On January 28 2017 23:19 Numy wrote:
So you don't forget to do masteries and runes. Happened to me a few times ;(
So you don't forget to do masteries and runes. Happened to me a few times ;(
And trades.
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Gahlo
United States35172 Posts
On January 28 2017 23:19 Numy wrote: Show nested quote + On January 28 2017 12:36 Frolossus wrote: why does the last 10 seconds of champ select play the sound effects for when it's your turn to draft now? So you don't forget to do masteries and runes. Happened to me a few times ;( And trades. | ||
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iCanada
Canada10660 Posts
Also, I must say, I strongly disagree about the complaints of WW ult hitbox. Its actually pretty big, bigger than for example Malphites ult hitbox. If yall miss, its cuz you can't aim or you got hella juked. The proc zone is an AoE bigger than WW's character model. | ||
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AlterKot
Poland7525 Posts
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PrinceXizor
United States17713 Posts
On January 30 2017 00:46 AlterKot wrote: OK 1-3, support Warwick probably isn't very good. I mean they took out the two parts of his kit that made him have any advantage in a dual lane, the Ally AS buff and the single target disable at 6. Why would he have improved losing both? | ||
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General_Winter
United States719 Posts
You have enouph poke to be annoying against opponents who hang back. You have enouph tankiness and CC to be useful va opponents that engage. You have enouph waveclear between Q and W that if your ADC dies you don't have to just stand there letting them get damage in on your turret. You can clear the minions and make them fall back. And you still have some kill threat even building tanky. I have no idea if it's actualy "good" good, but it felt pretty robust and was fun so I may start using it as a go-to when I get auto filled. It never hurts to be tanky when you're off role because it saves you from getting punished as hard for mis positions. | ||
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tenyson
United States1 Post
User was banned for this post. | ||
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dsyxelic
United States1417 Posts
On January 29 2017 14:07 iCanada wrote: My one gripe with new warwick is his Q heal is now delayed like 1second for the jump/bite animation unless you cancel it with Tiamat. Also, I must say, I strongly disagree about the complaints of WW ult hitbox. Its actually pretty big, bigger than for example Malphites ult hitbox. If yall miss, its cuz you can't aim or you got hella juked. The proc zone is an AoE bigger than WW's character model. https://youtu.be/Ae-yIAQGWzA key point of my ult complaint is that its near impossible to hit champs who have a blink/dash which is pretty much totally different to old ww ult still think he should be able to hit champions with mobility if they dont preemptively dodge it. | ||
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Harem
United States11393 Posts
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PrinceXizor
United States17713 Posts
On January 30 2017 07:29 dsyxelic wrote: Show nested quote + On January 29 2017 14:07 iCanada wrote: My one gripe with new warwick is his Q heal is now delayed like 1second for the jump/bite animation unless you cancel it with Tiamat. Also, I must say, I strongly disagree about the complaints of WW ult hitbox. Its actually pretty big, bigger than for example Malphites ult hitbox. If yall miss, its cuz you can't aim or you got hella juked. The proc zone is an AoE bigger than WW's character model. https://youtu.be/Ae-yIAQGWzA key point of my ult complaint is that its near impossible to hit champs who have a blink/dash which is pretty much totally different to old ww ult still think he should be able to hit champions with mobility if they dont preemptively dodge it. Plus He has the only Channeling Skillshot disable in the game now. So not only is his stuff able to be dodged, but it's interrupt-able. Malz ult is interruptable, Malph ult is able to be dodged. Warwick has the weaknesses of both, and deal even less on hit effects now than before. (originally 10x, was 5x for almost all of his life, now its 3x). I just don't see why you'd play warwick over like hecarim for fast-going or Malphite for ult impact, or lee sin for single target. | ||
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iCanada
Canada10660 Posts
On January 30 2017 08:02 Harem wrote: warwick q apparently coded as a minion too? https://www.youtube.com/watch?v=Fg6a9HE0GUs&feature=youtu.be No, if Syndra throws a minion and Warwick is locked to follow it she can throw him. I assume you could like do the same with Lee Sin Q or otherwise. | ||
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Jek
