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Active: 1962 users

LotV closed beta announced to start on March 31 - Page 76

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
March 31 2015 08:24 GMT
#1501
On March 31 2015 17:17 Pandemona wrote:
Beta will more than likely be available at around midday Murica time which will be like 6pm EU and tomorrow for Korea and onwards.


i guess i'll be going to football practice today after all (instead of watching streams)
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 31 2015 08:26 GMT
#1502
On March 31 2015 16:25 digmouse wrote:
Show nested quote +
On March 31 2015 15:55 Isualin wrote:
I did not like adept at all It looks like a mix between marauder and stalker which are both boring units. Active ability might be cool strategically though

Stalker is far from a boring unit. It is one of the better unit designs out of SC2.


Nice joke. Except that anti-air unit is weak against mutalisks.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2015-03-31 08:28:35
March 31 2015 08:28 GMT
#1503
On March 31 2015 17:26 darkness wrote:
Show nested quote +
On March 31 2015 16:25 digmouse wrote:
On March 31 2015 15:55 Isualin wrote:
I did not like adept at all It looks like a mix between marauder and stalker which are both boring units. Active ability might be cool strategically though

Stalker is far from a boring unit. It is one of the better unit designs out of SC2.


Nice joke. Except that anti-air unit is weak against mutalisks.


No, it's just not a hard-counter, thus it's not something we all hate here and it is actually well designed, basic unit, with strategic and interesting ability.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 31 2015 08:30 GMT
#1504
Hm, I dont think stalkers are a boring or even bad unit, it's just that certain other units are too good (terran bio, mutalisks) and it makes them look bad.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
March 31 2015 08:32 GMT
#1505
On March 31 2015 17:28 Everlong wrote:
Show nested quote +
On March 31 2015 17:26 darkness wrote:
On March 31 2015 16:25 digmouse wrote:
On March 31 2015 15:55 Isualin wrote:
I did not like adept at all It looks like a mix between marauder and stalker which are both boring units. Active ability might be cool strategically though

Stalker is far from a boring unit. It is one of the better unit designs out of SC2.


Nice joke. Except that anti-air unit is weak against mutalisks.


No, it's just not a hard-counter, thus it's not something we all hate here and it is actually well designed, basic unit, with strategic and interesting ability.


I'm with digmouse and Everlong on this. Stalkers are actually one of the few protoss units that I don't have anything against.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2015-03-31 08:33:39
March 31 2015 08:32 GMT
#1506
On March 31 2015 17:28 Everlong wrote:
Show nested quote +
On March 31 2015 17:26 darkness wrote:
On March 31 2015 16:25 digmouse wrote:
On March 31 2015 15:55 Isualin wrote:
I did not like adept at all It looks like a mix between marauder and stalker which are both boring units. Active ability might be cool strategically though

Stalker is far from a boring unit. It is one of the better unit designs out of SC2.


Nice joke. Except that anti-air unit is weak against mutalisks.


No, it's just not a hard-counter, thus it's not something we all hate here and it is actually well designed, basic unit, with strategic and interesting ability.

Stalker is a rly boring unit. The blink is a one-sided-micro fest. No micro vs micro with the stalker involved.
I actually liked the dragoon from broodwar alot more since it had pretty good interactions but no special abilities.

Why put a blink on a unit like this. I seriously dont understand it.
Maybe its not the blinks fault tho, hard to say. Without blink it would get better stats i get and therefore it might play vs marauders better etc.
Marauders slow are another thing that isnt good for gameplay imo.
Leviance
Profile Joined November 2009
Germany4079 Posts
March 31 2015 08:35 GMT
#1507
Gief. Beta. Nao.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Phaenoman
Profile Joined February 2013
568 Posts
March 31 2015 08:36 GMT
#1508
We will eventually see it, but I just have to ask: Anyone knows what maps are gonna be used? Current map pool? Season 2 map pool? New "Blizzard-creations" (I hope not)?
Random is hard work dude...
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 31 2015 08:37 GMT
#1509
On March 31 2015 17:28 Everlong wrote:
Show nested quote +
On March 31 2015 17:26 darkness wrote:
On March 31 2015 16:25 digmouse wrote:
On March 31 2015 15:55 Isualin wrote:
I did not like adept at all It looks like a mix between marauder and stalker which are both boring units. Active ability might be cool strategically though

Stalker is far from a boring unit. It is one of the better unit designs out of SC2.


