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Active: 8224 users

LotV closed beta announced to start on March 31 - Page 49

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
ZenithM
Profile Joined February 2011
France15952 Posts
March 29 2015 05:11 GMT
#961
On March 29 2015 13:49 Daralii wrote:
Don't think this has been posted yet. Someone on BNet forums pulled all the unit stats and managed to add them to the game.

http://us.battle.net/sc2/en/forum/topic/16774007870?page=1

Damn, 23 vs light for the Adept. Pretty good damage. I don't know on what attack speed, but from the video it should be a good harass unit and defend pretty well against marines.
starslayer
Profile Joined August 2011
United States696 Posts
March 29 2015 05:17 GMT
#962
On March 29 2015 08:43 TronJovolta wrote:
I've played nearly 350 1v1 ladder games this season. Hope to god that's enough to earn a beta key!


If only it work like that, sadly only top pros, casters, and personalities/top streamers will get beta first then probably after a couple months then they will slowly add people. If anything the less you play the better( crazy i know) but I play sc2,d3 and hearthstone, and my brother hasn't touch a blizzard game in probably 2-3 years and got heroes and hearthstone beta within the first couple weeks-months of both beta releases, so really its kinda random who gets in but from what i've seen the less you play the more blizzard wants you back. At least from my experience.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 29 2015 05:42 GMT
#963
On March 29 2015 14:11 ZenithM wrote:
Show nested quote +
On March 29 2015 13:49 Daralii wrote:
Don't think this has been posted yet. Someone on BNet forums pulled all the unit stats and managed to add them to the game.

http://us.battle.net/sc2/en/forum/topic/16774007870?page=1

Damn, 23 vs light for the Adept. Pretty good damage. I don't know on what attack speed, but from the video it should be a good harass unit and defend pretty well against marines.

Apparently the attack speed is 2.25, faster than the Roach's 2 and slower than the Hellion's 2.5. It'll 2-shot works, Lings, and un-upgraded Marines, but it'll only 3-shop Marines upgraded with Combat Shield. Considering how fragile the unit seems, it might not be too terribly effective against upgraded Marines unless supported. The bounce attack upgrade could give it some later-game staying power, but we don't yet know the exact mechanics of the bounce attack yet. It could be reduced damage like the Mutalisk's glaive worm, or it could be full damage.
ㅇㅅㅌㅅ
Templarfreak
Profile Joined February 2012
United States39 Posts
March 29 2015 06:08 GMT
#964
Okay, so Axiom on the Battle.net Forums has found out how to get all the assets, from models to icons and portraits, working and hopefully he'll reveal his secrets soon enough.

For now, enjoy the client by getting your favorite map and making a Shortcut of the Beta's SC2Switcher and adding this line to the Target: -run "Address of Map you want to run"
Uuh.
ZenithM
Profile Joined February 2011
France15952 Posts
March 29 2015 06:09 GMT
#965
On March 29 2015 14:42 eviltomahawk wrote:
Show nested quote +
On March 29 2015 14:11 ZenithM wrote:
On March 29 2015 13:49 Daralii wrote:
Don't think this has been posted yet. Someone on BNet forums pulled all the unit stats and managed to add them to the game.

http://us.battle.net/sc2/en/forum/topic/16774007870?page=1

Damn, 23 vs light for the Adept. Pretty good damage. I don't know on what attack speed, but from the video it should be a good harass unit and defend pretty well against marines.

Apparently the attack speed is 2.25, faster than the Roach's 2 and slower than the Hellion's 2.5. It'll 2-shot works, Lings, and un-upgraded Marines, but it'll only 3-shop Marines upgraded with Combat Shield. Considering how fragile the unit seems, it might not be too terribly effective against upgraded Marines unless supported. The bounce attack upgrade could give it some later-game staying power, but we don't yet know the exact mechanics of the bounce attack yet. It could be reduced damage like the Mutalisk's glaive worm, or it could be full damage.

Heh, 2.25 is super slow :/
For the same price and as a ranged ground-only attacker, I don't think it compares very well with the marauder. I guess the fancy trick ability and the bounce damage will have to make up for it. (And btw, I know you can't compare units from different race cost for cost, but it's not like it's completely idiotic either, as I don't think the adept fills any obvious holes in the protoss arsenal as it stands).
I at least hope it has non-light and non-armored armor type. Something like psi, maybe, so that I just can't own that unit with some marauders or hellions or whatever :D.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 29 2015 06:24 GMT
#966
On March 29 2015 15:09 ZenithM wrote:
Show nested quote +
On March 29 2015 14:42 eviltomahawk wrote:
On March 29 2015 14:11 ZenithM wrote:
On March 29 2015 13:49 Daralii wrote:
Don't think this has been posted yet. Someone on BNet forums pulled all the unit stats and managed to add them to the game.

http://us.battle.net/sc2/en/forum/topic/16774007870?page=1

Damn, 23 vs light for the Adept. Pretty good damage. I don't know on what attack speed, but from the video it should be a good harass unit and defend pretty well against marines.

