• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:27
CEST 15:27
KST 22:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20257Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced24BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
Power Rank - Esports World Cup 2025 Tournament Spotlight: FEL Cracow 2025 #1: Maru - Greatest Players of All Time I offer completely free coaching services What tournaments are world championships?
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 713 users

LotV Balance Update Preview - August 20

Forum Index > Legacy of the Void
507 CommentsPost a Reply
1 2 3 4 5 24 25 26 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-08-20 21:22:19
August 20 2015 18:10 GMT
#1
[image loading]

Hello, everyone!

We have a significant balance update today for Legacy of the Void. Many of you may already know what’s coming from interacting with us and providing feedback via our weekly community feedback updates, but for those who want a breakdown of all the changes and why we’re making them, you can find all the details below! Please remember that none of these changes are final, and we are eager to hear your thoughts before and after you play with these changes.

Macro mechanics changes:

  • Spawn Larva is reduced to 2 per injection, and set to autocast by default
  • M.U.L.E. is removed
  • Chrono Boost is removed


As we’ve been discussing over the past few weeks, we’d like to try out these changes on a larger scale. We are aware that these changes may present the need for balance tuning in other areas, so it would be great if everyone can keep this in mind while testing. For example, this type of feedback: “removing Chrono Boost was bad because Blink now takes unreasonably long” isn’t very useful because changing research and build time is easy if we determine that the Chrono Boost change is good.

Due to the Chrono Boost removal, we’re also adding the following buffs to help Protoss in the early game:

  • Warpgate research time reduced to 140, from 160
  • Disruptor build reduced to 50, from 60
  • Added one additional supply to Nexus


Cyclone

  • Anti-air attack reinstated, but damage is reduced
  • Damage against ground units is reduced
  • Removed current upgrades and replaced with one which greatly increases Lock On damage against both air and ground units


The main goal for the Cyclone is to have them counter air units early on, but not to the point that you can’t go air against Terran like we saw early on in the beta. In late-game scenarios, due to their reasonable speed, range, and damage against all unit types, it has not been uncommon to see armies almost exclusively consisting of Cyclones. We also wanted to hit this a bit hard so that in the late game, Cyclones can be good but not to the point that they’re the only unit needed.

Zealot Charge upgrade

  • Speed bonus is reset to Heart of the Swarm levels
  • Charge deals 30 damage on hit


We want to have a clear difference between Zealots and Adepts. We believe Adepts are more effective than Zealots in large, extended engagements. Therefore, we wanted to look for a change that would make Zealots clearly better in harassment situations. However, because Zealot burst damage will be effective in direct engagements as well, we’ll be monitoring exactly when Zealots outperform Adepts and vice-versa.

Warpgate

  • Warping in at Pylons takes 16 seconds
  • Pylon power is buffed when touching a Nexus or a Warpgate
    Warping in takes 2 seconds in this case


Due to the results we’ve had internally, we’d like to test this rather large change and see if it’s good for the game. We initially believe that the buff to defensive situations is good because Protoss is currently struggling to keep up with expansions as the game enters the mid-to-late game. Also, while 16 seconds on offense may be too big of a nerf, we’d really love to try out this more extreme number just to be able to quickly test the side effects of this change.

Rapid Deployment Medivac upgrade removed

  • New upgrade added: High Capacity Fuel Tanks - Increases the speed boost duration of Ignite Afterburners by 50%


The current upgrade for Medivacs is too big of an upgrade to the in-combat cases. We want to try out a buff that mostly affects the harassment and retreat cases. We’ll see how this new upgrade goes before we make a call on what to do in this area going forward.

Disruptor Redesign:

  • Disruptors now shoot out a ball of energy that can be manually controlled.
  • This energy ball blows up after a few seconds, dealing high damage.
  • Disruptor invulnerability removed. Energy balls are invulnerable.
  • If the Disruptor is killed, the energy ball fizzles dealing no damage.


As we mentioned briefly at gamescom, we've completed redesigned the Disruptor into a unit that fires explosive weapons into the enemy lines. This new version has been working out very well for us. It has the core, awesome part of the Disruptor in the beta (its ability to have micro on both sides in engagements where Disruptors are used), and now has a change that opens up more counter opportunities.

Enemy Spawn location display increased from 10 seconds to 25 seconds

We heard your feedback about the potential enemy spawn location display being too short right now, so we’ve tried to strike a balance where it doesn’t stay up too long, but players have enough time to check when they aren’t busy at the start of games. We’d like to try out 25 seconds for now and see how that feels.

Source


Poll: Protoss Macro Mechanic changes?

Nay (248)
 
43%

Yay (241)
 
42%

Can't say for sure (86)
 
15%

575 total votes

Your vote: Protoss Macro Mechanic changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Terran Macro Mechanic changes?

Yay (317)
 
58%

Nay (191)
 
35%

Can't say for sure (38)
 
7%

546 total votes

Your vote: Terran Macro Mechanic changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Zerg Macro Mechanic changes?

