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On May 03 2015 16:13 Just_a_Moth wrote: SC2 is not Command and Conquer, as much as Dustin Browder would like it to be. To be fair, unit veterancy in C&C pre-dates Browder's involvement.
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There is an extension mod called Hero Mode 2.1 on eu
"All units and towers can earn experience. Upon earning enough units level up, increases hitpoints, shields, energy, damage, attack speed by 10%"
This would work perfectly fine with the upcoming design changes in lotv! For example a good sieged tank drop player can probably farm easy kills and level his tank up to level 3 (+3 damage/+32 health) ^^
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You should be able to call in reinforcement by using micro transactions. Like 1$ for 5 extra marines, 4$ for being able for calling down a nuke without the need for ghosts. Also if you pay 3$ dollars you can intercept the reinforcement the opponent just made, thus cancelling it out.
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I wouldnt mind a unit leveling up .. AS LONG AS IT HAS NO EFFECT ON THE UNIT WHAT SO EVER 
EDIT: it would make the ground for some awesome achivements - if you think about it
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On May 03 2015 17:11 Chr15t wrote:I wouldnt mind a unit leveling up .. AS LONG AS IT HAS NO EFFECT ON THE UNIT WHAT SO EVER  Actually, it already exists. The ranks of the units: Commander, etc.
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On May 03 2015 17:13 TheDwf wrote:Show nested quote +On May 03 2015 17:11 Chr15t wrote:I wouldnt mind a unit leveling up .. AS LONG AS IT HAS NO EFFECT ON THE UNIT WHAT SO EVER  Actually, it already exists. The ranks of the units: Commander, etc. Exactly - Actually ^^
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On May 03 2015 17:13 TheDwf wrote:Show nested quote +On May 03 2015 17:11 Chr15t wrote:I wouldnt mind a unit leveling up .. AS LONG AS IT HAS NO EFFECT ON THE UNIT WHAT SO EVER  Actually, it already exists. The ranks of the units: Commander, etc.
An option to display the rank over the unit in game would be a fun feature to have, shouldn't affect performance that much either.
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I like the rank system, like when my oracle's and high templars become mentors and whatnot. but to level up? NO What happened to just a regular, good ol' unit that has no spells and just does what it does best and attacks and kills stuff?
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Am I the only one sensing a tad of irony here?
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Units leveling up increases further increases the snowball-effect. The thing to learn from MOBA's (read: LOL) is the skillshot interaction (and the fact that simplicity and low learning barrier = good things).
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On May 03 2015 18:44 arch_punk wrote: Am I the only one sensing a tad of irony here? The heavy italics usage can indeed suggest that we all fell into an elaborate troll
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BW owned and owns everything w/o idiotic fancy abilities and shit mechanics like this. If you don't understand what RTS is about just go play some moba.
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Come on guys, there are a ton of interesting things that can be done with this.
Just an example: Swarm Hosts -Starts with bronze medal and their current stats -next medal is silver, they have 10 more HP and spawn Hydralisks instead of Locusts -next medal is gold, they have 10 more HP and spawn Ultralisks instead of Hydralisks
Ultralisks -silver medal ups their HP by 50 and when Ultralisk is killed he splits into 2 Swarm Hosts -gold medal ups their HP by 50 and when Ultralisk is killed he splits into 2 Swarm Hosts and 2 Infestors with full energy
Just imagine the effect it will have on the game, so many strategies, tactics, possibilities... the FUN is inevitable!
Oh and the best thing out of all, this will probably fix the late game problems that Zerg has against Terran mech and Protoss death ball in the late game, I mean what could possibly be better than this!?(Except Boobs covered in caramel ice cream, and Batman, Batman is always a good answer).
We finally see the thing that will fix SC2, we were so blind in the past, if only we somehow knew about this in the BW... but let alone BW, SC2 is the future! This change needs to happen now!
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So what happens to a ghost after I nuked a 200 supply army with it?
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On May 03 2015 20:08 Charoisaur wrote: So what happens to a ghost after I nuked a 200 supply army with it? He gets gold medal rank of course, where instead of snipe he gets instant seeker missiles for the same energy cost.
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On May 03 2015 20:08 Charoisaur wrote: So what happens to a ghost after I nuked a 200 supply army with it?
It gets its snipe damage nerf reverted.
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On May 03 2015 19:54 Ramiz1989 wrote: Come on guys, there are a ton of interesting things that can be done with this.
Just an example: Swarm Hosts -Starts with bronze medal and their current stats -next medal is silver, they have 10 more HP and spawn Hydralisks instead of Locusts -next medal is gold, they have 10 more HP and spawn Ultralisks instead of Hydralisks
Ultralisks -silver medal ups their HP by 50 and when Ultralisk is killed he splits into 2 Swarm Hosts -gold medal ups their HP by 50 and when Ultralisk is killed he splits into 2 Swarm Hosts and 2 Infestors with full energy
Just imagine the effect it will have on the game, so many strategies, tactics, possibilities... the FUN is inevitable!
Oh and the best thing out of all, this will probably fix the late game problems that Zerg has against Terran mech and Protoss death ball in the late game, I mean what could possibly be better than this!?(Except Boobs covered in caramel ice cream, and Batman, Batman is always a good answer).
We finally see the thing that will fix SC2, we were so blind in the past, if only we somehow knew about this in the BW... but let alone BW, SC2 is the future! This change needs to happen now! Suddenly madness, madness galore.
Yeah, this is like the no macro thread. It can safely go down into the abyss.
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I definitely won't support this. This is exactly what starcraft does not need. Rewarding players for keeping their units for as long as possible would further encourage deathball play and turtling, which is opposite of what we want to play.
Lol seriously, people actually think this will help zerg against terran mech and protoss deathball? When in reality it should be the other way round, zerg with their cost inefficient unit will totally get fucked by this. You can be throwing waves of zerg units at the terran mech, and all the terran have to do is to defend and gain veterancy and become even more unstoppable. Swarm hosts will no longer work against terran because all it does will be feeding mech with veterancy/level. Same goes for protoss deathball, can you imagine maximum veterancy colossus 2-shotting hydralisks and shit? That would be zerg's nightmare. Or a bunch of max level blink stalkers wandering around the map laying waste to any undefended area.
Plus, zerg units are the ones that are hardest to keep alive. Ultralisks being on the frontmost line are the first units that the zerg will lose, even when you have queens transfusing. You will never probably get high veterancy zerglings because of how fast they die, roaches and hydras melt to P/T meatgrinders, broodlords gets easily sniped by both races (tempest and vikings & ravens). Zerg will be the one getting the least out of this. The only zerg unit that actually gets something out of this would be mutalisks (and that is if the zerg is smart enough to keep it alive throughout the game), but that still doesn't add to the army strength that the zerg desperately needs in late game.
Comebacks in this game is already hard enough compared to BW, no need to make it even harder by introducing the veterancy system. There are so many stupid situations that can come out of this. Got careless for a second and lost 10 workers to an oracle? GGWP, the protoss now has his veteran oracle and you need more AA to even keep it off your mineral line. Protoss keeping his colossus alive for 5 min straight? Now he has maximum level colossus which is destroying everything you have and is almost impossible to kill. Or you can have an entire seige line full of veteran units and its almost impossible to break through.
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