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Observe a Friends game in progress

Forum Index > Legacy of the Void
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AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
June 12 2015 01:36 GMT
#1
While waiting for a buddy to finish his match, I would have loved the option to observe his game. With chat disabled or a delay, of course.

I would love this feature to be in LOTV.

Would you?

Poll: Do you want to Observe your friends game?

Yes (257)
 
96%

No (10)
 
4%

267 total votes

Your vote: Do you want to Observe your friends game?

(Vote): Yes
(Vote): No

Co-Founder of SC2 Mistakes
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
June 12 2015 02:20 GMT
#2
I mean, this feature is in Hearthstone already. Give it to SC2 please.
Co-Founder of SC2 Mistakes
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 12 2015 02:22 GMT
#3
Why with a delay? Why not only from your friends perspective. You can only see what he can.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Yiome
Profile Joined February 2014
China1687 Posts
June 12 2015 02:24 GMT
#4
Guess the technology is not there yet
If they can make sure the lag/drop on the observer side will not influence the players, then this is a good feature.
Or it will cause a lot of problem
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 12 2015 03:03 GMT
#5
On June 12 2015 11:22 graNite wrote:
Why with a delay? Why not only from your friends perspective. You can only see what he can.


I definitely think this is the best idea. otherwise you have to give like a 3-4 minute delay at least.
When I think of something else, something will go here
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
June 12 2015 03:30 GMT
#6
On June 12 2015 11:22 graNite wrote:
Why with a delay? Why not only from your friends perspective. You can only see what he can.

Assisting in cheating is the only idea I had.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
SecretSnail
Profile Joined March 2014
France12 Posts
June 12 2015 03:54 GMT
#7
And what about Lanmode ? lol.
I am the great Jack.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
June 12 2015 03:59 GMT
#8
On June 12 2015 11:22 graNite wrote:
Why with a delay? Why not only from your friends perspective. You can only see what he can.


Higher ranked players could instruct lower league players on how to win from a position without any delay. It doesn't have to be a huge delay, but the system CS:GO and others have seems to work great.

Honestly, this would be really cool to see added but I have my doubts it will...
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-06-12 04:13:41
June 12 2015 04:13 GMT
#9
On June 12 2015 12:59 -Kyo- wrote:
Show nested quote +
On June 12 2015 11:22 graNite wrote:
Why with a delay? Why not only from your friends perspective. You can only see what he can.


Higher ranked players could instruct lower league players on how to win from a position without any delay.

would that be different from having someone stand over your shoulder and tell you what to do? or indeed high level players just trolling on low MMR accounts?
TL+ Member
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
June 12 2015 05:15 GMT
#10
Please. There is no money to be made for Blizzard by doing it, so it will never happen. The SC2 team consists of David Kim and a couple of interns that have no clue what they are doing. They have realized that the SC2 business model is weak compared to their other games so they won't invest anymore money than they have to. Even something as trivial as keeping SC2 maintained seems like a chore for them. Just saying, don't get your hopes up.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45172 Posts
June 12 2015 05:34 GMT
#11
On June 12 2015 12:30 Pontius Pirate wrote:
Show nested quote +
On June 12 2015 11:22 graNite wrote:
Why with a delay? Why not only from your friends perspective. You can only see what he can.

Assisting in cheating is the only idea I had.


If it's from his perspective than I don't think that would be an issue (you'd see the same fog of war he does)

This would be an awesome idea!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
y0su
Profile Blog Joined September 2011
Finland7871 Posts
June 12 2015 06:09 GMT
#12
as someone who does observing/casting, being able to join a game in progress (with delay) would help out a LOT for those online tournaments where a game starts just as yours ends...

Rukis
Profile Joined April 2009
United States252 Posts
June 12 2015 06:55 GMT
#13
There is a big issue with this. Will you be observing the game in game? or in a different lobby?
If it is in the same lobby issues arise, such as lag, connection errors. thus loss match someone.
Flash was the Genius, Nada was the true god.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
June 12 2015 07:09 GMT
#14
On June 12 2015 10:36 AgamemnonSC2 wrote:
While waiting for a buddy to finish his match, I would have loved the option to observe his game. With chat disabled or a delay, of course.

I would love this feature to be in LOTV.

Would you?

Poll: Do you want to Observe your friends game?

Yes (257)
 
96%

No (10)
 
4%

267 total votes

Your vote: Do you want to Observe your friends game?

