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Active: 9540 users

LotV closed beta announced to start on March 31 - Page 78

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 31 2015 10:52 GMT
#1541
On March 31 2015 19:51 KOtical wrote:
Show nested quote +
On March 31 2015 19:35 Sapphire.lux wrote:
The Adept seems godly against bio and the Carrier special ability will be OP IMO.

The Ciclone is, i'm afraid, a Warhound 2.0. In the early game you use it's micro potential to compete and later in the game there seems to be little reason to build anything else. Hellbats + Ciclones with kiting deathball = Hellbats + Warhounds deathball. I hope i'm fantastically wrong but i feel the aspect of positional mech has once again passed Blizzard by.


as far as i know cyclones dont shoot air?!?so you have a pretty good counter base at least lategame...

They do.
Head Coach Park: "They should buff tanks!"
m4cho
Profile Joined December 2010
Norway29 Posts
March 31 2015 10:53 GMT
#1542
Where is all the beta streams?
Elentos
Profile Blog Joined February 2015
55594 Posts
March 31 2015 10:56 GMT
#1543
On March 31 2015 19:53 m4cho wrote:
Where is all the beta streams?

It's not even really day yet in all the US <.<
Every 60 seconds in Africa, a minute passes.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
March 31 2015 11:00 GMT
#1544
On March 31 2015 19:56 Elentos wrote:
Show nested quote +
On March 31 2015 19:53 m4cho wrote:
Where is all the beta streams?

It's not even really day yet in all the US <.<



Its noon in EU and I feel like its christmas.. and that I am 7 years old.
"Right on" - Morrow
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2015-03-31 11:00:52
March 31 2015 11:00 GMT
#1545
Beta isn't live yet AFAIK.

On March 31 2015 20:00 JacobShock wrote:
Show nested quote +
On March 31 2015 19:56 Elentos wrote:
On March 31 2015 19:53 m4cho wrote:
Where is all the beta streams?

It's not even really day yet in all the US <.<



Its noon in EU and I feel like its christmas.. and that I am 7 years old.


"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
March 31 2015 11:14 GMT
#1546
On March 31 2015 20:00 JacobShock wrote:
Show nested quote +
On March 31 2015 19:56 Elentos wrote:
On March 31 2015 19:53 m4cho wrote:
Where is all the beta streams?

It's not even really day yet in all the US <.<



Its noon in EU and I feel like its christmas.. and that I am 7 years old.


Tell me about it
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Cokefreak
Profile Joined June 2011
Finland8096 Posts
Last Edited: 2015-03-31 11:21:31
March 31 2015 11:18 GMT
#1547
When can we access the beta forum?

Edit: Nvm, the forum is open, just the threads seem to be bugged o.o
http://www.teamliquid.net/forum/legacy-of-the-void/
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
March 31 2015 11:23 GMT
#1548
Maybe it starts right after proleague
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 31 2015 11:23 GMT
#1549
On March 31 2015 20:18 Cokefreak wrote:
When can we access the beta forum?

Edit: Nvm, the forum is open, just the threads seem to be bugged o.o
http://www.teamliquid.net/forum/legacy-of-the-void/

Lol I never saw that awesome 404 page before
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
March 31 2015 11:24 GMT
#1550
On March 31 2015 19:51 KOtical wrote:
Show nested quote +
On March 31 2015 19:35 Sapphire.lux wrote:
The Adept seems godly against bio and the Carrier special ability will be OP IMO.

The Ciclone is, i'm afraid, a Warhound 2.0. In the early game you use it's micro potential to compete and later in the game there seems to be little reason to build anything else. Hellbats + Ciclones with kiting deathball = Hellbats + Warhounds deathball. I hope i'm fantastically wrong but i feel the aspect of positional mech has once again passed Blizzard by.


as far as i know cyclones dont shoot air?!?so you have a pretty good counter base at least lategame...

They can hit air.

There's no way this unit makes it out of the first balance patch, it's like a non-flying phoenix with autocast and the ability to shoot hit both air and ground and with longer effective range than a siege tank.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
KOtical
Profile Joined January 2011
Germany451 Posts
Last Edited: 2015-03-31 11:33:35
March 31 2015 11:30 GMT
#1551
On March 31 2015 20:24 Liquid`Jinro wrote:
Show nested quote +
On March 31 2015 19:51 KOtical wrote:
On March 31 2015 19:35 Sapphire.lux wrote:
The Adept seems godly against bio and the Carrier special ability will be OP IMO.

The Ciclone is, i'm afraid, a Warhound 2.0. In the early game you use it's micro potential to compete and later in the game there seems to be little reason to build anything else. Hellbats + Ciclones with kiting deathball = Hellbats + Warhounds deathball. I hope i'm fantastically wrong but i feel the aspect of positional mech has once again passed Blizzard by.


as far as i know cyclones dont shoot air?!?so you have a pretty good counter base at least lategame...

They can hit air.

There's no way this unit makes it out of the first balance patch, it's like a non-flying phoenix with autocast and the ability to shoot hit both air and ground and with longer effective range than a siege tank.


thx jinro for the clarification, didnt know that, but i think if they make it ground only we could have a chance to let it stay in the game... i really dont know about the damage output it does, and how much hp it got also the price could be tweaked...
btw i still watch your old gsl vods from time to time, was a pretty good time especially for me cause i just started with sc2 that time and you were my idol! learned alot from you! thx for that
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
March 31 2015 11:32 GMT
#1552
On March 31 2015 20:24 Liquid`Jinro wrote:
Show nested quote +
On March 31 2015 19:51 KOtical wrote:
On March 31 2015 19:35 Sapphire.lux wrote:
The Adept seems godly against bio and the Carrier special ability will be OP IMO.

