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Liberator in TVZ : is it imba? - Page 25

Forum Index > Legacy of the Void
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DooMDash
Profile Joined May 2010
United States1015 Posts
September 15 2015 04:26 GMT
#481
I wish they would have tested the delayed Liberator change before releasing this ridiculous range 13 ravager. My TvZ went from 75% to 15% in a single patch. I wonder if it's the same thing Blizzard did with the Infestor back in the day, over buffing it to encourage people to use it, only to nerf it later when people have gotten used to the unit (much later than they should have obviously).

I don't think a single change has effected me this much in all of SC2 lol.
S1 3500+ Master T. S2 1600+ Master T.
xTJx
Profile Joined May 2014
Brazil419 Posts
Last Edited: 2015-09-15 06:14:43
September 15 2015 06:13 GMT
#482
On September 15 2015 08:24 GGzerG wrote:
Show nested quote +
On September 15 2015 07:42 DeadByDawn wrote:
On September 15 2015 06:46 GGzerG wrote:
People saying that the answer to Terran liberators being absolutely broken vs Zerg are Vipers and Brood lords are clearly playing this game at such a low level, a spell caster at Hive tech and T3 Tech cannot be the logical answer to being completely unable to correctly ingage due to Liberators, also if Terran has 10 Liberators with his composition and has them split out with a nice number of Vikings, what is the answer then? Parasitic bomb all day, go back consume, do it again, and hope you win?

Please.....

The low level analysis and Terran players defending liberators is funny, also saying Roach Ravager Hydra is the answer to mech is also silly.

Tank + Liberator outscales and outranges ravagers so easily, throw a few banshees in the mix in the early game before hydras are there and it is even easier. All Terran has to do is micro decent and not get hit by Corrosive bile, there is no way for Zerg to properly engage.

Every Terran player that thinks Zerg can easily tech up to Parasitic Bomb and that is the answer to everything, you clearly know nothing about this game and are playing at a really low level.

Well you do realise that he was talking about a HotS game don't you? There are a lot of imbalances at the moment and it will release unbalanced due to the 10th November release date.

The 13 range Ravager is not an answer to siege tanks and Liberators? The Liberator needing a TL for an AG upgrade is not an answer to slowing the number of Liberators you will face? Blizzard is dealing with it - are you saying you want even more?

13 Range Ravager is NOT the answer for SIEGE TANKS & Liberators, Do you think you can just mass a bunch of 13 range Ravagers, and take out a tank line / liberator line with ease? Please do post replays of this happening, thanks.


That's right, you can't even get vision to shoot since terran has air control, and when you do have vision, you won't kill a single siege tank before taking damage as well. That if the player is bad, because a good one will just micro his siege tanks with mediavacs.

In late game, when you get parasitic bomb and get air control, they just build turrets to prevent you from getting vision. Killing turrets covered by tanks with corrosive bile is too slow to be effective and force all your corruptors, vipers and ravagers to stay together sieging the terran, leaving him free to harass with hellbats, siege tank drops and liberators, and take you apart.
No prejudices, i hate everyone equally.
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
September 15 2015 08:33 GMT
#483
Another factor that is bothering me:
The unit is ofc great vs ground units, but it is also great vs mutas. They are not supposed to be great vs mutas. It is one of those units that is just "great vs everything" - at least in the early/mid game. And such units suck design-wise.
For me, this unit is absolutely needless. The role of zoning out units is already being played by tanks and mines. The role of splash vs air is already being played by thors and mines.The role of harassing is already being played by countless other units. There is just no room for this unit in the game.
Too bad they are forced to add new units because, well, it is an expansion after all.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-09-15 09:08:46
September 15 2015 08:52 GMT
#484
The unit is ofc great vs ground units, but it is also great vs mutas. They are not supposed to be great vs mutas.


They beat phoenix and void rays too if they get past fairly small numbers

Take a look at 0:45. That's 4 liberators (600/600) against 9 void rays (2250/1450). You also need 6 stargate void ray to match unit count with a terran who has 3 reactor starports making liberators


Terrans dropping 2 extra starports (to go to 3) and then producing 18 liberators in literally 2 minutes and 9 seconds in actual games is fucked up for any race to respond to, i can't imagine it getting past beta. It just feels like a joke (even if that many libs are not a particularly great thing to do strategically)

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
KT_Elwood
Profile Joined July 2015
Germany1094 Posts
September 15 2015 08:56 GMT
#485
Liberator can stay as it is. Its weak against Toss, its weak defensively because harrasing units can dodge the "circle" evne in Gold league.

