The concept/ideas you're talking about is just absolutely bonkers.
Units Leveling Up?! - Page 4
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FT.aCt)Sony
United States1047 Posts
The concept/ideas you're talking about is just absolutely bonkers. | ||
NKB
United Kingdom608 Posts
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TelecoM
United States10673 Posts
NOT MOBA, whatever that even means...I cannot believe you would even have the audacity to make this post lol | ||
404AlphaSquad
839 Posts
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Steelo_Rivers
United States1968 Posts
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Fecalfeast
Canada11355 Posts
Each race gets 3 sub-races called "commanders" with different strengths and weaknesses. That way, players who like to mech can pick the mech commander, bio can pick the bio commander, skyterran commander etc. I think it would really add to the diversity of the gameplay and increase viewership. Imagine the synergy with the | ||
Lucrania
United States44 Posts
Sorry if that seemed long and rambling, I sort of got carried away from my initial statement. Anyways, these conflicting design philosophies really mess up gameplay, and I don't think that units leveling up would help in any way. I think that it would decrease the quality of gameplay of sc2. | ||
FT.aCt)Sony
United States1047 Posts
On May 04 2015 02:38 404AlphaSquad wrote: I wish I could just play a decent modern real time strategy game. You know the type of games where you build a base and build units and then you have fun playing against an opponent who has another composition. Then you try to micro with fun basic and meaningful unit interactions aka focus fire, pulling back weakened units. Without 100 spells, leveling and all the other flashy things 12 year olds think is cool. That died with Brood War ![]() | ||
wongfeihung
United States763 Posts
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BEARDiaguz
Australia2362 Posts
Yea this'll be awesome, totally original and fully in line with what people want and expect from Starcraft. | ||
DuckloadBlackra
225 Posts
On May 04 2015 04:25 ROOTiaguz wrote: Why don't we have a bar that continuously fills up as the game goes on, like an XP bar right? As you do RTS things (make units, collect resource, fight etc) it slowly adds up and when it gets to certain points you get an ability you can use. Like maybe if you're terran you can order in a drop pod of Marines onto anywhere on the map, or maybe if you're Zerg you can summon Dark Swarms. Yea this'll be awesome, totally original and fully in line with what people want and expect from Starcraft. Kappa User was warned for this post | ||
_indigo_
Slovenia171 Posts
On May 04 2015 01:49 NKB wrote: What if the units gaining experience just changed the skin, more kills they get the different extras, which have no affect on the unit apart from cosmetic reasons. Would be a nice quick way of telling if a unit is really pulling its weight or not ![]() No. Because it's just not "that kind" of strategy game. Good luck getting any "visual upgrades" with zerg when going ling bane. I think kill count is enough, and it has been mentioned many times when casting.. it's fine as it is. But why don't they just make different unit skins or racial themes as an unlockable reward? It almost feels as Starcraft is the only big game right now that doesn't feature skins and fun unlockables. Wow, portraits; much excite. Give us something more, holy zombie jesus. | ||
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