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LotV Balance Update Preview - August 20

Forum Index > Legacy of the Void
507 CommentsPost a Reply
1 2 3 4 5 24 25 26 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-08-20 21:22:19
August 20 2015 18:10 GMT
#1
[image loading]

Hello, everyone!

We have a significant balance update today for Legacy of the Void. Many of you may already know what’s coming from interacting with us and providing feedback via our weekly community feedback updates, but for those who want a breakdown of all the changes and why we’re making them, you can find all the details below! Please remember that none of these changes are final, and we are eager to hear your thoughts before and after you play with these changes.

Macro mechanics changes:

  • Spawn Larva is reduced to 2 per injection, and set to autocast by default
  • M.U.L.E. is removed
  • Chrono Boost is removed


As we’ve been discussing over the past few weeks, we’d like to try out these changes on a larger scale. We are aware that these changes may present the need for balance tuning in other areas, so it would be great if everyone can keep this in mind while testing. For example, this type of feedback: “removing Chrono Boost was bad because Blink now takes unreasonably long” isn’t very useful because changing research and build time is easy if we determine that the Chrono Boost change is good.

Due to the Chrono Boost removal, we’re also adding the following buffs to help Protoss in the early game:

  • Warpgate research time reduced to 140, from 160
  • Disruptor build reduced to 50, from 60
  • Added one additional supply to Nexus


Cyclone

  • Anti-air attack reinstated, but damage is reduced
  • Damage against ground units is reduced
  • Removed current upgrades and replaced with one which greatly increases Lock On damage against both air and ground units


The main goal for the Cyclone is to have them counter air units early on, but not to the point that you can’t go air against Terran like we saw early on in the beta. In late-game scenarios, due to their reasonable speed, range, and damage against all unit types, it has not been uncommon to see armies almost exclusively consisting of Cyclones. We also wanted to hit this a bit hard so that in the late game, Cyclones can be good but not to the point that they’re the only unit needed.

Zealot Charge upgrade

  • Speed bonus is reset to Heart of the Swarm levels
  • Charge deals 30 damage on hit


We want to have a clear difference between Zealots and Adepts. We believe Adepts are more effective than Zealots in large, extended engagements. Therefore, we wanted to look for a change that would make Zealots clearly better in harassment situations. However, because Zealot burst damage will be effective in direct engagements as well, we’ll be monitoring exactly when Zealots outperform Adepts and vice-versa.

Warpgate

  • Warping in at Pylons takes 16 seconds
  • Pylon power is buffed when touching a Nexus or a Warpgate
    Warping in takes 2 seconds in this case


Due to the results we’ve had internally, we’d like to test this rather large change and see if it’s good for the game. We initially believe that the buff to defensive situations is good because Protoss is currently struggling to keep up with expansions as the game enters the mid-to-late game. Also, while 16 seconds on offense may be too big of a nerf, we’d really love to try out this more extreme number just to be able to quickly test the side effects of this change.

Rapid Deployment Medivac upgrade removed

  • New upgrade added: High Capacity Fuel Tanks - Increases the speed boost duration of Ignite Afterburners by 50%


The current upgrade for Medivacs is too big of an upgrade to the in-combat cases. We want to try out a buff that mostly affects the harassment and retreat cases. We’ll see how this new upgrade goes before we make a call on what to do in this area going forward.

Disruptor Redesign:

  • Disruptors now shoot out a ball of energy that can be manually controlled.
  • This energy ball blows up after a few seconds, dealing high damage.
  • Disruptor invulnerability removed. Energy balls are invulnerable.
  • If the Disruptor is killed, the energy ball fizzles dealing no damage.


As we mentioned briefly at gamescom, we've completed redesigned the Disruptor into a unit that fires explosive weapons into the enemy lines. This new version has been working out very well for us. It has the core, awesome part of the Disruptor in the beta (its ability to have micro on both sides in engagements where Disruptors are used), and now has a change that opens up more counter opportunities.

Enemy Spawn location display increased from 10 seconds to 25 seconds

We heard your feedback about the potential enemy spawn location display being too short right now, so we’ve tried to strike a balance where it doesn’t stay up too long, but players have enough time to check when they aren’t busy at the start of games. We’d like to try out 25 seconds for now and see how that feels.

