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Preseason 2017

Forum Index > LoL General
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Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-10-18 21:20:40
October 18 2016 21:16 GMT
#1
[image loading]

http://na.leagueoflegends.com/en/featured/preseason-2017

The website is too hard to copy paste all of the details from, but there's a lot of interesting changes. Not sure what I think of a lot of them.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-10-18 21:46:23
October 18 2016 21:45 GMT
#2
Changing armor penetration to lethality seems like the obvious fix to the old Brutalizer / Last Whisper problem. I'm curious to see if they'll do something similar for mages and Void Staff. Is there a reason why magic penetration isn't rushed by AP assassins like armor penetration is by AD assassins? Is it just that you have too many other interesting AP items you want first (mana regen, invulnerability, slow, 35% AP, etc.)?
What fun is it being cool if you can’t wear a sombrero?
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-10-18 22:49:10
October 18 2016 22:48 GMT
#3
TL;DR thing (which you should still sit down and read):

- Solo/Duo Queue is back, Dynamic Queue being tweaked into Flex Queue.

- Replay download option in-client.

- Basically a sandbox mode for testing out skills/cooldowns (wall-Flashes are the given example), item builds, and last-hitting.

- New client update, more visual aesthetics and easier to do certain things in-client (change keybinds).

- Assassin update (will probably wait for numbers from PBE before getting into them).

- Flat Armor Pen. is being changed to Lethality, which sounds like it's Riot attempting to solve the "people get too tanky to build just flat armor pen. items" problem by letting them stack Lethality, which I'm guessing increases your damage dealt to the foe based on their missing HP, similar to the Dangerous Game mastery.

- Stealth being divided into Camouflage (basically just Evelynn for now, will be added to Rengar and Twitch's kits sometime during pre-season), and Invisibility (basically unchanged from every other champion that has it).

- Introducing a new ward (Control Ward) that will negate vision placed by an enemy ward and still grant vision, but won't reveal Invisible champs. So basically we're gonna have 4 wards now: blue trinket, normal green wards, red control wards, and pink vision wards.

- Random plant spawns in the jungle and river. One's basically Ziggs' W, an Ashe Hawkeye-like thing that also reveals green wards, and a random plant that heals HP and mana.

- Red/Blue buffs lose minions, raptors get an extra small bird, gromp enrages when you first smack it, big krug splits into smaller ones when you kill it, and wolves are the same.

- Masteries are getting tweaked, biggest change is we're losing Strength of the Ages, it's getting changed to gaining a shield whenever you hit an enemy with a CC skill.

- RIP Aegis and Locket's MR Aura, getting a map-wide area target that will heal allies and damage foes after a delay (think Pantheon ult delay, probably not that size), and an item akin to Kalista's bind spear, only instead of saving/throwing someone you you absorb a bit of the damage they take and heal a bit whenever they damage someone. You also get bonus armor and move speed when near your butt buddy.
evilfatsh1t
Profile Joined October 2010
Australia8632 Posts
October 18 2016 23:27 GMT
#4
WTF at talons vault.
wonder what the cd on that is but that is broken as fuck
Torchise
Profile Joined May 2012
Canada245 Posts
Last Edited: 2016-10-18 23:36:13
October 18 2016 23:32 GMT
#5
On October 19 2016 07:48 Kinie wrote:
- Introducing a new ward (Control Ward) that will negate vision placed by an enemy ward and still grant vision, but won't reveal Invisible champs. So basically we're gonna have 4 wards now: blue trinket, normal green wards, red control wards, and pink vision wards.


From what I understand, that is not true. Riot replaced the vision wards with the control wards. From their update page:

Vision Wards have been updated into a more focused anti-vision tool: Control Wards


Also this blurb from here confirms my suspicion:
We don’t want such an impactful mechanic to be so easily countered, and so pink wards will no longer reveal invisible champions.


On October 19 2016 08:27 evilfatsh1t wrote:
WTF at talons vault.
wonder what the cd on that is but that is broken as fuck


Yeah, the video makes his E look insane. It's like the reworked Talon looked at Aurelion Sol/Taliyah and said "You guys think you can roam? How cute. Watch this!" Plus looks like you can use it as an escape?
The baylife, it burns!
evilfatsh1t
Profile Joined October 2010
Australia8632 Posts
October 18 2016 23:42 GMT
#6
not just that but seems like theres no limit on the size of the wall you can jump...
if he can jump farther than he can flash walls that is stupid
Kinie
Profile Joined December 2011
United States3106 Posts
October 18 2016 23:58 GMT
#7
On October 19 2016 08:32 Torchise wrote:
Show nested quote +
On October 19 2016 07:48 Kinie wrote:
- Introducing a new ward (Control Ward) that will negate vision placed by an enemy ward and still grant vision, but won't reveal Invisible champs. So basically we're gonna have 4 wards now: blue trinket, normal green wards, red control wards, and pink vision wards.


From what I understand, that is not true. Riot replaced the vision wards with the control wards. From their update page:

Show nested quote +
Vision Wards have been updated into a more focused anti-vision tool: Control Wards


Also this blurb from here confirms my suspicion:
Show nested quote +
We don’t want such an impactful mechanic to be so easily countered, and so pink wards will no longer reveal invisible champions.


Show nested quote +
On October 19 2016 08:27 evilfatsh1t wrote:
WTF at talons vault.
wonder what the cd on that is but that is broken as fuck


Yeah, the video makes his E look insane. It's like the reworked Talon looked at Aurelion Sol/Taliyah and said "You guys think you can roam? How cute. Watch this!" Plus looks like you can use it as an escape?


Ok, I mis-read it. So the only thing that's going to reveal invisible champs now is red trinket, and even then all it'll do is reveal their position, you can't AA the invisible guy?
Gahlo
Profile Joined February 2010
United States35130 Posts
Last Edited: 2016-10-19 00:04:57
October 19 2016 00:04 GMT
#8
On October 19 2016 07:48 Kinie wrote:
- Flat Armor Pen. is being changed to Lethality, which sounds like it's Riot attempting to solve the "people get too tanky to build just flat armor pen. items" problem by letting them stack Lethality, which I'm guessing increases your damage dealt to the foe based on their missing HP, similar to the Dangerous Game mastery.

Leathality is a flat amount of Armor Pen + an amount that scales with target's level. That way, Riot intends to avoid cases like Jihn where if he gets ahead early he just stacks a bunch of flat Armor Pen and then just wrecks people.
cLutZ
Profile Joined November 2010
United States19573 Posts
October 19 2016 00:09 GMT
#9
On October 19 2016 06:45 GrandInquisitor wrote:
Changing armor penetration to lethality seems like the obvious fix to the old Brutalizer / Last Whisper problem. I'm curious to see if they'll do something similar for mages and Void Staff. Is there a reason why magic penetration isn't rushed by AP assassins like armor penetration is by AD assassins? Is it just that you have too many other interesting AP items you want first (mana regen, invulnerability, slow, 35% AP, etc.)?


I think that there are actually good AP items is part of it, I also think that there really aren't good flat magic pen items (Guise wastes stat value on HP, Sorcs waste on MS).

If there was an AP-MPen item at an early point people might buy it, but you need AP and Mana to clear waves, AD champs just need AD and actually have useful auto-attacks.
Freeeeeeedom
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
October 19 2016 00:12 GMT
#10
--- Nuked ---
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-10-19 01:01:00
October 19 2016 00:39 GMT
#11
Sota removed, noooooooooooooo ;/
cLutZ
Profile Joined November 2010
United States19573 Posts
October 19 2016 00:46 GMT
#12
I don't see the appeal of the new plants? Doesn't seem to fix most of the old problems, but I guess you can try to baron/dragon steal and flash out? Encouraging of of the game's worst mechanics is...troubling.
Freeeeeeedom
zer0das
Profile Blog Joined May 2007
United States8519 Posts
October 19 2016 00:46 GMT
#13
I tuned out when they referred to Rengar as "Knife Cat." Seriously Riot?
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-10-19 01:22:34
October 19 2016 01:18 GMT
#14
Poachers Dirk is sick as fuck.

WTF they killed Aegis.
Gahlo
Profile Joined February 2010
United States35130 Posts
Last Edited: 2016-10-19 01:23:38
October 19 2016 01:21 GMT
#15
On October 19 2016 09:09 cLutZ wrote:
Show nested quote +
On October 19 2016 06:45 GrandInquisitor wrote:
Changing armor penetration to lethality seems like the obvious fix to the old Brutalizer / Last Whisper problem. I'm curious to see if they'll do something similar for mages and Void Staff. Is there a reason why magic penetration isn't rushed by AP assassins like armor penetration is by AD assassins? Is it just that you have too many other interesting AP items you want first (mana regen, invulnerability, slow, 35% AP, etc.)?


I think that there are actually good AP items is part of it, I also think that there really aren't good flat magic pen items (Guise wastes stat value on HP, Sorcs waste on MS).

