• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:54
CEST 05:54
KST 12:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?130Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Terran or Protoss
Tourneys
[ASL22] Ro16 Group A Escore Tournament - Season 3 [ASL22] Ro16 Group B Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10231 users

[Idea] GEM: New LotV economy model - Page 21

Forum Index > Legacy of the Void
Post a Reply
Prev 1 19 20 21 22 23 28 Next All
Penev
Profile Joined October 2012
28536 Posts
July 02 2015 18:21 GMT
#401
How to get consistent testing by high level players over a great amount of games. A problem right there. Even LotV beta suffers from it.
I Protoss winner, could it be?
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-07-02 18:30:16
July 02 2015 18:28 GMT
#402
Edit: Bah, nevermind.
Penev
Profile Joined October 2012
28536 Posts
July 02 2015 18:34 GMT
#403
On July 03 2015 03:28 ZenithM wrote:
Edit: Bah, nevermind.

I chose not to as well, made a more random post instead.
I Protoss winner, could it be?
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-07-02 18:43:53
July 02 2015 18:42 GMT
#404
On July 03 2015 02:40 Geiko wrote:
Ok bro, change that to "somewhere between 5 and 10% of games most likely" and let's continue the conversation from there.

5% - 10% games won due to base advantage? That doesn't sound so negative as you wanted to have in that sentence. Still, any number taken completely from hat is a manipulation. What you want to say is "not enough games..." - which is your opinion - but you hide it behind numbers, making it look as if it was a fact. Which is not.

But even your 5% - 10% that is inaccurate.

I am now looking at my notes when I was reviewing all the replays from the DH TL Open tournament. I see 28 games that I classified as "+1 base eco lead" (out of 135 I watched, which makes it 20.7%) and 8 games that I specifically classified as "3 base vs 4 base eco lead". Some of those were specifically noted as "3 base contain" - something you wouldn't see in HotS and would probably be problematic in LotV as well - because maintaining a contain requires higher income right now, not in the future.

I picked 4 top games in that area to put in my replay analyzis. There are 4 because I have chosen that number of games, and not because there were no other games with required properties.


In the end - let me stress that again - I don't mind if a number is inaccurate. I mind if the number is taken "from hat", as a "gut feeling", simply to disguise your opinion and treat it as a fact.
[MOD]Economy - Hot Mineral Harvesting
Penev
Profile Joined October 2012
28536 Posts
July 02 2015 18:49 GMT
#405
On July 03 2015 03:42 BlackLilium wrote:
Show nested quote +
On July 03 2015 02:40 Geiko wrote:
Ok bro, change that to "somewhere between 5 and 10% of games most likely" and let's continue the conversation from there.

5% - 10% games won due to base advantage? That doesn't sound so negative as you wanted to have in that sentence. Still, any number taken completely from hat is a manipulation. What you want to say is "not enough games..." - which is your opinion - but you hide it behind numbers, making it look as if it was a fact. Which is not.

But even your 5% - 10% that is inaccurate.

I am now looking at my notes when I was reviewing all the replays from the DH TL Open tournament. I see 28 games that I classified as "+1 base eco lead" (out of 135 I watched, which makes it 20.7%) and 8 games that I specifically classified as "3 base vs 4 base eco lead". Some of those were specifically noted as "3 base contain" - something you wouldn't see in HotS and would probably be problematic in LotV as well - because maintaining a contain requires higher income right now, not in the future.

I picked 4 top games in that area to put in my replay analyzis. There are 4 because I have chosen that number of games, and not because there were no other games with required properties.


In the end - let me stress that again - I don't mind if a number is inaccurate. I mind if the number is taken "from hat", as a "gut feeling", simply to disguise your opinion and treat it as a fact.

Are there any concrete plans for a HMH TL tournament?
I Protoss winner, could it be?
Geiko
Profile Blog Joined June 2010
France2034 Posts
Last Edited: 2015-07-02 19:04:27
July 02 2015 18:50 GMT
#406
On July 03 2015 03:42 BlackLilium wrote:
Show nested quote +
On July 03 2015 02:40 Geiko wrote:
Ok bro, change that to "somewhere between 5 and 10% of games most likely" and let's continue the conversation from there.

5% - 10% games won due to base advantage? That doesn't sound so negative as you wanted to have in that sentence. Still, any number taken completely from hat is a manipulation. What you want to say is "not enough games..." - which is your opinion - but you hide it behind numbers, making it look as if it was a fact. Which is not.

But even your 5% - 10% that is inaccurate.

