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[Patch 7.11] 10 Ranked Bans General Discussion

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 31 2017 19:32 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.

Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

There are no new champions this patch.

Patch 7.11: Live on June 1st, 2017

+ Show Spoiler [Previous GD Threads & Patch Notes] +
Patch 7.10 Surrender @ 15 General Discussion
Patch 7.9 Tank Update General Discussion
Patch 7.8 Xayah & Rakan General Discussion
Patch 7.7 The Yeti is Here General Discussion
Patch 7.6 Galio Update General Discussion
Patch 7.5 RIP LeBlanc General Discussion
Patch 7.4 Lethanlity Nerfs General Discussion
Patch 7.3 Sandbox General Discussion
Patch 7.2 Warwick Rework General Discussion
Patch 7.1 Welcome to Season 7 General Discussion
Patch 6.24 Camille General Discussion
Patch 6.23 Replays are Here General Discussion
Patch 6.22 Pre-Season 7 General Discussion
Patch 6.21 End of Season 6 General Discussion
Patch 6.20 Ivern General Discussion
Patch 6.19 Reverted Kog'Maw General Discussion
Patch 6.18 9th Rek'Sai Nerf General Discussion
Patch 6.17 8th Rek'Sai Nerf General Discussion
Patch 6.16 Kled General Discussion
Patch 6.15 Corki Worlds Buff General Discussion
Patch 6.14 What is Ryze General Discussion
Patch 6.13 Tastes Like Purple General Discussion
Patch 6.12 ARAM is Alive General Discussion
Patch 6.11 Meeeeee-ow! General Discussion
Patch 6.10 Aerodactyl General Discussion
Patch 6.9 Midseason General Discussion
Patch 6.8 Rumble Jungle General Discussion
Patch 6.7 Almost Outrageous General Discussion
Patch 6.6 Dragon Starsurge Z General Discussion
Patch 6.5 Less Naut-y Things General Discussion
Patch 6.4 Ammo for Everyone General Discussion
Patch 6.3 Everyone is Zed General Discussion
Patch 6.2 General Discussion
Patch 6.1 General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
May 31 2017 19:56 GMT
#2
--- Nuked ---
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
May 31 2017 20:43 GMT
#3
its ok, just go Sion support
n_n
Alaric
Profile Joined November 2009
France45622 Posts
May 31 2017 23:00 GMT
#4
They're complaining about saplings being used for slows? Geez. The animation's so long you actually don't catch up to someone by tossing a sapling near them if they're running away, you used that to slow people down for your teammates when Q/W are on cd or out of range. Isn't that what the disruptive tank's supposed to do?

Guess not for Riot.
Cant take LMS hipsters serious.
Sent.
Profile Joined June 2012
Poland9290 Posts
Last Edited: 2017-06-01 00:05:23
June 01 2017 00:04 GMT
#5
I had mixed feelings about the assasin update but this tank update is a failure. Yeah some things got slightly better (Zac Q has more potential and is fun to use), other got worse (Mao ult) but the three updated champions are likely to end up in more or less in the same point they were before the update.
You're now breathing manually
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
June 01 2017 00:11 GMT
#6
I don't get why they removed Rek'Sai ult.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Sent.
Profile Joined June 2012
Poland9290 Posts
June 01 2017 00:14 GMT
#7
Something something fantasy
You're now breathing manually
cLutZ
Profile Joined November 2010
United States19574 Posts
June 01 2017 00:22 GMT
#8
Maybe next off-season will be the one with a reasonable jungle update
Freeeeeeedom
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-06-01 00:35:40
June 01 2017 00:25 GMT
#9
[image loading]

uhh, meanwhile on PBE

also honour stuff

http://www.surrenderat20.net/2017/05/531-pbe-update.html

https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/vXWH79WM-fight-with-honor-on-pbe
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
June 01 2017 02:04 GMT
#10
Lol they just rolled back the renekton changes cus of all the bugs it caused
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 01 2017 04:38 GMT
#11
that new zeke's is so convoluted I can't even tell what it really does. Builds out of great items though. I would add it to my trundle support build if its any good, locket isnt that great on him anyway
I come in for the scraps
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 01 2017 05:43 GMT
#12
On June 01 2017 13:38 VayneAuthority wrote:
that new zeke's is so convoluted I can't even tell what it really does. Builds out of great items though. I would add it to my trundle support build if its any good, locket isnt that great on him anyway

