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LotV Balance Update Preview - August 20 - Page 26

Forum Index > Legacy of the Void
507 CommentsPost a Reply
Prev 1 24 25 26 All
SC2Angora
Profile Joined August 2015
53 Posts
August 26 2015 20:38 GMT
#501
The macro changes are the worst thing they've ever done to this game.
Noro
Profile Joined March 2011
Canada991 Posts
August 26 2015 20:53 GMT
#502
On August 27 2015 05:38 SC2Angora wrote:
The macro changes are the worst thing they've ever done to this game.


You're right. I forgot that watching kids jerk around with pointless macro mechanics for half the game is really fun to watch.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Little-Chimp
Profile Joined February 2008
Canada948 Posts
August 26 2015 20:54 GMT
#503
On August 27 2015 01:27 beefITek wrote:
Zerg maccro was already very easy in early game with actual metagame ... without inject, zvt will just be ridiculous as the zerg army graph will instant double the terran one at 8min mark...

The problem is that (despite metagame intial will), zerg pop has same value as T pop ...

Sad


Interesting point of view. So how does it feel actually having to keep your workers alive? Do you feel like a zerg or protoss here on planet earth yet?
RaFox17
Profile Joined May 2013
Finland4581 Posts
August 27 2015 06:17 GMT
#504
On August 27 2015 05:53 Noro wrote:
Show nested quote +
On August 27 2015 05:38 SC2Angora wrote:
The macro changes are the worst thing they've ever done to this game.


You're right. I forgot that watching kids jerk around with pointless macro mechanics for half the game is really fun to watch.

Do you know the difference between a fact and an opinion?
Big J
Profile Joined March 2011
Austria16289 Posts
August 27 2015 08:24 GMT
#505
For the next update, can we please reinstate old zealot charge.
I think we all had a good laugh now seeing zealots one hitting marines for a week, time to to actually make a playable game.
Noro
Profile Joined March 2011
Canada991 Posts
August 27 2015 17:42 GMT
#506
On August 27 2015 15:17 RaFox17 wrote:
Show nested quote +
On August 27 2015 05:53 Noro wrote:
On August 27 2015 05:38 SC2Angora wrote:
The macro changes are the worst thing they've ever done to this game.


You're right. I forgot that watching kids jerk around with pointless macro mechanics for half the game is really fun to watch.

Do you know the difference between a fact and an opinion?


As a matter of fact, I was simply responding to his opinion with my own opinion wrapped in sarcasm.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
IMPrime
Profile Joined September 2011
United States715 Posts
September 02 2015 02:22 GMT
#507
On August 24 2015 22:44 solidbebe wrote:
Show nested quote +
On August 24 2015 21:13 IMPrime wrote:
So they removed MULES and then didn't buff terran to compensate? A net of 170 minerals (270 from mule vs 100 from depot drop) per 50 energy is massive, plus once you reach 200 supply, all you do with the energy is scan. Terran's going to get absolutely hammered earlygame because of this loss of minerals. Also, this makes depots more vulnerable because you're gonna have to use depot drop as your econ option so you'll have more of these depots lying around, and getting that kind of depot destroyed sets you back 200 minerals. (If an opponent harasses and you quickly pull workers, they can just start killing your double depots until you shoo them away).

Toss losing chrono is whatever. Most of the research times for upgrades were unnecessarily long (except their regular attack/armor upgrades where chronoing them out was kinda unfair at times) so if they're gonna reduce the research times then whatever.

I really like the change to warpgate. 16 seconds is really long but considering the units are coming out 15-45 seconds before terran and zerg get their units produced and then have to travel the distance to wherever you wanted them to go it's still good. I also like the reduction to 2 seconds when warping near a nexus because it greatly boosts defender's advantage (relative to before in pvp).

Auto inject is just dumb. It's not gonna affect pros since they're on time with injects, but it's going to greatly disrupt anything mid-masters and below.

Protoss and Zerg also lose macro ability, so terran should be fine.


Protoss and zerg also received buffs (e.g. warpgate research time reduced) to compensate. Terran got nothing.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 02 2015 06:25 GMT
#508
On September 02 2015 11:22 IMPrime wrote:
Show nested quote +
On August 24 2015 22:44 solidbebe wrote:
On August 24 2015 21:13 IMPrime wrote:
So they removed MULES and then didn't buff terran to compensate? A net of 170 minerals (270 from mule vs 100 from depot drop) per 50 energy is massive, plus once you reach 200 supply, all you do with the energy is scan. Terran's going to get absolutely hammered earlygame because of this loss of minerals. Also, this makes depots more vulnerable because you're gonna have to use depot drop as your econ option so you'll have more of these depots lying around, and getting that kind of depot destroyed sets you back 200 minerals. (If an opponent harasses and you quickly pull workers, they can just start killing your double depots until you shoo them away).

Toss losing chrono is whatever. Most of the research times for upgrades were unnecessarily long (except their regular attack/armor upgrades where chronoing them out was kinda unfair at times) so if they're gonna reduce the research times then whatever.

I really like the change to warpgate. 16 seconds is really long but considering the units are coming out 15-45 seconds before terran and zerg get their units produced and then have to travel the distance to wherever you wanted them to go it's still good. I also like the reduction to 2 seconds when warping near a nexus because it greatly boosts defender's advantage (relative to before in pvp).

Auto inject is just dumb. It's not gonna affect pros since they're on time with injects, but it's going to greatly disrupt anything mid-masters and below.

Protoss and Zerg also lose macro ability, so terran should be fine.


Protoss and zerg also received buffs (e.g. warpgate research time reduced) to compensate. Terran got nothing.

Do you realize that almost every Protoss unit build time or research was nerfed because of the ability to bank energy and then constant chrono? And this is no longer possible?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
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