I seem to lose against carriers no matter how far ahead I am in a game. I'll have 3/3 ups on bio, +3 attack on vehicles, and still lose against ~ 0/1 carriers with marines, thors, widow mines, and vikings (obviously target firing carriers).
The fact that carriers can now run away combined with the removal of the thor's single target AA ability makes carriers extremely difficult to deal with right now. I've tried thors, cyclones, mass bio/drops, mass viking/liberator/BC, mass widow mine, etc.
Please don't reply with "don't let protoss get carriers." Assume we're there already and protoss has carriers.
Has anyone been successful with dealing with carriers cost efficiently?
I imagine you feel the same way I do about playing against mech as a protoss. I solution is probably taking lots of bases and denying portis bases, due to his lack of being able to protect many locations. I would mainly avoid the fleet with your bio army while working your way up to battle cruisers in a safer remote location. Counter attack like a madman once they move out. Try to spread the fleet out and then pick off smaller groups. But I dont know. Id love to try it with you.
To me, it seems a macro issue, unless we are talking about 35+ min games (in HotS time). In order to make Mass Carriers really worth it, Storm has to be out, which means LATE game. In that case, army control is also heavily important, as you mandatorily need Ghosts and EMP in a lategame situation, which is the only terran unit you did not name here. 2 good EMPs would easily take 40% of the Protoss HP out in a second, which is a very big deal. Specially with Adepts now in the Toss arsenal.
Transitioning to Carriers is extremely expensive, time-consuming, quite exploiteable early-midgame, and relatively easy to contest (not just straight counter) with good anticipation with Bio+Viking, also WM heavy. You should be able to contain severly and pressure Protoss, build some Orbitals and turrets, and expand while he is contained. Macrowise, Marines and Mines should be very cost efficient vs interceptors, and economic midgame should favor Terran heavily (comparing it to a passive Protoss).
But if you arrive to that point in the game that wars are long, economic, and with bank and Lategame units come in decent numbers, try to outmacro Protoss, remove SCVs for Mules, and go full Maru (Bio+Mine+Viking+Ghost heavy + Nukes). Cyclones are also a good addition, but you need armor. Statwise, Cyclones should destroy Carriers.Also look for WoL Mass VikingBCGhost if it gets to Skytoss.
Today's game in Proleague (Classic vs Maru) was a priceless lesson of late game TvP.
IMAO Thors are a waste since the AoE is very small and interceptors spread, and the other AA mode is garbage (less impactful than a viking). Cyclones are good, but as vikings, you need numbers. And having the right numbers of everything in a BioMech strat is hard.
god willing with the next patch they're going to let the cyclone shoot up w/ no upgrade and that means u can start accumulating cyclones earlier and when toss goes for air transition u can punish just like in BW.... late game u can use mobility to shut down new/ninja expansions down and use mines and cyclones slowly widdle down the fleet... u can unburrow mines if he doesn't commit all interceptors and burrow them again when they all launch he wont have money to remake
I'm primarily a Zerg player, so I haven't encountered this issue on your level, but I think that Thor's single target AA mode needs an anti-armor and/or anti-massive boost. The Goliath-Carrier relationship worked so well in BW because the Carrier could use terrain to overcome the cost efficiency that Goliaths could achieve against them in the open field. We need a similar mechanic in LotV so that a grounded unit is the Terran's cost-efficient response to Carriers.
On July 29 2015 08:55 crown77 wrote: god willing with the next patch they're going to let the cyclone shoot up w/ no upgrade and that means u can start accumulating cyclones earlier and when toss goes for air transition u can punish just like in BW.... late game u can use mobility to shut down new/ninja expansions down and use mines and cyclones slowly widdle down the fleet... u can unburrow mines if he doesn't commit all interceptors and burrow them again when they all launch he wont have money to remake
First we have to nerf its ground damage to oblivion before we can do that, but I really would like to see the cyclone become an anti-air staple and replace the thor entirely in all compositions where ppl are getting them in order to help with anti-air. The moving shot is just dumb against ground units, but against more mobile air units that can use terrain to escape, it could prove to be very interesting.
I just reformatted my PC for Win10, so I don't have any good replays at the moment. I'll post in the future if I have a good example.
