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[Patch 7.2] Warwick Rework General Discussion - Page 6

Forum Index > LoL General
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Gahlo
Profile Joined February 2010
United States35174 Posts
January 28 2017 15:01 GMT
#101
On January 28 2017 23:19 Numy wrote:
Show nested quote +
On January 28 2017 12:36 Frolossus wrote:
why does the last 10 seconds of champ select play the sound effects for when it's your turn to draft now?

So you don't forget to do masteries and runes. Happened to me a few times ;(

And trades.
iCanada
Profile Joined August 2010
Canada10660 Posts
January 29 2017 05:07 GMT
#102
My one gripe with new warwick is his Q heal is now delayed like 1second for the jump/bite animation unless you cancel it with Tiamat.

Also, I must say, I strongly disagree about the complaints of WW ult hitbox. Its actually pretty big, bigger than for example Malphites ult hitbox. If yall miss, its cuz you can't aim or you got hella juked. The proc zone is an AoE bigger than WW's character model.

AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
January 29 2017 15:46 GMT
#103
OK 1-3, support Warwick probably isn't very good.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 29 2017 15:49 GMT
#104
On January 30 2017 00:46 AlterKot wrote:
OK 1-3, support Warwick probably isn't very good.

I mean they took out the two parts of his kit that made him have any advantage in a dual lane, the Ally AS buff and the single target disable at 6. Why would he have improved losing both?
General_Winter
Profile Joined February 2011
United States719 Posts
January 29 2017 17:50 GMT
#105
On the offbeat support beat, I finally got around to trying support sion (as discussed upthread a few pages). Felt pretty good.

You have enouph poke to be annoying against opponents who hang back. You have enouph tankiness and CC to be useful va opponents that engage. You have enouph waveclear between Q and W that if your ADC dies you don't have to just stand there letting them get damage in on your turret. You can clear the minions and make them fall back. And you still have some kill threat even building tanky.

I have no idea if it's actualy "good" good, but it felt pretty robust and was fun so I may start using it as a go-to when I get auto filled. It never hurts to be tanky when you're off role because it saves you from getting punished as hard for mis positions.
tenyson
Profile Joined January 2017
United States1 Post
Last Edited: 2017-01-29 19:13:37
January 29 2017 19:13 GMT
#106
Bot edit.

User was banned for this post.
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 29 2017 22:29 GMT
#107
On January 29 2017 14:07 iCanada wrote:
My one gripe with new warwick is his Q heal is now delayed like 1second for the jump/bite animation unless you cancel it with Tiamat.

Also, I must say, I strongly disagree about the complaints of WW ult hitbox. Its actually pretty big, bigger than for example Malphites ult hitbox. If yall miss, its cuz you can't aim or you got hella juked. The proc zone is an AoE bigger than WW's character model.

https://youtu.be/Ae-yIAQGWzA


key point of my ult complaint is that its near impossible to hit champs who have a blink/dash which is pretty much totally different to old ww ult

still think he should be able to hit champions with mobility if they dont preemptively dodge it.
TL/SKT
Harem
Profile Joined November 2007
United States11393 Posts
January 29 2017 23:02 GMT
#108
warwick q apparently coded as a minion too?

Moderator。◕‿◕。
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 29 2017 23:37 GMT
#109
On January 30 2017 07:29 dsyxelic wrote:
Show nested quote +
On January 29 2017 14:07 iCanada wrote:
My one gripe with new warwick is his Q heal is now delayed like 1second for the jump/bite animation unless you cancel it with Tiamat.

Also, I must say, I strongly disagree about the complaints of WW ult hitbox. Its actually pretty big, bigger than for example Malphites ult hitbox. If yall miss, its cuz you can't aim or you got hella juked. The proc zone is an AoE bigger than WW's character model.

https://youtu.be/Ae-yIAQGWzA


key point of my ult complaint is that its near impossible to hit champs who have a blink/dash which is pretty much totally different to old ww ult

still think he should be able to hit champions with mobility if they dont preemptively dodge it.


Plus He has the only Channeling Skillshot disable in the game now. So not only is his stuff able to be dodged, but it's interrupt-able. Malz ult is interruptable, Malph ult is able to be dodged. Warwick has the weaknesses of both, and deal even less on hit effects now than before. (originally 10x, was 5x for almost all of his life, now its 3x). I just don't see why you'd play warwick over like hecarim for fast-going or Malphite for ult impact, or lee sin for single target.
iCanada
Profile Joined August 2010
Canada10660 Posts
January 30 2017 01:27 GMT
#110
On January 30 2017 08:02 Harem wrote:
warwick q apparently coded as a minion too?

https://www.youtube.com/watch?v=Fg6a9HE0GUs&feature=youtu.be


No, if Syndra throws a minion and Warwick is locked to follow it she can throw him.