Whats cool about the liberator, it can snipe Larvae.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-09-15 09:12:03
September 15 2015 08:58 GMT
#486
Liberator can stay as it is. Its weak against Toss


Liberator is strong vs toss at the moment @master-pro level
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2015-09-15 09:19:33
September 15 2015 09:18 GMT
#487
On September 15 2015 17:52 Cyro wrote:
Show nested quote +
The unit is ofc great vs ground units, but it is also great vs mutas. They are not supposed to be great vs mutas.


They beat phoenix and void rays too if they get past fairly small numbers

Take a look at 0:45. That's 4 liberators (600/600) against 9 void rays (2250/1450). You also need 6 stargate void ray to match unit count with a terran who has 3 reactor starports making liberators
https://www.youtube.com/watch?t=45&v=kJaQILPIvt0

Terrans dropping 2 extra starports (to go to 3) and then producing 18 liberators in literally 2 minutes and 9 seconds in actual games is fucked up for any race to respond to, i can't imagine it getting past beta. It just feels like a joke (even if that many libs are not a particularly great thing to do strategically)


And how many refineries do you need to support that ? One refinery produces ~121 gas/minute(~242 per base). You want to produce units worth 1800 gas in 2 minutes... Do the math. Not including the 3 starports with reactors...
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-09-15 09:36:46
September 15 2015 09:21 GMT
#488
On September 15 2015 18:18 Pr0wler wrote:
Show nested quote +
On September 15 2015 17:52 Cyro wrote:
The unit is ofc great vs ground units, but it is also great vs mutas. They are not supposed to be great vs mutas.


They beat phoenix and void rays too if they get past fairly small numbers

Take a look at 0:45. That's 4 liberators (600/600) against 9 void rays (2250/1450). You also need 6 stargate void ray to match unit count with a terran who has 3 reactor starports making liberators
https://www.youtube.com/watch?t=45&v=kJaQILPIvt0

Terrans dropping 2 extra starports (to go to 3) and then producing 18 liberators in literally 2 minutes and 9 seconds in actual games is fucked up for any race to respond to, i can't imagine it getting past beta. It just feels like a joke (even if that many libs are not a particularly great thing to do strategically)


And how many refineries do you need to support that ? One refinery produces ~121 gas/minute(~242 per base). You want to produce 1800 gas worth of units in 2 minutes... Do the math. Not including the 3 starports with reactors...


900-1800 gas isn't much to ask of a terran who's on 3 CC's for the last 5 minutes building bio with no need for vikings or more than a few medivacs. ~3-7 min third is fairly standard. You don't need 18 (which would need 2k gas banked to produce straight out) - i don't even think 18 libs is good strategically - but people actually do that shit on ladder.

Starports are cheaper than Stargates when it comes to building X strength army in Y time.

This is not even the main balance problem with libs, it's just like "wtf i can't believe this is actually in the game" because even if it had a tech lab requirement it'd be a really good unit. It's twice as hard to build a banshee squad and why would you want to? Liberators are better units.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Deleted User 26513
Profile Joined February 2007
2376 Posts
September 15 2015 10:55 GMT
#489
On September 15 2015 18:21 Cyro wrote:
Show nested quote +
On September 15 2015 18:18 Pr0wler wrote:
On September 15 2015 17:52 Cyro wrote:
The unit is ofc great vs ground units, but it is also great vs mutas. They are not supposed to be great vs mutas.


They beat phoenix and void rays too if they get past fairly small numbers

Take a look at 0:45. That's 4 liberators (600/600) against 9 void rays (2250/1450). You also need 6 stargate void ray to match unit count with a terran who has 3 reactor starports making liberators
https://www.youtube.com/watch?t=45&v=kJaQILPIvt0

Terrans dropping 2 extra starports (to go to 3) and then producing 18 liberators in literally 2 minutes and 9 seconds in actual games is fucked up for any race to respond to, i can't imagine it getting past beta. It just feels like a joke (even if that many libs are not a particularly great thing to do strategically)


And how many refineries do you need to support that ? One refinery produces ~121 gas/minute(~242 per base). You want to produce 1800 gas worth of units in 2 minutes... Do the math. Not including the 3 starports with reactors...