If there was an AP-MPen item at an early point people might buy it, but you need AP and Mana to clear waves, AD champs just need AD and actually have useful auto-attacks.

You don't see MPen rushes by mages because, honestly, they don't have to. Everybody's natural MR is lower than their Armor by a fairly early point in the game. Then the game encourages buying armor in general itemization because monsters, minions, and tower damage is all physical sans fountain lasers. Because of that, mages can often pick up enough MPen through runes and boots(I think Sorcs is massively underrated) that by the time it's an issue, they want to buy Void Staff anyway.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 19 2016 01:24 GMT
#16
Man Riot hates junglers. Removing SotA is a huge nerf.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-10-19 01:42:16
October 19 2016 01:31 GMT
#17
the shield mastery will be replacement but it kills junglers without cc, rip sota olaf, nidalee,graves I imagine tanks like sion will be nuts in lane with it lol

iCanada
Profile Joined August 2010
Canada10660 Posts
October 19 2016 01:45 GMT
#18
But like... SotA is awesome.

It adds so much power to a role that doesn't get as much gold. Its fine if they don't like the mastery, but it is a pure jungle mastery, and it is the strongest mastery for junglers by far.

Removing it just is a flat out nerf to the jungle.
Kinie
Profile Joined December 2011
United States3106 Posts
October 19 2016 01:55 GMT
#19
When has Riot ever had a good balance for the jungle? It took us a couple years to get to where we are now, and this is probably the healthiest the jungle has been since Spirit Stone was removed.

Jungler is a role that only League has, no other Moba has it, and it's a role that NO ONE knows how to design and balance for. Riot's bumbling through it and seems to hit a few good notes every now and then (scuttle crab, red/blue buff) but then just fumble about with almost everything else.
General_Winter
Profile Joined February 2011
United States719 Posts
October 19 2016 01:57 GMT
#20
Where are people getting all this? Have they posted detailed preseason patch notes? The latest I see is 6.21
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 19 2016 02:14 GMT
#21
There's a link in the OP...
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Gahlo
Profile Joined February 2010
United States35130 Posts
October 19 2016 03:14 GMT
#22
On October 19 2016 11:14 NeoIllusions wrote:
There's a link in the OP...

This is nice too.
kongoline
Profile Joined February 2012
6318 Posts
October 19 2016 03:40 GMT
#23
"We're currently not planning to bring over the item set creator feature from the legacy client."

sad
Gahlo
Profile Joined February 2010
United States35130 Posts
October 19 2016 04:11 GMT
#24
Must say, I'm liking the new Maw much better on paper than the old one.
cLutZ
Profile Joined November 2010
United States19573 Posts
Last Edited: 2016-10-19 05:01:22
October 19 2016 05:00 GMT
#25
On October 19 2016 10:55 Kinie wrote:
When has Riot ever had a good balance for the jungle? It took us a couple years to get to where we are now, and this is probably the healthiest the jungle has been since Spirit Stone was removed.

Jungler is a role that only League has, no other Moba has it, and it's a role that NO ONE knows how to design and balance for. Riot's bumbling through it and seems to hit a few good notes every now and then (scuttle crab, red/blue buff) but then just fumble about with almost everything else.

See, it depends on soloQ vs. Pro play. Being in fog of war in LOL is extremely powerful (and single deaths are much more important than in DOTA early-midgame where your team can't control for fog of war). For pro play S2's low-economy vision-focused jungle was very healthy. There were over a dozen champs that could do that jungle and transition into the role the team wanted. However, for SoloQ it basically made the role into a 2nd support that people didn't like to play. They wanted to play master Yi jungle.

So they gave it more gold, and made it harder for midlaners to take with jungle items. But the hard to clear jungle really constricted the pro play jungle pool. Also certain jungle items made the "carry" Yi-style jungles really broken in soloQ as well. IMO its a really hard problem to solve because of how powerful Fog of War is in LOL, but soloQ junglers can't take advantage of that as well, but we will lose all the junglers if we make them poor again. So its hard to solve.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
October 19 2016 05:11 GMT
#26
Does literally anyone like the Plants idea?
lilwisper
Profile Joined April 2010
United States2515 Posts
Last Edited: 2016-10-19 08:13:52
October 19 2016 08:02 GMT
#27
On October 19 2016 10:55 Kinie wrote:
When has Riot ever had a good balance for the jungle? It took us a couple years to get to where we are now, and this is probably the healthiest the jungle has been since Spirit Stone was removed.

Jungler is a role that only League has, no other Moba has it, and it's a role that NO ONE knows how to design and balance for. Riot's bumbling through it and seems to hit a few good notes every now and then (scuttle crab, red/blue buff) but then just fumble about with almost everything else.



Doesn't DotA have jungling (RoC DotA aka 3.6 3.7 3.8 3.9)? In fact I remember it having a mid jungle area and a huge farm area that was on top left and bot right. Granted it's not like the jungling league has, but it was there.


EDIT: @iCanada It seems like a silly idea to me. They want to fix the jungle by adding a randomness factor to it? Doesn't seem too good to me. Like some folks were saying, you fix the jungle by making the choice to jungle vs gank more meaningful.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
October 19 2016 08:32 GMT
#28
THE TECHNOLOGY
IT'S FINALLY HERE
Sent.
Profile Joined June 2012
Poland9165 Posts
Last Edited: 2016-10-19 10:38:59
October 19 2016 10:12 GMT
#29
I'm neutral about Honeyfruit, like Scryer's bloom and dislike Blast cone. Would prefer if they kept and improved smite buffs instead.

The Flex Queue allows up to five players to queue up and compete—a lot like 2016's Dynamic Queue—and those who climb in both will earn extra rewards at the end of the season. If your premade squad wants a serious, competitive game, this is where you play. Or, if you're a solo player who wants to get good in an environment that rewards more team-oriented skills, the Flex Queue is also there for you. Ranked fives will naturally be merged with this queue, and as a result they'll be available 24/7.

Nobody's gonna queue for Flex Queue solo unless those extra rewards will be sick. I'm not going to touch that shit to get a summoner icon or some ward skin.

ACTIVE: Target any area on the map. After a brief delay, allies in the area are healed while enemies are damaged. Can be cast while dead.


This item is either going to be broken or useless.
You're now breathing manually
evilfatsh1t
Profile Joined October 2010
Australia8632 Posts
October 19 2016 10:43 GMT
#30
On October 19 2016 17:02 lilwisper wrote:
Show nested quote +
On October 19 2016 10:55 Kinie wrote:
When has Riot ever had a good balance for the jungle? It took us a couple years to get to where we are now, and this is probably the healthiest the jungle has been since Spirit Stone was removed.

Jungler is a role that only League has, no other Moba has it, and it's a role that NO ONE knows how to design and balance for. Riot's bumbling through it and seems to hit a few good notes every now and then (scuttle crab, red/blue buff) but then just fumble about with almost everything else.



Doesn't DotA have jungling (RoC DotA aka 3.6 3.7 3.8 3.9)? In fact I remember it having a mid jungle area and a huge farm area that was on top left and bot right. Granted it's not like the jungling league has, but it was there.


EDIT: @iCanada It seems like a silly idea to me. They want to fix the jungle by adding a randomness factor to it? Doesn't seem too good to me. Like some folks were saying, you fix the jungle by making the choice to jungle vs gank more meaningful.

jungling exists in dota but it is not a 'role'. its an option
simply an alternative means of gaining gold and xp to the lanes. the jungle camps provide no objective other than farm and to give space to teammates. the farm and xp gain from the creeps is much less so the amount of heroes that can commit to being a jungler from lvl 1 is limited (need very fast clear speeds)
Fildun
Profile Joined December 2012
Netherlands4122 Posts
October 19 2016 12:31 GMT
#31
I think I like the current jungle system more, but the plants system doesn't seem all that bad to me.
The blast cone doesn't look like it should be in pro play though, but it should be fun in soloq.
Both Knight's Vow and Redemption seem situationally good, which is exactly what they should be.

The reworks don't look OP at first glance, which is better than expected.
New armor pen looks weird, but should be fine.
They severely underestimate the power of out of combat movespeed.
Vayne is gonna be a pain in the ass to deal with.

This looks like one of the better preseason updates.
Gahlo
Profile Joined February 2010
United States35130 Posts
Last Edited: 2016-10-19 12:51:08
October 19 2016 12:50 GMT
#32
I'm surprised that nobody is bringing up + Show Spoiler [Poacher's Dirk] +
Total Cost: 750 G
Recipe: [Long Sword + 400 G]
Stats:
+15 Attack Damage
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Passive: After poaching 3 large monsters from the enemy jungle (60 second cooldown), transforms into a Serrated Dirk.