I am now looking at my notes when I was reviewing all the replays from the DH TL Open tournament. I see 28 games that I classified as "+1 base eco lead" (out of 135 I watched, which makes it 20.7%) and 8 games that I specifically classified as "3 base vs 4 base eco lead". Some of those were specifically noted as "3 base contain" - something you wouldn't see in HotS and would probably be problematic in LotV as well - because maintaining a contain requires higher income right now, not in the future.

I picked 4 top games in that area to put in my replay analyzis. There are 4 because I have chosen that number of games, and not because there were no other games with required properties.


In the end - let me stress that again - I don't mind if a number is inaccurate. I mind if the number is taken "from hat", as a "gut feeling", simply to disguise your opinion and treat it as a fact.


My point was exactly that, a small number of games affected, not significant enough.

Blizzard even said it.
We’ve fully explored many of the community’s most popular models internally and took time to examine and evaluate the show matches as well. We watched the tournament matches, heard your responses, and we agree that the proposed change was not big enough compared to the Heart of the Swarm model.


Now I appreciate you took the time to count the games etc. But first of all, you're analyzing your own model (or at least a model for which you have a significant bias), and second of all, you're using subjective criteria. What is "eco lead" ? Did you fix an arbitrary rate, where if player A gains x% income compared to standard HotS, then the game is classified as "eco lead" game ? I'm doing some nit-picking myself here, but just to say that the only things we can talk about are general tendencies. When I say 2% I mean, "few" , or "not significant enough".
There's no manipulation, no one reads more into it than that tbh.
geiko.813 (EU)
Penev
Profile Joined October 2012
28536 Posts
July 02 2015 18:53 GMT
#407
When I say 2% I mean, "few" , or "not significant enough".
There's no manipulation, no one reads more into it than that tbh.

I would agree but it shouldn't be a problem to adjust a little to the discussion partner if he wishes so.
I Protoss winner, could it be?
Geiko
Profile Blog Joined June 2010
France2034 Posts
Last Edited: 2015-07-02 19:12:43
July 02 2015 19:08 GMT
#408
On July 03 2015 02:08 BlackLilium wrote:
Show nested quote +
On July 03 2015 01:21 Geiko wrote:
-1 or 2 games in a hundred where players are actually able to benefit from the concept of more bases = more income.


Unless you counted those games - that's another manipulation from your side. Please either be precise with your numbers, or just say "not many". It's not synonymous. In the TLOpen DH tournament I have selected 4 where base advantage was most apparent, but there were more games. DH also helped stabilizing early aggression.

You are also manipulating by implying that cheese is an inherent probelm of Double Harvesting idea. You very well know that it is not the case. Numbers causing the early aggression can be tuned down, and HMH 5-4 75% is an example of how it can be accomplished. Another thing is that any economic model that changes harvesting speed brings new timings (including cheese timings) and people need to learn when to scout to avoid them.


I realize I forgot to address your second point.

I never said cheese was a problem I just noted that one of the changes was that some cheeses are a bit more powerful. I didn't even say whether or not I thought that was a good thing. don't put words in my mouth. personally i couldn't care less, I like cheeses and with 12 worker start, they are getting a bit toned down anyways.
it's not ineherant to the dh idea, but it is inherant to models with a non-linear incone curve early game. the curve is always convex (or concave I forget, f"(x)<0) so players staying on low worker count can exploit a slightly better economy than players saturating their bases. once again it's not a problem per se, it's just fact.
geiko.813 (EU)
Phaenoman
Profile Joined February 2013
568 Posts
July 02 2015 19:11 GMT
#409
On July 03 2015 03:50 Geiko wrote:
Now I appreciate you took the time to count the games etc. But first of all, you're analyzing your own model (or at least a model for which you have a significant bias), and second of all, you're using subjective criteria. What is "eco lead" ? Did you fix an arbitrary rate, where if player A gains x% income compared to standard HotS, then the game is classified as "eco lead" game ? I'm doing some nit-picking myself here, but just to say that the only things we can talk about are general tendencies. When I say 2% I mean, "few" , or "not significant enough".
There's no manipulation, no one reads more into it than that tbh.

Of course he is analyzing his "own" Modell. What else should he be doing? Analyzing urs without any data? It's primarily up to u to do that. But u like theorycrafting more apparently.

Furthermore, stop this "I said this, but I meant that". Say what u really mean. That will help everyone here, including urself.
Random is hard work dude...
Penev
Profile Joined October 2012
28536 Posts
July 02 2015 19:14 GMT
#410
On July 03 2015 04:11 Phaenoman wrote:
Show nested quote +
On July 03 2015 03:50 Geiko wrote:
Now I appreciate you took the time to count the games etc. But first of all, you're analyzing your own model (or at least a model for which you have a significant bias), and second of all, you're using subjective criteria. What is "eco lead" ? Did you fix an arbitrary rate, where if player A gains x% income compared to standard HotS, then the game is classified as "eco lead" game ? I'm doing some nit-picking myself here, but just to say that the only things we can talk about are general tendencies. When I say 2% I mean, "few" , or "not significant enough".
There's no manipulation, no one reads more into it than that tbh.