(Vote): Yes
(Vote): No



Drop-in spectating requires a new network model than the one that is currently in SC2. I've still suggested it, but we're talking a major fundamental overhaul. It's still worth it to do.
Moderator
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
June 12 2015 07:15 GMT
#15
On June 12 2015 15:55 Rukis wrote:
There is a big issue with this. Will you be observing the game in game? or in a different lobby?
If it is in the same lobby issues arise, such as lag, connection errors. thus loss match someone.

Do you know HLTV? We are talking about this system. But since we are not in year 2000 anymore, we can add some useful functions, like having this "streaming" platform in the client, so you don't have to connect to your game some weird console program.

But we are talking about changing the whole system, as Excalibur wrote
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
June 12 2015 08:02 GMT
#16
Be cool Dota 2 function version would be the best on a delay or something because of course it opens up to cheating. Or like you say you just straight up ban chat.

Think this should only be used for 1v1 2v2 3v3 4v4 ladder though and nothing else.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
June 12 2015 08:29 GMT
#17
On June 12 2015 16:09 Excalibur_Z wrote:
Show nested quote +
On June 12 2015 10:36 AgamemnonSC2 wrote:
While waiting for a buddy to finish his match, I would have loved the option to observe his game. With chat disabled or a delay, of course.

I would love this feature to be in LOTV.

Would you?

Poll: Do you want to Observe your friends game?

Yes (257)
 
96%

No (10)
 
4%

267 total votes

Your vote: Do you want to Observe your friends game?

(Vote): Yes
(Vote): No



Drop-in spectating requires a new network model than the one that is currently in SC2. I've still suggested it, but we're talking a major fundamental overhaul. It's still worth it to do.

I could be done like in heroes of the storm? When you 'reconnect' after a disconnect you have to play the entire replay up until the point of current gametime. It's a shitty system but I think it's the same engine right?
Neosteel Enthusiast
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
June 12 2015 08:31 GMT
#18
On June 12 2015 17:02 Pandemona wrote:
Be cool Dota 2 function version would be the best on a delay or something because of course it opens up to cheating. Or like you say you just straight up ban chat.

Think this should only be used for 1v1 2v2 3v3 4v4 ladder though and nothing else.

Banning chat isn't enough when programs for talking exist Delay is needed.

Also why not use it for custom games? I mean - this would be excellent for tourneys - you could sell tickets so fans can see 1st person view of their favorite player, no more waiting on streams until they "find a game to join" because they can join instantly to whatever game they want. A stupid user protection system(who is on the white-list can join the game, so when you pay the entry fee you are added on the white-list)

I am not familiar with DotA 2 game at all.

There's so many things you can do besides "the ladder and nothing else". It would also help Blizzard when they take % from every ticket.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
June 12 2015 08:48 GMT
#19
On June 12 2015 16:09 Excalibur_Z wrote:
Show nested quote +
On June 12 2015 10:36 AgamemnonSC2 wrote:
While waiting for a buddy to finish his match, I would have loved the option to observe his game. With chat disabled or a delay, of course.

I would love this feature to be in LOTV.

Would you?

Poll: Do you want to Observe your friends game?

Yes (257)
 
96%

No (10)
 
4%

267 total votes

Your vote: Do you want to Observe your friends game?

(Vote): Yes
(Vote): No



Drop-in spectating requires a new network model than the one that is currently in SC2. I've still suggested it, but we're talking a major fundamental overhaul. It's still worth it to do.


Yeah it's SO worth it, right? So glad to have someone like you with the deep insight and knowledge into Blizzards budget for Starcraft 2. We can now safely predict with 100% certainty that Blizzard will do it, since it's apparently, as you so assuredly put, worth it.

#Kappa2theMax

User was temp banned for this post.
noobPride
Profile Joined June 2013
Spain333 Posts
June 12 2015 08:53 GMT
#20
I use this option all the time in passionstone and it is actually a lot of fun and instructive
\m/__dò.ób__\m/
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4514 Posts
June 12 2015 09:03 GMT
#21
this would be an amazing feature >_>
Team Liquid
CCow
Profile Joined August 2010
Germany335 Posts
June 12 2015 09:27 GMT
#22
I would absolutely love this.
But I think the aproaches are quite different.

If you are restricted to the vision of the friend you are observing, it's great for tutoring. So the observed player would be the focus.

If you are not restricted in that way, but have a few minutes of delay, it's great for the observers entertainment. So the observing player is the focus.