Denmark2771 Posts
https://www.reddit.com/r/leagueoflegends/comments/5q4mu1/warwick_q_follows_tp/dcwc84e/ | ||
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GrandInquisitor
New York City13113 Posts
On January 30 2017 02:50 General_Winter wrote: On the offbeat support beat, I finally got around to trying support sion (as discussed upthread a few pages). Felt pretty good. You have enouph poke to be annoying against opponents who hang back. You have enouph tankiness and CC to be useful va opponents that engage. You have enouph waveclear between Q and W that if your ADC dies you don't have to just stand there letting them get damage in on your turret. You can clear the minions and make them fall back. And you still have some kill threat even building tanky. I have no idea if it's actualy "good" good, but it felt pretty robust and was fun so I may start using it as a go-to when I get auto filled. It never hurts to be tanky when you're off role because it saves you from getting punished as hard for mis positions. Sion support is in fact "good" good. It's super strong with Jhin, but great with a lot of lanes. Part of the reason it works is because it is an example of the Quinn Principle in action: Sion support always does more damage than you think he does. | ||
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iCanada
Canada10660 Posts
On January 30 2017 08:37 PrinceXizor wrote: Show nested quote + On January 30 2017 07:29 dsyxelic wrote: On January 29 2017 14:07 iCanada wrote: My one gripe with new warwick is his Q heal is now delayed like 1second for the jump/bite animation unless you cancel it with Tiamat. Also, I must say, I strongly disagree about the complaints of WW ult hitbox. Its actually pretty big, bigger than for example Malphites ult hitbox. If yall miss, its cuz you can't aim or you got hella juked. The proc zone is an AoE bigger than WW's character model. https://youtu.be/Ae-yIAQGWzA key point of my ult complaint is that its near impossible to hit champs who have a blink/dash which is pretty much totally different to old ww ult still think he should be able to hit champions with mobility if they dont preemptively dodge it. Plus He has the only Channeling Skillshot disable in the game now. So not only is his stuff able to be dodged, but it's interrupt-able. Malz ult is interruptable, Malph ult is able to be dodged. Warwick has the weaknesses of both, and deal even less on hit effects now than before. (originally 10x, was 5x for almost all of his life, now its 3x). I just don't see why you'd play warwick over like hecarim for fast-going or Malphite for ult impact, or lee sin for single target. I mean, I think they are pretty substantially different champs. Malphite can't really jungle as well as WW at all.The clear, dueling, and gank pressure without ult just aren't there and don't exist. Lee Sin has a completely different power curve and win conditions. Lee has no where near the carry potential WW has when games aren't snowballed. You can perhaps argue Hecarim; I think Warwick has more flexibility in terms of composition, build, and play-style I could just be out to lunch, but I think Warwick is better than people give him credit for. He has a lot of early pressure that is kind of understated. Honestly you can dive tower at level 2/3 with E, and if your laners are aggro enough to get someone low enough to proc W he either needs to concede lane or he is dead. He is also kind of like Kindred in that any jungler that finds themselves behind WW is kind of completely fucked because he will snowball all over you by wandering in your jungle, pressing W, and going ham; Only WW can also lose a 50/50 fight and be very useful where Kindred just kind of falls apart. I dunno, I know his stats are bad but I've had a lot of success on him thus far. Also of note, with Righteous Glory WW can engage from ~2200 range with R. Its kinda Zac-like. I also have been really liking just engaging with R and then Eing while in the air. You get pretty much the full DR on E and usually eat a lot of spells, then fear everything as soon as you unstunned. And if they CC you out of your ult, then great your carries get to pop off because they CC'd the jungler. | ||
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cLutZ
United States19574 Posts
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MooMooMugi
United States10531 Posts
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Jek
Denmark2771 Posts
On January 30 2017 19:26 MooMooMugi wrote: Today I played with a Warwick on my team and I learned that his ult can be stopped by Azir ult and if he runs thru a Caitlyn trap lol I've seen a Warwick pounce through an Azir ult twice in one game... Spaghetti code at it's finest? | ||
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VayneAuthority
United States8983 Posts
