LotV Beta is Live + Patch 1.0 Notes - Page 40
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Elentos
55456 Posts
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The_Red_Viper
19533 Posts
Siege mode for air to ground? WHY | ||
Hider
Denmark9341 Posts
On April 04 2015 22:24 The_Red_Viper wrote: Well that units seems to be very weird Oo Siege mode for air to ground? WHY It's about giving it a severe disadvantage that allows it to have other very signifciant strenghts. However, with the introduction of Siege Tank drops, it also kinda overlaps in that regard. Therfore I am not sure I like the idea of it being not able to move. I rather give it a slow movement speed of 1.5-2. | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On April 04 2015 22:24 The_Red_Viper wrote: Well that units seems to be very weird Oo Siege mode for air to ground? WHY ![]() what terran really needs, flying siege tanks. | ||
The_Red_Viper
19533 Posts
These "long range" solutions didn't really work out that great so far in sc2 if you ask me. | ||
y0su
Finland7871 Posts
On April 04 2015 22:17 Hider wrote: - Flying unit (built with the starport). - Air To Air high fire rate but low damage - Ability : switch to Air to Ground with big range but unable to move (range 9) Honestly this is quite similar to how I imagined the Viking to be redesigned (which I still think is highly preferable. the game needs to be cleaned up instead of being overflood with overlapping units). so... a viking that turns into a seige tank when landed... sounds like a real revolution to the Terran arsenal I guess the only question is weather or not it can be picked up in medivacs? | ||
Elentos
55456 Posts
On April 04 2015 22:46 y0su wrote: so... a viking that turns into a seige tank when landed... sounds like a real revolution to the Terran arsenal I guess the only question is weather or not it can be picked up in medivacs? Things that fly can't be picked up and it doesn't land. Question answered. Kinda sad tho ![]() Medivacs should pick up battlecruisers. | ||
y0su
Finland7871 Posts
On April 04 2015 22:49 Elentos wrote: Things that fly can't be picked up and it doesn't land. Question answered. Kinda sad tho ![]() Medivacs should pick up battlecruisers. I thought someone said it "sieged" on the ground (could have just been a translation mistake). | ||
Elentos
55456 Posts
On April 04 2015 22:55 y0su wrote: I thought someone said it "sieged" on the ground (could have just been a translation mistake). Nah, they turn into an air-to-ground siege is what David said. But as I said, he also mentioned they're looking into other designs aswell. Not sure how I feel about this design, I feel it overlaps with several units already in the game and doesn't have a unique function yet :/. | ||
The_Red_Viper
19533 Posts
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Elentos
55456 Posts
On April 04 2015 23:00 The_Red_Viper wrote: Terran seems to be a race which doesn't really need new units tbh, just fix existing ones to be better at their initial purpose. (siege tanks, thors, ravens, ghost?) I'd much prefer a new bio (baracks) unit, tbh. Bio struggles with sustainability over the course of the game and transitioning out of it is a chore. I guess changing the ghost might accomplish that, and the ghost really needs some change :/. | ||
y0su
Finland7871 Posts
On April 04 2015 23:00 The_Red_Viper wrote: Terran seems to be a race which doesn't really need new units tbh, just fix existing ones to be better at their initial purpose. (siege tanks, thors, ravens, ghost?) I completely agree!! Throw in the BC and it could be a complete race. If they insist I think an early game rax support unit (caster) has the most potential. | ||
Hider
Denmark9341 Posts
On April 04 2015 22:41 The_Red_Viper wrote: I don't see the point in giving that unit the siege mode at all tbh. These "long range" solutions didn't really work out that great so far in sc2 if you ask me. This is very different though. First of all, it's only 9 range. Not like 15+ as Tempests and SH are. Secondly, due to its immobility its constantly a vulnerable target to focus fire. So I don't think there is an issue here from a microinteraction perspective. Terran seems to be a race which doesn't really need new units tbh, just fix existing ones to be better at their initial purpose. (siege tanks, thors, ravens, ghost?) I agree with this. Marines are basically the only unit I wouldn't touch. Everything else could use an overhaul. | ||
royalroadweed
United States8301 Posts
On April 04 2015 23:00 The_Red_Viper wrote: Terran seems to be a race which doesn't really need new units tbh, just fix existing ones to be better at their initial purpose. (siege tanks, thors, ravens, ghost?) I disagree. Terran needs a new unit or a redesign of certain units because bio play doesn't have an effective late gate. The unit should be gas intensive and mobile imo. | ||
Hider
Denmark9341 Posts
On April 04 2015 23:28 royalroadweed wrote: I disagree. Terran needs a new unit or a redesign of certain units because bio play doesn't have an effective late gate. The unit should be gas intensive and mobile imo. Upgraded Reaper or you could fix the Ghost and change its cost around a bit. | ||
Foxxan
Sweden3427 Posts
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Hider
Denmark9341 Posts
- Movement speed: 3.25 (from 2.8 I believe) - Lock on range = 6 (unchanged) - Maximum range = 9 (from 14 I believe). - Cooldown = 5 seconds (I guess its probably close to 10 seconds on the actual beta) Overall, it become an extreme micro intensive unit where you constantly had to get in range to lock and then abuse the slightly faster movement speed to get out of range again. But if the Cyclone got further away than 9 range, the cyclone would stop attacking. So a good player would respond quickly and micro away the targgeted unit. Then ofc if your a really good terran you predict/react to this and move forward instead of backwards. | ||
ohmylanta1003
United States128 Posts
On April 04 2015 23:17 Hider wrote: This is very different though. First of all, it's only 9 range. Not like 15+ as Tempests and SH are. Secondly, due to its immobility its constantly a vulnerable target to focus fire. So I don't think there is an issue here from a microinteraction perspective. I agree with this. Marines are basically the only unit I wouldn't touch. Everything else could use an overhaul. Lol. Hilarious. And this is why Blizzard doesn't listen to the fanbase. "I think we should just change everything". Lol. What a joke. | ||
Grumbels
Netherlands7028 Posts
On April 05 2015 00:46 ohmylanta1003 wrote: Lol. Hilarious. And this is why Blizzard doesn't listen to the fanbase. "I think we should just change everything". Lol. What a joke. Why are you on TL if you have an aversion to discussion? Please let us talk in peace and go away. | ||
Schroedinger
Germany80 Posts
So there is literally no reason to suggest it because it is not going to happen. Flying unit (built with the starport). Air To Air high fire rate but low damage Ability : switch the damage to Air to Ground with big range (9) but unable to move (still in the air) Idea behind the unit : defending against mass mutas/phoenix and forcing engagement There is no mention of it being on the ground. I kind of like this concept...could be cool. | ||
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