Of course he is analyzing his "own" Modell. What else should he be doing? Analyzing urs without any data? It's primarily up to u to do that. But u like theorycrafting more apparently.

Furthermore, stop this "I said this, but I meant that". Say what u really mean. That will help everyone here, including urself.

He means that Lilium is naturally biased. You're not helping btw
I Protoss winner, could it be?
Geiko
Profile Blog Joined June 2010
France2034 Posts
July 02 2015 19:17 GMT
#411
On July 03 2015 04:11 Phaenoman wrote:
Show nested quote +
On July 03 2015 03:50 Geiko wrote:
Now I appreciate you took the time to count the games etc. But first of all, you're analyzing your own model (or at least a model for which you have a significant bias), and second of all, you're using subjective criteria. What is "eco lead" ? Did you fix an arbitrary rate, where if player A gains x% income compared to standard HotS, then the game is classified as "eco lead" game ? I'm doing some nit-picking myself here, but just to say that the only things we can talk about are general tendencies. When I say 2% I mean, "few" , or "not significant enough".
There's no manipulation, no one reads more into it than that tbh.

Of course he is analyzing his "own" Modell. What else should he be doing? Analyzing urs without any data? It's primarily up to u to do that. But u like theorycrafting more apparently.

Furthermore, stop this "I said this, but I meant that". Say what u really mean. That will help everyone here, including urself.


I'm not saying it's bad to analyze one's own model, I'm saying that if you do that, you should analyse it based on objective criteria. "I feel like the fact that this game was played on the DH mod has heavily influenced the outcome" is anything but objective. once again he did an amazing job going through all of these replays, but at this point, one can only speak about tendencies. which is what I'm doing. I feel like DH changes very little to the game as it is. it's a nice bonus but does it justifiy entirely changing the economy model for that ?
geiko.813 (EU)
BlackLilium
Profile Joined April 2011
Poland426 Posts
July 02 2015 19:19 GMT
#412
Of course I am biased about my own model. But I am trying to be as objective as possible in my opinion. Taking time, experimenting, doing measurements.
On the other side, there is you, pulling numbers from a hat...
[MOD]Economy - Hot Mineral Harvesting
Penev
Profile Joined October 2012
28536 Posts
July 02 2015 19:22 GMT
#413
On July 03 2015 04:19 BlackLilium wrote:
Of course I am biased about my own model. But I am trying to be as objective as possible in my opinion. Taking time, experimenting, doing measurements.
On the other side, there is you, pulling numbers from a hat...

Please don't, Geiko already responded to that.
@Geiko: Pls use words instead of numbers if you don't mean numbers.
I Protoss winner, could it be?
Geiko
Profile Blog Joined June 2010
France2034 Posts
July 02 2015 19:26 GMT
#414
Ok enough with the discussion on semantics. I feel like you guys are trying to get this locked again, and at this rate it certainly will because we're not having any interesting discussions...

to get back on topic, I have a question for all of you.

would you agree that GEM is currenty the only system that adresses (out of the main ones) the problem of maxing out too quickly and the overall feeling of being rushed to the late game ? why or ywhy not ?
geiko.813 (EU)
Penev
Profile Joined October 2012
28536 Posts
July 02 2015 19:34 GMT
#415
On July 03 2015 04:26 Geiko wrote:
Ok enough with the discussion on semantics. I feel like you guys are trying to get this locked again, and at this rate it certainly will because we're not having any interesting discussions...

to get back on topic, I have a question for all of you.

would you agree that GEM is currenty the only system that adresses (out of the main ones) the problem of maxing out too quickly and the overall feeling of being rushed to the late game ? why or ywhy not ?

Well, HMH is adressing that too iirc? Worker inefficiency at the 9th without the initial DH boost I thought. Not sure which one does it best in that regard cause I'm watching HSC with beer. Well GEM would in practice
I Protoss winner, could it be?
Geiko
Profile Blog Joined June 2010
France2034 Posts
July 02 2015 19:39 GMT
#416
well Hmh could in theory address it if the mining curves were adjusted to produce inferior economies with 16 workers compared to HOtS. Currently I believe they are being fitted to produce equivalent income to HotS with 16 workers, which does not slow down the economy late game (maybe lilium can confirm).

a good point for GEM is that it slows down the economy late game, without changing the early game. I believe it to be the inly system that currently achieves both these goals.
geiko.813 (EU)
RoomOfMush
Profile Joined March 2015
1296 Posts
July 02 2015 20:05 GMT
#417
On July 03 2015 04:26 Geiko wrote:would you agree that GEM is currenty the only system that adresses (out of the main ones) the problem of maxing out too quickly and the overall feeling of being rushed to the late game ? why or ywhy not ?