Apparently the attack speed is 2.25, faster than the Roach's 2 and slower than the Hellion's 2.5. It'll 2-shot works, Lings, and un-upgraded Marines, but it'll only 3-shop Marines upgraded with Combat Shield. Considering how fragile the unit seems, it might not be too terribly effective against upgraded Marines unless supported. The bounce attack upgrade could give it some later-game staying power, but we don't yet know the exact mechanics of the bounce attack yet. It could be reduced damage like the Mutalisk's glaive worm, or it could be full damage.

Heh, 2.25 is super slow :/
For the same price and as a ranged ground-only attacker, I don't think it compares very well with the marauder. I guess the fancy trick ability and the bounce damage will have to make up for it. (And btw, I know you can't compare units from different race cost for cost, but it's not like it's completely idiotic either, as I don't think the adept fills any obvious holes in the protoss arsenal as it stands).
I at least hope it has non-light and non-armored armor type. Something like psi, maybe, so that I just can't own that unit with some marauders or hellions or whatever :D.

Apparently, Adepts are biological and light right now :/
ㅇㅅㅌㅅ
ZenithM
Profile Joined February 2011
France15952 Posts
March 29 2015 06:28 GMT
#967
On March 29 2015 15:24 eviltomahawk wrote:
Show nested quote +
On March 29 2015 15:09 ZenithM wrote:
On March 29 2015 14:42 eviltomahawk wrote:
On March 29 2015 14:11 ZenithM wrote:
On March 29 2015 13:49 Daralii wrote:
Don't think this has been posted yet. Someone on BNet forums pulled all the unit stats and managed to add them to the game.

http://us.battle.net/sc2/en/forum/topic/16774007870?page=1

Damn, 23 vs light for the Adept. Pretty good damage. I don't know on what attack speed, but from the video it should be a good harass unit and defend pretty well against marines.

Apparently the attack speed is 2.25, faster than the Roach's 2 and slower than the Hellion's 2.5. It'll 2-shot works, Lings, and un-upgraded Marines, but it'll only 3-shop Marines upgraded with Combat Shield. Considering how fragile the unit seems, it might not be too terribly effective against upgraded Marines unless supported. The bounce attack upgrade could give it some later-game staying power, but we don't yet know the exact mechanics of the bounce attack yet. It could be reduced damage like the Mutalisk's glaive worm, or it could be full damage.

Heh, 2.25 is super slow :/
For the same price and as a ranged ground-only attacker, I don't think it compares very well with the marauder. I guess the fancy trick ability and the bounce damage will have to make up for it. (And btw, I know you can't compare units from different race cost for cost, but it's not like it's completely idiotic either, as I don't think the adept fills any obvious holes in the protoss arsenal as it stands).
I at least hope it has non-light and non-armored armor type. Something like psi, maybe, so that I just can't own that unit with some marauders or hellions or whatever :D.

Apparently, Adepts are biological and light right now :/

Ok thanks. Better than armored at least.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-03-31 03:17:31
March 29 2015 06:33 GMT
#968
Don't mind me, just porting information over.

Adept

+ Show Spoiler [Image] +
[image loading]


Hit Points: 60
Shields: 80
Armor: 1
Armor Type: Light, Biological.
Damage: 10 (23 vs. Light)
Range: 4
Weapon Speed: 2.25
Targets: Ground Only
Cost: 100/25/3
More: Comes with Shade, has Twilight Council upgrade (100/100/140 sec) for bounce-like splash damage, the bounce will only get triggered if the Adept kills a unit.





Disruptor

+ Show Spoiler [Image] +
[image loading]


Hit Points: 100
Shields: 150
Armor: 1
Armor Type: Armored, Mechanical.
Damage: 145 (Splash)
Range: 2.5 Splash Radius.
Targets: Ground Only
Cost: 150/300
More: -





Lurker

+ Show Spoiler [Image] +
[image loading]


Hit Points: 200
Armor: 1
Armor Type: Armored, Biological.
Damage: 20 (Splash)
Range: 7 (?)
Weapon Speed: 2.0
Targets: Ground Only
Morph Cost: 50/100
More: Has upgrade to increase range to 9.





Ravager

+ Show Spoiler [Image] +
[image loading]


Hit Points: 120
Armor: 1
Armor Type: Armored, Biological.
Damage: 16
Range: 6
Weapon Speed: 0.8
Targets: Ground Only
Morph Cost: 100/100
More: Range of corrosive bile is 9, and it does 60 (?) dmg.





Cyclone

+ Show Spoiler [Image] +
[image loading]


Hit Points: 200
Armor: 1
Armor Type: Armored, Mechanical.
Damage: 18
Range: 5
Weapon Speed: 1.0
Targets: Air and Ground
Cost: 150/150/3
More: Has upgrade to increase Lock-On ability range to 9 up from 6.