On January 30 2017 16:49 iCanada wrote: Show nested quote + On January 30 2017 08:37 PrinceXizor wrote: On January 30 2017 07:29 dsyxelic wrote: On January 29 2017 14:07 iCanada wrote: My one gripe with new warwick is his Q heal is now delayed like 1second for the jump/bite animation unless you cancel it with Tiamat. Also, I must say, I strongly disagree about the complaints of WW ult hitbox. Its actually pretty big, bigger than for example Malphites ult hitbox. If yall miss, its cuz you can't aim or you got hella juked. The proc zone is an AoE bigger than WW's character model. https://youtu.be/Ae-yIAQGWzA key point of my ult complaint is that its near impossible to hit champs who have a blink/dash which is pretty much totally different to old ww ult still think he should be able to hit champions with mobility if they dont preemptively dodge it. Plus He has the only Channeling Skillshot disable in the game now. So not only is his stuff able to be dodged, but it's interrupt-able. Malz ult is interruptable, Malph ult is able to be dodged. Warwick has the weaknesses of both, and deal even less on hit effects now than before. (originally 10x, was 5x for almost all of his life, now its 3x). I just don't see why you'd play warwick over like hecarim for fast-going or Malphite for ult impact, or lee sin for single target. I mean, I think they are pretty substantially different champs. Malphite can't really jungle as well as WW at all.The clear, dueling, and gank pressure without ult just aren't there and don't exist. Lee Sin has a completely different power curve and win conditions. Lee has no where near the carry potential WW has when games aren't snowballed. You can perhaps argue Hecarim; I think Warwick has more flexibility in terms of composition, build, and play-style I could just be out to lunch, but I think Warwick is better than people give him credit for. He has a lot of early pressure that is kind of understated. Honestly you can dive tower at level 2/3 with E, and if your laners are aggro enough to get someone low enough to proc W he either needs to concede lane or he is dead. He is also kind of like Kindred in that any jungler that finds themselves behind WW is kind of completely fucked because he will snowball all over you by wandering in your jungle, pressing W, and going ham; Only WW can also lose a 50/50 fight and be very useful where Kindred just kind of falls apart. I dunno, I know his stats are bad but I've had a lot of success on him thus far. Also of note, with Righteous Glory WW can engage from ~2200 range with R. Its kinda Zac-like. I also have been really liking just engaging with R and then Eing while in the air. You get pretty much the full DR on E and usually eat a lot of spells, then fear everything as soon as you unstunned. And if they CC you out of your ult, then great your carries get to pop off because they CC'd the jungler. I do think its just you yea. I haven't seen one warwick that hasn't hard fed yet in mid diamond trying to jungle. the only role he is remotely viable is top and thats mostly because NA tops are just terrible in general so you can play whatever. WW's new Q counts as an AA now btw, so jax is a complete hard counter. learned that the hard way, what a brutal lane | ||
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ticklishmusic
United States15977 Posts
On January 30 2017 15:24 GrandInquisitor wrote: Show nested quote + On January 30 2017 02:50 General_Winter wrote: On the offbeat support beat, I finally got around to trying support sion (as discussed upthread a few pages). Felt pretty good. You have enouph poke to be annoying against opponents who hang back. You have enouph tankiness and CC to be useful va opponents that engage. You have enouph waveclear between Q and W that if your ADC dies you don't have to just stand there letting them get damage in on your turret. You can clear the minions and make them fall back. And you still have some kill threat even building tanky. I have no idea if it's actualy "good" good, but it felt pretty robust and was fun so I may start using it as a go-to when I get auto filled. It never hurts to be tanky when you're off role because it saves you from getting punished as hard for mis positions. Sion support is in fact "good" good. It's super strong with Jhin, but great with a lot of lanes. Part of the reason it works is because it is an example of the Quinn Principle in action: Sion support always does more damage than you think he does. I feel like he's good in a dual lane b/c it becomes super easy to land a Q knockup with a lane partner with any sort of CC (or if you have good positioning). Then it's free kills or you win a trade ez. | ||
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kongoline
6318 Posts
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JimmiC
Canada22817 Posts
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