Nice joke. Except that anti-air unit is weak against mutalisks.


No, it's just not a hard-counter, thus it's not something we all hate here and it is actually well designed, basic unit, with strategic and interesting ability.


And that is why Blizzard needs to either make stalkers better against mutalisks or let adept counter mutalisks. If mutalisks get out of hand, nothing but phoenixes stop them. Protoss is supposed to have at least one ground unit which can do the job. It used to be called dragoon. What is it going to be for LotV?
ETisME
Profile Blog Joined April 2011
12541 Posts
March 31 2015 08:42 GMT
#1510
Stalker is an amazing unit.
The difference between top pro and lower skilled one is huge.
parting and hero make so much value over stalkers and it is impressive to watch.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2015-03-31 08:45:13
March 31 2015 08:43 GMT
#1511
Why put a blink on a unit like this. I seriously dont understand it.


Would make a ton more sense to have it on a meele unit since meele units without abilites often become microless. When you put it on a ranged it, it's just much more likely to result in snowbally scenarios.

Stalker is an amazing unit.
The difference between top pro and lower skilled one is huge.
parting and hero make so much value over stalkers and it is impressive to watch.


Put Blink on any unit, and it will create a very high skillcap. But that doesn't imply that all units w/ Blink create equally good blink. There is a reason why many considers Stalkers weak, and that's a result of a gamedesign where it's core stats just cannot be buffed any further.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2015-03-31 08:51:37
March 31 2015 08:49 GMT
#1512
On March 31 2015 17:42 ETisME wrote:
Stalker is an amazing unit.
The difference between top pro and lower skilled one is huge.
parting and hero make so much value over stalkers and it is impressive to watch.


Firstly, we're not parting or hero. And it's unrealistic for Blizzard to expect it that way. Even with micro, I'm sure that 30 stalkers are hardly a challenge for their mutalisks equivalent, e.g. 30. I'm ok even if stalkers have to be supported with something like storm, but no noob zerg will get hit with storm more than once or twice. Why are you so stubborn to acknowledge that stalkers are terrible vs mutalisks? Are you really happy to have phoenixes (and then waiting for fleet beacon) to counter mutalisks?

That is ok, but timing is sometimes important. If you have a good core ground unit from gateways, you can always mass it faster.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
March 31 2015 09:01 GMT
#1513
On March 31 2015 17:37 darkness wrote:
Show nested quote +
On March 31 2015 17:28 Everlong wrote:
On March 31 2015 17:26 darkness wrote:
On March 31 2015 16:25 digmouse wrote:
On March 31 2015 15:55 Isualin wrote:
I did not like adept at all It looks like a mix between marauder and stalker which are both boring units. Active ability might be cool strategically though

Stalker is far from a boring unit. It is one of the better unit designs out of SC2.


Nice joke. Except that anti-air unit is weak against mutalisks.


No, it's just not a hard-counter, thus it's not something we all hate here and it is actually well designed, basic unit, with strategic and interesting ability.


And that is why Blizzard needs to either make stalkers better against mutalisks or let adept counter mutalisks. If mutalisks get out of hand, nothing but phoenixes stop them. Protoss is supposed to have at least one ground unit which can do the job. It used to be called dragoon. What is it going to be for LotV?


Stalkers do the job fairly well. If it happens that Mutalisks get out of hand, it is only reasonable to come up with appropriate answer (like Phoenixes). From Terran's perspective, I'd also like to have a ground unit that can deal well with large number of Mutalisks well. Thors are "supposed" to do the job, but guess what, they don't cut it as well and you need static defense. This, or you could stim to death and chase Mutas flying around with Marines forever.
ETisME
Profile Blog Joined April 2011
12541 Posts
Last Edited: 2015-03-31 09:04:15
March 31 2015 09:02 GMT
#1514
On March 31 2015 17:49 darkness wrote:
Show nested quote +
On March 31 2015 17:42 ETisME wrote:
Stalker is an amazing unit.
The difference between top pro and lower skilled one is huge.
parting and hero make so much value over stalkers and it is impressive to watch.


Firstly, we're not parting or hero. And it's unrealistic for Blizzard to expect it that way. Even with micro, I'm sure that 30 stalkers are hardly a challenge for their mutalisks equivalent, e.g. 30. I'm ok even if stalkers have to be supported with something like storm, but no noob zerg will get hit with storm more than once or twice. Why are you so stubborn to acknowledge that stalkers are terrible vs mutalisks? Are you really happy to have phoenixes (and then waiting for fleet beacon) to counter mutalisks?