I think that the main issue that I'm having is that I've been playing mech vs Protoss for quite a bit now, so my usual TvP strategy revolves around being defensive in the midgame, which lets Protoss get carriers. I feel like I'm forced into going bio TvP in order to punish carriers, but I hate going bio, especially now that ghosts can't snipe HTs. I've been trying to do some kind of bio mech liberator hybrid, but that too has a relatively weak midgame.
So if I do my mech stuff, Protoss scouts it and goes Carriers, and I don't have much of a way to punish it. If I do bio, then I usually end up playing a more "regular" (HTs, archons, etc) TvP, which I'm not the biggest fan of doing, but I might have to return to doing that.
I'm going to try to figure out a way to punish Protoss that tries to go carrier with some kind of midgame push. The problem is that I have to attack basically the second they start carrier production or I'll get overwhelmed.
On July 29 2015 08:49 CannonsNCarriers wrote: How about another way to frame the question:
When you have a mass of carriers, what have you lost them to?
Carriers right now are cost efficient versus every unit and unit comp in the game in LOTV. This is not my opinion - it is objective fact. There is nothing in the game that can kill carriers, i would recommend testing it in the unit tester for people that do not believe me.
With that said, the only current "counter," if you can call it that, to the carrier from Terran are widow mines getting lucky shots on masses of interceptors.
If you play mech, try to go avilo lategame cyclone+mine™ and use mines to take out the interceptors and lock onto the carriers. If you play bio...mass marines should work...but for some reason actually doesn't in practice. You need mass mines with marines as well.
Otherwise, at the current moment carriers beat everything and anything cost for cost in LOTV.
On July 29 2015 16:37 Big J wrote: BCs do technically counter them. Even without using Yamato they should win due to their 3armor rendering the interceptors harmless.
Problem is that carriers built much faster and BCS need yamato upgrade and is very vulnerable to feedback. Cyclone mine generally does better as liberators are squishy and succumb to carrier dps fast before they can start working on interceptor counts
BC on equal count will kill carriers with focus fire but carrier not only builds faster, but can release interceptors and run away.
On July 29 2015 17:46 Jenia6109 wrote: How a LotV Carrier became much better that HotS Carrier? It always was countered by Vikings. What's the problem with this in LotV?
Less resources + carrier ability. Carrier ability allows carrier inteceptor to attack when the carriers aren't there. There for the carriers arent in danger of being sniped and can do continuous damage. The protoss player trades minerals (interceptors) and keeps hit and running. On top of that they can build some tempests as well.
The only thing that somewhat worked for me is mass widow mine and blow up all interceptors and also mass BC to yamato the carriers. Mass mine stops worksing if he gets some tempests too. I also tried maxed out liberator which lost to maxed out carrier, same for cyclones. Dont even try to make thors or vikings they evaporate without doing damage. The problame with anything beside mines and carriers is that is it not cost efficient, you kill some interceptors and maybe a carrier but lose a lot of gas expensive units. Mines are good because they are so cheap. Also one would think that marines would do the job but there are adept into oracle into carrier builds and the adepts and interceptors just deal with the marines together with cannons for defense. In lotv protoss can get carriers so fast that there is like no time to punish it with a timing.
Just like in HotS, widow mines wreck interceptors making carriers in large numbers useless. You don't need to go mass widow mines, just a few of them, like you usually play vs zerg when going standard bio/mines.
Carrier's ability is irrelevant. How is it a problem if the protoss player throws interceptors at you? Carriers alone can't beat a bio army. You need splash damage as well. You should be able to destroy all his interceptors immediately which is extremely expensive for your opponent.
I seem to lose against carriers no matter how far ahead I am in a game. I'll have 3/3 ups on bio, +3 attack on vehicles, and still lose against ~ 0/1 carriers with marines, thors, widow mines, and vikings (obviously target firing carriers).
If the situation you are describing is accurate and not exaggerated due to rage, the only answer is that you were waaay behind in army supply, or you forgot very basic micro like activating simpack / burrowing your mines.
How a LotV Carrier became much better that HotS Carrier? It always was countered by Vikings. What's the problem with this in LotV?
Vikings aren't good against carriers, especially if combined with storms. It can only work as a timing if you surprise your opponent when he still has a small amount of carriers (which is much harder in lotv because carriers build faster).
Thors are better but they aren't great either. The only other counter to carriers are BCs (spam yamato and win), but they are pretty hard to get and you need to commit to mech upgrades. So definitely the best answer is to go marine/medivac/widow mines and attack.
