• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:08
CET 05:08
KST 13:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
No more SC2 streamers on team liquid? 5.0.17 Patch Notes - October 7, 2026 Evil Geniuses - shutting down Behind the Blue - Team Liquid History Book SC2 Power Rank: epic29
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Mathematicians needed to calc "Low Econ Epicness" Top Players of October 2026 (EBPD Rankings) BW General Discussion [Megathread] Daily Funny Videos Rollback Netcode in Brood War
Tourneys
2v2v2v2 Tournament Stage 1: Community Poll [Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9291 users

Hot Mineral Harvesting -economic mod for LotV? - Page 2

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 Next All
opisska
Profile Blog Joined February 2011
Poland8852 Posts
June 25 2015 12:34 GMT
#21
This is so much better conceptually than DH. Instead of relying on some complex behaviour of workers, it does the stated goal by just ... doing it. You have more workers on a patch = you get less minerals. That's the spirit!
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
_indigo_
Profile Joined August 2010
Slovenia171 Posts
June 25 2015 12:43 GMT
#22
On June 25 2015 21:31 Markwerf wrote:

Also the whole problem with impact on balance from people I don't get much either. New expansion throws every balance off anyway and balance isn't as hard of a problem as people make it out to be.. Balancing is just tweaking some numbers to make things fair. You can't exactly say they have been doing a good job of it, just being willing to apply more micropatches makes balancing really a simple task..


No, this is completely wrong. New units fill out certain roles, make or break compositions. But the core units, the simple marines vs zerglings vs zealots and than roaches, stalkers, marauders - these things need to be balanced really hard because you keep making them all game and both early game and lategame compositions need to be balanced. In SC2 it took not only Blizzard but us - the whole gaming community - several years to get the game in a good state. If you remember the first year of SC2 and all the 1base games.. I'm afraid that new model with only several months of testing could mean disaster in a way, and even worse - it could prove as a worse model but by that time the game will truly die out.

Now, HMH model is not so different and this is a HUGE +, which is why I support it now. But making mineral patches random is a horrible suggestion because on some maps some races will be completely overpowered with their capabilities. And you can't balance a game differently on each map.
I have seen it all, and everything is just as senseless as chasing the wind.
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
June 25 2015 13:01 GMT
#23
On June 25 2015 03:04 Ctone23 wrote:
This is really interesting and I'd love to set up a showmatch for any interested players/pros.


Hey, I'd be up for show match in the hot mineral mod. I won 2/2 double harvester tournaments and it would be fun to play something like this again.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
June 25 2015 13:11 GMT
#24
Beautiful! And Beastyqt showmatch gogogo!
What qxc said.
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-06-25 15:16:38
June 25 2015 15:16 GMT
#25
Yes! Looking forward to games, showmatches, tournaments!
... wish I could participate myself, but I just suck....
[MOD]Economy - Hot Mineral Harvesting
Captain Peabody
Profile Blog Joined May 2009
United States3139 Posts
June 25 2015 15:52 GMT
#26
This certainly looks less "awkward" than DH, which is, I think, a big plus. Very simple and elegant, and also capable of being combined with other models very easily. Definitely merits more testing.
Dies Irae venit. youtube.com/SnobbinsFilms
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
June 25 2015 15:57 GMT
#27
BlackLilium would be interesting to see what you have to say about BisuDagger's points as those are the things I thought of at first, too.

You'll end up with very awkward resource numbers which might end up doing more harm than good.
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-06-25 16:38:52
June 25 2015 16:38 GMT
#28
On June 26 2015 00:57 KeksX wrote:
BlackLilium would be interesting to see what you have to say about BisuDagger's points as those are the things I thought of at first, too.

I did respond to his concerns in the 3rd post after his. Unless I somehow misunderstood them?
[MOD]Economy - Hot Mineral Harvesting
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-06-25 17:58:34
June 25 2015 17:58 GMT
#29
On June 26 2015 01:38 BlackLilium wrote:
Show nested quote +
On June 26 2015 00:57 KeksX wrote:
BlackLilium would be interesting to see what you have to say about BisuDagger's points as those are the things I thought of at first, too.