Compared to Riot's attempts in the past to reward players for counter jungling, I think this is a decent way to encourage variant playstyles without enforcing it on the jungler on a large scale like Poacher's Knife used to. Hopefully there will be other items for the various jungling types that hasn't made it on the PBE because jungling stuff hasn't been pushed and that the Dirk slipped through because it's tied to Lethality.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
October 19 2016 12:58 GMT
#33
It seems like a feast or famine item, which feels strange since three paragraphs higher they said they wanted to reduce snowballing.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-10-19 14:03:15
October 19 2016 13:14 GMT
#34
3 camps isn't much. It seems like a solid item.

The biggest question I have is what junglers besides Lee Singa even want Ad and armor pen... bit it is a cool item.

Ad junglersspace equivalent of buying mini soulstealer on topace of any longsword. You get 400 gold for free at some point if you jungle the way I do. Which is nice because it rewards you for counter jungking if you take that risk. Usually it is hard to justify counter jungleing unless you see the other guy bottom or something because to do it safely you spend more time and pressure to get less gold.

But this Poachers Dirk item allows battle ward junglers to pop off relatively early and be in the same spot they'd have been in if they hard farmed in addition to having denied the other guy. It is a nice touch. Gives you that extra oomph over the other guy that SotA does.

They ought to keep Soto in though. I like SotA.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-10-19 14:17:45
October 19 2016 14:15 GMT
#35
I think we all secretly knew SotA was going to get removed for the same reasons Aegis was gonna get removed - any time you have an "easy decision" on what to build/buy/take Riot is going to change it up.

Strength of the Ages is about to join the We'll Miss You Cause You Were Just Too Damn Good Graveyard: FoN, Runic Bulwark, armor seals, Brutalizer, Athene's first item, Aegis aura, etc. etc. I hear Rylai's is on its way too.
What fun is it being cool if you can’t wear a sombrero?
General_Winter
Profile Joined February 2011
United States719 Posts
October 19 2016 16:20 GMT
#36
Thinking about the poachers dirk I see a few ideas

Kindred needs to steal camps anyway. If they want any serrated dirk items then it's probably a decent early pick up.

The other thought I had is shaco. He wants to build all the dirk items, a hydra, and maybe a ga. Right now he doesn'T do much counter juggling. But maybe poachers is a big enouph reward to change styles a bit. He could rush Tiamat based on his own jungle then get poachers dirk and invade till he got the 400 gold upgrade, get another dirk and repeat. He probably wants 3 dirk items. Maybe go flash smite instead of ignite smite for a little extra safety while inavdeing.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 19 2016 16:54 GMT
#37
They could have you know... got rid of one of the 3 mysteries no one uses ever and made cool jungle specific keystone that competed with SotA.
Frolossus
Profile Joined February 2010
United States4779 Posts
October 19 2016 17:59 GMT
#38
new kat looks really exciting to play
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2016-10-19 18:17:34
October 19 2016 18:16 GMT
#39
On October 19 2016 10:18 iCanada wrote:
Poachers Dirk is sick as fuck.

WTF they killed Aegis.


all aegis did was make the game slightly more boring for whichever bitch role had to buy it
strength of ages was stupid you could get lik 3k hp on nidalee with just roa and strength of ages
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-10-19 18:24:34
October 19 2016 18:24 GMT
#40
On October 20 2016 01:54 iCanada wrote:
They could have you know... got rid of one of the 3 mysteries no one uses ever and made cool jungle specific keystone that competed with SotA.

What 3 are you thinking of? Bond of Stone is the only one that comes to mind, but there are definitely champs on which nothing else is better. And Stormraider's Surge is ridiculously good and starting to be much more popular - it's in a Cloud Drake state where it got overbuffed but not everyone has caught on yet.

My best guess (and Sufficiency can counter this) as to the popularity of keystones in descending order:

Strength of the Ages
Thunderlord's Decree
Fervor of Battle
Deathfire Touch
Grasp of the Undying
Warlord's Bloodlust
Stormraider's Surge
Windspeaker's Blessing
Bond of Stone
What fun is it being cool if you can’t wear a sombrero?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
October 19 2016 18:45 GMT
#41
On October 19 2016 14:11 iCanada wrote:
Does literally anyone like the Plants idea?


seems like it will added much needed lulz to the jungle
lilwisper
Profile Joined April 2010
United States2515 Posts
October 19 2016 19:42 GMT
#42
On October 20 2016 03:24 GrandInquisitor wrote:
Show nested quote +
On October 20 2016 01:54 iCanada wrote:
They could have you know... got rid of one of the 3 mysteries no one uses ever and made cool jungle specific keystone that competed with SotA.

What 3 are you thinking of? Bond of Stone is the only one that comes to mind, but there are definitely champs on which nothing else is better. And Stormraider's Surge is ridiculously good and starting to be much more popular - it's in a Cloud Drake state where it got overbuffed but not everyone has caught on yet.

My best guess (and Sufficiency can counter this) as to the popularity of keystones in descending order:

Strength of the Ages
Thunderlord's Decree
Fervor of Battle
Deathfire Touch
Grasp of the Undying
Warlord's Bloodlust
Stormraider's Surge
Windspeaker's Blessing
Bond of Stone


I'd switch Thunderlord's and SotA if you are going by popularity.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 19 2016 20:15 GMT
#43
On October 20 2016 03:24 GrandInquisitor wrote:
Show nested quote +
On October 20 2016 01:54 iCanada wrote:
They could have you know... got rid of one of the 3 mysteries no one uses ever and made cool jungle specific keystone that competed with SotA.

What 3 are you thinking of? Bond of Stone is the only one that comes to mind, but there are definitely champs on which nothing else is better. And Stormraider's Surge is ridiculously good and starting to be much more popular - it's in a Cloud Drake state where it got overbuffed but not everyone has caught on yet.

My best guess (and Sufficiency can counter this) as to the popularity of keystones in descending order:

Strength of the Ages
Thunderlord's Decree
Fervor of Battle
Deathfire Touch
Grasp of the Undying
Warlord's Bloodlust
Stormraider's Surge
Windspeaker's Blessing
Bond of Stone


I was thinking BoS and Stormraiders. But I admit Stormraiders is quite good. Just unpopular on lots of things. Then third was SotA. I dunno, not sure what I was thinking. Realistically I was thinking 1 jungle talent in each tree. So 3 in total.

I think the plants totally fuck competitive jungling. How can I plan my route to say be top first in the snow all match up? Other guy might just get a plant hop a wall and beat me dye to walking time saved.

How can I make strong smart uncounterable vision plays when they could just have just a plant spawn? How can I ganking early when I know the other guy could randomly just have full hp from a yellow plant?

It's just retarded. That shit belongs in like dominion or ARAM.
General_Winter
Profile Joined February 2011
United States719 Posts
October 19 2016 20:59 GMT
#44
New mastery looks strong on Ramus. Q into them get shield. Hit them. E them. Get shield. Hit them. Blue smite them. Get shield. Hit them.

All of that on top of his W adding armor. Seems like ganks will be really safe even at low HP.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 19 2016 21:22 GMT
#45
On October 20 2016 05:15 iCanada wrote:
Show nested quote +
On October 20 2016 03:24 GrandInquisitor wrote:
On October 20 2016 01:54 iCanada wrote:
They could have you know... got rid of one of the 3 mysteries no one uses ever and made cool jungle specific keystone that competed with SotA.

What 3 are you thinking of? Bond of Stone is the only one that comes to mind, but there are definitely champs on which nothing else is better. And Stormraider's Surge is ridiculously good and starting to be much more popular - it's in a Cloud Drake state where it got overbuffed but not everyone has caught on yet.

My best guess (and Sufficiency can counter this) as to the popularity of keystones in descending order:

Strength of the Ages
Thunderlord's Decree
Fervor of Battle
Deathfire Touch
Grasp of the Undying
Warlord's Bloodlust
Stormraider's Surge
Windspeaker's Blessing
Bond of Stone


I was thinking BoS and Stormraiders. But I admit Stormraiders is quite good. Just unpopular on lots of things. Then third was SotA. I dunno, not sure what I was thinking. Realistically I was thinking 1 jungle talent in each tree. So 3 in total.

I think the plants totally fuck competitive jungling. How can I plan my route to say be top first in the snow all match up? Other guy might just get a plant hop a wall and beat me dye to walking time saved.

How can I make strong smart uncounterable vision plays when they could just have just a plant spawn? How can I ganking early when I know the other guy could randomly just have full hp from a yellow plant?

It's just retarded. That shit belongs in like dominion or ARAM.

You know which plant is spawning pretty far in advance of when it spawns.
What fun is it being cool if you can’t wear a sombrero?
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 19 2016 21:51 GMT
#46
On October 20 2016 02:59 Frolossus wrote:
new kat looks really exciting to play

Yeah. Cant wait to see how she'll actually turn out to be in action.
It's Elo not ELO - Every statiscian playing League
Gahlo
Profile Joined February 2010
United States35130 Posts
October 20 2016 00:04 GMT
#47
More Preseason PBE
phyvo
Profile Blog Joined April 2009
United States5635 Posts
October 20 2016 06:58 GMT
#48
For those wondering how the plant system works (at least currently) there is an in-depth post here. Riot specifically mentioned that they didn't want early jungle clears to have any RNG so those spawns are fixed and only become more random as time goes on. They go into a *lot* more detail in the post.

