passion | ||
intotheheart
Canada33091 Posts
Everyone knows that I have no passion. It's such a part of me that pretty girls at parties even can tell. | ||
Deathstar
9150 Posts
On August 22 2015 00:04 IntoTheheart wrote: Everyone knows that I have no passion. It's such a part of me that pretty girls at parties even can tell. It's a cycle of no passion leading to no passon | ||
intotheheart
Canada33091 Posts
On August 22 2015 00:06 Deathstar wrote: It's a cycle of no passion leading to no passon It's not a cycle unless things happen to go back to where they started - also like me talking to pretty girls at parties. | ||
[UoN]Sentinel
United States11320 Posts
On August 21 2015 17:40 [PkF] Wire wrote: LOL what the fuck did they do with the immortal model ??? (produce an immortal in game, maybe on low settings, to understand) Otherwise the warp-in change really sucks at least aesthetically and elegance wise. Don't tell me all those circles aren't confusing. Haven't played enough to have an opinion about the other changes, but removal of chrono does not feel so strange. Autocast is stupid per se, but the toning down of macro mechanics is a step in the right direction, most definitely. Just have hatcheries produce slightly more larvae, lairs and hives producing at a higher rate, and encourage Z players to have macro hatches. Creep, transfuse, and early air/ranged defence are enough of an incentive for any Z player to get queens without that dumb autocast thing. Yeah I think that's some sort of bug, hilarious to watch though. 3/4 zergs in Ro4 for the latest LotV smilecup. Mostly talks about the state of PvZ though, not enough terrans participating in general. | ||
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BluemoonSC
SoCal8908 Posts
You wouldn't see that before the changes bc both players would have to pull back to safely split. That said, it would be a nightmare to cast the same kiting micro over and over for 3 minutes lol | ||
Aocowns
Norway6070 Posts
I'd prefer removed inject with higher larvae spawning by default or by upgrade or something just for the fact that it wouldnt feel so lame lol would be kinda cool though, making hatcheries and then morphing them into some specialized larvae lounge The medievac change sounds plain annoying, theres too much speed going on for too long somewhere there imo, remember when people actually praised a good drop player? (WoL gumiho for example) | ||
TimeSpiral
United States1010 Posts
On August 22 2015 00:25 Aocowns wrote: automated injects feels so lame, holy shit ;; I'd prefer removed inject with higher larvae spawning by default or by upgrade or something just for the fact that it wouldnt feel so lame lol would be kinda cool though, making hatcheries and then morphing them into some specialized larvae lounge The medievac change sounds plain annoying, theres too much speed going on for too long somewhere there imo, remember when people actually praised a good drop player? (WoL gumiho for example) The problem is that adjusting the hatches to produce the larva you "need" would be wildly OP. Spawn Larva was already wildly OP in certain scenarios. I think what will end up happening is Zergs find the right number of macro hatches to add on, and you'll have more larva than you know what to do with, for less APM. | ||
Aocowns
Norway6070 Posts
On August 22 2015 00:40 TimeSpiral wrote: The problem is that adjusting the hatches to produce the larva you "need" would be wildly OP. Spawn Larva was already wildly OP in certain scenarios. I think what will end up happening is Zergs find the right number of macro hatches to add on, and you'll have more larva than you know what to do with, for less APM. oh yeah probably, was just thinking out loud. The coolness of zerg was lowered greatly by the hand-holding feeling of auto injects to me | ||
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BluemoonSC
SoCal8908 Posts
i think that once people get used to it and find themselves micro'ing a lot more, it'll get better. i've always been a little jealous of how other races could produce at full power without really taking their eyes off their units except occasionally while they're pushing or harassing. | ||
The_Red_Viper
19533 Posts
On August 22 2015 00:48 BluemoonSC wrote: just take advantage of it and focus on other aspects of the game like creep spread and finding holes to harass in. i think that once people get used to it and find themselves micro'ing a lot more, it'll get better. i've always been a little jealous of how other races could produce at full power without really taking their eyes off their units except occasionally while they're pushing or harassing. If the main thing is that you have to look away while injecting change that, and don't remove manual injecting altogether. | ||
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