I assume you could like do the same with Lee Sin Q or otherwise.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
January 30 2017 03:09 GMT
#111
Warwick can follow a teleport with his Q too, the interaction with teleport is intended so I'd assume it is with dashes, Syndra whatever,
https://www.reddit.com/r/leagueoflegends/comments/5q4mu1/warwick_q_follows_tp/dcwc84e/
It's Elo not ELO - Every statiscian playing League
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-01-30 06:24:46
January 30 2017 06:24 GMT
#112
On January 30 2017 02:50 General_Winter wrote:
On the offbeat support beat, I finally got around to trying support sion (as discussed upthread a few pages). Felt pretty good.

You have enouph poke to be annoying against opponents who hang back. You have enouph tankiness and CC to be useful va opponents that engage. You have enouph waveclear between Q and W that if your ADC dies you don't have to just stand there letting them get damage in on your turret. You can clear the minions and make them fall back. And you still have some kill threat even building tanky.

I have no idea if it's actualy "good" good, but it felt pretty robust and was fun so I may start using it as a go-to when I get auto filled. It never hurts to be tanky when you're off role because it saves you from getting punished as hard for mis positions.

Sion support is in fact "good" good. It's super strong with Jhin, but great with a lot of lanes. Part of the reason it works is because it is an example of the Quinn Principle in action: Sion support always does more damage than you think he does.
What fun is it being cool if you can’t wear a sombrero?
iCanada
Profile Joined August 2010
Canada10660 Posts
January 30 2017 07:49 GMT
#113
On January 30 2017 08:37 PrinceXizor wrote:
Show nested quote +
On January 30 2017 07:29 dsyxelic wrote:
On January 29 2017 14:07 iCanada wrote:
My one gripe with new warwick is his Q heal is now delayed like 1second for the jump/bite animation unless you cancel it with Tiamat.

Also, I must say, I strongly disagree about the complaints of WW ult hitbox. Its actually pretty big, bigger than for example Malphites ult hitbox. If yall miss, its cuz you can't aim or you got hella juked. The proc zone is an AoE bigger than WW's character model.

https://youtu.be/Ae-yIAQGWzA


key point of my ult complaint is that its near impossible to hit champs who have a blink/dash which is pretty much totally different to old ww ult

still think he should be able to hit champions with mobility if they dont preemptively dodge it.


Plus He has the only Channeling Skillshot disable in the game now. So not only is his stuff able to be dodged, but it's interrupt-able. Malz ult is interruptable, Malph ult is able to be dodged. Warwick has the weaknesses of both, and deal even less on hit effects now than before. (originally 10x, was 5x for almost all of his life, now its 3x). I just don't see why you'd play warwick over like hecarim for fast-going or Malphite for ult impact, or lee sin for single target.


I mean, I think they are pretty substantially different champs.

Malphite can't really jungle as well as WW at all.The clear, dueling, and gank pressure without ult just aren't there and don't exist.

Lee Sin has a completely different power curve and win conditions. Lee has no where near the carry potential WW has when games aren't snowballed.

You can perhaps argue Hecarim; I think Warwick has more flexibility in terms of composition, build, and play-style

I could just be out to lunch, but I think Warwick is better than people give him credit for. He has a lot of early pressure that is kind of understated. Honestly you can dive tower at level 2/3 with E, and if your laners are aggro enough to get someone low enough to proc W he either needs to concede lane or he is dead. He is also kind of like Kindred in that any jungler that finds themselves behind WW is kind of completely fucked because he will snowball all over you by wandering in your jungle, pressing W, and going ham; Only WW can also lose a 50/50 fight and be very useful where Kindred just kind of falls apart.

I dunno, I know his stats are bad but I've had a lot of success on him thus far.

Also of note, with Righteous Glory WW can engage from ~2200 range with R. Its kinda Zac-like. I also have been really liking just engaging with R and then Eing while in the air. You get pretty much the full DR on E and usually eat a lot of spells, then fear everything as soon as you unstunned. And if they CC you out of your ult, then great your carries get to pop off because they CC'd the jungler.
cLutZ
Profile Joined November 2010
United States19574 Posts
January 30 2017 08:06 GMT
#114
Arguing about Malphite right now is silly. He needs to be made stronger again. We had a teamfight meta very recently and he wasn't a huge factor. Either the ult needs to root once its casted, or they need to think of another thing for Malphite. As is, he is a teamfight Maokai that can't lane and sucks at teamfights if they have flash.
Freeeeeeedom
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
January 30 2017 10:26 GMT
#115
Today I played with a Warwick on my team and I learned that his ult can be stopped by Azir ult and if he runs thru a Caitlyn trap lol
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-01-30 13:16:00
January 30 2017 13:15 GMT
#116
On January 30 2017 19:26 MooMooMugi wrote:
Today I played with a Warwick on my team and I learned that his ult can be stopped by Azir ult and if he runs thru a Caitlyn trap lol

I've seen a Warwick pounce through an Azir ult twice in one game... Spaghetti code at it's finest?
It's Elo not ELO - Every statiscian playing League
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 30 2017 14:27 GMT
#117
On January 30 2017 16:49 iCanada wrote:
Show nested quote +
On January 30 2017 08:37 PrinceXizor wrote:
On January 30 2017 07:29 dsyxelic wrote:
On January 29 2017 14:07 iCanada wrote:
My one gripe with new warwick is his Q heal is now delayed like 1second for the jump/bite animation unless you cancel it with Tiamat.