Source


Poll: Protoss Macro Mechanic changes?

Nay (248)
 
43%

Yay (241)
 
42%

Can't say for sure (86)
 
15%

575 total votes

Your vote: Protoss Macro Mechanic changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Terran Macro Mechanic changes?

Yay (317)
 
58%

Nay (191)
 
35%

Can't say for sure (38)
 
7%

546 total votes

Your vote: Terran Macro Mechanic changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Zerg Macro Mechanic changes?

Nay (321)
 
54%

Yay (150)
 
25%

Can't say for sure (119)
 
20%

590 total votes

Your vote: Zerg Macro Mechanic changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Cyclone changes?

Can't say for sure (180)
 
59%

Yay (90)
 
29%

Nay (36)
 
12%

306 total votes

Your vote: Cyclone changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Zealot charge changes?

Yay (148)
 
44%

Nay (115)
 
34%

Can't say for sure (76)
 
22%

339 total votes

Your vote: Zealot charge changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Warpgate changes?

Yay (254)
 
74%

Nay (61)
 
18%

Can't say for sure (29)
 
8%

344 total votes

Your vote: Warpgate changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Medivac upgrade changes?

Nay (167)
 
53%

Can't say for sure (91)
 
29%

Yay (60)
 
19%

318 total votes

Your vote: Medivac upgrade changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Disruptor changes?

Yay (224)
 
74%

Can't say for sure (52)
 
17%

Nay (25)
 
8%

301 total votes

Your vote: Disruptor changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Enemy spawn location notification changes?

Yay (228)
 
78%

Can't say for sure (39)
 
13%

Nay (25)
 
9%

292 total votes

Your vote: Enemy spawn location notification changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure

Facebook Twitter Reddit
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
flipstar
Profile Joined January 2011
226 Posts
August 20 2015 18:13 GMT
#2
Awesome, can't wait to play now!
BadBorz
Profile Joined June 2012
Canada61 Posts
August 20 2015 18:14 GMT
#3
blizzard is trolling, not gonna play this game anymore

User was warned for this post
wrj
Profile Joined August 2012
219 Posts
August 20 2015 18:14 GMT
#4
I didn't understand,is there a warp prism change or not?
Lexender
Profile Joined September 2013
Mexico2623 Posts
August 20 2015 18:15 GMT
#5
On August 21 2015 03:10 SetGuitarsToKill wrote:

Cyclone

  • Anti-air attack reinstated, but damage is reduced
  • Damage against ground units is reduced
  • Removed current upgrades and replaced with one which greatly increases Lock On damage against both air and ground units


The main goal for the Cyclone is to have them counter air units early on, but not to the point that you can’t go air against Terran like we saw early on in the beta. In late-game scenarios, due to their reasonable speed, range, and damage against all unit types, it has not been uncommon to see armies almost exclusively consisting of Cyclones. We also wanted to hit this a bit hard so that in the late game, Cyclones can be good but not to the point that they’re the only unit needed.



Good change but is not enough, I will always hate lock-on because even if the cyclone becomes balanced the counter play is just not fun, just balanced around a good auto attack, low damage point and tracking turret , so it has some actual micro,not just a retarded diamond-back.
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 20 2015 18:16 GMT
#6
These are some nice surprises honestly! Dont really like the macro mechanic changes on the paper, but the unit changes sound pretty cool and reasonable!
Author of Coda and Eastwatch.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 20 2015 18:16 GMT
#7
On August 21 2015 03:14 wrj wrote:
I didn't understand,is there a warp prism change or not?

You can warp-in in 2 seconds in the Warp Prism's power field as well, as far as I know.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
wrj
Profile Joined August 2012
219 Posts
August 20 2015 18:18 GMT
#8
On August 21 2015 03:15 Lexender wrote:
Show nested quote +
On August 21 2015 03:10 SetGuitarsToKill wrote:

Cyclone

  • Anti-air attack reinstated, but damage is reduced
  • Damage against ground units is reduced
  • Removed current upgrades and replaced with one which greatly increases Lock On damage against both air and ground units


The main goal for the Cyclone is to have them counter air units early on, but not to the point that you can’t go air against Terran like we saw early on in the beta. In late-game scenarios, due to their reasonable speed, range, and damage against all unit types, it has not been uncommon to see armies almost exclusively consisting of Cyclones. We also wanted to hit this a bit hard so that in the late game, Cyclones can be good but not to the point that they’re the only unit needed.