That is ok, but timing is sometimes important. If you have a good core ground unit from gateways, you can always mass it faster.

I don't see why it needs to be better than muta in equal number at all.
Plus you are talking about directly engaging the muta army, muta strength is to contain the protoss and has map control. Muta needs to be strong to achieve that.
In a muta game pvz, it is a perfectly viable to play defensive with stalkers and sentries and get those Phoenix out to regain map control etc.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 31 2015 09:02 GMT
#1515
On March 31 2015 18:01 Everlong wrote:
Show nested quote +
On March 31 2015 17:37 darkness wrote:
On March 31 2015 17:28 Everlong wrote:
On March 31 2015 17:26 darkness wrote:
On March 31 2015 16:25 digmouse wrote:
On March 31 2015 15:55 Isualin wrote:
I did not like adept at all It looks like a mix between marauder and stalker which are both boring units. Active ability might be cool strategically though

Stalker is far from a boring unit. It is one of the better unit designs out of SC2.


Nice joke. Except that anti-air unit is weak against mutalisks.


No, it's just not a hard-counter, thus it's not something we all hate here and it is actually well designed, basic unit, with strategic and interesting ability.


And that is why Blizzard needs to either make stalkers better against mutalisks or let adept counter mutalisks. If mutalisks get out of hand, nothing but phoenixes stop them. Protoss is supposed to have at least one ground unit which can do the job. It used to be called dragoon. What is it going to be for LotV?


Stalkers do the job fairly well. If it happens that Mutalisks get out of hand, it is only reasonable to come up with appropriate answer (like Phoenixes). From Terran's perspective, I'd also like to have a ground unit that can deal well with large number of Mutalisks well. Thors are "supposed" to do the job, but guess what, they don't cut it as well and you need static defense. This, or you could stim to death and chase Mutas flying around with Marines forever.


Or... you have mines. I'm sure if you place a few, at least some of them will fire.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 31 2015 09:04 GMT
#1516
On March 31 2015 17:37 darkness wrote:
Show nested quote +
On March 31 2015 17:28 Everlong wrote:
On March 31 2015 17:26 darkness wrote:
On March 31 2015 16:25 digmouse wrote:
On March 31 2015 15:55 Isualin wrote:
I did not like adept at all It looks like a mix between marauder and stalker which are both boring units. Active ability might be cool strategically though

Stalker is far from a boring unit. It is one of the better unit designs out of SC2.


Nice joke. Except that anti-air unit is weak against mutalisks.


No, it's just not a hard-counter, thus it's not something we all hate here and it is actually well designed, basic unit, with strategic and interesting ability.


And that is why Blizzard needs to either make stalkers better against mutalisks or let adept counter mutalisks. If mutalisks get out of hand, nothing but phoenixes stop them. Protoss is supposed to have at least one ground unit which can do the job. It used to be called dragoon. What is it going to be for LotV?

lol dragoons did NOT counter mutas, the 2 answers were corsairs and archons, and even archons weren't very good due to the relative immobility vs. air, so corsairs were the favored option in like 95% of games. the difference was that unlike phoenixes, corsairs had splash, so they scaled exponentially well vs. mutas, so you didn't have to make nearly as many of them.
vibeo gane,
Agh
Profile Blog Joined July 2010
United States1013 Posts
Last Edited: 2015-03-31 09:04:43
March 31 2015 09:04 GMT
#1517
Stalker dps per cost just doesn't make sense on paper, they should of just kept dragoons and then added stalkers as a unit you bought/researched from Twilight Council. Sadly, that would still be a better design to this day.



I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2015-03-31 09:07:44
March 31 2015 09:06 GMT
#1518
On March 31 2015 18:02 darkness wrote:
Show nested quote +
On March 31 2015 18:01 Everlong wrote:
On March 31 2015 17:37 darkness wrote:
On March 31 2015 17:28 Everlong wrote:
On March 31 2015 17:26 darkness wrote:
On March 31 2015 16:25 digmouse wrote:
On March 31 2015 15:55 Isualin wrote:
I did not like adept at all It looks like a mix between marauder and stalker which are both boring units. Active ability might be cool strategically though

Stalker is far from a boring unit. It is one of the better unit designs out of SC2.