Source: played carriers a lot vs terran both in hots and lotv. Quit playing it after the widow mine buff which allowed them to oneshot interceptors with splash damage made carriers become a joke (I tried again in lotv hoping the new buffs changed something but nope, mines still turn interceptors into a firework).
On July 30 2015 01:31 JCoto wrote: From what I've seen, it's all about MassWM, with either Bio, Viking or Cyclone support. But MASS WM, with up to 30 mines at least.
1 shot off a WM is very likely to kill 3-5 interceptors, which is quite equal cost-wise.
30 widow mines is a waste. 10 widow mines shooting already kills 80%+ of the interceptors. It doesn't even depend on the carrier count because of how splash damage works.
id say liberator sounds like the best bet to kill interceptors. widow mine is ok, but has the same problem vs storm. Widow mines really dont kill interceptors that reliably.
Its supposed to be an incredibly strong lategame composition, and the mistake is 100% before the opponent has mass carrier. You need to be active, and if you see low base carrier (iE. 3 base carrier) then you can take 5 bases relatively easily, and just flood WM - liberator - vikings - bcs later. If its super endgame, and youre both on unlimited amounts or recources (more or less), im sure liberators massed will do better than anything.
oh and another thing to note is, that carriers arent normal capital ships. interceptors are fairly expensive (more so since you will likely run out of minerals quicker in Lotv)
For endgame compositions, 12 carriers will cost 2500 minerals and 6 will cost 1250 each time they fully have to replenish interceptors. Release interceptors practically destroys them all after 43 seconds of timed life.
Liberators rape interceptors you can win hands down with a 1 Liberator vs 1 carrier ratio ... just think about that. carrier cost 350/250 6 pop (+100 mineral to get full interceptors) and take 90 seconds to build --- vs --- liberator cost 150/150 3 pop take 60 sec to build and can be reactored.
WM rape interceptors aswell, 10-15 is a good number.
Honnestly you shouldn't die to carrier as a terran
I would concur with the Widow Mines and Cyclones approach. It seems to get the job done. Is this what Avilo calls the Avilo mech build?? If so try it but leave out the balance whine, calling your opponents stupid (as they beat you), claiming that they are map hackers because they did not blindly walk into your siege line and other toxic behaviour.
after doing some testing, i can guarantee you that mass liberator is the answer to carrier. The interceptors die within a matter of seconds, the DPS drops quickly and you easily win
21 x 3-3-3 Carrier 1 Mothership , Army value 12500, 6800 vs 3-3 28x liberator 22 x vikings. Army value 8000 6000
terran won with 5000 4000 left. Within the first volley of shots, the interceptor count went from 170 to 40
On July 30 2015 03:37 weikor wrote: after doing some testing, i can guarantee you that mass liberator is the answer to carrier. The interceptors die within a matter of seconds, the DPS drops quickly and you easily win
21 x 3-3-3 Carrier 1 Mothership , Army value 12500, 6800 vs 3-3 28x liberator 22 x vikings. Army value 8000 6000
terran won with 5000 4000 left. Within the first volley of shots, the interceptor count went from 170 to 40
Wow nice! And Libs can then go on AG Mode, as well Vikings down to ground if needed, interesting
So I correct myself, mass widow mine doesnt work either. There are cannons and you cant actually kill the carriers themselves. Tried liberators but he had archons on the ground that splashed the liberators. All the theory crafters here should try to play a higher level game, imo carriers are way too strong and too easy to get.
you need a critical mass of Liberator (at least 15) for them to work and archon won't have the time to splash your Liberator before all interceptors are dead
On July 30 2015 05:53 Aquila- wrote: So I correct myself, mass widow mine doesnt work either. There are cannons and you cant actually kill the carriers themselves. Tried liberators but he had archons on the ground that splashed the liberators. All the theory crafters here should try to play a higher level game, imo carriers are way too strong and too easy to get.
What do you mean for higher level game? You don't care about killing the carriers when the protoss player is starved out and can't build anything because all his minerals are being thrown into interceptors. And again mass widow mine is stupid. Bio+ mines is the way to go, much cheaper than anything else, once your opponent is out of interceptors you can kill the carriers very easily with stimpacked marines.