It's honestly been years since I played a real LoL game and at least a year since I bothered with the PBE but honestly this brought me back at least long enough to check things out. I'll leave the prognostication to you people who actually know things.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-10-20 09:53:25
October 20 2016 09:51 GMT
#49
first they remove sota now this
Power farming junglers are something that we're suppressing

yep jungler is going to be weaker than support
http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/iLMv2kLV-pbe-jungle-notes-notes-on-updated-jungle-for-622?comment=00080000
General_Winter
Profile Joined February 2011
United States719 Posts
October 20 2016 13:30 GMT
#50
Read through that thread and there is a lot not to like. Even though they have been overnerfed heavily the new patch has even more kindred nerfs. Longer spawn times make the hunting mechanic weaker. Gromp is strong v ranged which makes farming own jungle harder and really hoses you if your mark picks gromp. Kindred as an adc needs gold late and they have really reduced the gold in the jungle.

On top of the other issue of making raptors even more attractive to mid lane making even less costly and gold for jungle.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
October 20 2016 14:10 GMT
#51
It seems junglers with CC or super strong invade will be the norm then. RIP olaf?

And what about innate power junglers like Shyvanna or Udyr? They cannot play toplane or mid as opposed to champions like Olaf, Hecarim or Nidalee...
Moderator<:3-/-<
M2
Profile Joined December 2002
Bulgaria4115 Posts
October 20 2016 15:50 GMT
#52
On October 20 2016 23:10 IntoTheWow wrote:
It seems junglers with CC or super strong invade will be the norm then. RIP olaf?

And what about innate power junglers like Shyvanna or Udyr? They cannot play toplane or mid as opposed to champions like Olaf, Hecarim or Nidalee...

What makes you think that Shyvana, Udyr etc will be worse in the new jungle?

Additionally, those changes will obviously flip the balance upside down, like every new season, so 2/3rds of the new season Riot will spend patching the weak/strong champs, so at the end, just before the new extreme changes come we will have something close to balance.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-10-20 16:51:31
October 20 2016 16:45 GMT
#53
On October 21 2016 00:50 M2 wrote:
Show nested quote +
On October 20 2016 23:10 IntoTheWow wrote:
It seems junglers with CC or super strong invade will be the norm then. RIP olaf?

And what about innate power junglers like Shyvanna or Udyr? They cannot play toplane or mid as opposed to champions like Olaf, Hecarim or Nidalee...

What makes you think that Shyvana, Udyr etc will be worse in the new jungle?

Additionally, those changes will obviously flip the balance upside down, like every new season, so 2/3rds of the new season Riot will spend patching the weak/strong champs, so at the end, just before the new extreme changes come we will have something close to balance.

http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/iLMv2kLV-pbe-jungle-notes-notes-on-updated-jungle-for-622?comment=00080000

"We will be suppressing heavy farming style junglers."

S2, welcome back. Us junglers hated having gold anyway. Please mid take all my camps I'd like to be the same level as the support player. I didn't like having 1v1 kill pressure vs layers anyway.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2016-10-20 17:16:40
October 20 2016 17:16 GMT
#54
lol @ comments

"X Y Z champ and Xin zhao are going to suffer because they rely on clearing quickly"
Has that guy ever played jungle xin? or does he play only champs warwick clear speed or slower?
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-10-20 17:26:59
October 20 2016 17:24 GMT
#55
Yeah.. Xin is like a full retard snowball or be real poor champion.


I guess he good at farming if everyone else can't farm? Funny thing is that that level of play Xin ganks are retarded good. Like he just walks up and shits on kids. Easy to execute hard to fuck up, and you don't need your lane to initiate.

I'll be interested to play test it I guess. Seems like they just want ivern to be OP. Lol
Slayer91
Profile Joined February 2006
Ireland23335 Posts
October 20 2016 17:31 GMT
#56
I feel like these changes are going to revert closer to the old system of "clear your whole jungle then gank" but who knows.

Unless by the nerf to power clearers they mean "monsters are tougher than usual up to level 9" which slightly buffs people who get levels from ganks early on but not a big deal.

But 50 seconds respawn time is huge so most people should be able to clear and gank.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-10-20 17:45:44
October 20 2016 17:45 GMT
#57
This doesn't seem easy to clear.

http://plays.tv/video/5807fbc86317086a38/riot-youre-tilting-me-with-these-krugs-lol
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2016-10-20 17:49:40
October 20 2016 17:47 GMT
#58
On October 20 2016 06:51 Jek wrote:
Show nested quote +
On October 20 2016 02:59 Frolossus wrote:
new kat looks really exciting to play

Yeah. Cant wait to see how she'll actually turn out to be in action.

some of the kat streamers have been streaming it a lot on pbe lately.
looks like the time between getting resets and kills is way longer. most of the damage comes out of picking up the daggers meaning you need time to prep between resets.

to me it indicates that she has more options of stuff to do in team fights

On October 21 2016 01:45 iCanada wrote:
Show nested quote +
On October 21 2016 00:50 M2 wrote:
On October 20 2016 23:10 IntoTheWow wrote:
It seems junglers with CC or super strong invade will be the norm then. RIP olaf?

And what about innate power junglers like Shyvanna or Udyr? They cannot play toplane or mid as opposed to champions like Olaf, Hecarim or Nidalee...

What makes you think that Shyvana, Udyr etc will be worse in the new jungle?

Additionally, those changes will obviously flip the balance upside down, like every new season, so 2/3rds of the new season Riot will spend patching the weak/strong champs, so at the end, just before the new extreme changes come we will have something close to balance.

http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/iLMv2kLV-pbe-jungle-notes-notes-on-updated-jungle-for-622?comment=00080000

"We will be suppressing heavy farming style junglers."

S2, welcome back. Us junglers hated having gold anyway. Please mid take all my camps I'd like to be the same level as the support player. I didn't like having 1v1 kill pressure vs layers anyway.

s2 was actually the prime for farming junglers cause the camps were the weakest and respawned the fastest. that said this change is gonna keep me out of the jungle indefinitely
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-10-20 18:02:23
October 20 2016 17:56 GMT
#59
I remember s2 jungle being triple gold items plus aegis maokai with mid laners racing for vs records. You donated blue, wolves and wraiths.

Leaving you red and golems. Lol.
Gahlo
Profile Joined February 2010
United States35130 Posts
October 20 2016 18:13 GMT
#60
On October 21 2016 02:45 Ansibled wrote:
This doesn't seem easy to clear.

http://plays.tv/video/5807fbc86317086a38/riot-youre-tilting-me-with-these-krugs-lol

This is one of those times when I read a patch note and thing "I should wait until I see this in game, it looks too stupid on paper to be real." and I'm wrong.
General_Winter
Profile Joined February 2011
United States719 Posts
October 20 2016 19:21 GMT
#61
That is really goofy
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 20 2016 19:51 GMT
#62
Fizz numbers on the pbe look like top Fizz might be really strong again. Assassin build however is nerfed vs live and he's not top tier on live atm so yea
Carrilord has arrived.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 20 2016 20:34 GMT
#63
I don't understand why riot thought the jungle was broken.

Like they are making it S2 jungle again... the least popular role, literally less popular than ward bitch supporting.

People liked jungling.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
October 20 2016 20:39 GMT
#64
S2 jungle was great you didnt have to be a bitch

you could get philo hog trinity shurelyas randuins and have like 3k hp zoom and slow was pretty damn good
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
October 20 2016 20:59 GMT
#65
On October 21 2016 02:45 Ansibled wrote:
This doesn't seem easy to clear.

http://plays.tv/video/5807fbc86317086a38/riot-youre-tilting-me-with-these-krugs-lol


LOL. It needs benny hill music to emphasize the comedy value of clearing that camp.
Moderator<:3-/-<
cLutZ
Profile Joined November 2010
United States19573 Posts
October 20 2016 21:37 GMT
#66
On October 21 2016 05:34 iCanada wrote:
I don't understand why riot thought the jungle was broken.

Like they are making it S2 jungle again... the least popular role, literally less popular than ward bitch supporting.

People liked jungling.


You are confusing yoloQ with the competitive game.

