I saw him dumpster Bang & Wolf with Sion in soloqueue after MSI. Got curious he had a 65% winrate in like 300 games in kr soloqueue with Sion Support at the time.
[Patch 7.2] Warwick Rework General Discussion - Page 8
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iCanada
Canada10660 Posts
I saw him dumpster Bang & Wolf with Sion in soloqueue after MSI. Got curious he had a 65% winrate in like 300 games in kr soloqueue with Sion Support at the time. | ||
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Yorbon
Netherlands4272 Posts
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Slusher
United States19143 Posts
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iCanada
Canada10660 Posts
On February 02 2017 04:30 Yorbon wrote: If one can get around 65% win rate at Korean master level consistently, I would not be surprised at all to see him in lck soon. Unless he has champ pool issues and team play issues. Game is way different at 5man level vs soloqueue. | ||
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Reson
530 Posts
http://leaguecraft.com/strategies/gameguide/208-the-missing-manual-league-of-legends-game-mechanics.xhtml This is pretty much the kind of thing I was looking for when it comes to basic mechanics as opposed to item build guides and such. I just want to know what each thing does. Anyone know of an up to date or at least 2016 version of something similar? | ||
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Yorbon
Netherlands4272 Posts
On February 02 2017 04:42 iCanada wrote: Obviously.Unless he has champ pool issues and team play issues. Game is way different at 5man level vs soloqueue. | ||
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GrandInquisitor
New York City13113 Posts
On February 02 2017 04:46 Reson wrote: Came across this general mechanics guide but it seems it was last updated in 2010. http://leaguecraft.com/strategies/gameguide/208-the-missing-manual-league-of-legends-game-mechanics.xhtml This is pretty much the kind of thing I was looking for when it comes to basic mechanics as opposed to item build guides and such. I just want to know what each thing does. Anyone know of an up to date or at least 2016 version of something similar? The very first entry already has two glaring mistakes (at least, they are mistakes now). First, very many abilities do physical damage. Second, an ability's damage is determined at impact, and an ability's mana cost is determined at cast. He is therefore wrong to say that upgrading an ability after you have fired it does the un-upgraded damage. This is relevant on all champions (always shoot Lux E, then upgrade in mid-air to save a bit of mana in lane) but extremely important on Teemo. | ||
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Jek
Denmark2771 Posts
On February 02 2017 04:46 Reson wrote: Came across this general mechanics guide but it seems it was last updated in 2010. http://leaguecraft.com/strategies/gameguide/208-the-missing-manual-league-of-legends-game-mechanics.xhtml This is pretty much the kind of thing I was looking for when it comes to basic mechanics as opposed to item build guides and such. I just want to know what each thing does. Anyone know of an up to date or at least 2016 version of something similar? Think you're better off just using the lol wiki http://leagueoflegends.wikia.com/wiki/League_of_Legends_Wiki from a quick glance at the manual the wiki offers the same amount of information and more. | ||
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phyvo
United States5635 Posts
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Jek
Denmark2771 Posts
https://www.twitch.tv/eulcs1 | ||
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iCanada
Canada10660 Posts
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VayneAuthority
United States8983 Posts
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Reson
530 Posts
On February 02 2017 11:43 phyvo wrote: Yeah the wiki is the place to go to look up anything about mechanics or items, they actually keep things up to date there and so have eclipsed pretty much any other site for that purpose. Oh do they? I guess I started looking right around the time when a lot of changes were happening so I was under the impression that it was outdated. This is the fandom wiki correct? | ||
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Yorbon
Netherlands4272 Posts
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Gahlo
United States35172 Posts
On February 03 2017 07:21 Reson wrote: Oh do they? I guess I started looking right around the time when a lot of changes were happening so I was under the impression that it was outdated. This is the fandom wiki correct? Yes. | ||
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Jek
Denmark2771 Posts
On February 03 2017 05:51 iCanada wrote: How was WW with UOL? From scoreboard looks like non-factor? Hard to judge. + Show Spoiler + Ryze got fed and did Ryze things. All he had to do was be tanky, provide a smidge of CC and secure objectives. It was a pretty clever composition to run him in, would have been interesting to see how he'd actually play out if the game haven't been so one-sided. To be honest I think K6 or Rengar would have been worse since he'd have had kills instead of assists meaning Exileh would have been less fed. | ||
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GrandInquisitor
New York City13113 Posts
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cLutZ
United States19574 Posts
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VayneAuthority
United States8983 Posts
On February 04 2017 01:58 GrandInquisitor wrote: Today I learned that Runic Echoes restores mana on jungle creatures. Suddenly it makes way more sense why it feels so much better on Gragas than Cinderhulk. it also made old poppy jungle pretty viable, but sadly she got reworked shortly after that so I didn't get to play it for very long. but with challenging smite you could lock targets with ult and take like no dmg while proccing sheen constantly, good times | ||
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iCanada
Canada10660 Posts
That's kind of like hating rabbits because they stink and owning a guinea pig. | ||
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