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With all of the MOBA-like abilities Blizzard is adding almost all units have abilities now. These abilities have utterly taken over Starcraft 2 and make controlling units in smaller packs more rewarding than ever. Why not take this a step further? Units already get ranks with kills, what if Blizzard added in mechanics that allowed units to get more powerful with kills?
Mechanics that are race specific can even be added:
- When a Zerg unit gets a kill, all surrounding Zerg units in the area get a small boost. - When a Terran unit gets a kill, it levels individually but gets a moderate boost in stats. - When a Protoss unit gets a kill, the XP goes into a pool the player can use to provide a powerful boost to units they choose.
The gains can be subtle and will reward players for not suicide their units all the time, except for Zerg who will get rewarded for being aggressive and swarming their opponents.
Thoughts?
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This is exactly the kind of thing SC2 does not need.
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Also would be cool if there was a steady stream of waves of allied but uncontrollable units that amove towards enemy base trough various paths. Killing these units give xp aswell but only if you last hit them.
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On May 03 2015 14:48 NasusAndDraven wrote: Also would be cool if there was a steady stream of waves of allied but uncontrollable units that amove towards enemy base You mean like the Swarm Host?
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On May 03 2015 14:48 NasusAndDraven wrote: Also would be cool if there was a steady stream of waves of allied but uncontrollable units that amove towards enemy base trough various paths. Killing these units give xp aswell but only if you last hit them.
Now you're usin' your noggin.
Really though, I'm unsure if OP is serious, but if so I reaaaally don't think that the game needs anything like that.
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I know this is in jest, but leveling mechanics do exist in some RTSs.
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I had no idea I was in the WC3 subthread, I swear this was LotV.
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I mean they already gave Protoss a hero unit and put spells on everything, more Warcraft wouldn't hurt
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This idéa is just stupid.
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One of the really "older" strategy games that involved units that level up is the "Warlords Battlecry" series, most notably the 2nd and 3rd game (never played the first game). In those games, when the unit level up, it gains a permanent boost in stats and to achieve an extra level, that unit must gain 5 experience points.
However, I don't think it would work well in a game like Starcraft, since the "fantasy" portion of this game isn't about role-playing, but rather more "strategy" thinking. A leveling system only makes sense if the game is more focused on "role-playing" and "hero building", in which SC2 is not that type of game. Also, balancing all the units with a leveling system would be a nightmare.
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Usually, I am rewarded when I kill the opponent's army, it's called winning the game. Why would I care about a moderate boost in stats?
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Leveling individual units is not remotely within the scope of how Starcraft deals with its approach to units. As an incentive of rewarding unit preservation (I don't want to lose my veteran units because they are better than fresh ones, etc), it works far better on games like Company of Heroes and small scale RTS games. In Starcraft, you don't need an increased incentive for unit preservation because the scale of the game is larger and the game itself is not designed to particularly care about small stats boosts for individual units.
So yeah no.
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That idea would be pretty cool for a RTS designed with it in mind. But applying it to SC2 like that feels like a bad idea.
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I'm not down for more WC3 in SC2, to be honest, I still don't like Starcraft 2 using Warcraft 3's bonus damage to armor type mechanic.
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SC2 is not Command and Conquer, as much as Dustin Browder would like it to be.
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I thought this was satirical for a minute.
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To be perfectly clear—since you will mostly receive “no” answers. The veteran system is known, but this does not belong to Starcraft; and there are much, much more urgent issues to solve.
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