• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:16
CET 15:16
KST 23:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1542 users

Units Leveling Up?!

Forum Index > Legacy of the Void
Post a Reply
1 2 3 4 Next All
GiveMeCake
Profile Joined October 2010
148 Posts
May 03 2015 05:37 GMT
#1
With all of the MOBA-like abilities Blizzard is adding almost all units have abilities now. These abilities have utterly taken over Starcraft 2 and make controlling units in smaller packs more rewarding than ever. Why not take this a step further? Units already get ranks with kills, what if Blizzard added in mechanics that allowed units to get more powerful with kills?

Mechanics that are race specific can even be added:

- When a Zerg unit gets a kill, all surrounding Zerg units in the area get a small boost.
- When a Terran unit gets a kill, it levels individually but gets a moderate boost in stats.
- When a Protoss unit gets a kill, the XP goes into a pool the player can use to provide a powerful boost to units they choose.

The gains can be subtle and will reward players for not suicide their units all the time, except for Zerg who will get rewarded for being aggressive and swarming their opponents.

Thoughts?

I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
TheDwf
Profile Joined November 2011
France19747 Posts
May 03 2015 05:39 GMT
#2
This is exactly the kind of thing SC2 does not need.
NasusAndDraven
Profile Joined April 2015
359 Posts
May 03 2015 05:48 GMT
#3
Also would be cool if there was a steady stream of waves of allied but uncontrollable units that amove towards enemy base trough various paths. Killing these units give xp aswell but only if you last hit them.
GiveMeCake
Profile Joined October 2010
148 Posts
May 03 2015 05:49 GMT
#4
On May 03 2015 14:48 NasusAndDraven wrote:
Also would be cool if there was a steady stream of waves of allied but uncontrollable units that amove towards enemy base

You mean like the Swarm Host?
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
NasusAndDraven
Profile Joined April 2015
359 Posts
May 03 2015 05:52 GMT
#5
touché
Zambrah
Profile Blog Joined June 2011
United States7387 Posts
May 03 2015 05:52 GMT
#6
On May 03 2015 14:48 NasusAndDraven wrote:
Also would be cool if there was a steady stream of waves of allied but uncontrollable units that amove towards enemy base trough various paths. Killing these units give xp aswell but only if you last hit them.


Now you're usin' your noggin.

Really though, I'm unsure if OP is serious, but if so I reaaaally don't think that the game needs anything like that.
Incremental change is the Democrat version of Trickle Down economics.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
May 03 2015 05:52 GMT
#7
What a terrible idea...
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 03 2015 05:53 GMT
#8
I know this is in jest, but leveling mechanics do exist in some RTSs.
PhoenixVoid
Profile Blog Joined December 2011
Canada32743 Posts
May 03 2015 06:03 GMT
#9
I had no idea I was in the WC3 subthread, I swear this was LotV.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
KtJ
Profile Joined October 2014
United States3514 Posts
May 03 2015 06:07 GMT
#10
Please no
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
Ej_
Profile Blog Joined January 2013
47656 Posts
May 03 2015 06:08 GMT
#11
I mean they already gave Protoss a hero unit and put spells on everything, more Warcraft wouldn't hurt
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Dumbledore
Profile Joined April 2011
Sweden725 Posts
May 03 2015 06:13 GMT
#12
This idéa is just stupid.
Have a nice day ;)
unifo
Profile Joined September 2009
Canada65 Posts
May 03 2015 06:14 GMT
#13
One of the really "older" strategy games that involved units that level up is the "Warlords Battlecry" series, most notably the 2nd and 3rd game (never played the first game). In those games, when the unit level up, it gains a permanent boost in stats and to achieve an extra level, that unit must gain 5 experience points.

However, I don't think it would work well in a game like Starcraft, since the "fantasy" portion of this game isn't about role-playing, but rather more "strategy" thinking. A leveling system only makes sense if the game is more focused on "role-playing" and "hero building", in which SC2 is not that type of game. Also, balancing all the units with a leveling system would be a nightmare.
None
fezvez
Profile Blog Joined January 2011
France3021 Posts
May 03 2015 06:15 GMT
#14
Usually, I am rewarded when I kill the opponent's army, it's called winning the game. Why would I care about a moderate boost in stats?
Elegy
Profile Blog Joined September 2009
United States1629 Posts
May 03 2015 06:17 GMT
#15
Leveling individual units is not remotely within the scope of how Starcraft deals with its approach to units. As an incentive of rewarding unit preservation (I don't want to lose my veteran units because they are better than fresh ones, etc), it works far better on games like Company of Heroes and small scale RTS games. In Starcraft, you don't need an increased incentive for unit preservation because the scale of the game is larger and the game itself is not designed to particularly care about small stats boosts for individual units.

So yeah no.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 03 2015 06:57 GMT
#16
That idea would be pretty cool for a RTS designed with it in mind. But applying it to SC2 like that feels like a bad idea.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
lestye
Profile Blog Joined August 2010
United States4186 Posts
May 03 2015 07:06 GMT
#17
I'm not down for more WC3 in SC2, to be honest, I still don't like Starcraft 2 using Warcraft 3's bonus damage to armor type mechanic.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Just_a_Moth
Profile Joined March 2012
Canada1964 Posts
Last Edited: 2015-05-03 07:14:11
May 03 2015 07:13 GMT
#18
SC2 is not Command and Conquer, as much as Dustin Browder would like it to be.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
May 03 2015 07:25 GMT
#19
I thought this was satirical for a minute.
TheDwf
Profile Joined November 2011
France19747 Posts
May 03 2015 07:27 GMT
#20
To be perfectly clear—since you will mostly receive “no” answers. The veteran system is known, but this does not belong to Starcraft; and there are much, much more urgent issues to solve.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
OSC
14:00
King of the Hill #234
SteadfastSC13
iHatsuTV 6
Liquipedia
WardiTV 2025
11:00
Playoffs
Clem vs CreatorLIVE!
Scarlett vs Spirit
ShoWTimE vs Cure
ComeBackTV 1399
WardiTV1278
TaKeTV 395
IndyStarCraft 199
Rex169
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko367
Harstem 230
IndyStarCraft 199
Rex 169
BRAT_OK 71
ProTech20
SteadfastSC 13
StarCraft: Brood War
Britney 31764
Calm 5076
GuemChi 2515
Rain 2354
Bisu 2139
Horang2 830
Stork 774
actioN 565
Larva 558
Shuttle 426
[ Show more ]
ggaemo 268
firebathero 262
Mini 238
Mind 158
hero 154
Aegong 95
Killer 91
Zeus 80
Hyun 78
Bale 77
JYJ 68
Barracks 62
Snow 58
Sea.KH 55
ToSsGirL 45
Shinee 45
soO 32
Terrorterran 23
Mong 22
sorry 18
zelot 17
910 17
ajuk12(nOOB) 17
Sacsri 16
JulyZerg 14
GoRush 11
scan(afreeca) 9
SilentControl 7
Shine 7
Dota 2
Gorgc4347
singsing3409
qojqva1461
XcaliburYe139
LuMiX1
League of Legends
C9.Mang0358
Counter-Strike
allub271
Other Games
B2W.Neo1547
hiko432
crisheroes412
Fuzer 262
XaKoH 134
oskar108
djWHEAT33
Trikslyr23
Organizations
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Big Brain Bouts
2h 45m
YoungYakov vs Jumy
TriGGeR vs Spirit
The PiG Daily
6h 45m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
19h 45m
WardiTV 2025
20h 45m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
22h 15m
Ladder Legends
1d 4h
BSL 21
1d 5h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 19h
Ladder Legends
2 days
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.