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LotV Beta is Live + Patch 1.0 Notes - Page 40

Forum Index > Legacy of the Void
944 CommentsPost a Reply
Prev 1 38 39 40 41 42 48 Next All
Elentos
Profile Blog Joined February 2015
55566 Posts
April 04 2015 13:23 GMT
#781
He also said that they are still open to other designs and the decision on the new unit isn't final yet.
Every 60 seconds in Africa, a minute passes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 04 2015 13:24 GMT
#782
Well that units seems to be very weird Oo
Siege mode for air to ground? WHY
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2015-04-04 14:16:34
April 04 2015 13:30 GMT
#783
On April 04 2015 22:24 The_Red_Viper wrote:
Well that units seems to be very weird Oo
Siege mode for air to ground? WHY


It's about giving it a severe disadvantage that allows it to have other very signifciant strenghts. However, with the introduction of Siege Tank drops, it also kinda overlaps in that regard. Therfore I am not sure I like the idea of it being not able to move. I rather give it a slow movement speed of 1.5-2.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50607 Posts
April 04 2015 13:35 GMT
#784
On April 04 2015 22:24 The_Red_Viper wrote:
Well that units seems to be very weird Oo
Siege mode for air to ground? WHY

[image loading]

what terran really needs, flying siege tanks.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 04 2015 13:41 GMT
#785
I don't see the point in giving that unit the siege mode at all tbh.
These "long range" solutions didn't really work out that great so far in sc2 if you ask me.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 04 2015 13:46 GMT
#786
On April 04 2015 22:17 Hider wrote:
Show nested quote +
On April 04 2015 22:12 The_Red_Viper wrote:
David Kim talked about a new terran unit on the french stream? Anybody knows more?


- Flying unit (built with the starport).
- Air To Air high fire rate but low damage
- Ability : switch to Air to Ground with big range but unable to move (range 9)


Honestly this is quite similar to how I imagined the Viking to be redesigned (which I still think is highly preferable. the game needs to be cleaned up instead of being overflood with overlapping units).

so... a viking that turns into a seige tank when landed... sounds like a real revolution to the Terran arsenal

I guess the only question is weather or not it can be picked up in medivacs?
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2015-04-04 13:51:56
April 04 2015 13:49 GMT
#787
On April 04 2015 22:46 y0su wrote:
Show nested quote +
On April 04 2015 22:17 Hider wrote:
On April 04 2015 22:12 The_Red_Viper wrote:
David Kim talked about a new terran unit on the french stream? Anybody knows more?


- Flying unit (built with the starport).
- Air To Air high fire rate but low damage
- Ability : switch to Air to Ground with big range but unable to move (range 9)


Honestly this is quite similar to how I imagined the Viking to be redesigned (which I still think is highly preferable. the game needs to be cleaned up instead of being overflood with overlapping units).

so... a viking that turns into a seige tank when landed... sounds like a real revolution to the Terran arsenal

I guess the only question is weather or not it can be picked up in medivacs?

Things that fly can't be picked up and it doesn't land. Question answered. Kinda sad tho .

Medivacs should pick up battlecruisers.
Every 60 seconds in Africa, a minute passes.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 04 2015 13:55 GMT
#788
On April 04 2015 22:49 Elentos wrote:
Show nested quote +
On April 04 2015 22:46 y0su wrote:
On April 04 2015 22:17 Hider wrote:
On April 04 2015 22:12 The_Red_Viper wrote:
David Kim talked about a new terran unit on the french stream? Anybody knows more?


- Flying unit (built with the starport).
- Air To Air high fire rate but low damage
- Ability : switch to Air to Ground with big range but unable to move (range 9)


Honestly this is quite similar to how I imagined the Viking to be redesigned (which I still think is highly preferable. the game needs to be cleaned up instead of being overflood with overlapping units).

so... a viking that turns into a siege tank when landed... sounds like a real revolution to the Terran arsenal

I guess the only question is weather or not it can be picked up in medivacs?

Things that fly can't be picked up and it doesn't land. Question answered. Kinda sad tho .

