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[Patch 7.2] Warwick Rework General Discussion - Page 7

Forum Index > LoL General
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loSleb
Profile Joined December 2010
Austria1389 Posts
January 30 2017 16:20 GMT
#121
I'm 6/2 with new ww. And one of the loses my team was inting hard and I only played him top until now. But tbh I have no idea what I'm doing. I just build random shit and rek kids. Losing the movespeed in combat feels very bad tho.
General_Winter
Profile Joined February 2011
United States719 Posts
Last Edited: 2017-01-30 17:02:18
January 30 2017 16:32 GMT
#122
Haven't tried new WW but played against him a few times. Wasn't impressed. As jungle (Nunu) I found that he was clearing slowly and I could finish my jungle and then wander into his and place wards /take camps and just generally be annoying.

I also was top (me kayle vs fiora) with WW as their jungle and he was camping my lane hard. His ganks led to a few kills on me and he was really annoying (that gap closer into fear is deadly). Places that are normally safe felt like overextension vs him and I had to play way back in lane. But camping me was probably costing him a lot of xp and he was really under leveled by mid game and didn't do much after that point. I think it was a bad trade for their in the long run, but WW can make life hard for a scaling laner.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2017-01-30 18:15:05
January 30 2017 18:08 GMT
#123
On January 30 2017 19:26 MooMooMugi wrote:
Today I played with a Warwick on my team and I learned that his ult can be stopped by Azir ult and if he runs thru a Caitlyn trap lol


I think that's a bug.

He should be unable to be cc'd. I've personally jumped through Janna tornado, trundle pillar and Sion Q.

I hit a Lee Sin mid Q with ult and it bugged out pretty hard though, leaving me in animation, letting him go, and he took no damage. I sent the Mp4 replay to riot, shrug.

I guess my personal 9-1 on Warwick at mid Plat is practically insignificant amounts of data at a low level of play, but he feels good to me. Ima keep playing him maybe I've just been lucky as balls.

Maybe he just meshes well my my greedy style and affinity for bruisers. I like him more than Hecarim, he has a lot more outplay potential imo; timing and baiting with heals / red smite, Wow style active mitigation, free vision with W. He feels right to me. Fearsec is real satisfying; hard to pull off if you don't save Tiamat to cancel the E active animation though.

Hec prolly better though.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2017-01-30 18:19:28
January 30 2017 18:17 GMT
#124
On January 31 2017 03:08 iCanada wrote:
Show nested quote +
On January 30 2017 19:26 MooMooMugi wrote:
Today I played with a Warwick on my team and I learned that his ult can be stopped by Azir ult and if he runs thru a Caitlyn trap lol


I think that's a bug.

He should be unable to be cc'd. I've personally jumped through Janna tornado, trundle pillar and Sion Q.

I hit a Lee Sin mid Q with ult and it bugged out pretty hard though, leaving me in animation, letting him go, and he took no damage. I sent the Mp4 replay to riot, shrug.

I guess my personal 9-1 on Warwick at mid Plat is practically insignificant amounts of data at a low level of play, but he feels good to me. Ima keep playing him maybe I've just been lucky as balls.

Maybe he just meshes well my my greedy style and affinity for bruisers. I like him more than Hecarim, he has a lot more outplay potential imo; timing and baiting with heals / red smite, Wow style active mitigation, free vision with W. He feels right to me.


its because as soon as you hit high diamond, if you were to spamming ww,

you would suddenly find the junglers people play there (khazix, rengar, hecarim, graves, vi, zac etc) will be a constant 2 levels ahead of you simply due to your slow clear. Khazix/rengars/shacos will wait at your red and completely compromise you from the beginning. That isn't punished in D5 and lower so he can work there, just like any champ can, but in the end hes very undertuned

the champs you would maintain level with like ivern....and yea thats pretty much it bring massive utility to make up for that
I come in for the scraps
iCanada
Profile Joined August 2010
Canada10660 Posts
January 30 2017 18:47 GMT
#125
Hard to catch WW unaware with Rango/kha perma banned and over tuned.

WW clear is on pace with Zac, and LeeSin, not far behind reksai / Vi.

Shaco can't kill a WW. Havnt run into a Hecarim. Rek'Sai vs Warwick is dependant on who shoots first. Graves is a skill matchup.

Ivern is obnoxious. Imagine Nunu would be too.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
January 30 2017 22:12 GMT
#126
By far the most annoying thing ive found about ww is that his E interrupts his own auto attacks when it goes off. (It also gives a sheen proc if you activate it manually)
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-01-31 05:58:33
January 31 2017 05:52 GMT
#127
[deleted]
What fun is it being cool if you can’t wear a sombrero?
Fildun
Profile Joined December 2012
Netherlands4124 Posts
February 01 2017 00:27 GMT
#128
Damn, Riot just announced they're gonna rework my entire champion pool.
Feels fucking bad man.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 01 2017 00:43 GMT
#129
I'm mostly afraid of the part where he said they want tank items to work better for tanks. It's either going to be way too good, or my real fear, literally worthless as a one off for one shot protection.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35174 Posts
February 01 2017 00:45 GMT
#130
On February 01 2017 09:43 Slusher wrote:
I'm mostly afraid of the part where he said they want tank items to work better for tanks. It's either going to be way too good, or my real fear, literally worthless as a one off for one shot protection.

Maybe now tanks won't have % damage all over the place and they can get defensive ratios like glorious Malphite.
General_Winter
Profile Joined February 2011
United States719 Posts
Last Edited: 2017-02-01 02:05:39
February 01 2017 01:45 GMT
#131
On February 01 2017 09:43 Slusher wrote:
I'm mostly afraid of the part where he said they want tank items to work better for tanks. It's either going to be way too good, or my real fear, literally worthless as a one off for one shot protection.


