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Units Leveling Up?!

Forum Index > Legacy of the Void
Post a Reply
1 2 3 4 Next All
GiveMeCake
Profile Joined October 2010
148 Posts
May 03 2015 05:37 GMT
#1
With all of the MOBA-like abilities Blizzard is adding almost all units have abilities now. These abilities have utterly taken over Starcraft 2 and make controlling units in smaller packs more rewarding than ever. Why not take this a step further? Units already get ranks with kills, what if Blizzard added in mechanics that allowed units to get more powerful with kills?

Mechanics that are race specific can even be added:

- When a Zerg unit gets a kill, all surrounding Zerg units in the area get a small boost.
- When a Terran unit gets a kill, it levels individually but gets a moderate boost in stats.
- When a Protoss unit gets a kill, the XP goes into a pool the player can use to provide a powerful boost to units they choose.

The gains can be subtle and will reward players for not suicide their units all the time, except for Zerg who will get rewarded for being aggressive and swarming their opponents.

Thoughts?

I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
TheDwf
Profile Joined November 2011
France19747 Posts
May 03 2015 05:39 GMT
#2
This is exactly the kind of thing SC2 does not need.
NasusAndDraven
Profile Joined April 2015
359 Posts
May 03 2015 05:48 GMT
#3
Also would be cool if there was a steady stream of waves of allied but uncontrollable units that amove towards enemy base trough various paths. Killing these units give xp aswell but only if you last hit them.
GiveMeCake
Profile Joined October 2010
148 Posts
May 03 2015 05:49 GMT
#4
On May 03 2015 14:48 NasusAndDraven wrote:
Also would be cool if there was a steady stream of waves of allied but uncontrollable units that amove towards enemy base

You mean like the Swarm Host?
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
NasusAndDraven
Profile Joined April 2015
359 Posts
May 03 2015 05:52 GMT
#5
touché
Zambrah
Profile Blog Joined June 2011
United States7298 Posts
May 03 2015 05:52 GMT
#6
On May 03 2015 14:48 NasusAndDraven wrote:
Also would be cool if there was a steady stream of waves of allied but uncontrollable units that amove towards enemy base trough various paths. Killing these units give xp aswell but only if you last hit them.


Now you're usin' your noggin.

Really though, I'm unsure if OP is serious, but if so I reaaaally don't think that the game needs anything like that.
Incremental change is the Democrat version of Trickle Down economics.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
May 03 2015 05:52 GMT
#7
What a terrible idea...
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 03 2015 05:53 GMT
#8
I know this is in jest, but leveling mechanics do exist in some RTSs.
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
May 03 2015 06:03 GMT
#9
I had no idea I was in the WC3 subthread, I swear this was LotV.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
KtJ
Profile Joined October 2014
United States3514 Posts
May 03 2015 06:07 GMT
#10
Please no
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
Ej_
Profile Blog Joined January 2013
47656 Posts
May 03 2015 06:08 GMT
#11
I mean they already gave Protoss a hero unit and put spells on everything, more Warcraft wouldn't hurt
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Dumbledore
Profile Joined April 2011
Sweden725 Posts
May 03 2015 06:13 GMT
#12
This idéa is just stupid.
Have a nice day ;)
unifo
Profile Joined September 2009
Canada65 Posts
May 03 2015 06:14 GMT
#13
One of the really "older" strategy games that involved units that level up is the "Warlords Battlecry" series, most notably the 2nd and 3rd game (never played the first game). In those games, when the unit level up, it gains a permanent boost in stats and to achieve an extra level, that unit must gain 5 experience points.

However, I don't think it would work well in a game like Starcraft, since the "fantasy" portion of this game isn't about role-playing, but rather more "strategy" thinking. A leveling system only makes sense if the game is more focused on "role-playing" and "hero building", in which SC2 is not that type of game. Also, balancing all the units with a leveling system would be a nightmare.
None
fezvez
Profile Blog Joined January 2011
France3021 Posts
May 03 2015 06:15 GMT
#14
Usually, I am rewarded when I kill the opponent's army, it's called winning the game. Why would I care about a moderate boost in stats?
Elegy
Profile Blog Joined September 2009
United States1629 Posts
May 03 2015 06:17 GMT
#15
Leveling individual units is not remotely within the scope of how Starcraft deals with its approach to units. As an incentive of rewarding unit preservation (I don't want to lose my veteran units because they are better than fresh ones, etc), it works far better on games like Company of Heroes and small scale RTS games. In Starcraft, you don't need an increased incentive for unit preservation because the scale of the game is larger and the game itself is not designed to particularly care about small stats boosts for individual units.

So yeah no.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 03 2015 06:57 GMT
#16
That idea would be pretty cool for a RTS designed with it in mind. But applying it to SC2 like that feels like a bad idea.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
lestye
Profile Blog Joined August 2010
United States4163 Posts
May 03 2015 07:06 GMT
#17
I'm not down for more WC3 in SC2, to be honest, I still don't like Starcraft 2 using Warcraft 3's bonus damage to armor type mechanic.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Just_a_Moth
Profile Joined March 2012
Canada1951 Posts
Last Edited: 2015-05-03 07:14:11
May 03 2015 07:13 GMT
#18
SC2 is not Command and Conquer, as much as Dustin Browder would like it to be.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
May 03 2015 07:25 GMT
#19
I thought this was satirical for a minute.
TheDwf
Profile Joined November 2011
France19747 Posts
May 03 2015 07:27 GMT
#20
To be perfectly clear—since you will mostly receive “no” answers. The veteran system is known, but this does not belong to Starcraft; and there are much, much more urgent issues to solve.
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