Medivacs should pick up battlecruisers.

I thought someone said it "sieged" on the ground (could have just been a translation mistake).
Elentos
Profile Blog Joined February 2015
55566 Posts
April 04 2015 13:58 GMT
#789
On April 04 2015 22:55 y0su wrote:
Show nested quote +
On April 04 2015 22:49 Elentos wrote:
On April 04 2015 22:46 y0su wrote:
On April 04 2015 22:17 Hider wrote:
On April 04 2015 22:12 The_Red_Viper wrote:
David Kim talked about a new terran unit on the french stream? Anybody knows more?


- Flying unit (built with the starport).
- Air To Air high fire rate but low damage
- Ability : switch to Air to Ground with big range but unable to move (range 9)


Honestly this is quite similar to how I imagined the Viking to be redesigned (which I still think is highly preferable. the game needs to be cleaned up instead of being overflood with overlapping units).

so... a viking that turns into a siege tank when landed... sounds like a real revolution to the Terran arsenal

I guess the only question is weather or not it can be picked up in medivacs?

Things that fly can't be picked up and it doesn't land. Question answered. Kinda sad tho .

Medivacs should pick up battlecruisers.

I thought someone said it "sieged" on the ground (could have just been a translation mistake).

Nah, they turn into an air-to-ground siege is what David said. But as I said, he also mentioned they're looking into other designs aswell. Not sure how I feel about this design, I feel it overlaps with several units already in the game and doesn't have a unique function yet :/.
Every 60 seconds in Africa, a minute passes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 04 2015 14:00 GMT
#790
Terran seems to be a race which doesn't really need new units tbh, just fix existing ones to be better at their initial purpose. (siege tanks, thors, ravens, ghost?)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Elentos
Profile Blog Joined February 2015
55566 Posts
April 04 2015 14:03 GMT
#791
On April 04 2015 23:00 The_Red_Viper wrote:
Terran seems to be a race which doesn't really need new units tbh, just fix existing ones to be better at their initial purpose. (siege tanks, thors, ravens, ghost?)

I'd much prefer a new bio (baracks) unit, tbh. Bio struggles with sustainability over the course of the game and transitioning out of it is a chore. I guess changing the ghost might accomplish that, and the ghost really needs some change :/.
Every 60 seconds in Africa, a minute passes.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2015-04-04 14:05:13
April 04 2015 14:04 GMT
#792
On April 04 2015 23:00 The_Red_Viper wrote:
Terran seems to be a race which doesn't really need new units tbh, just fix existing ones to be better at their initial purpose. (siege tanks, thors, ravens, ghost?)

I completely agree!! Throw in the BC and it could be a complete race.
If they insist I think an early game rax support unit (caster) has the most potential.
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2015-04-04 14:19:03
April 04 2015 14:17 GMT
#793
On April 04 2015 22:41 The_Red_Viper wrote:
I don't see the point in giving that unit the siege mode at all tbh.
These "long range" solutions didn't really work out that great so far in sc2 if you ask me.


This is very different though. First of all, it's only 9 range. Not like 15+ as Tempests and SH are. Secondly, due to its immobility its constantly a vulnerable target to focus fire. So I don't think there is an issue here from a microinteraction perspective.

Terran seems to be a race which doesn't really need new units tbh, just fix existing ones to be better at their initial purpose. (siege tanks, thors, ravens, ghost?)


I agree with this. Marines are basically the only unit I wouldn't touch. Everything else could use an overhaul.
royalroadweed
Profile Joined April 2013
United States8301 Posts
April 04 2015 14:28 GMT
#794
On April 04 2015 23:00 The_Red_Viper wrote:
Terran seems to be a race which doesn't really need new units tbh, just fix existing ones to be better at their initial purpose. (siege tanks, thors, ravens, ghost?)