Also, I must say, I strongly disagree about the complaints of WW ult hitbox. Its actually pretty big, bigger than for example Malphites ult hitbox. If yall miss, its cuz you can't aim or you got hella juked. The proc zone is an AoE bigger than WW's character model.

https://youtu.be/Ae-yIAQGWzA


key point of my ult complaint is that its near impossible to hit champs who have a blink/dash which is pretty much totally different to old ww ult

still think he should be able to hit champions with mobility if they dont preemptively dodge it.


Plus He has the only Channeling Skillshot disable in the game now. So not only is his stuff able to be dodged, but it's interrupt-able. Malz ult is interruptable, Malph ult is able to be dodged. Warwick has the weaknesses of both, and deal even less on hit effects now than before. (originally 10x, was 5x for almost all of his life, now its 3x). I just don't see why you'd play warwick over like hecarim for fast-going or Malphite for ult impact, or lee sin for single target.


I mean, I think they are pretty substantially different champs.

Malphite can't really jungle as well as WW at all.The clear, dueling, and gank pressure without ult just aren't there and don't exist.

Lee Sin has a completely different power curve and win conditions. Lee has no where near the carry potential WW has when games aren't snowballed.

You can perhaps argue Hecarim; I think Warwick has more flexibility in terms of composition, build, and play-style

I could just be out to lunch, but I think Warwick is better than people give him credit for. He has a lot of early pressure that is kind of understated. Honestly you can dive tower at level 2/3 with E, and if your laners are aggro enough to get someone low enough to proc W he either needs to concede lane or he is dead. He is also kind of like Kindred in that any jungler that finds themselves behind WW is kind of completely fucked because he will snowball all over you by wandering in your jungle, pressing W, and going ham; Only WW can also lose a 50/50 fight and be very useful where Kindred just kind of falls apart.

I dunno, I know his stats are bad but I've had a lot of success on him thus far.

Also of note, with Righteous Glory WW can engage from ~2200 range with R. Its kinda Zac-like. I also have been really liking just engaging with R and then Eing while in the air. You get pretty much the full DR on E and usually eat a lot of spells, then fear everything as soon as you unstunned. And if they CC you out of your ult, then great your carries get to pop off because they CC'd the jungler.


I do think its just you yea. I haven't seen one warwick that hasn't hard fed yet in mid diamond trying to jungle. the only role he is remotely viable is top and thats mostly because NA tops are just terrible in general so you can play whatever.

WW's new Q counts as an AA now btw, so jax is a complete hard counter. learned that the hard way, what a brutal lane
I come in for the scraps
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2017-01-30 15:34:42
January 30 2017 15:07 GMT
#118
On January 30 2017 15:24 GrandInquisitor wrote:
Show nested quote +
On January 30 2017 02:50 General_Winter wrote:
On the offbeat support beat, I finally got around to trying support sion (as discussed upthread a few pages). Felt pretty good.

You have enouph poke to be annoying against opponents who hang back. You have enouph tankiness and CC to be useful va opponents that engage. You have enouph waveclear between Q and W that if your ADC dies you don't have to just stand there letting them get damage in on your turret. You can clear the minions and make them fall back. And you still have some kill threat even building tanky.

I have no idea if it's actualy "good" good, but it felt pretty robust and was fun so I may start using it as a go-to when I get auto filled. It never hurts to be tanky when you're off role because it saves you from getting punished as hard for mis positions.

Sion support is in fact "good" good. It's super strong with Jhin, but great with a lot of lanes. Part of the reason it works is because it is an example of the Quinn Principle in action: Sion support always does more damage than you think he does.


I feel like he's good in a dual lane b/c it becomes super easy to land a Q knockup with a lane partner with any sort of CC (or if you have good positioning). Then it's free kills or you win a trade ez.
(╯°□°)╯︵ ┻━┻
kongoline
Profile Joined February 2012
6318 Posts
January 30 2017 15:32 GMT
#119
jax was always a hard counter to ww
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
Last Edited: 2017-01-30 16:05:32
January 30 2017 16:02 GMT
#120
--- Nuked ---
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