• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:58
CEST 12:58
KST 19:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)17Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7427 users

Hot Mineral Harvesting -economic mod for LotV? - Page 2

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 Next All
opisska
Profile Blog Joined February 2011
Poland8852 Posts
June 25 2015 12:34 GMT
#21
This is so much better conceptually than DH. Instead of relying on some complex behaviour of workers, it does the stated goal by just ... doing it. You have more workers on a patch = you get less minerals. That's the spirit!
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
_indigo_
Profile Joined August 2010
Slovenia171 Posts
June 25 2015 12:43 GMT
#22
On June 25 2015 21:31 Markwerf wrote:

Also the whole problem with impact on balance from people I don't get much either. New expansion throws every balance off anyway and balance isn't as hard of a problem as people make it out to be.. Balancing is just tweaking some numbers to make things fair. You can't exactly say they have been doing a good job of it, just being willing to apply more micropatches makes balancing really a simple task..


No, this is completely wrong. New units fill out certain roles, make or break compositions. But the core units, the simple marines vs zerglings vs zealots and than roaches, stalkers, marauders - these things need to be balanced really hard because you keep making them all game and both early game and lategame compositions need to be balanced. In SC2 it took not only Blizzard but us - the whole gaming community - several years to get the game in a good state. If you remember the first year of SC2 and all the 1base games.. I'm afraid that new model with only several months of testing could mean disaster in a way, and even worse - it could prove as a worse model but by that time the game will truly die out.

Now, HMH model is not so different and this is a HUGE +, which is why I support it now. But making mineral patches random is a horrible suggestion because on some maps some races will be completely overpowered with their capabilities. And you can't balance a game differently on each map.
I have seen it all, and everything is just as senseless as chasing the wind.
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
June 25 2015 13:01 GMT
#23
On June 25 2015 03:04 Ctone23 wrote:
This is really interesting and I'd love to set up a showmatch for any interested players/pros.


Hey, I'd be up for show match in the hot mineral mod. I won 2/2 double harvester tournaments and it would be fun to play something like this again.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
June 25 2015 13:11 GMT
#24
Beautiful! And Beastyqt showmatch gogogo!
What qxc said.
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-06-25 15:16:38
June 25 2015 15:16 GMT
#25
Yes! Looking forward to games, showmatches, tournaments!
... wish I could participate myself, but I just suck....
[MOD]Economy - Hot Mineral Harvesting
Captain Peabody
Profile Blog Joined May 2009
United States3135 Posts
June 25 2015 15:52 GMT
#26
This certainly looks less "awkward" than DH, which is, I think, a big plus. Very simple and elegant, and also capable of being combined with other models very easily. Definitely merits more testing.
Dies Irae venit. youtube.com/SnobbinsFilms
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
June 25 2015 15:57 GMT
#27
BlackLilium would be interesting to see what you have to say about BisuDagger's points as those are the things I thought of at first, too.

You'll end up with very awkward resource numbers which might end up doing more harm than good.
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-06-25 16:38:52
June 25 2015 16:38 GMT
#28
On June 26 2015 00:57 KeksX wrote:
BlackLilium would be interesting to see what you have to say about BisuDagger's points as those are the things I thought of at first, too.

I did respond to his concerns in the 3rd post after his. Unless I somehow misunderstood them?
[MOD]Economy - Hot Mineral Harvesting
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-06-25 17:58:34
June 25 2015 17:58 GMT
#29
On June 26 2015 01:38 BlackLilium wrote:
Show nested quote +
On June 26 2015 00:57 KeksX wrote:
BlackLilium would be interesting to see what you have to say about BisuDagger's points as those are the things I thought of at first, too.

I did respond to his concerns in the 3rd post after his. Unless I somehow misunderstood them?


Sorry, my bad. I was actually looking at the other thread for your response -_-.