I disagree. Terran needs a new unit or a redesign of certain units because bio play doesn't have an effective late gate. The unit should be gas intensive and mobile imo.
"Nerfing Toss can just make them stronger"
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2015-04-04 15:00:11
April 04 2015 14:59 GMT
#795
On April 04 2015 23:28 royalroadweed wrote:
Show nested quote +
On April 04 2015 23:00 The_Red_Viper wrote:
Terran seems to be a race which doesn't really need new units tbh, just fix existing ones to be better at their initial purpose. (siege tanks, thors, ravens, ghost?)

I disagree. Terran needs a new unit or a redesign of certain units because bio play doesn't have an effective late gate. The unit should be gas intensive and mobile imo.


Upgraded Reaper or you could fix the Ghost and change its cost around a bit.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
April 04 2015 15:13 GMT
#796
I feel all races needs their existing units redesigned. For the most part.
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2015-04-04 15:27:26
April 04 2015 15:24 GMT
#797
Hmm, played a bit w/ the Cyclone in the editor. The below stats felt like they rewarded the most countermicro and the highest skillcap;

- Movement speed: 3.25 (from 2.8 I believe)
- Lock on range = 6 (unchanged)
- Maximum range = 9 (from 14 I believe).
- Cooldown = 5 seconds (I guess its probably close to 10 seconds on the actual beta)

Overall, it become an extreme micro intensive unit where you constantly had to get in range to lock and then abuse the slightly faster movement speed to get out of range again. But if the Cyclone got further away than 9 range, the cyclone would stop attacking. So a good player would respond quickly and micro away the targgeted unit.
Then ofc if your a really good terran you predict/react to this and move forward instead of backwards.

ohmylanta1003
Profile Joined February 2015
United States128 Posts
April 04 2015 15:46 GMT
#798
On April 04 2015 23:17 Hider wrote:
Show nested quote +
On April 04 2015 22:41 The_Red_Viper wrote:
I don't see the point in giving that unit the siege mode at all tbh.
These "long range" solutions didn't really work out that great so far in sc2 if you ask me.


This is very different though. First of all, it's only 9 range. Not like 15+ as Tempests and SH are. Secondly, due to its immobility its constantly a vulnerable target to focus fire. So I don't think there is an issue here from a microinteraction perspective.

Show nested quote +
Terran seems to be a race which doesn't really need new units tbh, just fix existing ones to be better at their initial purpose. (siege tanks, thors, ravens, ghost?)


I agree with this. Marines are basically the only unit I wouldn't touch. Everything else could use an overhaul.


Lol. Hilarious. And this is why Blizzard doesn't listen to the fanbase. "I think we should just change everything". Lol. What a joke.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 04 2015 15:51 GMT
#799
On April 05 2015 00:46 ohmylanta1003 wrote:
Show nested quote +
On April 04 2015 23:17 Hider wrote:
On April 04 2015 22:41 The_Red_Viper wrote:
I don't see the point in giving that unit the siege mode at all tbh.
These "long range" solutions didn't really work out that great so far in sc2 if you ask me.


This is very different though. First of all, it's only 9 range. Not like 15+ as Tempests and SH are. Secondly, due to its immobility its constantly a vulnerable target to focus fire. So I don't think there is an issue here from a microinteraction perspective.

Terran seems to be a race which doesn't really need new units tbh, just fix existing ones to be better at their initial purpose. (siege tanks, thors, ravens, ghost?)


I agree with this. Marines are basically the only unit I wouldn't touch. Everything else could use an overhaul.


Lol. Hilarious. And this is why Blizzard doesn't listen to the fanbase. "I think we should just change everything". Lol. What a joke.

Why are you on TL if you have an aversion to discussion? Please let us talk in peace and go away.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Schroedinger
Profile Joined April 2012
Germany80 Posts
April 04 2015 15:58 GMT
#800
Well the thing is they won´t redesign the entire terran race.
So there is literally no reason to suggest it because it is not going to happen.

Flying unit (built with the starport).
Air To Air high fire rate but low damage
Ability : switch the damage to Air to Ground with big range (9) but unable to move (still in the air)
Idea behind the unit : defending against mass mutas/phoenix and forcing engagement
There is no mention of it being on the ground.

I kind of like this concept...could be cool.
Conquest is made of the ashes of one's enemies
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