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Active: 33299 users

LotV closed beta announced to start on March 31 - Page 48

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
Lithian
Profile Joined September 2010
Finland38 Posts
March 28 2015 22:58 GMT
#941
On March 29 2015 07:49 [PkF] Wire wrote:
Show nested quote +
On March 29 2015 07:44 dcemuser wrote:
Immortal Revive is "Immortal revives 30 seconds after death. 3 min cooldown."

Could be something they were just testing that they just didn't bother to remove data for, though. It isn't necessarily ingame.

Truly immortal. That indeed sounds stupid and is probably something they played with before deciding it was silly

Or more than likely a campaign only ability
Make people think they will lose, bluff if needed. People want an easy victory and will not attack if they think they will lose.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
March 28 2015 23:10 GMT
#942
On March 29 2015 07:58 Lithian wrote:
Show nested quote +
On March 29 2015 07:49 [PkF] Wire wrote:
On March 29 2015 07:44 dcemuser wrote:
Immortal Revive is "Immortal revives 30 seconds after death. 3 min cooldown."

Could be something they were just testing that they just didn't bother to remove data for, though. It isn't necessarily ingame.

Truly immortal. That indeed sounds stupid and is probably something they played with before deciding it was silly

Or more than likely a campaign only ability

Didn't think about that, that's more likely yes.
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2015-03-28 23:31:58
March 28 2015 23:27 GMT
#943
I think the problem is that the game is treating this as debugging a map through the editor, which means it is -extremely- picky about what it loads. If something has an error, it stops reading and tells you. There are five minor errors in the unit data, which wouldn't normally affect a game (or stop it from loading anyway), but which may be preventing loading LotV assets through drag n' drop.

Specifically:
Too many CAbilAttack abilities for 'Nexus'.
Too many CAbilStop abilities for 'ThorAP'.
Too many CAbilAttack abilities for 'ThorAP'.
Too many CAbilMove abilities for 'ThorAP'.
Too many CAbilMove abilities for 'SeekerMissile'.
Jinsiik
Profile Joined January 2015
15 Posts
March 28 2015 23:40 GMT
#944
I'm stuck on initializing with the lotv folder being always stuck on 5.05GB any ideas?
bbusic95
Profile Joined March 2015
1 Post
March 28 2015 23:43 GMT
#945
On March 29 2015 08:27 dcemuser wrote:
I think the problem is that the game is treating this as debugging a map through the editor, which means it is -extremely- picky about what it loads. If something has an error, it stops reading and tells you. There are five minor errors in the unit data, which wouldn't normally affect a game (or stop it from loading anyway), but which may be preventing loading LotV assets through drag n' drop.

Specifically:
Too many CAbilAttack abilities for 'Nexus'.
Too many CAbilStop abilities for 'ThorAP'.
Too many CAbilAttack abilities for 'ThorAP'.
Too many CAbilMove abilities for 'ThorAP'.
Too many CAbilMove abilities for 'SeekerMissile'.


So you're thinking that by removing the extra data the LotV dependency will load instead?
TronJovolta
Profile Joined April 2013
United States323 Posts
March 28 2015 23:43 GMT
#946
I've played nearly 350 1v1 ladder games this season. Hope to god that's enough to earn a beta key!
CrystaX
Profile Joined April 2010
Germany32 Posts
March 28 2015 23:51 GMT
#947
On March 29 2015 08:40 Jinsiik wrote:
I'm stuck on initializing with the lotv folder being always stuck on 5.05GB any ideas?


Had the same, close StarCraft 2 in the background. Close the Bnet launcher, start it up again.
Jinsiik
Profile Joined January 2015
15 Posts
March 29 2015 00:09 GMT
#948
On March 29 2015 08:51 CrystaX wrote:
Show nested quote +
On March 29 2015 08:40 Jinsiik wrote:
I'm stuck on initializing with the lotv folder being always stuck on 5.05GB any ideas?


Had the same, close StarCraft 2 in the background. Close the Bnet launcher, start it up again.


I've tried that, still doesnt work
dcemuser
Profile Joined August 2010
United States3248 Posts
March 29 2015 00:13 GMT
#949
On March 29 2015 08:43 bbusic95 wrote:
Show nested quote +
On March 29 2015 08:27 dcemuser wrote:
I think the problem is that the game is treating this as debugging a map through the editor, which means it is -extremely- picky about what it loads. If something has an error, it stops reading and tells you. There are five minor errors in the unit data, which wouldn't normally affect a game (or stop it from loading anyway), but which may be preventing loading LotV assets through drag n' drop.

Specifically:
Too many CAbilAttack abilities for 'Nexus'.
Too many CAbilStop abilities for 'ThorAP'.
Too many CAbilAttack abilities for 'ThorAP'.
Too many CAbilMove abilities for 'ThorAP'.
Too many CAbilMove abilities for 'SeekerMissile'.