On July 30 2015 03:37 weikor wrote: after doing some testing, i can guarantee you that mass liberator is the answer to carrier. The interceptors die within a matter of seconds, the DPS drops quickly and you easily win
21 x 3-3-3 Carrier 1 Mothership , Army value 12500, 6800 vs 3-3 28x liberator 22 x vikings. Army value 8000 6000
terran won with 5000 4000 left. Within the first volley of shots, the interceptor count went from 170 to 40
Exactly what I thought last page... I experienced this first hand, wasn't just talking out of my ass haha Thanks for testing!
Carriers have been cost unefficient in WoL and HotS. Did they reduce their costs or make interceptor free or something? I never saw them before vs Terran; just in some rare games vs Zerg.
Looking at the rest of this thread, seems the liberator will make sure we will never see the carrier vs Terran, just like in HotS and WoL
Carriers aren't used in TvP in WOL and HOTS because it's nearly impossible to transition into air against terran (you lack the AoE to deal with marines). Against zerg, the ability from zerg to pop 20 corruptors rapidly makes the transition quite impossible too.
However, carriers are the most cost efficient unit in the game if you have 8+ carriers. It just DESTROYS anything. Now with the interceptor ability of LOTV, you can pay to obliterate a zone without risking the carriers. That and the fact they are produced much faster. So yeah if they wanna make carrier viable as a unit, they have to make it so that only massing carrier, just like massing only battlecruisers, is easy to counter. Because right now, watching a few LOTV streams, I haven't seen any way to deal with carriers except killing the protoss while he's transitionning.
So here are 2 replays of me vs carriers, I try to play mech or skyterran in TvP lotv and I knew both games from the start that they are going carrier. They are already going into them when I am getting my production up, there is no way to punish them with a timing before they can get them out.
Both these games my opponents played pretty terribly and should be much lower ranked than me in hots.
Second game I planned to go skyterran from the start so I went straight into liberator and starports and spent all my gas in my air army with upgrades, minerals on hellbats. My army can somewhat deal with the carriers but he just warps in stalkers and I cant deal with both air and ground units at the same time and had no gas to build anything good on the ground. http://www.file-upload.net/download-10806944/TvP-carrier-vs-liberator-viking.SC2Replay.html
Carriers are super good in lotv, I think the mind set that most of the people here have is what is wrong. Instead of trying to fight the carriers one on one, I think its important to try to flank them after they drop the interceptors, counter attack, and bait. Maybe marines cant win one on one, but they certainly can beat anything when the carriers arent around. Sprinkle some ghosts to emp the MSC or HTs and take the whole map.
On July 31 2015 02:34 Aquila- wrote: So here are 2 replays of me vs carriers, I try to play mech or skyterran in TvP lotv and I knew both games from the start that they are going carrier. They are already going into them when I am getting my production up, there is no way to punish them with a timing before they can get them out.
Both these games my opponents played pretty terribly and should be much lower ranked than me in hots.
Second game I planned to go skyterran from the start so I went straight into liberator and starports and spent all my gas in my air army with upgrades, minerals on hellbats. My army can somewhat deal with the carriers but he just warps in stalkers and I cant deal with both air and ground units at the same time and had no gas to build anything good on the ground. http://www.file-upload.net/download-10806944/TvP-carrier-vs-liberator-viking.SC2Replay.html
Hey man, I watched your games and thought you did a good job. You're probably much better than me, but I thought for the sake of discussion that I would throw my two cents in.
In the first game, with the widow mines, I thought you did a really good job pushing him back. Although I'm not really a fan of pushing straight into such a good defensive unit like the carrier, it did seem to be effective. I even thought that you were going to pull ahead and roll over him at points. I think the biggest issue was that you didnt expand fast enough to take your 4th and 5th. It looked like you were taking the more efficient fights, and right when it seemed like the tied had turned your income sort of went to shit. I just dont think that a protoss going carriers should expand for the terran does. I also think that maybe you could have burrowed a mine at likely expansions, which with his 1 obs, would have been a gigantic pain in the ass. Also it seemed like the mines were doing a lot of dmg to the vikings, maybe keep them in a flanking position? or in the back but ready to chase? Maybe that would leave them vulnerable to the stalkers.