What it does is sound like support nidalee is gonna be weird.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
June 01 2017 06:07 GMT
#13
On June 01 2017 14:43 PrinceXizor wrote:
Show nested quote +
On June 01 2017 13:38 VayneAuthority wrote:
that new zeke's is so convoluted I can't even tell what it really does. Builds out of great items though. I would add it to my trundle support build if its any good, locket isnt that great on him anyway

What it does is sound like support nidalee is gonna be weird.

45 second ICD though. Wouldn't want it on such a trivial ult, maybe leona or something with a low CD ult would work really well though.
Porouscloud - NA LoL
lilwisper
Profile Joined April 2010
United States2515 Posts
June 01 2017 08:03 GMT
#14
On June 01 2017 15:07 Amui wrote:
Show nested quote +
On June 01 2017 14:43 PrinceXizor wrote:
On June 01 2017 13:38 VayneAuthority wrote:
that new zeke's is so convoluted I can't even tell what it really does. Builds out of great items though. I would add it to my trundle support build if its any good, locket isnt that great on him anyway

What it does is sound like support nidalee is gonna be weird.

45 second ICD though. Wouldn't want it on such a trivial ult, maybe leona or something with a low CD ult would work really well though.


Kog would love to be paired with this item. Front lines would not exist.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
June 01 2017 09:42 GMT
#15
On June 01 2017 13:38 VayneAuthority wrote:
that new zeke's is so convoluted I can't even tell what it really does. Builds out of great items though. I would add it to my trundle support build if its any good, locket isnt that great on him anyway

How is locket not great on trundle what?
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2017-06-01 13:33:53
June 01 2017 13:31 GMT
#16
the biggest weakness of support trundle is that there is no reason to target him. He doesnt use windspeakers or any shield increasing support items so the locket shield is pretty weak. It also doesnt solve that first problem.

Anything on trundle that forces them to give you attention is good. Its why knights vow is really good on him as well


the difference being that most supports are going to continually shield/cc if you leave them alive so you actually want to kill them. Trundle just drops 3 big time things into the fight and thats it. You ult, pillar, and Q an ad and the other team doesnt have to worry about much else but those things are all very powerful.
I come in for the scraps
General_Winter
Profile Joined February 2011
United States719 Posts
June 01 2017 14:11 GMT
#17
Hmm anyone have thoughts on how to build new kindred?

I'm thinking warrior into RFC into IE and then the game probably ends before you build anything else. But if it does go long and you hit 6 items your team is probably way ahead in its ability to deal damage in straight fights or poke turrets from a distance.

Seems like the reward for building on hit is pretty much gone. That's sad since it makes them less unique, but it is what it is. Hard building adc normal items with jungle money.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2017-06-01 17:46:46
June 01 2017 17:45 GMT
#18
On June 01 2017 09:11 Ansibled wrote:
I don't get why they removed Rek'Sai ult.


I watch more than I play these days so I risk putting my foot in my mouth but from a viewer's perspective Rek Sai ult was boring. 99% of the time I was watching it was used, on cd, to go back to farming jungle because there wasn't much else you could do with it (I guess it also helped with objective control but that's about it). I'm pretty sure Riot imagined it as a not-OP global gank/counter-gank ability, something different from TF/Pantheon/Nocturne/Shen, but the result was definitely was a lot more boring than that. They wanted people to be terrified when they heard rek-sai scream much like nocturne's "darkness", but it never worked out that way.