Nay (321)
 
54%

Yay (150)
 
25%

Can't say for sure (119)
 
20%

590 total votes

Your vote: Zerg Macro Mechanic changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Cyclone changes?

Can't say for sure (180)
 
59%

Yay (90)
 
29%

Nay (36)
 
12%

306 total votes

Your vote: Cyclone changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Zealot charge changes?

Yay (148)
 
44%

Nay (115)
 
34%

Can't say for sure (76)
 
22%

339 total votes

Your vote: Zealot charge changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Warpgate changes?

Yay (254)
 
74%

Nay (61)
 
18%

Can't say for sure (29)
 
8%

344 total votes

Your vote: Warpgate changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Medivac upgrade changes?

Nay (167)
 
53%

Can't say for sure (91)
 
29%

Yay (60)
 
19%

318 total votes

Your vote: Medivac upgrade changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Disruptor changes?

Yay (224)
 
74%

Can't say for sure (52)
 
17%

Nay (25)
 
8%

301 total votes

Your vote: Disruptor changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure


Poll: Enemy spawn location notification changes?

Yay (228)
 
78%

Can't say for sure (39)
 
13%

Nay (25)
 
9%

292 total votes

Your vote: Enemy spawn location notification changes?

(Vote): Yay
(Vote): Nay
(Vote): Can't say for sure

Facebook Twitter Reddit
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
flipstar
Profile Joined January 2011
226 Posts
August 20 2015 18:13 GMT
#2
Awesome, can't wait to play now!
BadBorz
Profile Joined June 2012
Canada61 Posts
August 20 2015 18:14 GMT
#3
blizzard is trolling, not gonna play this game anymore

User was warned for this post
wrj
Profile Joined August 2012
219 Posts
August 20 2015 18:14 GMT
#4
I didn't understand,is there a warp prism change or not?
Lexender
Profile Joined September 2013
Mexico2647 Posts
August 20 2015 18:15 GMT
#5
On August 21 2015 03:10 SetGuitarsToKill wrote:

Cyclone

  • Anti-air attack reinstated, but damage is reduced
  • Damage against ground units is reduced
  • Removed current upgrades and replaced with one which greatly increases Lock On damage against both air and ground units


The main goal for the Cyclone is to have them counter air units early on, but not to the point that you can’t go air against Terran like we saw early on in the beta. In late-game scenarios, due to their reasonable speed, range, and damage against all unit types, it has not been uncommon to see armies almost exclusively consisting of Cyclones. We also wanted to hit this a bit hard so that in the late game, Cyclones can be good but not to the point that they’re the only unit needed.



Good change but is not enough, I will always hate lock-on because even if the cyclone becomes balanced the counter play is just not fun, just balanced around a good auto attack, low damage point and tracking turret , so it has some actual micro,not just a retarded diamond-back.
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 20 2015 18:16 GMT
#6
These are some nice surprises honestly! Dont really like the macro mechanic changes on the paper, but the unit changes sound pretty cool and reasonable!
Author of Coda and Eastwatch.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 20 2015 18:16 GMT
#7
On August 21 2015 03:14 wrj wrote:
I didn't understand,is there a warp prism change or not?

You can warp-in in 2 seconds in the Warp Prism's power field as well, as far as I know.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
wrj
Profile Joined August 2012
219 Posts
August 20 2015 18:18 GMT
#8
On August 21 2015 03:15 Lexender wrote:
Show nested quote +
On August 21 2015 03:10 SetGuitarsToKill wrote:

Cyclone

  • Anti-air attack reinstated, but damage is reduced
  • Damage against ground units is reduced
  • Removed current upgrades and replaced with one which greatly increases Lock On damage against both air and ground units


The main goal for the Cyclone is to have them counter air units early on, but not to the point that you can’t go air against Terran like we saw early on in the beta. In late-game scenarios, due to their reasonable speed, range, and damage against all unit types, it has not been uncommon to see armies almost exclusively consisting of Cyclones. We also wanted to hit this a bit hard so that in the late game, Cyclones can be good but not to the point that they’re the only unit needed.



Good change but is not enough, I will always hate lock-on because even if the cyclone becomes balanced the counter play is just not fun, just balanced around a good auto attack, low damage point and tracking turret , so it has some actual micro,not just a retarded diamond-back.


I didnt understand how this change fix mass cyclone play if lock on still do huge damage?
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 20 2015 18:18 GMT
#9
So we now have a Reaver, no?
kiss kiss fall in love
wrj
Profile Joined August 2012
219 Posts
August 20 2015 18:19 GMT
#10
On August 21 2015 03:16 Sholip wrote:
Show nested quote +
On August 21 2015 03:14 wrj wrote:
I didn't understand,is there a warp prism change or not?

You can warp-in in 2 seconds in the Warp Prism's power field as well, as far as I know.