I did respond to his concerns in the 3rd post after his. Unless I somehow misunderstood them?


Sorry, my bad. I was actually looking at the other thread for your response -_-.

Your answer makes sense, and as someone still pretty hyped for Archon Mode giving more work to the macro part is not necessarily a bad thing. I think it could be a major reason for Blizzard to turn down the idea, though.
Geiko
Profile Blog Joined June 2010
France2051 Posts
June 25 2015 18:12 GMT
#30
I'm sorry but this isn't the road blizzard wants to take.

Anything that throws away current early game income is bad because it would mean having to rebalance the entire game.

DH and this are good ideas for a brand new game, but not for a game that already has 3+ years of fine tuning early builds.

A solution would be to have this mechanism only for expansions an not main bases, but that would be very inelegant...
geiko.813 (EU)
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
June 25 2015 18:22 GMT
#31
On June 26 2015 03:12 Geiko wrote:
I'm sorry but this isn't the road blizzard wants to take.

Anything that throws away current early game income is bad because it would mean having to rebalance the entire game.

DH and this are good ideas for a brand new game, but not for a game that already has 3+ years of fine tuning early builds.

A solution would be to have this mechanism only for expansions an not main bases, but that would be very inelegant...


No it wouldn't? Blizzard didn't rebalance the entire game before they doubled early game income...You do not have to change the costs of units (that's what I'm reading from you) when you use a mod that's designed to slow the pace of games down a little bit. Not unless you wanted to NEGATE the slowing down (which is the point...of reducing income).

And yes, I think being required to rework builds illustrates exactly what the mod is trying to achieve and is the brilliant point of it all. You don't need to rebalance costs. Players adjust builds themselves...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
BisuDagger
Profile Blog Joined October 2009
Bisutopia19398 Posts
June 25 2015 18:24 GMT
#32
On June 26 2015 02:58 KeksX wrote:
Show nested quote +
On June 26 2015 01:38 BlackLilium wrote:
On June 26 2015 00:57 KeksX wrote:
BlackLilium would be interesting to see what you have to say about BisuDagger's points as those are the things I thought of at first, too.

I did respond to his concerns in the 3rd post after his. Unless I somehow misunderstood them?


Sorry, my bad. I was actually looking at the other thread for your response -_-.

Your answer makes sense, and as someone still pretty hyped for Archon Mode giving more work to the macro part is not necessarily a bad thing. I think it could be a major reason for Blizzard to turn down the idea, though.

Yeah, his answers are pretty solid which is why I did not reply. I was content with his post. But now that I'm at it, thanks for the reply BlackLilium.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Geiko
Profile Blog Joined June 2010
France2051 Posts
June 25 2015 18:31 GMT
#33
On June 26 2015 03:22 Qwyn wrote:
Show nested quote +
On June 26 2015 03:12 Geiko wrote:
I'm sorry but this isn't the road blizzard wants to take.

Anything that throws away current early game income is bad because it would mean having to rebalance the entire game.

DH and this are good ideas for a brand new game, but not for a game that already has 3+ years of fine tuning early builds.

A solution would be to have this mechanism only for expansions an not main bases, but that would be very inelegant...


No it wouldn't? Blizzard didn't rebalance the entire game before they doubled early game income...You do not have to change the costs of units (that's what I'm reading from you) when you use a mod that's designed to slow the pace of games down a little bit. Not unless you wanted to NEGATE the slowing down (which is the point...of reducing income).

And yes, I think being required to rework builds illustrates exactly what the mod is trying to achieve and is the brilliant point of it all. You don't need to rebalance costs. Players adjust builds themselves...


I'm not saying you're wrong, I'm saying that that is what blizzard's take on the subject is.