I'm not 100% sure which one I prefer, probably the one restricting the vision, though. Since it would make teaching somebody how to play SC2 just so much easier. Atm you are pretty much forced to be right next to the person or bound to custom maps that allow for observers...
NekronautSC
Profile Joined October 2014
1 Post
June 12 2015 10:44 GMT
#23
The Dota 2 client is really powerful and solves some of the problems quite well in my opinion.

- If you want to coach you join the game as a coach from the beginning and the loading screen displays who is coaching. Vision is reduced to whatever the team you are coaching sees, no delay

- If you only want to watch a game you join and can see everything. But there is a deleay
- im not sure about it anymore but you can rewind and fast forward the game too (up to the point the game is played already)

- tournaments can be viewed through the client

- you can choose camera mode : free roam, obs, directed by the client itself etc.

- several caster clients : community Caster(s), beginner channel and finally the official casters.

Some Tournaments are free to watch through the client, and some need to be paid through steam so theres still some extra money to be earned. This is in addition to Twitch.tv.

I think its quite crazy that the Dota 2 Client is so much more advanced even though the games are "only" 3 years apart.
I would love if the Dota 2 features were in SC II and all of those features should be regarded as standard by the industry from now on.
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2015-06-14 20:19:11
June 12 2015 10:49 GMT
#24
On June 12 2015 16:09 Excalibur_Z wrote:
Show nested quote +
On June 12 2015 10:36 AgamemnonSC2 wrote:
While waiting for a buddy to finish his match, I would have loved the option to observe his game. With chat disabled or a delay, of course.

I would love this feature to be in LOTV.

Would you?

Poll: Do you want to Observe your friends game?

Yes (257)
 
96%

No (10)
 
4%

267 total votes

Your vote: Do you want to Observe your friends game?

(Vote): Yes
(Vote): No



Drop-in spectating requires a new network model than the one that is currently in SC2. I've still suggested it, but we're talking a major fundamental overhaul. It's still worth it to do.


People tend to forget how much more server load needed to run sc2 when everything now is p2p.

There might be added benefit of map hack prevention if it doesn't require us to pay a subscription.

More edit: If you desync in Dota or Hero or CSGO no problem the game keeps going you just saw the player avatar "blink". In SC2 you get a dialog "waiting for player", which is actually nicer compare to war3 where the game simply could crash. That's how most drop hacks made. Heck you can even drop hack by queuing up infinite, Human farms before it was fixed.

The way it currently works is by tracking and sending game states to parties involved. Players send all inputs to each other and verify every cycle. Say each player has 2 units and make moves every second, each unit cost 1 network packet so you get 2 up 2 down. Now comes observer whose going to need the intel from both and it becomes 4 up 2 down. Each additional observer is going to cost the player additional upstream. Only the inputs get send which itself is small (replays are small as well).

Of course you can make the first observer relay the intel but if that one is gone the game has to pause. Now sc2 is not like CSGO you just run 10 ray traces and 10 location verification. Or dota with 11 more interaction from spells, items and attacks from each hero, some more creep and towers. Starcraft has from 6 - 400 individual player units not counting the buildings and minerals. All those requires processing power and bandwidth. I doubt we will have a server just for ladder games in a client server sense.

The local hardware is going to get cheaper. The network will take a while to update.
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
ejozl
Profile Joined October 2010
Denmark3463 Posts
Last Edited: 2015-06-12 10:57:16
June 12 2015 10:55 GMT
#25
Would be so good, especially combined with the automated tournament system.
If there was a published bracket inside the client and you can just click on the game you want to watch and go observe.

If it cannot be done, we do already have Archon Mode. So I think a feature where you simply join-in as a party and just observe the game, as if it was an Archon Mode, but you have no control, would be very possible.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 12 2015 11:09 GMT
#26
If this is doable without the spectator(s)'(s) potential lag affecting the players, then it would be 100% awesome
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-06-12 15:02:37
June 12 2015 14:52 GMT
#27
Well, if they are only able to observe YOU then I don't see a need for a delay. In Hearth the observers only see your cards and the board, not your opponent's cards. Also there is almost zero delay between what you do and what your observers see. This is really nice because a more experienced player can coach you through a game the way they could if they were standing in the room with you.

Would be a really nice feature to add if they can implement it.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
June 13 2015 00:27 GMT
#28
On June 12 2015 15:55 Rukis wrote:
There is a big issue with this. Will you be observing the game in game? or in a different lobby?
If it is in the same lobby issues arise, such as lag, connection errors. thus loss match someone.