The Ciclone is, i'm afraid, a Warhound 2.0. In the early game you use it's micro potential to compete and later in the game there seems to be little reason to build anything else. Hellbats + Ciclones with kiting deathball = Hellbats + Warhounds deathball. I hope i'm fantastically wrong but i feel the aspect of positional mech has once again passed Blizzard by.


as far as i know cyclones dont shoot air?!?so you have a pretty good counter base at least lategame...

They can hit air.

There's no way this unit makes it out of the first balance patch, it's like a non-flying phoenix with autocast and the ability to shoot hit both air and ground and with longer effective range than a siege tank.


They could rebalance the unit rather than completely removing blizzard style
"Right on" - Morrow
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
March 31 2015 11:44 GMT
#1553
I swear to god if people whine enough again for Blizzard to remove the Cyclon completely and we find ourselves with some shitty useless replacement, I'll be murdering..
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
March 31 2015 11:47 GMT
#1554
The thing with the cyclone is i really just dont get what it's supposed to do. At blizzcon it looked like it just killed everything, and now it still seems like it's something that basically always works and has no weakness...or it ends up being mediocre against everything, and then it's useless.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
March 31 2015 11:47 GMT
#1555
What makes a unit an "a-move" unit? (Assuming "normal" or "even" conditions)
    -Being able to give the attack command once and be done?
    -Being able to give periodic commands without actually watching the unit? (selecting army and pressing stim, etc)
    -Units that benefit slightly/significantly from simple move commands/repositioning? (Fanning out to concave, pulling back from the front line, moving past/into the army/surrounding, etc)
    -Units that benefit slightly/significantly from complex movement commands? (Splitting, magic-box, stutter-stepping , etc)
    -Units that benefit slightly/significantly from an additional ability? (Blink, burrow, detonate, land, boosters, etc)
    -What if the unit is otherwise "an a-move unit" but gets a significant boost from drop micro?

Just curious what opinions are since this was being discussed a bit.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2015-03-31 11:51:06
March 31 2015 11:50 GMT
#1556
On March 31 2015 20:47 Teoita wrote:
The thing with the cyclone is i really just dont get what it's supposed to do. At blizzcon it looked like it just killed everything, and now it still seems like it's something that basically always works and has no weakness...or it ends up being mediocre against everything, and then it's useless.


I believe it's the basic mech anti-air unit we've all been missing. I view it as the missing piece of puzzle that could potentialy make mech viable and hopefully you'll be able to move around map and you won't have to just turtle into 20 Ravens to get a shot at winning the game.
KOtical
Profile Joined January 2011
Germany451 Posts
March 31 2015 11:51 GMT
#1557
On March 31 2015 20:47 y0su wrote:
What makes a unit an "a-move" unit? (Assuming "normal" or "even" conditions)
    -Being able to give the attack command once and be done?
    -Being able to give periodic commands without actually watching the unit? (selecting army and pressing stim, etc)
    -Units that benefit slightly/significantly from simple move commands/repositioning? (Fanning out to concave, pulling back from the front line, moving past/into the army/surrounding, etc)
    -Units that benefit slightly/significantly from complex movement commands? (Splitting, magic-box, stutter-stepping , etc)
    -Units that benefit slightly/significantly from an additional ability? (Blink, burrow, detonate, land, boosters, etc)
    -What if the unit is otherwise "an a-move unit" but gets a significant boost from drop micro?

Just curious what opinions are since this was being discussed a bit.


i would say points 1 and 2. just my oppinion
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2015-03-31 11:53:50
March 31 2015 11:52 GMT
#1558
On March 31 2015 20:50 Everlong wrote:
Show nested quote +
On March 31 2015 20:47 Teoita wrote:
The thing with the cyclone is i really just dont get what it's supposed to do. At blizzcon it looked like it just killed everything, and now it still seems like it's something that basically always works and has no weakness...or it ends up being mediocre against everything, and then it's useless.


I believe it's the basic mech anti-air unit we've all been missing, I view it as the missing piece of puzzle that could potentialy make mech viable and hopefully you'll be able to move around map and you won't have to just turtle into 20 Ravens to get a shot at winning the game.


Eh except it really isn't, it does the same thing vs both ground and air, meaning it really it's more of a catch-all unit than a specialized aa unit. It's pretty clear they have no problem with copying bw design for lots of stuff (vipers vs defilers, disruptors vs reavers just to name a few), but in this case the cyclone is nothing like a goliath.

And yeah regarding amove units, 1) imo. Best example in sc2 being roach/hydra, zealots and colossi. Immortals aren't really amove units (mostly) because you really want them to be firing at the right targets, but it appears they are since that kind of control isn't really visible at all.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
March 31 2015 11:52 GMT
#1559
In how many hours will the beta be released?
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
March 31 2015 11:54 GMT
#1560
On March 31 2015 20:52 NEEDZMOAR wrote:
In how many hours will the beta be released?


We dont know
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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