I dont agree. GEM might do it (depending on player behavior), but it is certainly not the only one.
If players expand quickly enough GEM will not change the speed at which players max out.
DH seems to slow down late game income pretty considerably. I could not test HMH yet but from the data I have seen it too seems to slow down the income pretty well. Comparing which one slows it down the most is beyond me at the moment.
Penev
Profile Joined October 2012
28536 Posts
Last Edited: 2015-07-02 20:21:01
July 02 2015 20:14 GMT
#418
On July 03 2015 04:39 Geiko wrote:
well Hmh could in theory address it if the mining curves were adjusted to produce inferior economies with 16 workers compared to HOtS. Currently I believe they are being fitted to produce equivalent income to HotS with 16 workers, which does not slow down the economy late game (maybe lilium can confirm).

a good point for GEM is that it slows down the economy late game, without changing the early game. I believe it to be the inly system that currently achieves both these goals.

Make a graph
On July 03 2015 05:05 RoomOfMush wrote:
Show nested quote +
On July 03 2015 04:26 Geiko wrote:would you agree that GEM is currenty the only system that adresses (out of the main ones) the problem of maxing out too quickly and the overall feeling of being rushed to the late game ? why or ywhy not ?

I dont agree. GEM might do it (depending on player behavior), but it is certainly not the only one.
If players expand quickly enough GEM will not change the speed at which players max out.
DH seems to slow down late game income pretty considerably. I could not test HMH yet but from the data I have seen it too seems to slow down the income pretty well. Comparing which one slows it down the most is beyond me at the moment.

DH has this early boost though (compared to HotS)
I Protoss winner, could it be?
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-07-02 20:15:01
July 02 2015 20:14 GMT
#419
On July 03 2015 04:39 Geiko wrote:
well Hmh could in theory address it if the mining curves were adjusted to produce inferior economies with 16 workers compared to HOtS. Currently I believe they are being fitted to produce equivalent income to HotS with 16 workers, which does not slow down the economy late game (maybe lilium can confirm).

HMH is fitted to match HotS income in 1-8 worker range. At 16 workers, HMH is at 75% of HotS.
Earlier version of HMH was even slower and people actually complained about it!
[MOD]Economy - Hot Mineral Harvesting
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
Last Edited: 2015-07-06 23:27:08
July 02 2015 20:15 GMT
#420
Okay, so I think everyone on the last few pages agrees that:

-Testing, in addition to theorycrafting, is important in determining the efficacy of a model.
-Of the models discussed, LotV and DH are most tested. HMH has some testing (I assume, since there's a mod for it, although I have no idea what any of the testing shows), and GEM is essentially untested.

The next question, then, is whether or not GEM is promising enough in theory that we ought to dedicate some effort to trying to test it. Of the proposed models it is, on the surface, most similar to LotV. Upon closer inspection it might in some ways be the most different from HotS (in that it is hardest to keep HotS levels of income without increasing worker count).

If the question is whether or not to test it, then Barrin's criticism is off-base, since it obviously makes no sense to say "we need test results to find out if we should test it."

Edit: I realize that the use of quotation marks suggests that I am paraphrasing Barrin, which was not my intention. To the best of my understanding, Barrin was essentially saying the model can't really go any further without testing. I was merely pointing out that if the discussion is framed with the question "is this model good enough to test?" in mind, then that criticism no longer applies. Apologies for any misunderstandings.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Prev 1 19 20 21 22 23 28 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:30
Best Games of GSTL
PiGStarcraft618
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft618
RuFF_SC2 198
Nina 32
StarCraft: Brood War
Terrorterran 15
yabsab 15
Icarus 6
ajuk12(nOOB) 5
Dota 2
NeuroSwarm167
LuMiX1
League of Legends
JimRising 449
Counter-Strike
fl0m5401
taco 390
minikerr64
Other Games
summit1g9143
C9.Mang0145
ViBE145
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 81
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21865
League of Legends
• Lourlo905
• Stunt216
Upcoming Events
CranKy Ducklings
6h 6m
WardiTV Invitational
7h 6m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
13h 6m
OSC
16h 36m
Sparkling Tuna Cup
1d 6h
WardiTV Invitational
1d 7h
Shopify Rebellion Sundays
1d 11h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 12h
Serral vs Rogue
BlizzCon
1d 14h
IdrA vs MC
Replay Cast
1d 20h
[ Show More ]
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
4 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.