I think I had in mind being able to watch the game outside of the lobby. I don't think observers connection issues should be allowed to impact the game being played in any way.

But, I'm no coder.
Co-Founder of SC2 Mistakes
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
June 13 2015 00:34 GMT
#29
On June 12 2015 19:55 ejozl wrote:
Would be so good, especially combined with the automated tournament system.
If there was a published bracket inside the client and you can just click on the game you want to watch and go observe.


I wholeheartedly agree. I think your idea would solve the horrible wait times between your own scheduled matches. As much as I am looking forward to the Automated Tourneys, I was not looking forward to the downtime, or the people who would get bored of waiting and just leave.

Being able to spectate would help to solve this. IMO
Co-Founder of SC2 Mistakes
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2015-06-13 01:47:15
June 13 2015 01:44 GMT
#30
I think this would also encourage people to PLAY more. I know a TON of my Starcraft buddies are always trying to show me replays. I think if they (and most people) thought that someone would watch them play at any moment, they would be more likely to ladder.

Even making a "watch random game" feature would be awesome, it would give people hope that someone is watching them play, thinking they are good. Rather than the alternative of 1) no one will ever know I played awesome, 2) the only person who will probably ever know about this game is my opponent who is calling me a faggot or 3) having to shove the replay down my friends throat who probably doesn't care at all.

I think this actually has the potential to do a lot for the game, given even the possibility that someone could be watching your game could be another incentive to actually ladder. I imagine an interface feature too, that allows you to opt out of either friends, or random people, obsing your game.

Great discussion.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
June 13 2015 02:09 GMT
#31
In Heroes of Newerth they had a 'mentoring' system that allowed you to watch someone in real-time but you were restricted to a first-person view with no observer controls (you only see what the player you are observing can see and cannot move the camera). I feel like this would be a really cool option in SC2, especially for coaching purposes.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Garemie
Profile Joined April 2011
United States248 Posts
June 13 2015 04:47 GMT
#32
man, Ive wanted this for so long.

even if there was a list of random ranked games you could spectate.
Bomber | CJ herO | Snute
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-06-14 07:15:24
June 14 2015 07:14 GMT
#33
People, including me, have been asking for this since before WoL was released. Dota 2 has this feature, but to put it into SC2 would require a complete rewrite of the game engine. They should do this, but it will never ever happen.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2015-06-14 07:39:54
June 14 2015 07:38 GMT
#34
Even with delay, it will cause problem. Hidden bases could remain hidden for more than 10 minutes. You should only see your friend.
xtorn
Profile Blog Joined December 2013
4060 Posts
Last Edited: 2015-06-14 09:58:08
June 14 2015 09:57 GMT
#35
On June 12 2015 18:03 Liquid`Ret wrote:
this would be an amazing feature >_>

would be absolutely fantastic. i would watch skilled players ladder and learn from them.
this would revolutionize coaching, would bring more players in the game, this is a feature request with SO MANY hidden benefits.

lag problems? who cares, a multi billion dollar company can definitely find a solution.
Life - forever the Legend in my heart
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
June 14 2015 15:05 GMT
#36
Aisora on Battle.net explained why it is not possible:

"The engine doesn't allow it. Which is why there's no spectator function in Heroes of the Storm aswell.
Wether or not this is happening will depend a lot on wether or not they want to add it for Heroes of the Storm, I think.

It'd help making Starcraft a lot more social experience, yeah. It'd be amazing.
But I'm afraid this will never really happen.

As far as I understand, the engine basicly works in a way that transfers user input to all clients. Which is why the game will lag for you, when it lags for the opponent. So when you want to join a game, that's already going on, you'd have to watch it from the start (because the input from all prior commands would be missing). At the same time, it'd cause the game to lag or get out of sync, once you have slight connection problems as a spectator.

In order for that to work, there would have to be an additional server that tracks all user input for all players.
But the problem here would also be: "If the spectator server lags, your game will too".

When connecting to this server as a spectator, it has to send you the exact state of the game in the moment you join the game.. Causing a lot of traffic (when a lot of people watch you), making it very likely for your game (as a player) to lag.

You can see the problem of recreating a gamestate, when looking at recreating a game from replay
."


Now I'm worried we will never have this feature

Co-Founder of SC2 Mistakes
ElMeanYo
Profile Joined March 2011
United States1032 Posts
June 14 2015 18:54 GMT
#37
^ I guess the technology isn't there yet.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
June 14 2015 19:19 GMT
#38
On June 15 2015 03:54 ElMeanYo wrote:
^ I guess the technology isn't there yet.