Nice joke. Except that anti-air unit is weak against mutalisks.


No, it's just not a hard-counter, thus it's not something we all hate here and it is actually well designed, basic unit, with strategic and interesting ability.


And that is why Blizzard needs to either make stalkers better against mutalisks or let adept counter mutalisks. If mutalisks get out of hand, nothing but phoenixes stop them. Protoss is supposed to have at least one ground unit which can do the job. It used to be called dragoon. What is it going to be for LotV?


Stalkers do the job fairly well. If it happens that Mutalisks get out of hand, it is only reasonable to come up with appropriate answer (like Phoenixes). From Terran's perspective, I'd also like to have a ground unit that can deal well with large number of Mutalisks well. Thors are "supposed" to do the job, but guess what, they don't cut it as well and you need static defense. This, or you could stim to death and chase Mutas flying around with Marines forever.


Or... you have mines. I'm sure if you place a few, at least some of them will fire.


Mines, while good in theory, don't do well in reality. They are 2 supply and you need reactor on your factory. And if you happen to run into a Zerg player with decent micro, they will just pick them one by one with flock of Mutas + Overseer. It happense here and there that you get this "money" mine hit, but in the long run, mines are not very reliable, in my opinion.

edit: I can't remember the last time I saw someone try to deal with Mutas via Mines in professional game, save cases where you slow push across the map obviously.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 31 2015 09:13 GMT
#1519
On March 31 2015 18:04 -NegativeZero- wrote:
Show nested quote +
On March 31 2015 17:37 darkness wrote:
On March 31 2015 17:28 Everlong wrote:
On March 31 2015 17:26 darkness wrote:
On March 31 2015 16:25 digmouse wrote:
On March 31 2015 15:55 Isualin wrote:
I did not like adept at all It looks like a mix between marauder and stalker which are both boring units. Active ability might be cool strategically though

Stalker is far from a boring unit. It is one of the better unit designs out of SC2.


Nice joke. Except that anti-air unit is weak against mutalisks.


No, it's just not a hard-counter, thus it's not something we all hate here and it is actually well designed, basic unit, with strategic and interesting ability.


And that is why Blizzard needs to either make stalkers better against mutalisks or let adept counter mutalisks. If mutalisks get out of hand, nothing but phoenixes stop them. Protoss is supposed to have at least one ground unit which can do the job. It used to be called dragoon. What is it going to be for LotV?

lol dragoons did NOT counter mutas, the 2 answers were corsairs and archons, and even archons weren't very good due to the relative immobility vs. air, so corsairs were the favored option in like 95% of games. the difference was that unlike phoenixes, corsairs had splash, so they scaled exponentially well vs. mutas, so you didn't have to make nearly as many of them.


That's not true. Dragoons beat mutalisks really hard. Provided that you have at least 2 hotkeys of them (24 units) or more.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 31 2015 09:16 GMT
#1520
On March 31 2015 17:49 darkness wrote:
Show nested quote +
On March 31 2015 17:42 ETisME wrote:
Stalker is an amazing unit.
The difference between top pro and lower skilled one is huge.
parting and hero make so much value over stalkers and it is impressive to watch.


Firstly, we're not parting or hero. And it's unrealistic for Blizzard to expect it that way. Even with micro, I'm sure that 30 stalkers are hardly a challenge for their mutalisks equivalent, e.g. 30. I'm ok even if stalkers have to be supported with something like storm, but no noob zerg will get hit with storm more than once or twice. Why are you so stubborn to acknowledge that stalkers are terrible vs mutalisks? Are you really happy to have phoenixes (and then waiting for fleet beacon) to counter mutalisks?

That is ok, but timing is sometimes important. If you have a good core ground unit from gateways, you can always mass it faster.

Actually, if you are assuming a Protoss that is not skilled enough to properly blink his Stalkers, you cannot assume the Zerg player is gonna be excellent in Storm dodging... Hitting storm on Mutas is quite easy, and Stalker+ArchonORTemplar can chase them off, adding a couple of phoenix allows you to kill them. Mutalisk are a nice unit in ZvP that allow Zerg to finish the game when ahead or control it when even. Protoss needs to scout in time and adapt properly and all is fine and dandy ^_^
Mura Ma Man, Dark Da Dude, Super Shot Sos!
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