Not that this jungle fixes competitive problems in the least. Harder camps that spawn less just means only healthy clearers that can be low economy will be viable. At least in S2 anyone was viable because we all got the same gold from HOG and Philo!
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35130 Posts
October 20 2016 21:39 GMT
#67
More prepreseason.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-10-20 21:47:33
October 20 2016 21:46 GMT
#68
Also I can't help but lol at Rengar and Talon q becoming skill shots. Removing point and click at all possible opportunities is a meme to me at this point.
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
October 20 2016 22:29 GMT
#69
Where does it say Talon's Q becomes a skillshot? Isn't it just press on target within range, it'll do a mini-crit if target's within aa range, and do the jump to it otherwise?
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 20 2016 22:36 GMT
#70
I was going off the skill video the ability indicator looked like a skill shot, maybe it isn't?
Carrilord has arrived.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 20 2016 22:56 GMT
#71
On October 21 2016 06:37 cLutZ wrote:
Show nested quote +
On October 21 2016 05:34 iCanada wrote:
I don't understand why riot thought the jungle was broken.

Like they are making it S2 jungle again... the least popular role, literally less popular than ward bitch supporting.

People liked jungling.


You are confusing yoloQ with the competitive game.

Not that this jungle fixes competitive problems in the least. Harder camps that spawn less just means only healthy clearers that can be low economy will be viable. At least in S2 anyone was viable because we all got the same gold from HOG and Philo!


Last I checked I don't play competitive.

I like farms. Wraith going to be lulzy instant clear for 20p gold for mids now.

Junglers gonna be real poor.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2016-10-21 00:10:13
October 21 2016 00:08 GMT
#72
On October 21 2016 05:59 IntoTheWow wrote:
Show nested quote +
On October 21 2016 02:45 Ansibled wrote:
This doesn't seem easy to clear.

http://plays.tv/video/5807fbc86317086a38/riot-youre-tilting-me-with-these-krugs-lol


LOL. It needs benny hill music to emphasize the comedy value of clearing that camp.

To be fair Krugs have always been horrible as a level 1 no leash start for post-rework Skarner since it's the only camp he cant be in spire range for.

On October 21 2016 06:37 cLutZ wrote:
Show nested quote +
On October 21 2016 05:34 iCanada wrote:
I don't understand why riot thought the jungle was broken.

Like they are making it S2 jungle again... the least popular role, literally less popular than ward bitch supporting.

People liked jungling.


You are confusing yoloQ with the competitive game.

Not that this jungle fixes competitive problems in the least. Harder camps that spawn less just means only healthy clearers that can be low economy will be viable. At least in S2 anyone was viable because we all got the same gold from HOG and Philo!

Does this mean it's time for the glorious GP10 support items on junglers? The dawn of Targons are upon us.
It's Elo not ELO - Every statiscian playing League
phyvo
Profile Blog Joined April 2009
United States5635 Posts
October 21 2016 01:11 GMT
#73
On October 21 2016 07:36 Slusher wrote:
I was going off the skill video the ability indicator looked like a skill shot, maybe it isn't?


It's 100% targeted. Can't even auto Q auto a tower anymore.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
iCanada
Profile Joined August 2010
Canada10660 Posts
October 21 2016 02:22 GMT
#74
On October 21 2016 09:08 Jek wrote:
Show nested quote +
On October 21 2016 05:59 IntoTheWow wrote:
On October 21 2016 02:45 Ansibled wrote:
This doesn't seem easy to clear.

http://plays.tv/video/5807fbc86317086a38/riot-youre-tilting-me-with-these-krugs-lol


LOL. It needs benny hill music to emphasize the comedy value of clearing that camp.

To be fair Krugs have always been horrible as a level 1 no leash start for post-rework Skarner since it's the only camp he cant be in spire range for.

Show nested quote +
On October 21 2016 06:37 cLutZ wrote:
On October 21 2016 05:34 iCanada wrote:
I don't understand why riot thought the jungle was broken.

Like they are making it S2 jungle again... the least popular role, literally less popular than ward bitch supporting.

People liked jungling.


You are confusing yoloQ with the competitive game.

Not that this jungle fixes competitive problems in the least. Harder camps that spawn less just means only healthy clearers that can be low economy will be viable. At least in S2 anyone was viable because we all got the same gold from HOG and Philo!

Does this mean it's time for the glorious GP10 support items on junglers? The dawn of Targons are upon us.


People wouldn't even bitch about the tax. LOL.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-10-21 05:37:01
October 21 2016 05:30 GMT
#75
guess it will be TLD elise,lee every game chain gank execute people with op base dmg, champs which requires gold/time to scale will feel like shit, everything for the variety !
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
October 21 2016 05:39 GMT
#76
I've only been playing since 2015, so haven't seen the s2 madness, but I actually like that junglers are getting poorer in terms of gameplay. As a support main, shifting the focus to doing more with less makes it more interesting.

It will lower my queue times of even more though, don't know if that's really fine..
evilfatsh1t
Profile Joined October 2010
Australia8632 Posts
Last Edited: 2016-10-21 05:59:54
October 21 2016 05:58 GMT
#77
yeah i dont mind that junglers are getting less gold overall. as a dota player it seems normal for me and this season tbh the jungler has a stronger presence in dictating the game than the mid laner, which is stupid and defies logic to me.
doesnt mean playing jungles shouldnt be boring or less rewarding, but reducing their influence doesnt sound too bad imo
kongoline
Profile Joined February 2012
6318 Posts
October 21 2016 06:15 GMT
#78
On October 21 2016 06:39 Gahlo wrote:
More prepreseason.

Courage of the Colossus (Resolve, Tier 6)

"Gain a shield for 10+ 10 per level + 7% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with hard CC (30 second cooldown)"


190+ 35% max hp zac incoming LUL
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 21 2016 08:39 GMT
#79
On October 21 2016 15:15 kongoline wrote:
Show nested quote +
On October 21 2016 06:39 Gahlo wrote:
More prepreseason.

Show nested quote +
Courage of the Colossus (Resolve, Tier 6)

"Gain a shield for 10+ 10 per level + 7% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with hard CC (30 second cooldown)"


190+ 35% max hp zac incoming LUL

Alistar and Leona all-ins are going to be disgusting.
It's Elo not ELO - Every statiscian playing League
kongoline
Profile Joined February 2012
6318 Posts
October 21 2016 10:12 GMT
#80
[image loading]

for second i thought its gonna be most broken item in game then i saw it has 1.5s channel, not sure what to think about it anymore :o
Sent.
Profile Joined June 2012
Poland9165 Posts
Last Edited: 2016-10-21 10:19:19
October 21 2016 10:19 GMT
#81
On October 21 2016 19:12 kongoline wrote:
[image loading]

for second i thought its gonna be most broken item in game then i saw it has 1.5s channel, not sure what to think about it anymore :o


Perfect Shaco item, assuming it doesn't break his invisibility
You're now breathing manually
General_Winter
Profile Joined February 2011
United States719 Posts
Last Edited: 2016-10-21 10:31:02
October 21 2016 10:30 GMT
#82
Lasts for 10 seconds so you could get in position, channel shield, then q and reappear hitting them from behind. And when they reflexively blast you after you pop up the spell is wasted.

I wonder how this interacts with banshees veil. If assasins can come at you and ignore the first 2 spells then it's gonna be pretty hard to keep them away in the midgame. Though maybe that's not s worry since they don't really want BV in the first place.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 21 2016 11:07 GMT
#83
I wonder if it breaks Evelynn's passive.
It's Elo not ELO - Every statiscian playing League
iCanada
Profile Joined August 2010
Canada10660 Posts
October 21 2016 13:19 GMT
#84
On October 21 2016 14:58 evilfatsh1t wrote:
yeah i dont mind that junglers are getting less gold overall. as a dota player it seems normal for me and this season tbh the jungler has a stronger presence in dictating the game than the mid laner, which is stupid and defies logic to me.
doesnt mean playing jungles shouldnt be boring or less rewarding, but reducing their influence doesnt sound too bad imo


Says the mid laner.


General_Winter
Profile Joined February 2011
United States719 Posts
Last Edited: 2016-10-21 14:08:25
October 21 2016 14:07 GMT
#85
Haha yeah. I'd say mid laner is one lane out of 3. Jungle is the only role responsible for the entire map so they should be the most impactful.

But more seriously I think every role should, to the extent possible, be simmeraly impactful and that every player should have a chance of carrying the game if they are particularly on fire and play above their usual level. If a role is weakened to a point where someone playing that role can be the best player and not be impactful than that's a problem.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
October 21 2016 14:18 GMT
#86
--- Nuked ---
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 21 2016 17:54 GMT
#87
To be honest mid was so overpowered in terms of game influence in s3 (maybe 4 but less than 3) it's hard for old school mid players to like waveclear meta even if it is balanced.
Carrilord has arrived.
Frolossus
Profile Joined February 2010
United States4779 Posts
October 21 2016 19:23 GMT
#88
On October 22 2016 02:54 Slusher wrote:
To be honest mid was so overpowered in terms of game influence in s3 (maybe 4 but less than 3) it's hard for old school mid players to like waveclear meta even if it is balanced.

s2 was waveclear meta though
cLutZ
Profile Joined November 2010
United States19573 Posts
Last Edited: 2016-10-21 19:27:13
October 21 2016 19:27 GMT
#89
S3 was, generally, a very high-leverage environment. In Spring, Blaze rode Flame and he took a bunch of mediocre players + slightly above average (at the time) Ambition to the OGN finals, in winter the same occurred with Maknoon, then obviously during summer it was all Faker and then again worlds have Faker and Uzi.