Yeah, it is just almost 20 years old idea...
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-06-14 19:55:11
June 14 2015 19:51 GMT
#39
On June 15 2015 04:19 deacon.frost wrote:
Show nested quote +
On June 15 2015 03:54 ElMeanYo wrote:
^ I guess the technology isn't there yet.

Yeah, it is just almost 20 years old idea...



I think it should be pretty doable. A damn 5v5 game with minions without much problems allows it and not SC2? How the fuck did they code their client?

I think that a solution would be quite easy, since the replay file is being created while the game is on. So, theoretically, I think you could spectate the replay file with a 2 minute delay instead of the game going on, without much trouble. Instead of joining the match, join the broadcast.

The game engine loops and sends info several times per second, how the hell isn't it going to be able to transmit a replay file?

It could work with some infrastructure behind it, for sure.
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2015-06-14 20:17:15
June 14 2015 20:07 GMT
#40
On June 15 2015 04:51 JCoto wrote:
Show nested quote +
On June 15 2015 04:19 deacon.frost wrote:
On June 15 2015 03:54 ElMeanYo wrote:
^ I guess the technology isn't there yet.

Yeah, it is just almost 20 years old idea...



I think it should be pretty doable. A damn 5v5 game with minions without much problems allows it and not SC2? How the fuck did they code their client?

I think that a solution would be quite easy, since the replay file is being created while the game is on. So, theoretically, I think you could spectate the replay file with a 2 minute delay instead of the game going on, without much trouble. Instead of joining the match, join the broadcast.

The game engine loops and sends info several times per second, how the hell isn't it going to be able to transmit a replay file?

It could work with some infrastructure behind it, for sure.


Because there is only 10 heros + minions, and the server give 0 fuck when someone lags.

http://www.teamliquid.net/forum/starcraft-2/117158-some-notes-regarding-sc2-networking
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-06-14 22:49:52
June 14 2015 22:48 GMT
#41
On June 15 2015 05:07 Odowan Paleolithic wrote:
Show nested quote +
On June 15 2015 04:51 JCoto wrote:
On June 15 2015 04:19 deacon.frost wrote:
On June 15 2015 03:54 ElMeanYo wrote:
^ I guess the technology isn't there yet.

Yeah, it is just almost 20 years old idea...



I think it should be pretty doable. A damn 5v5 game with minions without much problems allows it and not SC2? How the fuck did they code their client?

I think that a solution would be quite easy, since the replay file is being created while the game is on. So, theoretically, I think you could spectate the replay file with a 2 minute delay instead of the game going on, without much trouble. Instead of joining the match, join the broadcast.

The game engine loops and sends info several times per second, how the hell isn't it going to be able to transmit a replay file?

It could work with some infrastructure behind it, for sure.


Because there is only 10 heros + minions, and the server give 0 fuck when someone lags.

http://www.teamliquid.net/forum/starcraft-2/117158-some-notes-regarding-sc2-networking



So you think that observing a delayed replay file is impossible? This is 2015....

I think in any case an SC2 developer should be talking about SC2 network functions and how packages are transmitted.. Bringing a 2010 post whose autor has crossed out because it was wrong is not the best argument at all.

There has to be a connection to a server at some point, even if it's peer to peer, that could be used to create a replica of the replay file. I think Dota2 / LoL use some system like that, since they work by 2 minute delay by default if i'm not wrong, so obviously, you aren't looking or inside the match directly like any of the players.

And even with that, a simple system to have access to the replay of your friends if you want after the match ends would be a very easy way to give some viewing experience, that could be broadcasted. Many tournaments upload the replays of the games, so why not doing it with an automated feature on the client? Imagine a very simple feature implemented in autotournaments system (going to be implemented in LotV) that allows you to upload a bunch of replays to the automated tournament brackets. It could be done very easily, and could be just done with official tournements to prevent spam....