So they replaced the ultimate with something else stuffed with more riot design memes (3 hits to activate, gap closer, and % missing health damage).
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
lilwisper
Profile Joined April 2010
United States2515 Posts
June 01 2017 18:06 GMT
#19
On June 02 2017 02:45 phyvo wrote:
Show nested quote +
On June 01 2017 09:11 Ansibled wrote:
I don't get why they removed Rek'Sai ult.


I watch more than I play these days so I risk putting my foot in my mouth but from a viewer's perspective Rek Sai ult was boring. 99% of the time I was watching it was used, on cd, to go back to farming jungle because there wasn't much else you could do with it (I guess it also helped with objective control but that's about it). I'm pretty sure Riot imagined it as a not-OP global gank/counter-gank ability, something different from TF/Pantheon/Nocturne/Shen, but the result was definitely was a lot more boring than that. They wanted people to be terrified when they heard rek-sai scream much like nocturne's "darkness", but it never worked out that way.

So they replaced the ultimate with something else stuffed with more riot design memes (3 hits to activate, gap closer, and % missing health damage).


I think you hit it on the head. You barely even saw it as part of a coordinated TP play. I can only remember one or two if even that.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
June 01 2017 18:15 GMT
#20
http://na.leagueoflegends.com/en/news/game-updates/features/coming-preseason-runes-reforged?ref=rss
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
lilwisper
Profile Joined April 2010
United States2515 Posts
June 01 2017 18:50 GMT
#21
On June 02 2017 03:15 Ansibled wrote:
http://na.leagueoflegends.com/en/news/game-updates/features/coming-preseason-runes-reforged?ref=rss


One thing that has always gotten to me when it came to the masteries portion is the whole "pathing" issue. Just because of how certain champions kits exist/items they build/way they are played, it made me feel like "pathing" really wasn't a choice. If I am playing Akali and I am spec-ing out the Cunning tree for example, I have no use for anything mana, so by force I have to take the opposite choice. I don't feel like I am customizing anything. I think they really need to do away with pathing. If I want my Cait to sack AS to have more dmg per hit, I should be able to do that within a fair enough range. This is real customization.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 01 2017 19:51 GMT
#22
it looks really stupid with what they showed us so far.

Ok so the adc takes berserk every single time, and the support takes perxie every single time? Where's the diversity lol. all its gonna do is shaft champs that rely on getting stats pumped into them (akali, vlad, etc) and help champs that don't.
I come in for the scraps
dsyxelic
Profile Joined May 2010
United States1417 Posts
June 01 2017 21:02 GMT
#23
On June 01 2017 23:11 General_Winter wrote:
Hmm anyone have thoughts on how to build new kindred?

I'm thinking warrior into RFC into IE and then the game probably ends before you build anything else. But if it does go long and you hit 6 items your team is probably way ahead in its ability to deal damage in straight fights or poke turrets from a distance.

Seems like the reward for building on hit is pretty much gone. That's sad since it makes them less unique, but it is what it is. Hard building adc normal items with jungle money.


don't think rfc/ie will be common even if on paper it sounds like it has great synergy with her changes

ie too expensive and rfc won't do too much for kindred. she'll be able to get range with her stacks and extra range every so often isn't going to make or break her.

still think some kind of dueling/on-hit build will be best on her.

the executes will help her finish off low targets and she still has current health %damage built in.

bloodrazor + hurricane/pd/steraks/frozen mallet/maw/cleaver/GA/botrk/death's dance
I think some combination of those items will be the most popular on her.

ie seems fun if she gets ridiculously fed but yeah ie is not something you'll really see from the jungle lol
TL/SKT
nafta
Profile Joined August 2010
Bulgaria18893 Posts
June 01 2017 21:23 GMT
#24
On June 01 2017 22:31 VayneAuthority wrote:
the biggest weakness of support trundle is that there is no reason to target him. He doesnt use windspeakers or any shield increasing support items so the locket shield is pretty weak. It also doesnt solve that first problem.