Your answer makes sense, and as someone still pretty hyped for Archon Mode giving more work to the macro part is not necessarily a bad thing. I think it could be a major reason for Blizzard to turn down the idea, though.
Geiko
Profile Blog Joined June 2010
France2012 Posts
June 25 2015 18:12 GMT
#30
I'm sorry but this isn't the road blizzard wants to take.

Anything that throws away current early game income is bad because it would mean having to rebalance the entire game.

DH and this are good ideas for a brand new game, but not for a game that already has 3+ years of fine tuning early builds.

A solution would be to have this mechanism only for expansions an not main bases, but that would be very inelegant...
geiko.813 (EU)
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
June 25 2015 18:22 GMT
#31
On June 26 2015 03:12 Geiko wrote:
I'm sorry but this isn't the road blizzard wants to take.

Anything that throws away current early game income is bad because it would mean having to rebalance the entire game.

DH and this are good ideas for a brand new game, but not for a game that already has 3+ years of fine tuning early builds.

A solution would be to have this mechanism only for expansions an not main bases, but that would be very inelegant...


No it wouldn't? Blizzard didn't rebalance the entire game before they doubled early game income...You do not have to change the costs of units (that's what I'm reading from you) when you use a mod that's designed to slow the pace of games down a little bit. Not unless you wanted to NEGATE the slowing down (which is the point...of reducing income).

And yes, I think being required to rework builds illustrates exactly what the mod is trying to achieve and is the brilliant point of it all. You don't need to rebalance costs. Players adjust builds themselves...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
June 25 2015 18:24 GMT
#32
On June 26 2015 02:58 KeksX wrote:
Show nested quote +
On June 26 2015 01:38 BlackLilium wrote:
On June 26 2015 00:57 KeksX wrote:
BlackLilium would be interesting to see what you have to say about BisuDagger's points as those are the things I thought of at first, too.

I did respond to his concerns in the 3rd post after his. Unless I somehow misunderstood them?


Sorry, my bad. I was actually looking at the other thread for your response -_-.

Your answer makes sense, and as someone still pretty hyped for Archon Mode giving more work to the macro part is not necessarily a bad thing. I think it could be a major reason for Blizzard to turn down the idea, though.

Yeah, his answers are pretty solid which is why I did not reply. I was content with his post. But now that I'm at it, thanks for the reply BlackLilium.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Geiko
Profile Blog Joined June 2010
France2012 Posts
June 25 2015 18:31 GMT
#33
On June 26 2015 03:22 Qwyn wrote:
Show nested quote +
On June 26 2015 03:12 Geiko wrote:
I'm sorry but this isn't the road blizzard wants to take.

Anything that throws away current early game income is bad because it would mean having to rebalance the entire game.

DH and this are good ideas for a brand new game, but not for a game that already has 3+ years of fine tuning early builds.

A solution would be to have this mechanism only for expansions an not main bases, but that would be very inelegant...


No it wouldn't? Blizzard didn't rebalance the entire game before they doubled early game income...You do not have to change the costs of units (that's what I'm reading from you) when you use a mod that's designed to slow the pace of games down a little bit. Not unless you wanted to NEGATE the slowing down (which is the point...of reducing income).

And yes, I think being required to rework builds illustrates exactly what the mod is trying to achieve and is the brilliant point of it all. You don't need to rebalance costs. Players adjust builds themselves...


I'm not saying you're wrong, I'm saying that that is what blizzard's take on the subject is.

The income at 16 workers is the same with current lotv economy as with HotS economy nothing has been doubled (just time shifted). If you change the income curve at the beginning of the game, you're going to end up with low econ all-ins being too strong, and those are the hardest to balance. There's also the risk of changing the gas to minerals ratio.
geiko.813 (EU)
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2015-06-25 19:49:35
June 25 2015 19:48 GMT
#34
I do get the impression that all of these showmatches are extremely limited in their usefulness until they're tried out with 12 worker start and LotV units. This is obviously never going to be implemented into HotS, so it would be nice to demonstrate how in functions in the environment it might have a chance of being implemented into.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
BlackLilium
Profile Joined April 2011
Poland426 Posts
June 25 2015 20:04 GMT
#35
On June 26 2015 04:48 Pontius Pirate wrote:
I do get the impression that all of these showmatches are extremely limited in their usefulness until they're tried out with 12 worker start and LotV units. This is obviously never going to be implemented into HotS, so it would be nice to demonstrate how in functions in the environment it might have a chance of being implemented into.