900-1800 gas isn't much to ask of a terran who's on 3 CC's for the last 5 minutes building bio with no need for vikings or more than a few medivacs. ~3-7 min third is fairly standard. You don't need 18 (which would need 2k gas banked to produce straight out) - i don't even think 18 libs is good strategically - but people actually do that shit on ladder.

Starports are cheaper than Stargates when it comes to building X strength army in Y time.

This is not even the main balance problem with libs, it's just like "wtf i can't believe this is actually in the game" because even if it had a tech lab requirement it'd be a really good unit. It's twice as hard to build a banshee squad and why would you want to? Liberators are better units.

I agree that they should require tech-lab, but just that. There is no need to nerf them to the ground, just because they seem quite strong in the beta. And I don't agree that banshees are worse units. They are just different. The banshee is stronger vs ground , is the better harass and more mobile unit AND can go invisible... So yeah, both have advantages.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
September 15 2015 10:57 GMT
#490
The banshee is stronger vs ground , is the better harass


that's both subjective and map dependant
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2015-09-15 11:42:46
September 15 2015 11:42 GMT
#491
On September 15 2015 19:57 Cyro wrote:
Show nested quote +
The banshee is stronger vs ground , is the better harass


that's both subjective and map dependant

Just like the statement "Liberators are better units"
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-09-15 12:16:57
September 15 2015 12:07 GMT
#492
Liberators are much easier to make and even if they were not, they would be objectively stronger in a variety of roles

There's a reason they're used regularly yet i have not seen a banshee or colossus in my entire time in the LOTV beta. Well, multiple reasons really
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Lexender
Profile Joined September 2013
Mexico2655 Posts
September 15 2015 12:24 GMT
#493
On September 15 2015 17:52 Cyro wrote:
Show nested quote +
The unit is ofc great vs ground units, but it is also great vs mutas. They are not supposed to be great vs mutas.


They beat phoenix and void rays too if they get past fairly small numbers

Take a look at 0:45. That's 4 liberators (600/600) against 9 void rays (2250/1450). You also need 6 stargate void ray to match unit count with a terran who has 3 reactor starports making liberators
https://www.youtube.com/watch?t=45&v=kJaQILPIvt0

Terrans dropping 2 extra starports (to go to 3) and then producing 18 liberators in literally 2 minutes and 9 seconds in actual games is fucked up for any race to respond to, i can't imagine it getting past beta. It just feels like a joke (even if that many libs are not a particularly great thing to do strategically)



4 liberators don't defeat 9 voidrays ingame, liberators barely do any damage to non-light units unless they are super clumped, other wise units like corruptors, void rays and vikings do short work of liberators.
parkufarku
Profile Blog Joined March 2014
882 Posts
September 15 2015 15:54 GMT
#494
On September 15 2015 21:24 Lexender wrote:
Show nested quote +
On September 15 2015 17:52 Cyro wrote:
The unit is ofc great vs ground units, but it is also great vs mutas. They are not supposed to be great vs mutas.


They beat phoenix and void rays too if they get past fairly small numbers

Take a look at 0:45. That's 4 liberators (600/600) against 9 void rays (2250/1450). You also need 6 stargate void ray to match unit count with a terran who has 3 reactor starports making liberators
https://www.youtube.com/watch?t=45&v=kJaQILPIvt0

Terrans dropping 2 extra starports (to go to 3) and then producing 18 liberators in literally 2 minutes and 9 seconds in actual games is fucked up for any race to respond to, i can't imagine it getting past beta. It just feels like a joke (even if that many libs are not a particularly great thing to do strategically)



4 liberators don't defeat 9 voidrays ingame, liberators barely do any damage to non-light units unless they are super clumped, other wise units like corruptors, void rays and vikings do short work of liberators.


How are you going to compare 9 voidrays to 4 liberators? 1 voidray costs 100 more mineral and 2 more supply than 1 liberator. Good one.
DooMDash
Profile Joined May 2010
United States1015 Posts
September 15 2015 16:59 GMT
#495
Void Rays slaughter VR's in similar numbers too though....unless critical mass with no micro.
S1 3500+ Master T. S2 1600+ Master T.
SCguineapig
Profile Blog Joined January 2013
Netherlands289 Posts
September 15 2015 19:08 GMT
#496
I just played my first game of LOTV and I played terran, but crap these liberators are strong, you can get them out early and rek a mineral line with them, and by the time they get decent static D up your liberators will have dealt signifcant economic damage. At the end of the game there was a big fight and I just crushed my opponent with the help of a couple of liberators, they seem really strong IMO. Ofc I've only played 1 game of LOTV so far, but my first impressions are "imba unit."
broodwar wasn't perfect
AdrianHealeyy
Profile Joined June 2015
114 Posts
September 15 2015 19:13 GMT
#497
Zerglings and drones hardcounter liberators.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
September 15 2015 21:04 GMT
#498
On September 15 2015 21:24 Lexender wrote:
Show nested quote +
On September 15 2015 17:52 Cyro wrote:
The unit is ofc great vs ground units, but it is also great vs mutas. They are not supposed to be great vs mutas.