Anything on trundle that forces them to give you attention is good. Its why knights vow is really good on him as well


the difference being that most supports are going to continually shield/cc if you leave them alive so you actually want to kill them. Trundle just drops 3 big time things into the fight and thats it. You ult, pillar, and Q an ad and the other team doesnt have to worry about much else but those things are all very powerful.

You solve the first problem by walking in and positioning accordingly to your character. Locket is just a really good item and there is no reason not to build it.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-06-02 01:11:00
June 01 2017 23:40 GMT
#25
On June 02 2017 02:45 phyvo wrote:
Show nested quote +
On June 01 2017 09:11 Ansibled wrote:
I don't get why they removed Rek'Sai ult.


I watch more than I play these days so I risk putting my foot in my mouth but from a viewer's perspective Rek Sai ult was boring. 99% of the time I was watching it was used, on cd, to go back to farming jungle because there wasn't much else you could do with it (I guess it also helped with objective control but that's about it). I'm pretty sure Riot imagined it as a not-OP global gank/counter-gank ability, something different from TF/Pantheon/Nocturne/Shen, but the result was definitely was a lot more boring than that. They wanted people to be terrified when they heard rek-sai scream much like nocturne's "darkness", but it never worked out that way.

So they replaced the ultimate with something else stuffed with more riot design memes (3 hits to activate, gap closer, and % missing health damage).


They really missed the thing that actually scares people about nocturne ult though. its the vision denial that panics people, not the dash or the VO.

I wonder if she's just going to lane now that she can trade with a few autos into a true damage bite, and heal consistently from burrow, and probably build quite a bit like fiora.

EDIT: she's pretty good top, dunno what i'd build yet though. I havent played top in 4 seasons so im pretty mediocre.

Her ult makes her untargetable so it's pretty solid.
M2
Profile Joined December 2002
Bulgaria4146 Posts
Last Edited: 2017-06-03 10:44:14
June 03 2017 10:40 GMT
#26
Can anyone check the statistics of what is the win percentage for the teams that got 1st baron? I don't know where to check for it, however, I really have the feeling that baron is too strong at the moment, which is not necessary bad, but its like a hidden nexus objective, take 1st baron one way or another and you sealed the deal.

edit: I found it, its 80%, however, 1st blood is 60% and rift,1st turret and dragon are 70%, so 80 does not sound so big for Baron, but still, the feeling stays
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
June 03 2017 16:04 GMT
#27
Well the problem with those kind of stats is that the better (and therefore winning) team is more likely to get first blood/tower/dragon.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
General_Winter
Profile Joined February 2011
United States719 Posts
June 04 2017 14:35 GMT
#28
Yeah. Ideally what you would want to understand the strength of baron would be a grid with gold differential at time of first baron on one axis and win percentage of the team getting first baron on the other.

If win percentage goes up directly with gold difference then baron is too weak and the wins are coming from the prexisting lead which helped take it. On the other hand if the line is too flat and the team that gets first baron wins about the same amount of the time weather they were up or down gold before the take then baron would likely be too strong.

I don't think that chart is public, but that's what you would look at as a dev.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-06-05 19:06:26
June 05 2017 19:05 GMT
#29
More specifically, what you want is the average win % given gold advantage at time X, and then how certain events shape that probability. If a team up 5k gold at 25 minutes has a winrate of 60%, does taking a Baron at that point increase the winrate or decrease it?

This is also how all those websites with item winrates should be doing their stats (e.g., Mejai's has a high winrate, but the true effect of Mejai's is what its impact is on the winrate given that you're up X gold at Y minutes), but I guess none of them have enough data for that.
What fun is it being cool if you can’t wear a sombrero?
cLutZ
Profile Joined November 2010
United States19574 Posts
June 05 2017 20:06 GMT
#30
I think riot certainly has that data, but its probably best if they keep it for themselves for their own balancing purposes, and not open the flood of tears and pseudo-experts upon themselves.
Freeeeeeedom
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
June 13 2017 19:55 GMT
#31
--- Nuked ---
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 14 2017 04:57 GMT
#32
DARKNESSSSSSSssssssss


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