Do we have an up-to-date and working LotV mod?
[MOD]Economy - Hot Mineral Harvesting
BlackLilium
Profile Joined April 2011
Poland426 Posts
June 26 2015 16:03 GMT
#36
On June 25 2015 02:42 Qwyn wrote:
You have a BNET thread for this yet? I will bump it constantly! This is awesome, I knew something even bigger and better was coming after DH!

Apparently someone made a thread just recently.

http://us.battle.net/sc2/en/forum/topic/18194084819
[MOD]Economy - Hot Mineral Harvesting
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
June 27 2015 16:44 GMT
#37
On June 26 2015 03:12 Geiko wrote:
I'm sorry but this isn't the road blizzard wants to take.

Anything that throws away current early game income is bad because it would mean having to rebalance the entire game.

DH and this are good ideas for a brand new game, but not for a game that already has 3+ years of fine tuning early builds.

A solution would be to have this mechanism only for expansions an not main bases, but that would be very inelegant...


They already have to rebalance everything, with Ravagers, Adepts, and Hatchery-tech drops.
What qxc said.
Geiko
Profile Blog Joined June 2010
France2012 Posts
June 28 2015 16:49 GMT
#38
So is this what you guys are pushing to Blizzard or is TL's official stance to try and ship DH as it is (with 12 workers maybe added ?)
Is this only a community project ?
geiko.813 (EU)
ShambhalaWar
Profile Joined August 2013
United States930 Posts
June 28 2015 17:18 GMT
#39
Why is this thread so vacant? I would love to see some more discussion on here.
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
June 28 2015 18:17 GMT
#40
Is there a mod for this on NA? Where could I find it to play a few games using this model?
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
Crank Gathers S4: Group Stage
CranKy Ducklings81
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 142
Ryung 108
BRAT_OK 56
StarCraft: Brood War
Calm 3348
Rain 2978
Sea 1891
Shuttle 699
Jaedong 647
Hyuk 534
BeSt 344
Mini 322
EffOrt 185
Hyun 161
[ Show more ]
Soulkey 158
Soma 143
Light 140
Larva 128
Zeus 124
ggaemo 107
Snow 103
ZerO 72
hero 51
Free 49
sorry 45
JYJ 43
Rush 40
scan(afreeca) 37
soO 35
Bale 32
Sharp 28
Movie 25
Barracks 19
Terrorterran 17
Hm[arnc] 17
Yoon 16
Sexy 16
zelot 16
JulyZerg 14
Sacsri 14
IntoTheRainbow 11
ajuk12(nOOB) 7
Purpose 7
Dota 2
Gorgc1399
Fuzer 124
League of Legends
Doublelift762
JimRising 365
Other Games
gofns9358
singsing1362
crisheroes304
Lowko225
XaKoH 186
B2W.Neo80
amsayoshi77
Happy75
ZerO(Twitch)14
Trikslyr11
Organizations
Other Games
gamesdonequick2243
BasetradeTV160
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH315
• StrangeGG 85
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco1923
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos991
• Stunt434
Upcoming Events
CrankTV Team League
2m
WardiTV Qualifier
1h 2m
Epic.LAN
2h 2m
Big Brain Bouts
5h 2m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
13h 2m
RSL Revival
22h 2m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
23h 2m
Epic.LAN
1d 2h
IPSL
1d 5h
Dragon vs Hawk
RSL Revival
1d 22h
Classic vs Trap
herO vs SHIN
[ Show More ]
Sparkling Tuna Cup
1d 23h
OSC
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.