The income at 16 workers is the same with current lotv economy as with HotS economy nothing has been doubled (just time shifted). If you change the income curve at the beginning of the game, you're going to end up with low econ all-ins being too strong, and those are the hardest to balance. There's also the risk of changing the gas to minerals ratio.
geiko.813 (EU)
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2015-06-25 19:49:35
June 25 2015 19:48 GMT
#34
I do get the impression that all of these showmatches are extremely limited in their usefulness until they're tried out with 12 worker start and LotV units. This is obviously never going to be implemented into HotS, so it would be nice to demonstrate how in functions in the environment it might have a chance of being implemented into.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
BlackLilium
Profile Joined April 2011
Poland426 Posts
June 25 2015 20:04 GMT
#35
On June 26 2015 04:48 Pontius Pirate wrote:
I do get the impression that all of these showmatches are extremely limited in their usefulness until they're tried out with 12 worker start and LotV units. This is obviously never going to be implemented into HotS, so it would be nice to demonstrate how in functions in the environment it might have a chance of being implemented into.

Do we have an up-to-date and working LotV mod?
[MOD]Economy - Hot Mineral Harvesting
BlackLilium
Profile Joined April 2011
Poland426 Posts
June 26 2015 16:03 GMT
#36
On June 25 2015 02:42 Qwyn wrote:
You have a BNET thread for this yet? I will bump it constantly! This is awesome, I knew something even bigger and better was coming after DH!

Apparently someone made a thread just recently.

http://us.battle.net/sc2/en/forum/topic/18194084819
[MOD]Economy - Hot Mineral Harvesting
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
June 27 2015 16:44 GMT
#37
On June 26 2015 03:12 Geiko wrote:
I'm sorry but this isn't the road blizzard wants to take.

Anything that throws away current early game income is bad because it would mean having to rebalance the entire game.

DH and this are good ideas for a brand new game, but not for a game that already has 3+ years of fine tuning early builds.

A solution would be to have this mechanism only for expansions an not main bases, but that would be very inelegant...


They already have to rebalance everything, with Ravagers, Adepts, and Hatchery-tech drops.
What qxc said.
Geiko
Profile Blog Joined June 2010
France2051 Posts
June 28 2015 16:49 GMT
#38
So is this what you guys are pushing to Blizzard or is TL's official stance to try and ship DH as it is (with 12 workers maybe added ?)
Is this only a community project ?
geiko.813 (EU)
ShambhalaWar
Profile Joined August 2013
United States930 Posts
June 28 2015 17:18 GMT
#39
Why is this thread so vacant? I would love to see some more discussion on here.
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
June 28 2015 18:17 GMT
#40
Is there a mod for this on NA? Where could I find it to play a few games using this model?
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
QMC 2: Invitational Tournament
CranKy Ducklings100
ChoboTeamLeague
06:30
Best Games SC
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft357
RuFF_SC2 206
StarCraft: Brood War
Rain 2933
GuemChi 1473
Bisu 170
ProTech154
Force[name] 6
Dota 2
NeuroSwarm233
LuMiX1
League of Legends
Doublelift5748
Counter-Strike
fl0m3226
taco 319
Super Smash Bros
Mew2King224
Other Games
summit1g13636
JimRising 552
JuggernautJason26
Organizations
Other Games
gamesdonequick1025
Counter-Strike
PGL347
Other Games
BasetradeTV7
[ Show 17 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP202
• Berry_CruncH120
• Mapu108
• Hupsaiya 101
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo637
• Rush297
Other Games
• Scarra1210
• Shiphtur373
Upcoming Events
WardiTV Weekly
7h 52m
Ultimate Battle
7h 52m
Rush vs BeSt
Replay Cast
18h 52m
Rogue vs Classic
Patches Events
1d 8h
PiGosaur Cup
1d 20h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
5 days
herO vs Rogue
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
[ Show More ]
WardiTV Invitational
5 days
IPSL
5 days
WorsT vs nOmaD
Dewalt vs andersOn
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-01
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.