Thats not what you see from the patch notes
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 20 2015 18:21 GMT
#11
On August 21 2015 03:19 wrj wrote:
Show nested quote +
On August 21 2015 03:16 Sholip wrote:
On August 21 2015 03:14 wrj wrote:
I didn't understand,is there a warp prism change or not?

You can warp-in in 2 seconds in the Warp Prism's power field as well, as far as I know.


Thats not what you see from the patch notes

It's not mentioned here, but I'm pretty sure they said the Warp Prism would have buffed power field. Whether they forgot to mention here or decided to change it I don't know.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Damnitmynameistaken
Profile Joined May 2015
United States187 Posts
August 20 2015 18:22 GMT
#12
Wait, so now the disruptor is Reaver 2.0 in the form of a ball? I'M IN!
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
August 20 2015 18:22 GMT
#13
Cyclone AA back is good - need to see damage nerf though. Hopefully the ground damage can deal with Adepts, and need to understand what the chrono and warp in timing does to limit the strength of Adept 'all'-ins.
Noonius
Profile Joined April 2012
Estonia17413 Posts
August 20 2015 18:23 GMT
#14
so much energy for scans now
Terran forever | Maru hater forever
Little-Chimp
Profile Joined February 2008
Canada948 Posts
August 20 2015 18:23 GMT
#15
blizz couldn't resist a medivac buff eh, oh well, lookin good minus that and auto inject
Haku
Profile Joined August 2013
Germany550 Posts
August 20 2015 18:23 GMT
#16
When are those changes live?
Jaedong | Life | MKP | PartinG | LosirA | ByuN | TaeJa | TY | TLO | Bomber | HerO | Rotti | Dark | Stephano | Maru | Ragnarok | MC | IdrA | Serral | Creator | Bunny | INnoVation | Liquid | Prime | JinAir
IceBerrY
Profile Joined February 2012
Germany220 Posts
August 20 2015 18:24 GMT
#17
Exciting! The only thing i dislike the whole beta duration is the cyclone design. I hate its lockdown, there is no counterplay
for having fun on both sides. (plus the skin is uuuugly.
Big J
Profile Joined March 2011
Austria16289 Posts
August 20 2015 18:25 GMT
#18
Ah great, they are also finally doing the cyclone patch. Interested in how it goes and whether it puts an end to early stargate insanity and lategame mass cyclone bullshit.

Zealot buff sounds too powerful. Also they should be going for a nicer value, like 16*2. Also interested if it is spelldamage or normal (upgradeable?) damage.

Also hope the medivac doesnt get any buff at the end of the day. Id rather see it toned down a little bit together with mutas.

Nothing about PB, Carriers or liberators. :-(
AkashSky
Profile Joined May 2014
United States257 Posts
August 20 2015 18:26 GMT
#19
Added one additional supply to Nexus

THIS IS FUCKING AMAZING!!!

No longer will protoss need to cut probes in order to build a pylon! This really adds to the quality of life and fluidity of the game. Best part of this patch !!!!
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
August 20 2015 18:26 GMT
#20
disruptor and warpgate changes are awesome, medivac boost change is retarded. zealot and cyclone changes are decent, but cyclone really needs to become anti air focused. the idea of macro mechanic removal is ok but it's obvious that it will require some future rebalancing of units, so i won't judge it yet.
vibeo gane,
1 2 3 4 5 24 25 26 Next All
Please log in or register to reply.
Live Events Refresh
FEL
09:00
Cracow 2025
Clem vs Krystianer
uThermal vs SKillousLIVE!
Reynor vs MaNa
Lambo vs Gerald
ComeBackTV 1717
RotterdaM1611
IndyStarCraft 540
WardiTV295
CranKy Ducklings210
Rex125
3DClanTV 108
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1611
IndyStarCraft 540
Rex 125
BRAT_OK 68
ProTech56
MindelVK 20
StarCraft: Brood War
Britney 50499
Horang2 7420
Hyuk 2238
EffOrt 1829
Barracks 1137
Larva 874
BeSt 774
firebathero 547
Stork 449
Hyun 340
[ Show more ]
Last 267
Soulkey 250
Rush 132
Dewaltoss 73
Shinee 63
Sharp 63
Movie 56
Free 52
sorry 45
sas.Sziky 43
Shine 42
Sea.KH 41
sSak 41
zelot 27
yabsab 14
Terrorterran 14
ajuk12(nOOB) 13
Dota 2
qojqva3309
Gorgc1068
XcaliburYe563
League of Legends
febbydoto8
Counter-Strike
sgares335
Heroes of the Storm
Khaldor377
Other Games
B2W.Neo1836
Beastyqt961
Hui .329
DeMusliM238
Fuzer 172
oskar169
QueenE40
Organizations
Other Games
BasetradeTV7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH316
• HeavenSC 10
• intothetv
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3939
• WagamamaTV919
League of Legends
• Nemesis2683
• Jankos1264
Upcoming Events
BSL20 Non-Korean Champi…
33m
BSL20 Non-Korean Champi…
4h 33m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
1d 20h
WardiTV European League
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.