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Hot Mineral Harvesting -economic mod for LotV? - Page 3

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 All
Geiko
Profile Blog Joined June 2010
France1939 Posts
June 28 2015 18:23 GMT
#41
To be honest you should play the GEM mod. It's far better and more intuitive.
geiko.813 (EU)
BlackLilium
Profile Joined April 2011
Poland426 Posts
June 28 2015 20:11 GMT
#42
On June 29 2015 03:17 joshie0808 wrote:
Is there a mod for this on NA? Where could I find it to play a few games using this model?

The mod is available in every region.
Note, it is an Extension Mod, not a map. You can use it with any map to form a game.

Geiko, what you are doing is malicious. You are jumping to another thread blatantly advertising your stuff. I didn't do that to your content. Please stop that!
[MOD]Economy - Hot Mineral Harvesting
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
June 29 2015 13:08 GMT
#43
On June 25 2015 22:01 Beastyqt wrote:
Show nested quote +
On June 25 2015 03:04 Ctone23 wrote:
This is really interesting and I'd love to set up a showmatch for any interested players/pros.


Hey, I'd be up for show match in the hot mineral mod. I won 2/2 double harvester tournaments and it would be fun to play something like this again.

Awesome! Now that wcs is over hopefully some other pros are interested in testing this out. FYI I am out of town all next week 7/5 - 7/10 so if you can only play during that time I'm happy to sponsor and someone else stream it
TL+ Member
AmicusVenti
Profile Joined July 2013
United States61 Posts
June 30 2015 07:38 GMT
#44
I think this ultimately achieves the goals of DH in a more clean manner, but I think it will ultimately fall short for the same reasons as DH: the peak economy still comes too quickly for this kind of model to make a big enough dent. Just as with DH, I think you need to tone down the race specific macro mechanics in order for this sort of method to work.

That aside, I think it looks a lot better than DH.
fickazzz
Profile Joined June 2009
Germany152 Posts
June 30 2015 17:41 GMT
#45
The model sounds great, but from what he hear from Blizzard right now, it sounds like they are done with enomy model changes and are pretty happy with their current model :/
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2015-06-30 17:49:08
June 30 2015 17:49 GMT
#46
On July 01 2015 02:41 fickazzz wrote:
The model sounds great, but from what he hear from Blizzard right now, it sounds like they are done with enomy model changes and are pretty happy with their current model :/


Yeah Unfortunately, Blizzard seems to have low standards and a "good enough" attitude for SC2.
T P Z sagi
Penev
Profile Joined October 2012
28512 Posts
June 30 2015 18:08 GMT
#47
BlackLilium, if I may ask, have you ever experimented with models that sport less mineral patches? Like, for instance HotS but with 6 patches with 2000min/ patch? Worker inefficiency will kick in at the 13th worker and full saturation at the18th.
Mules, mineral/ gas ratio will have to be adjusted if you want things to roughly stay the same of course.

I'm interested in how this might chance the dynamic of the game and if this was already been properly tested you might be aware of this. I'm thinking less workers/ base so more bases and/ or different worker/ army ratio, takes longer to mine out a base (if 2000/ patch, could be adjusted), takes longer to max out, etc.

I have no incentive to make this "my model" so please don't consider this advertisement. If anything I hope someone (you) will pick this up if it has something to it. I'm really just curious.

I Protoss winner, could it be?
RoomOfMush
Profile Joined March 2015
1296 Posts
June 30 2015 18:40 GMT
#48
On July 01 2015 03:08 Penev wrote:
BlackLilium, if I may ask, have you ever experimented with models that sport less mineral patches? Like, for instance HotS but with 6 patches with 2000min/ patch? Worker inefficiency will kick in at the 13th worker and full saturation at the18th.
Mules, mineral/ gas ratio will have to be adjusted if you want things to roughly stay the same of course.

I'm interested in how this might chance the dynamic of the game and if this was already been properly tested you might be aware of this. I'm thinking less workers/ base so more bases and/ or different worker/ army ratio, takes longer to mine out a base (if 2000/ patch, could be adjusted), takes longer to max out, etc.

I have no incentive to make this "my model" so please don't consider this advertisement. If anything I hope someone (you) will pick this up if it has something to it. I'm really just curious.


That is already a model called Fewer Resources per Base (FRB) as far as I know. Its much older then HMH or DH.
Penev
Profile Joined October 2012
28512 Posts
June 30 2015 18:58 GMT
#49
On July 01 2015 03:40 RoomOfMush wrote:
Show nested quote +
On July 01 2015 03:08 Penev wrote:
BlackLilium, if I may ask, have you ever experimented with models that sport less mineral patches? Like, for instance HotS but with 6 patches with 2000min/ patch? Worker inefficiency will kick in at the 13th worker and full saturation at the18th.
Mules, mineral/ gas ratio will have to be adjusted if you want things to roughly stay the same of course.

I'm interested in how this might chance the dynamic of the game and if this was already been properly tested you might be aware of this. I'm thinking less workers/ base so more bases and/ or different worker/ army ratio, takes longer to mine out a base (if 2000/ patch, could be adjusted), takes longer to max out, etc.

I have no incentive to make this "my model" so please don't consider this advertisement. If anything I hope someone (you) will pick this up if it has something to it. I'm really just curious.


That is already a model called Fewer Resources per Base (FRB) as far as I know. Its much older then HMH or DH.

Ah yes, that's Barrins work. Would like if it get picked up again..
I Protoss winner, could it be?
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 30 2015 20:19 GMT
#50
On July 01 2015 02:41 fickazzz wrote:
The model sounds great, but from what he hear from Blizzard right now, it sounds like they are done with enomy model changes and are pretty happy with their current model :/


Pretty much. They've been using this fewer resource model since Blizzcon and possibly even longer which amounts to 7+ months. LOTV is probably releasing in december of january which would give us 6 months. There was a bit of hope before when the DH article was released but not now.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
June 30 2015 23:47 GMT
#51
Definitely want to promote this mod. IMO, it accomplishes depth of economy far better than Geiko's GEM mod! Sad that's it's not getting very many views due to Geiko's aggressive campaign of trollish advertising.

Even more disparaging is the fact that people are actually taking Geiko's mod seriously .
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Penev
Profile Joined October 2012
28512 Posts
June 30 2015 23:55 GMT
#52
On July 01 2015 08:47 Qwyn wrote:
Definitely want to promote this mod. IMO, it accomplishes depth of economy far better than Geiko's GEM mod! Sad that's it's not getting very many views due to Geiko's aggressive campaign of trollish advertising.

Even more disparaging is the fact that people are actually taking Geiko's mod seriously .

Nothing wrong with taking Geiko's model seriously. I do agree that HMH is the better system overall though. But than again, even Geiko does..
I Protoss winner, could it be?
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-07-03 05:32:53
July 02 2015 21:14 GMT
#53
Some of you are raising an issue that when an economy mod is significant enough, you have to balance the rest of the game around it. DH games, for example, have shown that either the overall income is too low, or cheese can become hard to scout making the game coin-flippy.

For that reason, I am taking on this much harder task. With HMH as the starting point I would like to build a game around it. But I can't do that without you!
http://www.teamliquid.net/forum/sc2-maps/489163-project-starcraft-improved
[MOD]Economy - Hot Mineral Harvesting
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