There are thousands of workarounds to be done or solutions, obviously because implementing many direct in-game observers would simply add more problems than benefits (map awarness cheat, dictating builds, shared vision, ingame lags...). It's all about spending time and having the engineers to code and review their engine. But Blizz simply prefers to have streaming and video services to broadcast their games and simply, avoid that kind of technical problems, which is a very good solution. The real problem is that Blizz fails at managing content and having it linked in a webpage: charts and twitch/YT links. They don't manage well the competitive content they promote
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 15 2015 00:49 GMT
#42
Cool. But thre should be an option if you wan to allow someone or not.
AKMU / IU
wcLLg
Profile Joined December 2011
United States281 Posts
June 15 2015 04:04 GMT
#43
Why not go one step further and, like Dota, allow us to view the top matches going on with delay? Also, curious who would not want the ability to see friend's games--abuse possibly?
11110000011111000
Garuga
Profile Joined June 2015
49 Posts
June 15 2015 04:40 GMT
#44
I didn't know I had a game about friends...perhaps you mean I can observe my "friend's" game. Punctuation can be the difference between helping your uncle, Jack, off his horse and helping your uncle jack off his horse.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2015-06-15 06:04:04
June 15 2015 05:49 GMT
#45
On June 15 2015 00:05 AgamemnonSC2 wrote:
Aisora on Battle.net explained why it is not possible:

"The engine doesn't allow it. Which is why there's no spectator function in Heroes of the Storm aswell.
Wether or not this is happening will depend a lot on wether or not they want to add it for Heroes of the Storm, I think.

It'd help making Starcraft a lot more social experience, yeah. It'd be amazing.
But I'm afraid this will never really happen.

As far as I understand, the engine basicly works in a way that transfers user input to all clients. Which is why the game will lag for you, when it lags for the opponent. So when you want to join a game, that's already going on, you'd have to watch it from the start (because the input from all prior commands would be missing). At the same time, it'd cause the game to lag or get out of sync, once you have slight connection problems as a spectator.

In order for that to work, there would have to be an additional server that tracks all user input for all players.
But the problem here would also be: "If the spectator server lags, your game will too".

When connecting to this server as a spectator, it has to send you the exact state of the game in the moment you join the game.. Causing a lot of traffic (when a lot of people watch you), making it very likely for your game (as a player) to lag.

You can see the problem of recreating a gamestate, when looking at recreating a game from replay
."


Now I'm worried we will never have this feature


This may be the way it works but, with enough effort, I am quite sure they could muscle in a some sort of feed out of a game that could be watchable. A 3rd server side member of every game, some sort of virtual observer, that somehow then feeds it to clients doesn't sound like an absolute impossibility. They need to do something :/ why not this. They've always bragged about how "the engine could do anything"
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
June 15 2015 08:56 GMT
#46
On June 15 2015 14:49 CursOr wrote:
Show nested quote +
On June 15 2015 00:05 AgamemnonSC2 wrote:
Aisora on Battle.net explained why it is not possible:

"The engine doesn't allow it. Which is why there's no spectator function in Heroes of the Storm aswell.
Wether or not this is happening will depend a lot on wether or not they want to add it for Heroes of the Storm, I think.

It'd help making Starcraft a lot more social experience, yeah. It'd be amazing.
But I'm afraid this will never really happen.

As far as I understand, the engine basicly works in a way that transfers user input to all clients. Which is why the game will lag for you, when it lags for the opponent. So when you want to join a game, that's already going on, you'd have to watch it from the start (because the input from all prior commands would be missing). At the same time, it'd cause the game to lag or get out of sync, once you have slight connection problems as a spectator.

In order for that to work, there would have to be an additional server that tracks all user input for all players.
But the problem here would also be: "If the spectator server lags, your game will too".

When connecting to this server as a spectator, it has to send you the exact state of the game in the moment you join the game.. Causing a lot of traffic (when a lot of people watch you), making it very likely for your game (as a player) to lag.

You can see the problem of recreating a gamestate, when looking at recreating a game from replay
."


Now I'm worried we will never have this feature


This may be the way it works but, with enough effort, I am quite sure they could muscle in a some sort of feed out of a game that could be watchable. A 3rd server side member of every game, some sort of virtual observer, that somehow then feeds it to clients doesn't sound like an absolute impossibility. They need to do something :/ why not this. They've always bragged about how "the engine could do anything"

That's why I mentioned HLTV earlier, because it is just an observer which starts its own server from where it distributes every information needed.

In theory it is absolutely in their power to do it - you will have to enable this "observer" to connect to the game(or add it to the LotV client), you will have to enable some way to connect to this observer instead of the game lobby and then rework the network code to be more efficient. Like don't wait on laggers(it's a replay watching service, not a game). Maybe add sufficient delay so you can send compressed information for a period instead of every information right now(which is good enough for replay watching service but horribly wrong for players playing the game) etc.

