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[Idea] GEM: New LotV economy model - Page 22

Forum Index > Legacy of the Void
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Geiko
Profile Blog Joined June 2010
France2034 Posts
July 02 2015 20:24 GMT
#421
I'm open to organizing a test tournament if people are willing to help me and play along. Heck I might even throw in some $$$ out of my own pocket if it can get pro players to try it out. we already have a functioning mod, just need a few tweaks here and there.
But I definitely don't think it's going to happen if half of TL's "intelligentsia" is pedalling backwards on this idea...
geiko.813 (EU)
Geiko
Profile Blog Joined June 2010
France2034 Posts
Last Edited: 2015-07-02 20:27:37
July 02 2015 20:26 GMT
#422
On July 03 2015 05:14 BlackLilium wrote:
Show nested quote +
On July 03 2015 04:39 Geiko wrote:
well Hmh could in theory address it if the mining curves were adjusted to produce inferior economies with 16 workers compared to HOtS. Currently I believe they are being fitted to produce equivalent income to HotS with 16 workers, which does not slow down the economy late game (maybe lilium can confirm).

HMH is fitted to match HotS income in 1-8 worker range. At 16 workers, HMH is at 75% of HotS.
Earlier version of HMH was even slower and people actually complained about it!


what are the main points you noted linked to a 25% slower economy overall on saturated bases? did it encourage people to expand more to increase income or on the contrary did they find it harder to save minerals to afford an expansion while defending from harass ?
geiko.813 (EU)
Penev
Profile Joined October 2012
28536 Posts
July 02 2015 20:26 GMT
#423
On July 03 2015 05:24 Geiko wrote:
I'm open to organizing a test tournament if people are willing to help me and play along. Heck I might even throw in some $$$ out of my own pocket if it can get pro players to try it out. we already have a functioning mod, just need a few tweaks here and there.
But I definitely don't think it's going to happen if half of TL's "intelligentsia" is pedalling backwards on this idea...

What's the status of the mod at this moment exactly?
I Protoss winner, could it be?
Geiko
Profile Blog Joined June 2010
France2034 Posts
July 02 2015 20:30 GMT
#424
mod is functional. mineral numbers need to be tweaked (low at 600 instead of 700). low patch are now black/red as seen on first page but don't change skin when they get really low (<200) this needs to be changed for clarity. there's a bug in the way bases count workers (x/24 workers), x is wrong when there are low patches. other than that it works fine, huge props to ZenithM for making it happen.
geiko.813 (EU)
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-07-02 20:55:08
July 02 2015 20:39 GMT
#425
Oh ok I hadn't understood your comment about the skin for really low minerals :D. I'll try to check that out.
Yeah basically, workers on low patches don't count on the base indicator, I'll also try to see about that.

But aside from sleeker visual feedback and stat tuning (which at least I can do right away), the mod is perfectly operational I would think.

Edit: Done, the threshold is now 600.
Penev
Profile Joined October 2012
28536 Posts
Last Edited: 2015-07-02 21:01:20
July 02 2015 20:56 GMT
#426
Maybe the way to go about this kind of thing is to organize some sort of double tournament, as in both normal HotS games and GEM games, to immediately make the contrast apparent.

Better would be to compare to LotV directly of course..
I Protoss winner, could it be?
Geiko
Profile Blog Joined June 2010
France2034 Posts
July 02 2015 21:02 GMT
#427
Problem is that GEM is designed around a 12 worker start, and hots has 6 worker start. It won't be immediately comparable as we'll have to sort out what is due to the 12 worker start and what is due to the low yield patches...

I'm contemplating using the LotV mod in HotS to implement GEM on, but last time I played it was a bit dysfunctional and didn't feel like LotV at all... Any ideas ?
geiko.813 (EU)
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-07-02 21:05:18
July 02 2015 21:05 GMT
#428
Good point... I guess we can't mod under LotV yet? :D
(I ask this because I don't have the beta actually, l0l)
RoomOfMush
Profile Joined March 2015
1296 Posts
July 02 2015 21:10 GMT
#429
You can set in your mod to start the game with 12 workers. Its not difficult to do.
Only thing is you wont have the LotV changes, but that shouldnt be necessary to test how the economy scales.
Penev
Profile Joined October 2012
28536 Posts
Last Edited: 2015-07-02 21:14:40
July 02 2015 21:13 GMT
#430
So LotV mod vs GEM?
Nvm if it doesn't properly work..
I Protoss winner, could it be?
ZenithM
Profile Joined February 2011
France15952 Posts
July 02 2015 21:15 GMT
#431
On July 03 2015 06:10 RoomOfMush wrote:
You can set in your mod to start the game with 12 workers. Its not difficult to do.
Only thing is you wont have the LotV changes, but that shouldnt be necessary to test how the economy scales.