So you're thinking that by removing the extra data the LotV dependency will load instead?

Yeah, tried that just now, didn't work. Going to try a few more things and go to bed, I think.
CrystaX
Profile Joined April 2010
Germany32 Posts
March 29 2015 00:14 GMT
#950
dcemuser, could you maybe check the attack dmg/speed stats of the Adept? : c
dcemuser
Profile Joined August 2010
United States3248 Posts
March 29 2015 00:30 GMT
#951
Adept weapons:
<Range value="4"/>
<Period value="2.25"/>
<DamagePoint value="0.4"/>
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2015-03-29 01:21:27
March 29 2015 01:19 GMT
#952
Yeah, I'm done for the day. Here's what I got atm.

http://www.mediafire.com/download/95lf8w4efc7rv51/Cloud Kingdom LE LotV.SC2Map map that has LotV tooltips (loads custom dependencies in order: Liberty, Swarm, Void). Not sure why units/buildings don't offer LotV stuff. If somebody is bored, try adding triggers to spawn units by name or something and see if it can spawn the units in that manner, or make custom command cards to spawn try spawning them that way. Can even replace SCV model with some LotV unit to test if assets are loading properly. Lots of things to try, just tired atm.

GameData xmls for LotV (in case somebody wants to look up something or whatever): http://www.mediafire.com/download/bqygglq9olllhvk/LotV GameData XMLs.zip
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 29 2015 01:45 GMT
#953
What they added a damage point to the new toss unit. Maybe we will see damagepoint/backswing across the board in lotv? Would be sick.
Justinian
Profile Joined August 2012
United Kingdom158 Posts
March 29 2015 02:04 GMT
#954
Adept model looks stupid. Needs a redesign (so does the Disruptor).
CrystaX
Profile Joined April 2010
Germany32 Posts
Last Edited: 2015-03-29 02:08:34
March 29 2015 02:08 GMT
#955
On March 29 2015 10:45 Foxxan wrote:
What they added a damage point to the new toss unit. Maybe we will see damagepoint/backswing across the board in lotv? Would be sick.

Damage Point is something all units have, check JaKaTaKs newest video on that one. It's nothing new.
Athenau
Profile Joined March 2015
569 Posts
March 29 2015 02:55 GMT
#956
Some Cyclone stats from my cursory inspection of the gamedata.

Cost: 150/150/3
Speed: 2.8125
HP: 200
Armor: 1
Damage: 18 (+2)
Cooldown: 1 (.6667)
DPS: 18 (27)
Range: 6

AFAICT lock-on reduces the cooldown to .6667 from 1, has starting range 6, and leash range 15, but has a 6 second cooldown, There's an upgrade that boosts the range to 9.

The cooldown means you _really_ want to babysit this thing and make sure it's locked on to the right target, otherwise you're wasting a ton of potential damage.
Templarfreak
Profile Joined February 2012
United States39 Posts
Last Edited: 2015-03-29 03:43:22
March 29 2015 03:17 GMT
#957
Drag-n-Dropping any map ontop of the SC2Switchers gives the "You can't play this map on Starter Edition" error... What do I do to fix this so I can check and see the progress here? =)

EDIT: Yes, I own both WoL and HotS.
Uuh.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 29 2015 03:24 GMT
#958
On March 29 2015 11:08 CrystaX wrote:
Show nested quote +
On March 29 2015 10:45 Foxxan wrote:
What they added a damage point to the new toss unit. Maybe we will see damagepoint/backswing across the board in lotv? Would be sick.

Damage Point is something all units have, check JaKaTaKs newest video on that one. It's nothing new.

Ye, its true and i kinda knew that but 0,4 damage point seems higher than "normal" somehow, could be wrong tho.
Marines have almost instant damage point for example.
Daralii
Profile Joined March 2010
United States16991 Posts
March 29 2015 04:49 GMT
#959
Don't think this has been posted yet. Someone on BNet forums pulled all the unit stats and managed to add them to the game.

http://us.battle.net/sc2/en/forum/topic/16774007870?page=1
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Cheren
Profile Blog Joined September 2013
United States2911 Posts
March 29 2015 04:54 GMT
#960
On March 29 2015 11:55 Athenau wrote:
Some Cyclone stats from my cursory inspection of the gamedata.

Cost: 150/150/3
Speed: 2.8125
HP: 200
Armor: 1
Damage: 18 (+2)
Cooldown: 1 (.6667)
DPS: 18 (27)
Range: 6

AFAICT lock-on reduces the cooldown to .6667 from 1, has starting range 6, and leash range 15, but has a 6 second cooldown, There's an upgrade that boosts the range to 9.

The cooldown means you _really_ want to babysit this thing and make sure it's locked on to the right target, otherwise you're wasting a ton of potential damage.


it should be really good in archon mode (as we saw at blizzcon) since if someone else is macroing for you this isn't a problem.
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