In game two, HOLY SHIT ADEPTS ARE GOOD AGAINST HELLBATS. Did not realize. Im not really sure what the solution was in this game. Quite clearly, the liberators were super effective against the carriers, but with 4 starports, im not sure how to deal with those stalkers and adepts. The liberators definitely werent enough to do anything except slow them down. Maybe when you see a big ground army get 1 more factory and get some tanks and hellbats to just be the core of your army?
i think the biggest thing about dealing with carriers is scouting the switch as early as possible and keeping their economy as low as possible. turrets, vikings with a few liberators + bio/ghosts can deal with it well.
if you dont scout them before they have like 6 carriers its really hard to take them down and you have to keep them in their base as long as possible while you build counter units
On July 31 2015 02:34 Aquila- wrote: So here are 2 replays of me vs carriers, I try to play mech or skyterran in TvP lotv and I knew both games from the start that they are going carrier. They are already going into them when I am getting my production up, there is no way to punish them with a timing before they can get them out.
Both these games my opponents played pretty terribly and should be much lower ranked than me in hots.
Second game I planned to go skyterran from the start so I went straight into liberator and starports and spent all my gas in my air army with upgrades, minerals on hellbats. My army can somewhat deal with the carriers but he just warps in stalkers and I cant deal with both air and ground units at the same time and had no gas to build anything good on the ground. http://www.file-upload.net/download-10806944/TvP-carrier-vs-liberator-viking.SC2Replay.html
This is game 1.
at 7 minutes you see a fleet beacon, 2 stargates with a WM drop - you lose 700 recources to 0 at 8 minutes he attacks with Adept voidray - your defense is out of position and recourses lost is now 1800 to 750. He also manages to kill your third orbital, while his nexus is already mining. at 9, you go for a counter push that deals decent damage, trading even recources and stopping his mining at his third. Your third isnt mining either, so its even economy. Recourses lost is now 8300 - 7300.
// during this time you often float over 400 minerals, taking a 4th or even 5th would have been completely uncontested winning you the game. You opt to stay on even bases - note how he could never kill a new base at any point during this time. You also have a planetary at your third vs air ... the use can be debated.
at 12 he takes his 4th before you do.
at 14 you push, he manages to clean up all your widow mines (barely), and some hellbats join the fight, which seem pointless. Recourses lost is now favoring him by 800 more than before. While he also has a 4th, and you dont.
small pokes favor him constantly, and youre falling more and more behind due to being behind in economy
at 16, recourses lost is now over 4000 difference
it does stay fairly even and balances out well, your widow mines take some good trades, then some bad ones. But hes always a base ahead. Harrasing those outlying bases would have been very easy with hellion runbys.
at 21 point you YOLO and just send all your widow mines into his third into cannons and lose them all. what the hell?, and youre asking why you lost? You never harrass outlying bases and in the last engage there are 30 hellions and 20 liberators that get smashed by superior numbers of archon carrier colossus.
That last fight was SUPER awful. You clumped up all your liberators and they all got splashed by all 3 archons. Additionally hellbats were sold out at that time.
then you bad manner him ~~ cant really say you did a great job at executing the build
Game 2 lets sum it up.
Being behind in economy and sacrificing units is not the way to win vs carriers. Protipp : Skyterran also includes some units that can shoot ground if his composition is 50% blink stalkers.
On July 31 2015 02:34 Aquila- wrote: So here are 2 replays of me vs carriers, I try to play mech or skyterran in TvP lotv and I knew both games from the start that they are going carrier. They are already going into them when I am getting my production up, there is no way to punish them with a timing before they can get them out.
Both these games my opponents played pretty terribly and should be much lower ranked than me in hots.
Second game I planned to go skyterran from the start so I went straight into liberator and starports and spent all my gas in my air army with upgrades, minerals on hellbats. My army can somewhat deal with the carriers but he just warps in stalkers and I cant deal with both air and ground units at the same time and had no gas to build anything good on the ground. http://www.file-upload.net/download-10806944/TvP-carrier-vs-liberator-viking.SC2Replay.html
This is game 1.
at 7 minutes you see a fleet beacon, 2 stargates with a WM drop - you lose 700 recources to 0 at 8 minutes he attacks with Adept voidray - your defense is out of position and recourses lost is now 1800 to 750. He also manages to kill your third orbital, while his nexus is already mining. at 9, you go for a counter push that deals decent damage, trading even recources and stopping his mining at his third. Your third isnt mining either, so its even economy. Recourses lost is now 8300 - 7300.