They beat phoenix and void rays too if they get past fairly small numbers

Take a look at 0:45. That's 4 liberators (600/600) against 9 void rays (2250/1450). You also need 6 stargate void ray to match unit count with a terran who has 3 reactor starports making liberators
https://www.youtube.com/watch?t=45&v=kJaQILPIvt0

Terrans dropping 2 extra starports (to go to 3) and then producing 18 liberators in literally 2 minutes and 9 seconds in actual games is fucked up for any race to respond to, i can't imagine it getting past beta. It just feels like a joke (even if that many libs are not a particularly great thing to do strategically)



4 liberators don't defeat 9 voidrays ingame, liberators barely do any damage to non-light units unless they are super clumped, other wise units like corruptors, void rays and vikings do short work of liberators.


I linked the video to show the splash radius
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TimeSpiral
Profile Joined January 2011
United States1010 Posts
September 16 2015 14:06 GMT
#499
On September 16 2015 06:04 Cyro wrote:
Show nested quote +
On September 15 2015 21:24 Lexender wrote:
On September 15 2015 17:52 Cyro wrote:
The unit is ofc great vs ground units, but it is also great vs mutas. They are not supposed to be great vs mutas.


They beat phoenix and void rays too if they get past fairly small numbers

Take a look at 0:45. That's 4 liberators (600/600) against 9 void rays (2250/1450). You also need 6 stargate void ray to match unit count with a terran who has 3 reactor starports making liberators
https://www.youtube.com/watch?t=45&v=kJaQILPIvt0

Terrans dropping 2 extra starports (to go to 3) and then producing 18 liberators in literally 2 minutes and 9 seconds in actual games is fucked up for any race to respond to, i can't imagine it getting past beta. It just feels like a joke (even if that many libs are not a particularly great thing to do strategically)



4 liberators don't defeat 9 voidrays ingame, liberators barely do any damage to non-light units unless they are super clumped, other wise units like corruptors, void rays and vikings do short work of liberators.


I linked the video to show the splash radius


I mean, that was a LotV demo video release by Blizz, right? In the VR scenario they were focusing a command center with Liberators clearly in range, taking pot-shots. It is still a nice display of the radius though, but not exactly representative of VR's utility versus Liberators (though I don't think VRs are really intended to fight Libs very well).

Zerg and Protoss will start needed to do split micro to maximize the utility of their AA Air Units versus the Liberator in AA Mode.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Lexender
Profile Joined September 2013
Mexico2655 Posts
September 16 2015 14:12 GMT
#500
On September 16 2015 06:04 Cyro wrote:
Show nested quote +
On September 15 2015 21:24 Lexender wrote:
On September 15 2015 17:52 Cyro wrote:
The unit is ofc great vs ground units, but it is also great vs mutas. They are not supposed to be great vs mutas.


They beat phoenix and void rays too if they get past fairly small numbers

Take a look at 0:45. That's 4 liberators (600/600) against 9 void rays (2250/1450). You also need 6 stargate void ray to match unit count with a terran who has 3 reactor starports making liberators
https://www.youtube.com/watch?t=45&v=kJaQILPIvt0

Terrans dropping 2 extra starports (to go to 3) and then producing 18 liberators in literally 2 minutes and 9 seconds in actual games is fucked up for any race to respond to, i can't imagine it getting past beta. It just feels like a joke (even if that many libs are not a particularly great thing to do strategically)



4 liberators don't defeat 9 voidrays ingame, liberators barely do any damage to non-light units unless they are super clumped, other wise units like corruptors, void rays and vikings do short work of liberators.


I linked the video to show the splash radius


But it doesn't really, the demo video has liberators stats exagerated, I'm not here defending the liberator or anything, I think is pretty IMBA too, I'm just saying that if you are making an argument you should at least use actual gameplay to prove it and not a video that doesn't shows the liberators real stats
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