I don't think they want to do it, maybe it's too expensive, because their code is one huge mess(as it happens from time to time) and they would need to do more than just "add some thinks"
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
JCoto
Profile Joined October 2014
Spain574 Posts
June 15 2015 09:27 GMT
#47
On June 15 2015 17:56 deacon.frost wrote:
Show nested quote +
On June 15 2015 14:49 CursOr wrote:
On June 15 2015 00:05 AgamemnonSC2 wrote:
Aisora on Battle.net explained why it is not possible:

"The engine doesn't allow it. Which is why there's no spectator function in Heroes of the Storm aswell.
Wether or not this is happening will depend a lot on wether or not they want to add it for Heroes of the Storm, I think.

It'd help making Starcraft a lot more social experience, yeah. It'd be amazing.
But I'm afraid this will never really happen.

As far as I understand, the engine basicly works in a way that transfers user input to all clients. Which is why the game will lag for you, when it lags for the opponent. So when you want to join a game, that's already going on, you'd have to watch it from the start (because the input from all prior commands would be missing). At the same time, it'd cause the game to lag or get out of sync, once you have slight connection problems as a spectator.

In order for that to work, there would have to be an additional server that tracks all user input for all players.
But the problem here would also be: "If the spectator server lags, your game will too".

When connecting to this server as a spectator, it has to send you the exact state of the game in the moment you join the game.. Causing a lot of traffic (when a lot of people watch you), making it very likely for your game (as a player) to lag.

You can see the problem of recreating a gamestate, when looking at recreating a game from replay
."


Now I'm worried we will never have this feature


This may be the way it works but, with enough effort, I am quite sure they could muscle in a some sort of feed out of a game that could be watchable. A 3rd server side member of every game, some sort of virtual observer, that somehow then feeds it to clients doesn't sound like an absolute impossibility. They need to do something :/ why not this. They've always bragged about how "the engine could do anything"

That's why I mentioned HLTV earlier, because it is just an observer which starts its own server from where it distributes every information needed.

In theory it is absolutely in their power to do it - you will have to enable this "observer" to connect to the game(or add it to the LotV client), you will have to enable some way to connect to this observer instead of the game lobby and then rework the network code to be more efficient. Like don't wait on laggers(it's a replay watching service, not a game). Maybe add sufficient delay so you can send compressed information for a period instead of every information right now(which is good enough for replay watching service but horribly wrong for players playing the game) etc.

I don't think they want to do it, maybe it's too expensive, because their code is one huge mess(as it happens from time to time) and they would need to do more than just "add some thinks"


That's more or less what I've said: just take the replay file that is being writed while the game is on, with 2-5 minute delay, and enjoy the match from a replay instead of being conected to their game.
jojos11
Profile Joined March 2014
Korea (North)314 Posts
June 15 2015 09:35 GMT
#48
starcraft 2 version of this would be great.is this even possible on lotv engine?
[image loading]
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
June 15 2015 09:40 GMT
#49
On June 12 2015 12:59 -Kyo- wrote:
Show nested quote +
On June 12 2015 11:22 graNite wrote:
Why with a delay? Why not only from your friends perspective. You can only see what he can.


Higher ranked players could instruct lower league players on how to win from a position without any delay. It doesn't have to be a huge delay, but the system CS:GO and others have seems to work great.

Honestly, this would be really cool to see added but I have my doubts it will...



You can have a good friend sitting behind you giving you tips in real life, you can share your screen or stream and have people online help you. There are already plenty of ways to cheat like that.

Granted, it would make it a lot easier but there are ways to that even now.
To pray is to accept defeat.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
June 15 2015 15:18 GMT
#50
The only real issue i see with this which could be ezily averted is High Level Players. You can add anyone as your friend in which case you could add lets use Demuslim as an example and jump into his game which 4K ppl jumping into his game is going to avert them from using twitch and they will not want to do that. So I'd say they would have to make it Real Friends where you have to add them through email and accept in order to watch their games.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-06-16 01:01:40
June 16 2015 00:54 GMT
#51
On June 12 2015 17:02 Pandemona wrote:
Be cool Dota 2 function version would be the best on a delay or something because of course it opens up to cheating. Or like you say you just straight up ban chat.

Think this should only be used for 1v1 2v2 3v3 4v4 ladder though and nothing else.


The Dota 2 client is really powerful and solves some of the problems quite well in my opinion.