It was just a time where you could put all your eggs into one basket.
Freeeeeeedom
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2016-10-22 12:14:52
October 22 2016 12:08 GMT
#90
In my opinion, Support(Sona) is the most impactful. No other role I've played I have felt so confident that we're going to win. Even if the laning phase is going awfully, I know that as soon as it gets to the roaming phase, I can completely outward the opposing support and make plays with the knowledge that them going for me will most of the time ultimately be a poor exchange. Also, having someone else support you feel the difference immediately. There are very VERY few good support players and the difference between having a useless plug vs someone who is a threat equal to your carry lines is gigantic. In my opinion, if you get destroyed in the lane while playing as any other role, you are way too reliant on the rest of your team and especially the support knowing what they're doing.

Sona specifically allows you to permanently be at +billion speed, giving enormous vision control all over the map and enabling you to assist with skirmishes all over the map and of course, with an AP build as you gain some levels you can hit and run ridiculously well and safely while bursting squishies for over half their health every 3 seconds or so.


Currently 13-1 in my last 14 games with Support Sona at 7.42:1 KDA but of course, I decayed massively so it likely won't continue being this easy. But for stomping lower level players this >>>>>> Jungle or Mid IMO.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 22 2016 13:44 GMT
#91
How do you survive against hard engage, though? I feel godly when I play Sona until I run into Zac/Malphite/etc. and have to watch my ADC get melted while Zac laughs at my feeble E power chord.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 22 2016 14:25 GMT
#92
My Drake rankings

1 Drake pre 20 min
1)Ocean 2)Fire 3)Mountian 4)Air

1 Drake post 20 min
1)Fire 2)Mountian 3)Ocean 4)air

2 stack Drakes
1)fire 2)Mountian 3)air 4)Ocean

3 stack Drakes
1)fire 2)air 3)Mountian 4) Ocean

ppl were talking in the semis thread on this topic since 3 stack drake came into play 4 times in 5 games, curious what peoples thoughts are.
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
October 22 2016 15:50 GMT
#93
only dragon i care about is fire, unless its more than 1 mountain idc
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 22 2016 19:47 GMT
#94
I'm going to be crucified but I think Fire is overrated, it only really feels in-game like it kicks in once you start really racking up on items on champions that scale insanely well with AD/AP and can hard carry. Basically it is a late game buff or if the opponent is already snowballing far ahead early - if you're equal and it's only 1½ longsword/amp tome you get from it, it's sort of whatever. It only help carries unlike all the other drakes. If you only get one Fire I'd rather take the old global gold drake since it accelerate everyone into stronger builds.

Ocean drake at every point of the game feel very strong. It's the best during laning and it scales tremendously well as you gain more stats. Always being topped off when dancing around objectives or when you move around is just super strong.

Mountain is strong as long as there's objectives to take aka basically the entire game, with 3 mountains even a support can backdoor (I've done it, nobody expect the special tactic spec ops secret agent 007 WOMD Janna mission).

I suppose my rating would be something like:

Early:
1) Ocean
2) Mountain
3) Fire
4) Air

Mid:
Same

Late:
1) Ocean = Mountain
2) Fire
3) Air

Full build (or close to):
1) Fire
2) Mountain >= Ocean
3) Air

If you only have 1 Drake anything but Air feels equal to me. If you get a 3 stack off the first 3 drakes I'd take Mountain drake since if you get 3 first drakes you're usually ahead and Mountains mean you can capitalize very hard in a somewhat early stage of the game.

Against or running a poke comp Ocean wins out by a large margin at any point of the game and in 3/4 threat or 1-3-1 comp Fire.
It's Elo not ELO - Every statiscian playing League
Gahlo
Profile Joined February 2010
United States35130 Posts
October 22 2016 19:54 GMT
#95
This is the beginning and the end of why Infernal is overrated.
Sent.
Profile Joined June 2012
Poland9165 Posts
October 22 2016 20:06 GMT
#96
I have no idea which dragon is the best but triple cloud drake + mobi boots is really fun. Triple ocean buff also feels great when it kicks in after you leave a teamfight with 10% hp. Other two are boring to me altough I havent tried backdooring with 3 mountain drakes yet.
You're now breathing manually
iCanada
Profile Joined August 2010
Canada10660 Posts
October 23 2016 01:42 GMT
#97
Why do PBE accounts start at level 1.

<_<

How am I supposed to test the jungle when I need to level to 10 to get smite.

QQ
Gahlo
Profile Joined February 2010
United States35130 Posts
October 23 2016 01:51 GMT
#98
On October 23 2016 10:42 iCanada wrote:
Why do PBE accounts start at level 1.

<_<

How am I supposed to test the jungle when I need to level to 10 to get smite.

QQ

Because get rekt m8.

1-10 is one of the most important parts of the game. Only makes sense that people should test it.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
October 23 2016 04:08 GMT
#99
On October 23 2016 05:06 Sent. wrote:
I have no idea which dragon is the best but triple cloud drake + mobi boots is really fun. Triple ocean buff also feels great when it kicks in after you leave a teamfight with 10% hp. Other two are boring to me altough I havent tried backdooring with 3 mountain drakes yet.

All 4 buffs are boring IMO, but I don't know how you could make interesting ones that aren't game breaking in some way.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-10-23 05:00:18
October 23 2016 05:00 GMT
#100
On October 21 2016 19:19 Sent. wrote:
Show nested quote +
On October 21 2016 19:12 kongoline wrote:
[image loading]

for second i thought its gonna be most broken item in game then i saw it has 1.5s channel, not sure what to think about it anymore :o


Perfect Shaco item, assuming it doesn't break his invisibility

just realized it hard counters karthus
iCanada
Profile Joined August 2010
Canada10660 Posts
October 23 2016 06:21 GMT
#101
On October 23 2016 10:51 Gahlo wrote:
Show nested quote +
On October 23 2016 10:42 iCanada wrote:
Why do PBE accounts start at level 1.

<_<

How am I supposed to test the jungle when I need to level to 10 to get smite.

QQ

Because get rekt m8.

1-10 is one of the most important parts of the game. Only makes sense that people should test it.


Just needed to play the beginner stuff then I got 10000 RP and IP, and level 30.

My initial thoughts from 1 game and farming a bunch in customs; XP and gold in the jungle are around the same as before. If you successfully counter jungle or get counter jungled it is a big big deal. I killed the enemy Kindred at Scuttlecrab as Lee Sin, then took his Golems and Wraiths. I went Golems>Red>Wraiths. I assume he went Blue>Wolves>Red or something, met him at the marked Scuttle.

I was level 6 at 4 minutes 30 seconds. He was still level 4 at 7 minutes. Golems worth 2 camps of XP and gold, Wraiths worth 1.5 camps. SO essentially junglers gain all the gold lost back from these two camps. That being said, holy shit if you counter jungle these camps you create huuuge disparities in level and gold between you and the other guy.

Lee Sin I think will be top tier. I quickly tested the clears of a few champs, and Lee's was by far the best.The lifesteal Buff to the machete and the buff camps losing the small guys helps him out a lot. He has the AoE and Single target to quickly kill and clear. He moves up a few tiers in terms of clear ability for sure. Jarvan feels quite good as well, probably has the largest improvement out of all junglers.

Fastest I tried was Shyvana. Some of the old AoE gods that wrecked the jungle have a rough time because they get shit on at Golems and that is the most important camp. Biggest examples are Hecarim, Skarner, and Nocturne. They spend a lot of time and HP at Golems. Is weird, you expect the camp to be an AoE camp, but single target fairs much better there.

Seems like the best junglers right now are the ones with good single target and AoE spells; Shyv, Lee, Elise, Nidalee, Jarvan, honourable mention to Amumu because he rolls over Wraiths. Faster junglers get a full retard amount of time to dick around and make something happen when they finish their clear. Seems like Riot really wants people to gank hard. I don't think hard farming is gone, just they want junglers to gank. You can hit 3 from Golems>Wraiths. Any other start you need 3 camps to hit 3. If you can't start red side of jungle my initial thought is you likely aren't a viable jungler. The jungle is quite trivial if you start blue side, but you are just slower and the other guy gets to come in hot with an XP advantage and contest your more valuable red side camps. If you went Golems>Red>Wraiths you are 20% of a bar from level 4 whereas when you clear blue side you are just level 3 with no bar. I bet Shyvana could clear red side, and contest wraiths and hit 4 from a few small wraiths if the other jungle starts blue side.