Good change but is not enough, I will always hate lock-on because even if the cyclone becomes balanced the counter play is just not fun, just balanced around a good auto attack, low damage point and tracking turret , so it has some actual micro,not just a retarded diamond-back.


I didnt understand how this change fix mass cyclone play if lock on still do huge damage?
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 20 2015 18:18 GMT
#9
So we now have a Reaver, no?
kiss kiss fall in love
wrj
Profile Joined August 2012
219 Posts
August 20 2015 18:19 GMT
#10
On August 21 2015 03:16 Sholip wrote:
Show nested quote +
On August 21 2015 03:14 wrj wrote:
I didn't understand,is there a warp prism change or not?

You can warp-in in 2 seconds in the Warp Prism's power field as well, as far as I know.


Thats not what you see from the patch notes
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 20 2015 18:21 GMT
#11
On August 21 2015 03:19 wrj wrote:
Show nested quote +
On August 21 2015 03:16 Sholip wrote:
On August 21 2015 03:14 wrj wrote:
I didn't understand,is there a warp prism change or not?

You can warp-in in 2 seconds in the Warp Prism's power field as well, as far as I know.


Thats not what you see from the patch notes

It's not mentioned here, but I'm pretty sure they said the Warp Prism would have buffed power field. Whether they forgot to mention here or decided to change it I don't know.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Damnitmynameistaken
Profile Joined May 2015
United States187 Posts
August 20 2015 18:22 GMT
#12
Wait, so now the disruptor is Reaver 2.0 in the form of a ball? I'M IN!
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
August 20 2015 18:22 GMT
#13
Cyclone AA back is good - need to see damage nerf though. Hopefully the ground damage can deal with Adepts, and need to understand what the chrono and warp in timing does to limit the strength of Adept 'all'-ins.
Noonius
Profile Joined April 2012
Estonia17413 Posts
August 20 2015 18:23 GMT
#14
so much energy for scans now
Terran forever | Maru hater forever
Little-Chimp
Profile Joined February 2008
Canada948 Posts
August 20 2015 18:23 GMT
#15
blizz couldn't resist a medivac buff eh, oh well, lookin good minus that and auto inject
Haku
Profile Joined August 2013
Germany550 Posts
August 20 2015 18:23 GMT
#16
When are those changes live?
Jaedong | Life | MKP | PartinG | LosirA | ByuN | TaeJa | TY | TLO | Bomber | HerO | Rotti | Dark | Stephano | Maru | Ragnarok | MC | IdrA | Serral | Creator | Bunny | INnoVation | Liquid | Prime | JinAir
IceBerrY
Profile Joined February 2012
Germany220 Posts
August 20 2015 18:24 GMT
#17
Exciting! The only thing i dislike the whole beta duration is the cyclone design. I hate its lockdown, there is no counterplay
for having fun on both sides. (plus the skin is uuuugly.
Big J
Profile Joined March 2011
Austria16289 Posts
August 20 2015 18:25 GMT
#18
Ah great, they are also finally doing the cyclone patch. Interested in how it goes and whether it puts an end to early stargate insanity and lategame mass cyclone bullshit.

Zealot buff sounds too powerful. Also they should be going for a nicer value, like 16*2. Also interested if it is spelldamage or normal (upgradeable?) damage.

Also hope the medivac doesnt get any buff at the end of the day. Id rather see it toned down a little bit together with mutas.

Nothing about PB, Carriers or liberators. :-(
AkashSky
Profile Joined May 2014
United States257 Posts
August 20 2015 18:26 GMT
#19
Added one additional supply to Nexus

THIS IS FUCKING AMAZING!!!

No longer will protoss need to cut probes in order to build a pylon! This really adds to the quality of life and fluidity of the game. Best part of this patch !!!!
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
August 20 2015 18:26 GMT
#20
disruptor and warpgate changes are awesome, medivac boost change is retarded. zealot and cyclone changes are decent, but cyclone really needs to become anti air focused. the idea of macro mechanic removal is ok but it's obvious that it will require some future rebalancing of units, so i won't judge it yet.
vibeo gane,
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