- If you want to coach you join the game as a coach from the beginning and the loading screen displays who is coaching. Vision is reduced to whatever the team you are coaching sees, no delay

- If you only want to watch a game you join and can see everything. But there is a deleay
- im not sure about it anymore but you can rewind and fast forward the game too (up to the point the game is played already)

- tournaments can be viewed through the client

- you can choose camera mode : free roam, obs, directed by the client itself etc.


Dota 2 engine is very different from sc2's by design choice, they have very different priorities

also, being able to see everything is a much bigger problem in sc2 than in dota i think. In a MOBA game there is little that you'd have to keep hidden for 10 or 15 minutes - while in sc2 there are occasionally situations where a 5 or even a 10 minute delay would be too little time and somebody watching could significantly influence the game from seeing something like a hidden expansion (or somebody upgrading air while building mech for example) 5-10 minutes after it started to happen
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2015-06-16 02:01:43
June 16 2015 01:56 GMT
#52
Thank you Cyro.

To Illustrate.

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for Dota 2

http://www.gamasutra.com/view/feature/131503/1500_archers_on_a_288_network_.php for SC2 and most if not all RTS

Note: Planetary Annihilation is different, here is how:
http://forrestthewoods.com/the-tech-of-planetary-annihilation-chronocam/

I have no information on League except I see people regularly "rejoined the match".

@JCoto

I can tell you right now the packets are routed, See The Revolution of StarCraft Network Traffic. This does not necessarily mean the Battle.net server store a copy of every replay everyone ever played.

On June 15 2015 17:56 deacon.frost wrote:
Show nested quote +
On June 15 2015 14:49 CursOr wrote:
On June 15 2015 00:05 AgamemnonSC2 wrote:
Aisora on Battle.net explained why it is not possible:

"The engine doesn't allow it. Which is why there's no spectator function in Heroes of the Storm aswell.
Wether or not this is happening will depend a lot on wether or not they want to add it for Heroes of the Storm, I think.

It'd help making Starcraft a lot more social experience, yeah. It'd be amazing.
But I'm afraid this will never really happen.

As far as I understand, the engine basicly works in a way that transfers user input to all clients. Which is why the game will lag for you, when it lags for the opponent. So when you want to join a game, that's already going on, you'd have to watch it from the start (because the input from all prior commands would be missing). At the same time, it'd cause the game to lag or get out of sync, once you have slight connection problems as a spectator.

In order for that to work, there would have to be an additional server that tracks all user input for all players.
But the problem here would also be: "If the spectator server lags, your game will too".

When connecting to this server as a spectator, it has to send you the exact state of the game in the moment you join the game.. Causing a lot of traffic (when a lot of people watch you), making it very likely for your game (as a player) to lag.

You can see the problem of recreating a gamestate, when looking at recreating a game from replay
."


Now I'm worried we will never have this feature


This may be the way it works but, with enough effort, I am quite sure they could muscle in a some sort of feed out of a game that could be watchable. A 3rd server side member of every game, some sort of virtual observer, that somehow then feeds it to clients doesn't sound like an absolute impossibility. They need to do something :/ why not this. They've always bragged about how "the engine could do anything"

+ Show Spoiler +
That's why I mentioned HLTV earlier, because it is just an observer which starts its own server from where it distributes every information needed.

In theory it is absolutely in their power to do it - you will have to enable this "observer" to connect to the game(or add it to the LotV client), you will have to enable some way to connect to this observer instead of the game lobby and then rework the network code to be more efficient. Like don't wait on laggers(it's a replay watching service, not a game). Maybe add sufficient delay so you can send compressed information for a period instead of every information right now(which is good enough for replay watching service but horribly wrong for players playing the game) etc.


I don't think they want to do it, maybe it's too expensive, because their code is one huge mess(as it happens from time to time) and they would need to do more than just "add some thinks"


The most likely truth considering the amount of ladder games we grind each day.

We can hope LotV uses the Planetary Annihilation model (even when the beta is already 2 month in). The bandwidth on server upstream is targeted at 1Mbit per player if you read the article at the end. I reason the bandwidth requirement on SC2 is lower but should not be much different because there are spells and micros that are not simply updated using "curves". Then again you always hear people complaining lag on that side.
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
weikor
Profile Blog Joined March 2011
Austria580 Posts
June 17 2015 10:25 GMT
#53
Im sure it would be implementable in starcraft. The replays also get saved on blizzards end, im sure.
A replay file is fairly small traffic, and im pretty sure it already gets uploaded to blizzard (or they should have it since its on their server).
if it is uploaded live it should definitely be possible to watch your friends game in a replay format - at worst after the game has finished.
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