+ Show Spoiler [More Images] +

[image loading]

[image loading]


Sources

http://us.battle.net/sc2/en/forum/topic/16774007870?page=1

http://www.reddit.com/r/starcraft/comments/30o1bc/legacy_of_the_void_beta_unit_stats_with/

Thanks to Axiom/dcemuser for his amazing work!



Now, I'll go to sleep, if anyone wants info added to this compilation post publish on the thread, or send me a PM.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 29 2015 06:53 GMT
#969
Thanks Uvantak, but how can the Lurker's range be 9 if it has an upgrade to extend it to 9? I guess the upgrade extend it to 10/11?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 29 2015 06:59 GMT
#970
Yeah, I changed it back to 7 (6?) which iirc is the LotV alpha mod range of the Lurker, I won't update that until truthful data shows up, because as stated on the LotV preview videos and Blizz infos the Lurker range after the upgrade would be 9, and that makes sense, a 9 ranged Lurker on the midgame which would increase his range ever further on the lategame would be a bit too much imo.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2015-03-29 09:35:21
March 29 2015 07:00 GMT
#971
From what I can tell looking at the data files, lurker's range is 6 with an upgrade to 9 which is different from the HotS campaign version which starts with 9.
Templarfreak
Profile Joined February 2012
United States39 Posts
March 29 2015 07:18 GMT
#972
I think a lot of stuff is messed up in the XML data provided earlier in this thread. I can't even find the Lurker Range upgrade in the upgrades XML.
Uuh.
TT1
Profile Blog Joined December 2008
Canada10104 Posts
March 29 2015 07:20 GMT
#973
9 range for lurks is definitely too much, isnt that collo range? and i wonder how well protoss is gonna do vs ravagers with weaker immortals t_t
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51708 Posts
March 29 2015 07:31 GMT
#974
Adept has muta bounce upgrade?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 29 2015 07:36 GMT
#975
On March 29 2015 16:20 TT1 wrote:
9 range for lurks is definitely too much, isnt that collo range? and i wonder how well protoss is gonna do vs ravagers with weaker immortals t_t

Yeah, Blizzard is really pushing for a siege role on the Lurker, but at least it doesn't have the +armor damage that it had in the WoL alpha.
ㅇㅅㅌㅅ
Lunareste
Profile Joined July 2011
United States3596 Posts
March 29 2015 07:39 GMT
#976
On March 29 2015 16:20 TT1 wrote:
9 range for lurks is definitely too much, isnt that collo range? and i wonder how well protoss is gonna do vs ravagers with weaker immortals t_t


Colossus range was reduced to 8 iirc
KT FlaSh FOREVER
Daralii
Profile Joined March 2010
United States16991 Posts
March 29 2015 07:41 GMT
#977
On March 29 2015 16:31 BLinD-RawR wrote:
Adept has muta bounce upgrade?

Yeah. It's possible that it's campaign only, but it's there.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2015-03-29 09:01:30
March 29 2015 07:41 GMT
#978
On March 29 2015 16:18 Templarfreak wrote:
I think a lot of stuff is messed up in the XML data provided earlier in this thread. I can't even find the Lurker Range upgrade in the upgrades XML.


Wierdly the data earlier in the thread is from the void base mod, not void multi.

On March 29 2015 16:39 Lunareste wrote:
Show nested quote +
On March 29 2015 16:20 TT1 wrote:
9 range for lurks is definitely too much, isnt that collo range? and i wonder how well protoss is gonna do vs ravagers with weaker immortals t_t


Colossus range was reduced to 8 iirc


I don't believe this is accurate, there's no change for the colossus weapons in void or void multi except scan range

Edit: Turns out the change is in the Extended Thermal Lance upgrade which is now only 2 range (down from 3) and it's still in there.

On March 29 2015 16:41 Daralii wrote:
Show nested quote +
On March 29 2015 16:31 BLinD-RawR wrote:
Adept has muta bounce upgrade?

Yeah. It's possible that it's campaign only, but it's there.


It's in the void multi data so for the moment it's in there.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
March 29 2015 08:00 GMT
#979
The Adept looks hella weird in the picture Uvantak posted. Like a little panda space pirate. Is that really what they look like, lol?
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Ramiz1989
Profile Joined July 2012
12124 Posts
March 29 2015 09:05 GMT
#980
I am not sure guys, a lot of that data doesn't make sense. Adepts being 3 supply, Ravagers having 120 HP(25 less than Roaches while being 3 times bigger than them and their morph cost should be 25/75, while 100/100 is if you count Roaches into that too), and 0.8 attack speed, what? Cyclones' stats are actually the one from Blizzcon where he was destroying everything. IIRC they lowered his range to 5 after that, but leash range was higher or something like that, and his damage is definitely lower in the videos Blizzard was showing(but that could be just for representation purpose).

I guess we will have to wait and see in few days.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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