Plants are quite un-impactful. They are there I guess. I am happier about them than before. They do start spawning at 2 minutes though, and a lucky explosion plant can speed your clear by 10 seconds. I am less than impressed by that.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-10-23 08:26:53
October 23 2016 06:45 GMT
#102
On October 21 2016 20:07 Jek wrote:
I wonder if it breaks Evelynn's passive.


Can confirm, breaks Eve passive.

EDIT: Riot fucked up real bad. Shaco is an absolute fucking monster. LOL.

His Q at level 5 is 4.5 seconds of stealth undetectable with no warning. And Riot added movement speed out of combat to everything he wants. LOL. With Q maxxed, Mobis and a Dirk item Shaco can Rengar lane gank with no warning display every 13 seconds.

He also has near 1 shot potential on anything Squishy; Backstab + Decieve Onhit + greenfathers gift & fresh blood + Tiamat -> TLORDS -> Two-shiv w/ its newexecute. At level 8 that is like 900 damage. Terrifying.

Gets scarier when Shaco gets Shiv and new Drakkthar. Shaco is going to be pick/ban in soloqueue. Hell maybe even in pro play. His early game is less abusive (no more multiple camps at one time) but he farms way better with his new passive.
Alaric
Profile Joined November 2009
France45622 Posts
October 23 2016 13:10 GMT
#103
Wasn't Deceive something like 3.5 or 4s on live? So for the early game it's much worse since he can't come from far enough to hide the puff of smoke, and once you get mobis and stuff the difference isn't that big?
Cant take LMS hipsters serious.
lilwisper
Profile Joined April 2010
United States2515 Posts
October 23 2016 13:15 GMT
#104
His new passive is great since most folks turned around too quick to make the old passive worth it. Honestly if they gave us just that I would have been satisfied.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-10-23 13:37:51
October 23 2016 13:37 GMT
#105
On October 23 2016 22:10 Alaric wrote:
Wasn't Deceive something like 3.5 or 4s on live? So for the early game it's much worse since he can't come from far enough to hide the puff of smoke, and once you get mobis and stuff the difference isn't that big?


Live Deceive is 3.25. It is a nerf early game till he gets 4 points in it, in which it is a buff. His mid game gets kind of silly. That being said, i think Shaco has enough options for scary ass pathing as it is that he will likely be fine. His passive is also much nicer for farming the jungle. He isn't like amazing or anything, but he can keep pace.

4.5 seconds is a massive amount of time with Mobi's and some dirk items you can pop it from behind bot tower and walk to where the enemy teams tower is.

You definitely cannot do that on live. Honestly, once Shaco hits level 8 you basically need not ward because he can kill you regardless. Its the difference between being able to pop Q out of range from wherever and getting behind them, and just having it wear out in range. 4.5 seconds is enough to almost always get behind them from out of vision.

I think as a champ he is generally more viable than before. Less reliant on snowball of abusive early games, because you can farm easier with new passive, and your mid game is much stronger than before.
cLutZ
Profile Joined November 2010
United States19573 Posts
October 23 2016 16:52 GMT
#106
On October 23 2016 13:08 JazzVortical wrote:
Show nested quote +
On October 23 2016 05:06 Sent. wrote:
I have no idea which dragon is the best but triple cloud drake + mobi boots is really fun. Triple ocean buff also feels great when it kicks in after you leave a teamfight with 10% hp. Other two are boring to me altough I havent tried backdooring with 3 mountain drakes yet.

All 4 buffs are boring IMO, but I don't know how you could make interesting ones that aren't game breaking in some way.


Yea. It was an experiment just like the old stacking dragon, and in the end its just like the old dragon, with RNG possibly screwing you if you have a certain comp.
Freeeeeeedom
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 24 2016 14:31 GMT
#107
On October 23 2016 04:54 Gahlo wrote:
This is the beginning and the end of why Infernal is overrated.

This is really interesting and reminds me of how Ketara would always advocate Void Staff before Rabadon's Deathcap on Lux: it amplifies all of your damage, whereas Rabadon's only amplifies your scaling damage and not your base.
What fun is it being cool if you can’t wear a sombrero?
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
October 24 2016 16:30 GMT
#108
--- Nuked ---
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
October 24 2016 16:35 GMT
#109
On October 25 2016 01:30 JimmiC wrote:
Which que's are the longest I'm guessing Mid>adc>jungle>top>>>>>>>>>>support but I was wondering if anyone had the numbers or a firm answer.
I have no numbers at all, but my feeling says Mid>top>adc>jungle>>>>>>>>>>support, because I normally queue support jungle and always get support, and when i changed it to top jungle, I got more jungle than top on a very small sample size.
Sent.
Profile Joined June 2012
Poland9165 Posts
Last Edited: 2016-10-24 16:42:11
October 24 2016 16:40 GMT
#110
You're definitely right about support but I feel like queue times of other roles depend on elo a lot. Ever since I climbed to plat I get mid much more often than I did at lower levels (I queue as whatever non support/non support I feel like playing given day). I'd rank it Mid=top -> jungle -> adc >>>>>>>> support. I think top regained a lot of popularity since tank tops stopped being so strong.
You're now breathing manually
M2
Profile Joined December 2002
Bulgaria4115 Posts
October 24 2016 17:38 GMT
#111
On October 25 2016 01:30 JimmiC wrote:
Which que's are the longest I'm guessing Mid>adc>jungle>top>>>>>>>>>>support but I was wondering if anyone had the numbers or a firm answer.

Its:

1. Mid
2&3 Adc, Jungle
4. Top
5. Support

Adc and Jungle are close tight for the 2nd and 3rd, the others are like that
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 25 2016 19:07 GMT
#112
On October 24 2016 23:31 GrandInquisitor wrote:
Show nested quote +
On October 23 2016 04:54 Gahlo wrote:
This is the beginning and the end of why Infernal is overrated.

This is really interesting and reminds me of how Ketara would always advocate Void Staff before Rabadon's Deathcap on Lux: it amplifies all of your damage, whereas Rabadon's only amplifies your scaling damage and not your base.

Oh incidentally I posted this to Reddit, arguing that only for ADC's is Infernal noticeably better than the other dragons, and that on an AP mid Infernal is approximately the same as all the other dragons. And then LS came in and called me an idiot and got a downvote brigade going on all my posts. Good to know that whatever else may change in this crazy modern world, LS being hilariously wrong is not one of them.
What fun is it being cool if you can’t wear a sombrero?
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
October 25 2016 19:40 GMT
#113
Could you link the discussion?
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 25 2016 20:08 GMT
#114
https://www.reddit.com/r/leagueoflegends/comments/59c0jn/jarges_big_riotpls_list_for_2017_the_future_in/d97cpn4/?context=2
What fun is it being cool if you can’t wear a sombrero?
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-10-25 20:47:48
October 25 2016 20:45 GMT
#115
Thanks for the laugh

It seems they're chaning plants up a bit, still not very sold on the idea.

http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/pFTGGbog-plant-spawn-system-iteration-1025
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
October 25 2016 21:06 GMT
#116
Oh wow, what a shitstom that was. :'D
You two seem to have a history...

His personal attacks really weren't necessary. But I do see (part of) his point though that the stats you linked to do not tell the entire tale. But I am too bad to know whether those 'hidden features' make enough of a difference for the original point to hold.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-10-25 21:23:25
October 25 2016 21:17 GMT
#117
I actually don't really know what I've said about LS on Reddit. You'll have to ask him - apparently he knows? Maybe he has a little database of everyone that has ever said something mean to him.

For me, I think that if you really do think Infernal is OP, you should cite to ADC's as an example of it being OP. And if you cite to AP champs, that kind of proves you don't know how Infernal works.
What fun is it being cool if you can’t wear a sombrero?
Fildun
Profile Joined December 2012
Netherlands4122 Posts
October 25 2016 21:27 GMT
#118
Infernal is the only drake that gives a direct combat benefit and in that sense it's very strong. There are teamfights where getting the tank down with one or two ADC autos less than normal matters a lot.
All four dragons give map play benefits. All the buffs open up new possible plays, so I think in that sense they're about equal, but inferno has the added benefit of being useful for combat, so it's quite a lot stronger than the rest of them.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-10-25 22:31:21
October 25 2016 21:37 GMT
#119
I largely agree with the caveat that being in the right place at the right time (Cloud), having more health (Ocean), and taking less damage from Baron/Dragon because you kill them faster (Mountain) is really important for combat too! It seems a bit arbitrary to declare one dragon as having "in-combat stats" and therefore more useful when the others are just as key for picking the right fight, just less noticeable.

EDIT: I mean we just came off of a series that SKT literally won because their Cloud Drakes in game 5 got them to Baron in time. I can't think of a better example of its strength. If you're ahead and take Infernal, you're just slightly more ahead. If you're ahead and take Cloud, you're earning advantages your gold can't buy otherwise.
What fun is it being cool if you can’t wear a sombrero?
Skitter
Profile Joined August 2015
United States899 Posts
October 25 2016 21:55 GMT
#120
Seeing ls get btfo is always fun gj grinq
xd
cLutZ
Profile Joined November 2010
United States19573 Posts
October 25 2016 21:57 GMT
#121
I still dont get the plants, at all. They appear to be being added to solve a problem that doesnt exist. Unless someone can tell me the problem that does exist that an explosive fire jump plant solves?