Huh, that's exactly what the current mod does ;D. We were talking about the units and other changes specifically.
Penev
Profile Joined October 2012
28536 Posts
July 02 2015 21:24 GMT
#432
12 worker HotS vs GEM? :|
I Protoss winner, could it be?
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-07-02 21:47:26
July 02 2015 21:44 GMT
#433
Tough question.
12 worker HotS is not really a thing, and GEM is not meant to be played with 6 worker starts...

On the plus side, I've fixed the worker count indicators on main buildings! :D (Edit: I've also taken the liberty to set the optimal count to 16, like in the most recent LotV patch)
I'll see to the mineral skins some other time.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
July 02 2015 21:52 GMT
#434
DH showmatches were made in HotS with 6 workers start ( and that's probably why some ppl complained that it didn't feel very different tbh), why not simply do the same with GEM?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
ZenithM
Profile Joined February 2011
France15952 Posts
July 02 2015 22:02 GMT
#435
Yeah, that's probably the best compromise, but it's not ideal. I don't find it very interesting to see if we can make a better HotS when what we want is a better LotV. The economic system is not independent from the units and other mechanics, in my opinion (and their interaction is definitely something that can't be measured with pretty graphs :D).
But if that's the only testable setting, that's what we'll test I guess :/
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
July 02 2015 22:11 GMT
#436
On July 03 2015 07:02 ZenithM wrote:
Yeah, that's probably the best compromise, but it's not ideal. I don't find it very interesting to see if we can make a better HotS when what we want is a better LotV. The economic system is not independent from the units and other mechanics, in my opinion (and their interaction is definitely something that can't be measured with pretty graphs :D).
But if that's the only testable setting, that's what we'll test I guess :/

Yes, you can"t test optimally an economic system without the game (units & abilities & maps) being thought around the economic system in the first place. That's why the DH tournament and showmatches are not really valid when it comes to analyzing the effect of DH on the game ; because everything should revolve around the economy, or to put it the opposite way, the economy shouldn't be applid on top of the game but should be the very foundation of the game.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
ZenithM
Profile Joined February 2011
France15952 Posts
July 02 2015 22:17 GMT
#437
Well, it's not valid as far as LotV is concerned, but what we saw at least is that it had an arguably minimal effect on HotS games. LotV's minerals on top of HotS would make for a whole different game, I'm sure (in good or bad).
But I agree that it's irrelevant anyway because neither DH+HotS, nor LotV's minerals + HotS will ever be used in an official Blizzard game.
Penev
Profile Joined October 2012
28536 Posts
Last Edited: 2015-07-02 22:28:36
July 02 2015 22:24 GMT
#438
On July 03 2015 07:02 ZenithM wrote:
Yeah, that's probably the best compromise, but it's not ideal. I don't find it very interesting to see if we can make a better HotS when what we want is a better LotV. The economic system is not independent from the units and other mechanics, in my opinion (and their interaction is definitely something that can't be measured with pretty graphs :D).
But if that's the only testable setting, that's what we'll test I guess :/

Best is a spot on LotV mod vs same LotV mod with GEM economy. Although that has the disadvantage of the new and different units players are less familiar with you'd probably get a direct result of one being preferred over the other. Nice, but it looks like we don't have that.

Has anyone ever Played HotS with LotV economy?

Edit: It depends on what exactly is chosen to be tested.
I Protoss winner, could it be?
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
July 02 2015 23:27 GMT
#439
What precisely are we hoping to learn from testing? The idea is not just to stamp GEM with a "has been tested" label, the idea is to learn concretely what base-taking behaviors are rewarded late-game (and to discover if the economy changes have any big effects early game). Unlike DH or HMH, GEM and LotV don't need to worry about the buff to cheese from a worker efficiency curve, so we're not too worried about some cheesy strat becoming overpowered in GEM. There might be issues with rush strats becoming underpowered because after a failed or partially-successful rush, your base might hit low mining and you won't have a new base to fall back on. I'm not really certain at the moment whether this effect is more or less defined in GEM than in LotV.

Otherwise, we just want to know whether players who expand are rewarded as much as we think they should be, whether harass is weaker or stronger, and whether map control is of greater or smaller strategic importance.

With all that said, why is it so important to include LotV units in testing? I understand LotV is the proposed vehicle for these changes, but it seems unlikely that any of the LotV units will somehow "break" the economy model. Add to that the fact that any time you test brand new changes, you'd like to test them only a few at a time. Otherwise a lot of your players will be just figuring out how to, say, use and respond to liberators most effectively, and most of the wins and losses will be determined by that. So at the end of testing you'll be able to say something like "liberators are most effective in these situations, and less effective in these situations," but the effect your economic model had will be unclear.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-07-03 00:30:52
July 02 2015 23:39 GMT
#440
Well, ideally we would want to know how GEM+LotV plays out, compared to LotV alone, that's really not hard to understand. It's obviously out of question to test 2 economic systems with 2 different sets of units.

What DH/HMH advocates had in mind, and wanted to convince Blizzard of (a mistake in my opinion), is that their economic systems are better than HotS' economy. But Blizzard doesn't care at all about HotS' economy. So it seems pointless to test changes in that setting.
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