Hot Mineral Harvesting -economic mod for LotV? - Page 3
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Geiko
France1932 Posts
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BlackLilium
Poland426 Posts
On June 29 2015 03:17 joshie0808 wrote: Is there a mod for this on NA? Where could I find it to play a few games using this model? The mod is available in every region. Note, it is an Extension Mod, not a map. You can use it with any map to form a game. Geiko, what you are doing is malicious. You are jumping to another thread blatantly advertising your stuff. I didn't do that to your content. Please stop that! | ||
Ctone23
United States1839 Posts
On June 25 2015 22:01 Beastyqt wrote: Hey, I'd be up for show match in the hot mineral mod. I won 2/2 double harvester tournaments and it would be fun to play something like this again. Awesome! Now that wcs is over hopefully some other pros are interested in testing this out. FYI I am out of town all next week 7/5 - 7/10 so if you can only play during that time I'm happy to sponsor and someone else stream it | ||
AmicusVenti
United States61 Posts
That aside, I think it looks a lot better than DH. | ||
fickazzz
Germany152 Posts
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purakushi
United States3300 Posts
On July 01 2015 02:41 fickazzz wrote: The model sounds great, but from what he hear from Blizzard right now, it sounds like they are done with enomy model changes and are pretty happy with their current model :/ Yeah Unfortunately, Blizzard seems to have low standards and a "good enough" attitude for SC2. | ||
Penev
28440 Posts
Mules, mineral/ gas ratio will have to be adjusted if you want things to roughly stay the same of course. I'm interested in how this might chance the dynamic of the game and if this was already been properly tested you might be aware of this. I'm thinking less workers/ base so more bases and/ or different worker/ army ratio, takes longer to mine out a base (if 2000/ patch, could be adjusted), takes longer to max out, etc. I have no incentive to make this "my model" so please don't consider this advertisement. If anything I hope someone (you) will pick this up if it has something to it. I'm really just curious. | ||
RoomOfMush
1296 Posts
On July 01 2015 03:08 Penev wrote: BlackLilium, if I may ask, have you ever experimented with models that sport less mineral patches? Like, for instance HotS but with 6 patches with 2000min/ patch? Worker inefficiency will kick in at the 13th worker and full saturation at the18th. Mules, mineral/ gas ratio will have to be adjusted if you want things to roughly stay the same of course. I'm interested in how this might chance the dynamic of the game and if this was already been properly tested you might be aware of this. I'm thinking less workers/ base so more bases and/ or different worker/ army ratio, takes longer to mine out a base (if 2000/ patch, could be adjusted), takes longer to max out, etc. I have no incentive to make this "my model" so please don't consider this advertisement. If anything I hope someone (you) will pick this up if it has something to it. I'm really just curious. That is already a model called Fewer Resources per Base (FRB) as far as I know. Its much older then HMH or DH. | ||
Penev
28440 Posts
On July 01 2015 03:40 RoomOfMush wrote: That is already a model called Fewer Resources per Base (FRB) as far as I know. Its much older then HMH or DH. Ah yes, that's Barrins work. Would like if it get picked up again.. | ||
knyttym
United States5797 Posts
On July 01 2015 02:41 fickazzz wrote: The model sounds great, but from what he hear from Blizzard right now, it sounds like they are done with enomy model changes and are pretty happy with their current model :/ Pretty much. They've been using this fewer resource model since Blizzcon and possibly even longer which amounts to 7+ months. LOTV is probably releasing in december of january which would give us 6 months. There was a bit of hope before when the DH article was released but not now. | ||
Qwyn
United States2779 Posts
Even more disparaging is the fact that people are actually taking Geiko's mod seriously . | ||
Penev
28440 Posts
On July 01 2015 08:47 Qwyn wrote: Definitely want to promote this mod. IMO, it accomplishes depth of economy far better than Geiko's GEM mod! Sad that's it's not getting very many views due to Geiko's aggressive campaign of trollish advertising. Even more disparaging is the fact that people are actually taking Geiko's mod seriously . Nothing wrong with taking Geiko's model seriously. I do agree that HMH is the better system overall though. But than again, even Geiko does.. | ||
BlackLilium
Poland426 Posts
For that reason, I am taking on this much harder task. With HMH as the starting point I would like to build a game around it. But I can't do that without you! http://www.teamliquid.net/forum/sc2-maps/489163-project-starcraft-improved | ||
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