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TvP - how to deal with carriers? - Page 2

Forum Index > Legacy of the Void
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Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
July 29 2015 08:46 GMT
#21
How a LotV Carrier became much better that HotS Carrier?
It always was countered by Vikings. What's the problem with this in LotV?
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
doihy
Profile Joined August 2010
668 Posts
July 29 2015 08:52 GMT
#22
On July 29 2015 17:46 Jenia6109 wrote:
How a LotV Carrier became much better that HotS Carrier?
It always was countered by Vikings. What's the problem with this in LotV?



Less resources + carrier ability. Carrier ability allows carrier inteceptor to attack when the carriers aren't there. There for the carriers arent in danger of being sniped and can do continuous damage. The protoss player trades minerals (interceptors) and keeps hit and running. On top of that they can build some tempests as well.
BiiG-Fr
Profile Joined May 2015
Canada109 Posts
July 29 2015 12:30 GMT
#23
I use Marines + WM, you just need to be carefull to WM ff. First i try to kill the interceptors then I go for the carriers or the protoss base.
If your opponent is of choleric temper, irritate him.
Aquila-
Profile Blog Joined April 2011
516 Posts
Last Edited: 2015-07-29 14:49:50
July 29 2015 14:49 GMT
#24
The only thing that somewhat worked for me is mass widow mine and blow up all interceptors and also mass BC to yamato the carriers. Mass mine stops worksing if he gets some tempests too. I also tried maxed out liberator which lost to maxed out carrier, same for cyclones. Dont even try to make thors or vikings they evaporate without doing damage. The problame with anything beside mines and carriers is that is it not cost efficient, you kill some interceptors and maybe a carrier but lose a lot of gas expensive units. Mines are good because they are so cheap. Also one would think that marines would do the job but there are adept into oracle into carrier builds and the adepts and interceptors just deal with the marines together with cannons for defense. In lotv protoss can get carriers so fast that there is like no time to punish it with a timing.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-07-29 15:09:32
July 29 2015 14:54 GMT
#25
Just like in HotS, widow mines wreck interceptors making carriers in large numbers useless. You don't need to go mass widow mines, just a few of them, like you usually play vs zerg when going standard bio/mines.

Carrier's ability is irrelevant. How is it a problem if the protoss player throws interceptors at you? Carriers alone can't beat a bio army. You need splash damage as well. You should be able to destroy all his interceptors immediately which is extremely expensive for your opponent.

I seem to lose against carriers no matter how far ahead I am in a game. I'll have 3/3 ups on bio, +3 attack on vehicles, and still lose against ~ 0/1 carriers with marines, thors, widow mines, and vikings (obviously target firing carriers).


If the situation you are describing is accurate and not exaggerated due to rage, the only answer is that you were waaay behind in army supply, or you forgot very basic micro like activating simpack / burrowing your mines.

How a LotV Carrier became much better that HotS Carrier?
It always was countered by Vikings. What's the problem with this in LotV?

Vikings aren't good against carriers, especially if combined with storms. It can only work as a timing if you surprise your opponent when he still has a small amount of carriers (which is much harder in lotv because carriers build faster).

Thors are better but they aren't great either. The only other counter to carriers are BCs (spam yamato and win), but they are pretty hard to get and you need to commit to mech upgrades. So definitely the best answer is to go marine/medivac/widow mines and attack.

Source: played carriers a lot vs terran both in hots and lotv. Quit playing it after the widow mine buff which allowed them to oneshot interceptors with splash damage made carriers become a joke (I tried again in lotv hoping the new buffs changed something but nope, mines still turn interceptors into a firework).
JCoto
Profile Joined October 2014
Spain574 Posts
July 29 2015 16:31 GMT
#26
From what I've seen, it's all about MassWM, with either Bio, Viking or Cyclone support. But MASS WM, with up to 30 mines at least.

1 shot off a WM is very likely to kill 3-5 interceptors, which is quite equal cost-wise.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-07-29 17:31:28
July 29 2015 17:30 GMT
#27
On July 30 2015 01:31 JCoto wrote:
From what I've seen, it's all about MassWM, with either Bio, Viking or Cyclone support. But MASS WM, with up to 30 mines at least.

1 shot off a WM is very likely to kill 3-5 interceptors, which is quite equal cost-wise.


30 widow mines is a waste. 10 widow mines shooting already kills 80%+ of the interceptors. It doesn't even depend on the carrier count because of how splash damage works.
weikor
Profile Blog Joined March 2011
Austria580 Posts
July 29 2015 17:37 GMT
#28
id say liberator sounds like the best bet to kill interceptors.
widow mine is ok, but has the same problem vs storm. Widow mines really dont kill interceptors that reliably.

