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On October 21 2016 19:12 kongoline wrote:![[image loading]](https://3.bp.blogspot.com/-gmcdzmBToVM/WAaI558Cc2I/AAAAAAAAWQI/Yi3650L7FjUi7z4noljMN7cZl_ZK9pvtwCLcB/s1600/item3.jpg) for second i thought its gonna be most broken item in game then i saw it has 1.5s channel, not sure what to think about it anymore :o
Perfect Shaco item, assuming it doesn't break his invisibility
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Lasts for 10 seconds so you could get in position, channel shield, then q and reappear hitting them from behind. And when they reflexively blast you after you pop up the spell is wasted.
I wonder how this interacts with banshees veil. If assasins can come at you and ignore the first 2 spells then it's gonna be pretty hard to keep them away in the midgame. Though maybe that's not s worry since they don't really want BV in the first place.
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I wonder if it breaks Evelynn's passive.
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On October 21 2016 14:58 evilfatsh1t wrote: yeah i dont mind that junglers are getting less gold overall. as a dota player it seems normal for me and this season tbh the jungler has a stronger presence in dictating the game than the mid laner, which is stupid and defies logic to me. doesnt mean playing jungles shouldnt be boring or less rewarding, but reducing their influence doesnt sound too bad imo
Says the mid laner.

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Haha yeah. I'd say mid laner is one lane out of 3. Jungle is the only role responsible for the entire map so they should be the most impactful.
But more seriously I think every role should, to the extent possible, be simmeraly impactful and that every player should have a chance of carrying the game if they are particularly on fire and play above their usual level. If a role is weakened to a point where someone playing that role can be the best player and not be impactful than that's a problem.
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To be honest mid was so overpowered in terms of game influence in s3 (maybe 4 but less than 3) it's hard for old school mid players to like waveclear meta even if it is balanced.
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On October 22 2016 02:54 Slusher wrote: To be honest mid was so overpowered in terms of game influence in s3 (maybe 4 but less than 3) it's hard for old school mid players to like waveclear meta even if it is balanced. s2 was waveclear meta though
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S3 was, generally, a very high-leverage environment. In Spring, Blaze rode Flame and he took a bunch of mediocre players + slightly above average (at the time) Ambition to the OGN finals, in winter the same occurred with Maknoon, then obviously during summer it was all Faker and then again worlds have Faker and Uzi.
It was just a time where you could put all your eggs into one basket.
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In my opinion, Support(Sona) is the most impactful. No other role I've played I have felt so confident that we're going to win. Even if the laning phase is going awfully, I know that as soon as it gets to the roaming phase, I can completely outward the opposing support and make plays with the knowledge that them going for me will most of the time ultimately be a poor exchange. Also, having someone else support you feel the difference immediately. There are very VERY few good support players and the difference between having a useless plug vs someone who is a threat equal to your carry lines is gigantic. In my opinion, if you get destroyed in the lane while playing as any other role, you are way too reliant on the rest of your team and especially the support knowing what they're doing.
Sona specifically allows you to permanently be at +billion speed, giving enormous vision control all over the map and enabling you to assist with skirmishes all over the map and of course, with an AP build as you gain some levels you can hit and run ridiculously well and safely while bursting squishies for over half their health every 3 seconds or so.
Currently 13-1 in my last 14 games with Support Sona at 7.42:1 KDA but of course, I decayed massively so it likely won't continue being this easy. But for stomping lower level players this >>>>>> Jungle or Mid IMO.
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GrandInquisitor
New York City13113 Posts
How do you survive against hard engage, though? I feel godly when I play Sona until I run into Zac/Malphite/etc. and have to watch my ADC get melted while Zac laughs at my feeble E power chord.
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My Drake rankings
1 Drake pre 20 min 1)Ocean 2)Fire 3)Mountian 4)Air
1 Drake post 20 min 1)Fire 2)Mountian 3)Ocean 4)air
2 stack Drakes 1)fire 2)Mountian 3)air 4)Ocean
3 stack Drakes 1)fire 2)air 3)Mountian 4) Ocean
ppl were talking in the semis thread on this topic since 3 stack drake came into play 4 times in 5 games, curious what peoples thoughts are.
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only dragon i care about is fire, unless its more than 1 mountain idc
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I'm going to be crucified but I think Fire is overrated, it only really feels in-game like it kicks in once you start really racking up on items on champions that scale insanely well with AD/AP and can hard carry. Basically it is a late game buff or if the opponent is already snowballing far ahead early - if you're equal and it's only 1½ longsword/amp tome you get from it, it's sort of whatever. It only help carries unlike all the other drakes. If you only get one Fire I'd rather take the old global gold drake since it accelerate everyone into stronger builds.
Ocean drake at every point of the game feel very strong. It's the best during laning and it scales tremendously well as you gain more stats. Always being topped off when dancing around objectives or when you move around is just super strong.
Mountain is strong as long as there's objectives to take aka basically the entire game, with 3 mountains even a support can backdoor (I've done it, nobody expect the special tactic spec ops secret agent 007 WOMD Janna mission).
I suppose my rating would be something like:
Early: 1) Ocean 2) Mountain 3) Fire 4) Air
Mid: Same
Late: 1) Ocean = Mountain 2) Fire 3) Air
Full build (or close to): 1) Fire 2) Mountain >= Ocean 3) Air
If you only have 1 Drake anything but Air feels equal to me. If you get a 3 stack off the first 3 drakes I'd take Mountain drake since if you get 3 first drakes you're usually ahead and Mountains mean you can capitalize very hard in a somewhat early stage of the game.
Against or running a poke comp Ocean wins out by a large margin at any point of the game and in 3/4 threat or 1-3-1 comp Fire.
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This is the beginning and the end of why Infernal is overrated.
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I have no idea which dragon is the best but triple cloud drake + mobi boots is really fun. Triple ocean buff also feels great when it kicks in after you leave a teamfight with 10% hp. Other two are boring to me altough I havent tried backdooring with 3 mountain drakes yet.
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Why do PBE accounts start at level 1.
<_<
How am I supposed to test the jungle when I need to level to 10 to get smite.
QQ
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On October 23 2016 10:42 iCanada wrote: Why do PBE accounts start at level 1.
<_<
How am I supposed to test the jungle when I need to level to 10 to get smite.
QQ Because get rekt m8.
1-10 is one of the most important parts of the game. Only makes sense that people should test it.
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On October 23 2016 05:06 Sent. wrote: I have no idea which dragon is the best but triple cloud drake + mobi boots is really fun. Triple ocean buff also feels great when it kicks in after you leave a teamfight with 10% hp. Other two are boring to me altough I havent tried backdooring with 3 mountain drakes yet. All 4 buffs are boring IMO, but I don't know how you could make interesting ones that aren't game breaking in some way.
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On October 21 2016 19:19 Sent. wrote:Show nested quote +On October 21 2016 19:12 kongoline wrote:![[image loading]](https://3.bp.blogspot.com/-gmcdzmBToVM/WAaI558Cc2I/AAAAAAAAWQI/Yi3650L7FjUi7z4noljMN7cZl_ZK9pvtwCLcB/s1600/item3.jpg) for second i thought its gonna be most broken item in game then i saw it has 1.5s channel, not sure what to think about it anymore :o Perfect Shaco item, assuming it doesn't break his invisibility just realized it hard counters karthus
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