I still dont get the plants, at all. They appear to be being added to solve a problem that doesnt exist. Unless someone can tell me the problem that does exist that an explosive fire jump plant solves?
On October 26 2016 06:37 GrandInquisitor wrote: I largely agree with the caveat that being in the right place at the right time (Cloud), having more health (Ocean), and taking less damage from Baron/Dragon because you kill them faster (Mountain) is really important for combat too! It seems a bit arbitrary to declare one dragon as having "in-combat stats" and therefore more useful when the others are just as key for picking the right fight, just less noticeable.
The thing I say give infernal and mountain (particularly over air) drakes such an advantage is that they let you do a very simple play with greater effectiveness, which is really what you want to do in LOL. It is kind of the SKT way to win games.
Step 1: Set up around an objective where you want to fight. Step 2: Force enemy to fight you on your terms. Step 3: Fight. Preferably win fight. Step 4: Take said objective. Now take more objectives.
Water is a good laning drake, and can help in some situations later on, but it becomes very situational. Air is good for those "rotation" plays, but that is even more comp-specific, plus your team actually has to be good at that. It isn't like the good Janna passive that persisted through combat (which is where the real power of movement speed is).
I agree. I'd only add that it might be situational, but Infernal is situational too. There are a lot of fights where 8% more AP didn't matter. Of course when it does matter, it matters in a very obvious and impactful way.
This is why I think Ocean is so strong and underrated at the same time. It's hard to see just how much health lanes you're either not playing (or in the case of broadcasts lanes with little screentime) have healed from it, if your entire team enter the fight with a global health pool 10% higher than otherwise thanks to Ocean ticking here and there it's in essence a defensive drake with far higher numerical impact than what you gain offensively from Infernal.
I sure as hell would rather have a topped off top and jungler joining the fray than a smidge more damage from your carries.
EDIT: Ls ignoring it too in his last reply, over the course of multiple trades you just need, what, 2-3 ticks from an Ocean to outheal the smidge of damage from an Infernal. Nevermind the impact the mana advantage it grants. Of course you can sort of counteracts the Ocean's effect by constantly throwing spells and autos, but then you'll either not have mana/CDs to control your waves and/or take minion damage from autos.
I always scratch my head when ls bashes people based on their ladder rank. One would think a guy with a pretty large outlier for highest placement in a season wouldn't want to draw attention to that. But it's pretty clear he thinks everyone else is too dumb for him to have to cover his arguments, or tracks.
On October 26 2016 07:46 Slusher wrote: I always scratch my head when ls bashes people based on their ladder rank. One would think a guy with a pretty large outlier for highest placement in a season wouldn't want to draw attention to that. But it's pretty clear he thinks everyone else is too dumb for him to have to cover his arguments, or tracks.
If LS had a map hack in LoL he would be challenger in Korea for sure.
I think it's hilarious that he literally debunked himself, but is gloating about it. I dunno man. I'm tempted to make a map rigging joke here but that might literally send him over the deep end.
I love how LastShadow calls that "science". For scientific research you either need to do it 100% theoretical (aka math it out) or you need to keep all external factors equal, which he didn't in the vid. Now I still think infernal is very good, especially because I think people overrate a couple of the other drakes, but when it's the same as 3 minion auto's the skill difference in lane will always be way more impactful than the infernal drake.
The point is, what do other drakes do? Cloud lets you outrotate your opponents, catch up to them or run from lane to lane and gank while your opponent is still half the distance away and cloud lets you be retarded in lane and during sieges. I'm only not convinced by mountain.
It's actually more than 10% faster, because it's true damage instead of mitigated damage. 5 seconds is an eternity in League, and often the difference between whether the other jungler makes it there or not in time to contest.
On October 26 2016 06:57 cLutZ wrote: I still dont get the plants, at all. They appear to be being added to solve a problem that doesnt exist. Unless someone can tell me the problem that does exist that an explosive fire jump plant solves?
They want some randomness to the jungle to break up the stagnation of solo queue jungling.
however they kinda just gave mid lane a target for landing (the heal plant).
and the fire jump i totally just think someone at riot thought it'd be cool. like the guy that puts a spinning blade on his robot because it's cool even though everyone knows that the flipbots are the best.
I don't. Don't need another laner that isn't paying attention to me or what I'm doing telling me I should have done something after the fact that a) we had no knowledge of, or b) wasn't even available at the time.