Its supposed to be an incredibly strong lategame composition, and the mistake is 100% before the opponent has mass carrier.
You need to be active, and if you see low base carrier (iE. 3 base carrier) then you can take 5 bases relatively easily, and just flood WM - liberator - vikings - bcs later.
If its super endgame, and youre both on unlimited amounts or recources (more or less), im sure liberators massed will do better than anything.
weikor
Profile Blog Joined March 2011
Austria580 Posts
July 29 2015 17:47 GMT
#29
oh and another thing to note is, that carriers arent normal capital ships.
interceptors are fairly expensive (more so since you will likely run out of minerals quicker in Lotv)

For endgame compositions, 12 carriers will cost 2500 minerals and 6 will cost 1250 each time they fully have to replenish interceptors. Release interceptors practically destroys them all after 43 seconds of timed life.

owlman
Profile Joined August 2009
France58 Posts
Last Edited: 2015-07-29 18:02:43
July 29 2015 18:01 GMT
#30
Liberators rape interceptors you can win hands down with a 1 Liberator vs 1 carrier ratio ... just think about that.
carrier cost 350/250 6 pop (+100 mineral to get full interceptors) and take 90 seconds to build
--- vs ---
liberator cost 150/150 3 pop take 60 sec to build and can be reactored.

WM rape interceptors aswell, 10-15 is a good number.

Honnestly you shouldn't die to carrier as a terran
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 29 2015 18:09 GMT
#31
I would concur with the Widow Mines and Cyclones approach. It seems to get the job done. Is this what Avilo calls the Avilo mech build?? If so try it but leave out the balance whine, calling your opponents stupid (as they beat you), claiming that they are map hackers because they did not blindly walk into your siege line and other toxic behaviour.
weikor
Profile Blog Joined March 2011
Austria580 Posts
Last Edited: 2015-07-29 18:40:14
July 29 2015 18:37 GMT
#32
after doing some testing, i can guarantee you that mass liberator is the answer to carrier. The interceptors die within a matter of seconds, the DPS drops quickly and you easily win

21 x 3-3-3 Carrier 1 Mothership , Army value 12500, 6800
vs
3-3 28x liberator 22 x vikings. Army value 8000 6000

terran won with 5000 4000 left.
Within the first volley of shots, the interceptor count went from 170 to 40
Sogetsu
Profile Joined July 2011
514 Posts
July 29 2015 19:52 GMT
#33
On July 30 2015 03:37 weikor wrote:
after doing some testing, i can guarantee you that mass liberator is the answer to carrier. The interceptors die within a matter of seconds, the DPS drops quickly and you easily win

21 x 3-3-3 Carrier 1 Mothership , Army value 12500, 6800
vs
3-3 28x liberator 22 x vikings. Army value 8000 6000

terran won with 5000 4000 left.
Within the first volley of shots, the interceptor count went from 170 to 40


Wow nice! And Libs can then go on AG Mode, as well Vikings down to ground if needed, interesting
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Aquila-
Profile Blog Joined April 2011
516 Posts
July 29 2015 20:53 GMT
#34
So I correct myself, mass widow mine doesnt work either. There are cannons and you cant actually kill the carriers themselves. Tried liberators but he had archons on the ground that splashed the liberators. All the theory crafters here should try to play a higher level game, imo carriers are way too strong and too easy to get.
owlman
Profile Joined August 2009
France58 Posts
July 29 2015 22:36 GMT
#35
you need a critical mass of Liberator (at least 15) for them to work and archon won't have the time to splash your Liberator before all interceptors are dead
TT1
Profile Blog Joined December 2008
Canada10045 Posts
July 29 2015 22:53 GMT
#36
mine cyclone
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-07-30 00:27:04
July 30 2015 00:12 GMT
#37
On July 30 2015 05:53 Aquila- wrote:
So I correct myself, mass widow mine doesnt work either. There are cannons and you cant actually kill the carriers themselves. Tried liberators but he had archons on the ground that splashed the liberators. All the theory crafters here should try to play a higher level game, imo carriers are way too strong and too easy to get.

What do you mean for higher level game?
You don't care about killing the carriers when the protoss player is starved out and can't build anything because all his minerals are being thrown into interceptors. And again mass widow mine is stupid. Bio+ mines is the way to go, much cheaper than anything else, once your opponent is out of interceptors you can kill the carriers very easily with stimpacked marines.
ffadicted
Profile Joined January 2011
United States3545 Posts
July 30 2015 00:36 GMT
#38
On July 30 2015 03:37 weikor wrote:
after doing some testing, i can guarantee you that mass liberator is the answer to carrier. The interceptors die within a matter of seconds, the DPS drops quickly and you easily win

21 x 3-3-3 Carrier 1 Mothership , Army value 12500, 6800
vs
3-3 28x liberator 22 x vikings. Army value 8000 6000

terran won with 5000 4000 left.
Within the first volley of shots, the interceptor count went from 170 to 40


Exactly what I thought last page... I experienced this first hand, wasn't just talking out of my ass haha
Thanks for testing!
SooYoung-Noona!
shin_toss
Profile Joined May 2010
Philippines2589 Posts
July 30 2015 01:14 GMT
#39
deathcaesar,, whats your build then? lol haven't won macro games sa P. so imma copy builds
AKMU / IU
i)awn
Profile Joined October 2011
United States189 Posts
Last Edited: 2015-07-30 01:41:19
July 30 2015 01:39 GMT
#40
Carriers have been cost unefficient in WoL and HotS. Did they reduce their costs or make interceptor free or something? I never saw them before vs Terran; just in some rare games vs Zerg.

Looking at the rest of this thread, seems the liberator will make sure we will never see the carrier vs Terran, just like in HotS and WoL
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