// during this time you often float over 400 minerals, taking a 4th or even 5th would have been completely uncontested winning you the game. You opt to stay on even bases - note how he could never kill a new base at any point during this time. You also have a planetary at your third vs air ... the use can be debated.
at 12 he takes his 4th before you do.
at 14 you push, he manages to clean up all your widow mines (barely), and some hellbats join the fight, which seem pointless. Recourses lost is now favoring him by 800 more than before. While he also has a 4th, and you dont.
small pokes favor him constantly, and youre falling more and more behind due to being behind in economy
at 16, recourses lost is now over 4000 difference
it does stay fairly even and balances out well, your widow mines take some good trades, then some bad ones. But hes always a base ahead. Harrasing those outlying bases would have been very easy with hellion runbys.
at 21 point you YOLO and just send all your widow mines into his third into cannons and lose them all. what the hell?, and youre asking why you lost? You never harrass outlying bases and in the last engage there are 30 hellions and 20 liberators that get smashed by superior numbers of archon carrier colossus.
That last fight was SUPER awful. You clumped up all your liberators and they all got splashed by all 3 archons. Additionally hellbats were sold out at that time.
then you bad manner him ~~ cant really say you did a great job at executing the build
Game 2 lets sum it up.
Being behind in economy and sacrificing units is not the way to win vs carriers. Protipp : Skyterran also includes some units that can shoot ground if his composition is 50% blink stalkers.
So you basically watched the replay and wrote down what you saw, good job making a protocol of the games. But you never suggested anything that I can do except harassing with hellions, and I tried. There are multiple cannons at every base so widow mines or hellions dont do anything. He also has warpgate btw.
Game 2 I spent all gas on making units so I survive vs his carriers. "Some units that can shoot ground". Like what? Pulling gas from nowhere to add factories, having less air units and then I make what units that are good vs stalkers and carriers?
On July 31 2015 02:34 Aquila- wrote: So here are 2 replays of me vs carriers, I try to play mech or skyterran in TvP lotv and I knew both games from the start that they are going carrier. They are already going into them when I am getting my production up, there is no way to punish them with a timing before they can get them out.
Both these games my opponents played pretty terribly and should be much lower ranked than me in hots.
Second game I planned to go skyterran from the start so I went straight into liberator and starports and spent all my gas in my air army with upgrades, minerals on hellbats. My army can somewhat deal with the carriers but he just warps in stalkers and I cant deal with both air and ground units at the same time and had no gas to build anything good on the ground. http://www.file-upload.net/download-10806944/TvP-carrier-vs-liberator-viking.SC2Replay.html
This is game 1.
at 7 minutes you see a fleet beacon, 2 stargates with a WM drop - you lose 700 recources to 0 at 8 minutes he attacks with Adept voidray - your defense is out of position and recourses lost is now 1800 to 750. He also manages to kill your third orbital, while his nexus is already mining. at 9, you go for a counter push that deals decent damage, trading even recources and stopping his mining at his third. Your third isnt mining either, so its even economy. Recourses lost is now 8300 - 7300.
// during this time you often float over 400 minerals, taking a 4th or even 5th would have been completely uncontested winning you the game. You opt to stay on even bases - note how he could never kill a new base at any point during this time. You also have a planetary at your third vs air ... the use can be debated.
at 12 he takes his 4th before you do.
at 14 you push, he manages to clean up all your widow mines (barely), and some hellbats join the fight, which seem pointless. Recourses lost is now favoring him by 800 more than before. While he also has a 4th, and you dont.
small pokes favor him constantly, and youre falling more and more behind due to being behind in economy
at 16, recourses lost is now over 4000 difference
it does stay fairly even and balances out well, your widow mines take some good trades, then some bad ones. But hes always a base ahead. Harrasing those outlying bases would have been very easy with hellion runbys.
at 21 point you YOLO and just send all your widow mines into his third into cannons and lose them all. what the hell?, and youre asking why you lost? You never harrass outlying bases and in the last engage there are 30 hellions and 20 liberators that get smashed by superior numbers of archon carrier colossus.
That last fight was SUPER awful. You clumped up all your liberators and they all got splashed by all 3 archons. Additionally hellbats were sold out at that time.
then you bad manner him ~~ cant really say you did a great job at executing the build
Game 2 lets sum it up.
Being behind in economy and sacrificing units is not the way to win vs carriers. Protipp : Skyterran also includes some units that can shoot ground if his composition is 50% blink stalkers.
Please try to contribute something constructive to the discussion. This was basically just condescending and unhelpful.