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On December 24 2016 10:04 JimmiC wrote:Show nested quote +On December 24 2016 08:43 cLutZ wrote:On December 24 2016 07:04 nafta wrote:On December 24 2016 05:37 JonnyLaw wrote: I know a lot of you played before the dodge timer penalty existed and it was terrible how long it could take to get a game.
Currently, most games I dodge are not specifically disco Nunu but a "no support champs" into support Garen or "can't jungle" into jungle Janna. Yeah, they're baiting a dodge and they win. If you think it's selfish to dodge that shit, okay but I don't want to play that game.
And for fuck's sake, evilfatshit if your shift button is broken you can hit the caps lock button then hit it again to turn it off. There's also a second shift button if that option is too hard. You also have an enter key to break up your walls of text.
*If Krugs weren't worth so much xp I'd hate them also. You are contributing to the problem though. By dodging every time someone picks janna jungle you are showing people it works. "You don't negotiate with terrorists" as they say. Sometimes I dodge kinda randomly but if someone tries trolling I absolutely never dodge. And this brings us back to the real source of "toxins" in LOL that Riot never had fixed: Champ select. I've always said I'd rather be called a [insert any word here] 9v1 every game than have a troll, or a passive-agressive Champ select problem once every ten (10) games. Which Riot actually made way way better with roll selection. Some of you just love to shit on riot no matter whqt, which is so odd to me since you clearly enjoy their game.
They mildly made it better. The solution they made was 95% worse than actually policing champ select, which is easier than policing in-game, and easier than making a functional role selection system. Not only that, but their system proved unworkable in the most toxic places and at the highest Elos.
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Finally started using the new client, I like that the full match history is in client but I wish they had added your letter grade to the games.
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On December 23 2016 14:20 evilfatsh1t wrote: if you dodge norms as well you shouldnt be playing any competitive game that isnt 1v1. i understand lol was meant to be a more "casual" game, but straight up refusing to play games because you dont like the mentality of your teammates or somethings is just childish.
No, it just means that you and I use different strategies to make the most of our free-time. I will take a 6-minute hit to avoid playing with a toxic person or a Teemo jungle over wasting my time in a 30-40 minute game that was decided midway through champ select. By the time the game I actually play is over, I am more likely to be ahead in LP and MMR than if I had played the game I dodged, and I don't need to play another 30-40 minute game just to break even.
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After playing some games with new rylais I stand by my original statement neefing the effect on top of nerfing it as a stat stick was unnecessary and frustrating for some weaker champions who used it. It's not terrible but I just think it's another example of bi weekly patches not being utilized.
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just had the pleasure to play against locket, redemption, ardent sensor support karma and 2 tanks with CotC, nobody died in team fights ever
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So, as camille sits pretty at super high winrate in high elos even after getting nerfed. Can't say I didn't expect it after her kit was shown to have pretty much everything. Just thresh syndrome on a carry, can probably take off some of the stuns/slows/etc. safely without issue, or else nerf mobility, or god forbid add some realistic mana costs.
So this new champ.
% Shield ✔ Autoattack reset ✔✔ mobility ✔✔ % health damage ✔ knockup(on other targets, but she has it) ✔ heal ✔ slow ✔ stun ✔ arena ✔
Am I missing anything? Overloaded kits forever and always!
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the arena will always be a problem. J4 only exists in a balanced state because of flashes and blinks.
HMM let's make j4 except you can't escape from his ult and give him better mobility har de har.
Rest of her kit is fine honestly, it's just her no counterplay ult unless you are a specific champion like lee sin that can knock her out of it
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Probably op gg http://www.op.gg/champion/camille/statistics/top
Takes stats from Platinum plus in Korea.
Overal stat is slightly over 50, but once you look at win rates for item builds or skill orders everything is sky high, meaning that most of her losses are from people trying weird shit and that people sticking to bread and butter builds are winning 60ish% of the time.
Heck inproabbly should try to learn her, but I always feel like it's a waste to invest the effort in learning obviously exceptionally strong champs cause they'll just get nerfed.
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Also good luck getting your hands on her
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GrandInquisitor
New York City13113 Posts
On December 29 2016 02:34 General_Winter wrote:Probably op gg http://www.op.gg/champion/camille/statistics/topTakes stats from Platinum plus in Korea. Overal stat is slightly over 50, but once you look at win rates for item builds or skill orders everything is sky high, meaning that most of her losses are from people trying weird shit and that people sticking to bread and butter builds are winning 60ish% of the time. Heck inproabbly should try to learn her, but I always feel like it's a waste to invest the effort in learning obviously exceptionally strong champs cause they'll just get nerfed. Using winrates by item in a non-joking manner should be an excommunicable offense. There are a lot of statistical reasons why they are so bunk, especially since no site out there to my knowledge normalizes item winrates to gold advantage. No shit that a Camille that completes three damage items first is likely to win the game.
Plus, your argument is that Camille is secret OP because her highest skill order winrate is 67%, proving that her winrate is only low because of "people trying weird shit". Except that Fiddlesticks' highest skill order winrate is 69%. And Xin is 77%. Those aren't even tricky skill orders.
I agree that Camille's gonna get nerfed before she gets buffed. But the real problem is mostly just that people have no fucking idea what to do against Camille. And it's the first champ released in like two years that isn't absolute trash on release.
So Riot is going to issue some meaningless small nerf to her, and then everyone will be happy and content and think that the problem is over, when she's really basically just the same champ.
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they don't know what to do because she has no meaningful counterplay. With flash and her insane wall mobility move there is no "safe" range bar jhin ult. and then you are trapped in some point and click death sphere, stupid concept.
Only thing I can think of is like tristana with her ult to blast her out, but she's pretty bad right now.
Maybe the super broken ult would be forgivable if she was super squishy as a trade off but she has pretty good base stats
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I think her ult should be smth like, enemies can enter but allies can't , so she ll really need to think when and how
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I think you balance her by nerfing her out of top lane and turning her into a jungler.
If she has a better clear and worse lanew then she won't have gold to I instagib carries like she does nowhat most times and then she becomes strong and obnoxious instead of uncounterplayable. Think Lee / Elise.
I'd allow full heal on W vs jungle and put a longer champion ICD on her passive (Ie can't get shield on an enemy champ more frequently than a minute)
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Junglers are sooo hard to get right though. I actually really like the "only enemies can enter" fix. It's kinda like how I wanted enemies to be able to take Thresh lantern.
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The only enemies can enter thing makes it a free save the carry though.
Speaking of getting junglers right, when they thinking WW be out?
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If Kat casts e on a dagger and spins does Kass get 1 charge of e or 2?
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i dont think the spin counts as a spell cast but i didn't check so maybe they spaghetti-coded it
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