Yeah. I worry that it's going to kill other roles that need to build tank. Like Leona or Nunu. Not top lane tanks but need those items.

Edit: also I wonder if Rammus is included. He is a tank and he initiates so maybe...
Gahlo
Profile Joined February 2010
United States35174 Posts
February 01 2017 05:26 GMT
#132
On February 01 2017 10:45 General_Winter wrote:
Show nested quote +
On February 01 2017 09:43 Slusher wrote:
I'm mostly afraid of the part where he said they want tank items to work better for tanks. It's either going to be way too good, or my real fear, literally worthless as a one off for one shot protection.


Yeah. I worry that it's going to kill other roles that need to build tank. Like Leona or Nunu. Not top lane tanks but need those items.

Edit: also I wonder if Rammus is included. He is a tank and he initiates so maybe...

Riot has already done out of their way to make a "support tank" subsection of items, so I don't see that being much of an issue.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
February 01 2017 07:55 GMT
#133
I wouldn't mind seeing a complete rework of tank items. Right now they all are just... "Stack 'em and stack 'em moar", the only item with a different feel to it is Spirit Visage as it's much stronger on a tank with a heal (Maokai) vs one with none (Nautilus). Hell you even get Sunfire on champions which are already good at pushing.

The only role with more boring itemization is ADC where your build is 100% set in stone from champion select, tanks at least has "do I need MR before finishing Sunfire". Do you play Varus as a caster or not - decided before game starts. Reaver build or not - decided before game starts. Ezreal and Kalista are basically the only ADCs which has options over the course of a game, Kog'Maw to some degree too since ironically he can tap into the AP items and get Hourglass without completely destroying his build.
It's Elo not ELO - Every statiscian playing League
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-02-01 13:28:56
February 01 2017 13:18 GMT
#134
Not sure why they don't just make Armor apply differently to auto attacks as to Physical spells.

If you have 100 Armor you reduce physical spells by 50% or auto attacks by 33.3% 200 Armor = 75% for Spells, 55.5% for Physical attacks. 300 Armor = 87.5% for Spells, 74% for Attacks.

Pretty much making 100 Total armor the 50% mark for Physical Spell reduction, and 100 Bonus armor the 50% mark for Physical Attack reduction.

The biggest issue with tanks is that you can't stand up to them unless they stack the other resist or are a tank yourself, so just allow auto attacks through. Bruisers get the benefit in top lane, ADCs get the benefit late, while still allowing tanks to stack against physical casters who don't go in to auto. Bonus points for making Lethality make sense for their vision of physical damage assassins. and it'll proportionally benefit them more than auto attackers.
Gahlo
Profile Joined February 2010
United States35174 Posts
February 01 2017 13:55 GMT
#135
On February 01 2017 22:18 PrinceXizor wrote:
Not sure why they don't just make Armor apply differently to auto attacks as to Physical spells.

If you have 100 Armor you reduce physical spells by 50% or auto attacks by 33.3% 200 Armor = 75% for Spells, 55.5% for Physical attacks. 300 Armor = 87.5% for Spells, 74% for Attacks.

Pretty much making 100 Total armor the 50% mark for Physical Spell reduction, and 100 Bonus armor the 50% mark for Physical Attack reduction.

The biggest issue with tanks is that you can't stand up to them unless they stack the other resist or are a tank yourself, so just allow auto attacks through. Bruisers get the benefit in top lane, ADCs get the benefit late, while still allowing tanks to stack against physical casters who don't go in to auto. Bonus points for making Lethality make sense for their vision of physical damage assassins. and it'll proportionally benefit them more than auto attackers.

What they need to do is make LW and the upgrades hit base armor again. Right now ADC are generally forced into a standard build which doesn't hurt tanks until at least 3 items, which is too late for the metagame pace, or build Lethality so they can damage low durability targets and do okay against tanks early, but fall off later when they bulk up.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 01 2017 14:35 GMT
#136
I played an urgot game yesterday that really showcased where they went wrong with LW, its too all or nothing now, it was more balanced and healthy as an all round good item.

So basically they had a maokai and lee sin that were both massive unkillable tanks and our team was full ad besides support zyra. Very hard to kill them, I was basically doing zero damage to them. We were losing teamfights all game.

Oh what's this? I finished lord dom's. I now deal 500 billion damage to tanks and we wipe the next fight 5-0 easily and push and win.

That is not healthy in the slightest lol
I come in for the scraps
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 01 2017 15:18 GMT
#137
Urgot Top?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 01 2017 15:24 GMT
#138
On February 02 2017 00:18 NeoIllusions wrote:
Urgot Top?


nah I got autofilled mid somehow, hence the all ad. But I was one of the first picks
I come in for the scraps
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
February 01 2017 15:37 GMT
#139
On February 01 2017 23:35 VayneAuthority wrote:
I played an urgot game yesterday that really showcased where they went wrong with LW, its too all or nothing now, it was more balanced and healthy as an all round good item.

So basically they had a maokai and lee sin that were both massive unkillable tanks and our team was full ad besides support zyra. Very hard to kill them, I was basically doing zero damage to them. We were losing teamfights all game.

Oh what's this? I finished lord dom's. I now deal 500 billion damage to tanks and we wipe the next fight 5-0 easily and push and win.

That is not healthy in the slightest lol

Yeah it's kinda shitty. I feel that way about Greivous Wounds too.
What fun is it being cool if you can’t wear a sombrero?
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-02-01 16:46:40
February 01 2017 15:42 GMT
#140
60% winrate warwick support in kr master :D
https://www.op.gg/summoner/userName=donthurtme
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