On October 26 2016 06:37 GrandInquisitor wrote:
I largely agree with the caveat that being in the right place at the right time (Cloud), having more health (Ocean), and taking less damage from Baron/Dragon because you kill them faster (Mountain) is really important for combat too! It seems a bit arbitrary to declare one dragon as having "in-combat stats" and therefore more useful when the others are just as key for picking the right fight, just less noticeable.


The thing I say give infernal and mountain (particularly over air) drakes such an advantage is that they let you do a very simple play with greater effectiveness, which is really what you want to do in LOL. It is kind of the SKT way to win games.

Step 1: Set up around an objective where you want to fight.
Step 2: Force enemy to fight you on your terms.
Step 3: Fight. Preferably win fight.
Step 4: Take said objective. Now take more objectives.

Water is a good laning drake, and can help in some situations later on, but it becomes very situational. Air is good for those "rotation" plays, but that is even more comp-specific, plus your team actually has to be good at that. It isn't like the good Janna passive that persisted through combat (which is where the real power of movement speed is).
Freeeeeeedom
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 25 2016 22:22 GMT
#122
I agree. I'd only add that it might be situational, but Infernal is situational too. There are a lot of fights where 8% more AP didn't matter. Of course when it does matter, it matters in a very obvious and impactful way.
What fun is it being cool if you can’t wear a sombrero?
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2016-10-25 22:43:55
October 25 2016 22:40 GMT
#123
This is why I think Ocean is so strong and underrated at the same time. It's hard to see just how much health lanes you're either not playing (or in the case of broadcasts lanes with little screentime) have healed from it, if your entire team enter the fight with a global health pool 10% higher than otherwise thanks to Ocean ticking here and there it's in essence a defensive drake with far higher numerical impact than what you gain offensively from Infernal.

I sure as hell would rather have a topped off top and jungler joining the fray than a smidge more damage from your carries.

EDIT:
Ls ignoring it too in his last reply, over the course of multiple trades you just need, what, 2-3 ticks from an Ocean to outheal the smidge of damage from an Infernal. Nevermind the impact the mana advantage it grants. Of course you can sort of counteracts the Ocean's effect by constantly throwing spells and autos, but then you'll either not have mana/CDs to control your waves and/or take minion damage from autos.
It's Elo not ELO - Every statiscian playing League
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 25 2016 22:46 GMT
#124
I always scratch my head when ls bashes people based on their ladder rank. One would think a guy with a pretty large outlier for highest placement in a season wouldn't want to draw attention to that. But it's pretty clear he thinks everyone else is too dumb for him to have to cover his arguments, or tracks.
Carrilord has arrived.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2016-10-26 00:27:02
October 26 2016 00:22 GMT
#125
On the way to e-fame, GI:


Ok, not really, I posted this before watching the vid.
Skitter
Profile Joined August 2015
United States899 Posts
October 26 2016 00:45 GMT
#126
Ls is such a child lmao @imls
xd
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2016-10-26 01:02:16
October 26 2016 01:01 GMT
#127
8% AD/AP from infernal only adds ~22 dmg to the QWER+Tdl+Auto combo (assuming Oppressor, Precision, and some estimationmath on Merciless).

The "40" hp difference is probably because the first syndra combos so slowly that there is actual noticeable HP regen.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
cLutZ
Profile Joined November 2010
United States19573 Posts
October 26 2016 01:48 GMT
#128
It's funny because the 40 hp he had left (assuming no Regen) is almost exactly 4% of the ho number he read out.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
October 26 2016 02:21 GMT
#129
On October 26 2016 07:46 Slusher wrote:
I always scratch my head when ls bashes people based on their ladder rank. One would think a guy with a pretty large outlier for highest placement in a season wouldn't want to draw attention to that. But it's pretty clear he thinks everyone else is too dumb for him to have to cover his arguments, or tracks.


If LS had a map hack in LoL he would be challenger in Korea for sure.

GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-10-26 02:47:56
October 26 2016 02:47 GMT
#130
I think it's hilarious that he literally debunked himself, but is gloating about it. I dunno man. I'm tempted to make a map rigging joke here but that might literally send him over the deep end.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 26 2016 02:50 GMT
#131
He did have an account in Challenger in KR
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35130 Posts
Last Edited: 2016-10-26 03:07:23
October 26 2016 03:06 GMT
#132
Does... does LS remember that the debate was about Viktor and not Syndra, or is he trying to be intentionally misleading?

Zirene is on the case!
Fildun
Profile Joined December 2012
Netherlands4122 Posts
October 26 2016 08:49 GMT
#133
I love how LastShadow calls that "science". For scientific research you either need to do it 100% theoretical (aka math it out) or you need to keep all external factors equal, which he didn't in the vid.
Now I still think infernal is very good, especially because I think people overrate a couple of the other drakes, but when it's the same as 3 minion auto's the skill difference in lane will always be way more impactful than the infernal drake.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
October 26 2016 09:47 GMT
#134
The point is, what do other drakes do? Cloud lets you outrotate your opponents, catch up to them or run from lane to lane and gank while your opponent is still half the distance away and cloud lets you be retarded in lane and during sieges. I'm only not convinced by mountain.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Sent.
Profile Joined June 2012
Poland9165 Posts
October 26 2016 09:53 GMT
#135
Fast barons
You're now breathing manually
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
October 26 2016 13:33 GMT
#136
yeah but only 10% faster which means something like 5 seconds or lower, not sure if thats big.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 26 2016 13:52 GMT
#137
It's actually more than 10% faster, because it's true damage instead of mitigated damage. 5 seconds is an eternity in League, and often the difference between whether the other jungler makes it there or not in time to contest.
What fun is it being cool if you can’t wear a sombrero?
dsyxelic
Profile Joined May 2010
United States1417 Posts
October 26 2016 14:00 GMT
#138
Mountain is one of the easier Drakes that have "won me games" to keep track of

That 5s or whatever feels very significant in many games
TL/SKT
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 27 2016 03:51 GMT
#139
On October 26 2016 06:57 cLutZ wrote:
I still dont get the plants, at all. They appear to be being added to solve a problem that doesnt exist. Unless someone can tell me the problem that does exist that an explosive fire jump plant solves?

They want some randomness to the jungle to break up the stagnation of solo queue jungling.

however they kinda just gave mid lane a target for landing (the heal plant).

and the fire jump i totally just think someone at riot thought it'd be cool. like the guy that puts a spinning blade on his robot because it's cool even though everyone knows that the flipbots are the best.
Gahlo
Profile Joined February 2010
United States35130 Posts
October 27 2016 05:09 GMT
#140
I don't. Don't need another laner that isn't paying attention to me or what I'm doing telling me I should have done something after the fact that a) we had no knowledge of, or b) wasn't even available at the time.
foxmeep
Profile Joined July 2009
Australia2333 Posts
Last Edited: 2016-10-28 06:09:19
October 28 2016 06:03 GMT
#141
With no pinks isn't Evelynn going to be completely broken?

Edit: Never mind, there's camouflaged and invisible now. Wukong is going to be seriously annoying though.
Sent.
Profile Joined June 2012
Poland9165 Posts
October 29 2016 13:37 GMT
#142
Anyone knows what will happen when you put that new pink ward next to a teemo shroom?
You're now breathing manually
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2016-10-29 18:28:57
October 29 2016 18:27 GMT
#143
It will reveal the shroom and disable it. Any kind of invisible trap will be revealed and disabled (only other one I can think of right now is shaco boxes). Control wards (the new name) also reveal camouflaged champions (only twitch, eve, and rengar).
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
October 29 2016 18:47 GMT
#144
On October 30 2016 03:27 phyvo wrote:
It will reveal the shroom and disable it. Any kind of invisible trap will be revealed and disabled (only other one I can think of right now is shaco boxes). Control wards (the new name) also reveal camouflaged champions (only twitch, eve, and rengar).

jhin traps prob is another one?
I assume that everything regarding traps will stay the same, unless mentioned explicitly in the notes.
General_Winter
Profile Joined February 2011
United States719 Posts
November 01 2016 12:51 GMT
#145
Does anyone know when the preseason will go live?
M2
Profile Joined December 2002
Bulgaria4115 Posts
November 01 2016 14:25 GMT
#146
wednesday next week I think
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 01 2016 20:34 GMT
#147
--- Nuked ---
M2
Profile Joined December 2002
Bulgaria4115 Posts
November 01 2016 20:45 GMT
#148
On November 02 2016 05:34 JimmiC wrote:
is that when its the last time to get the border?

No, 7th of November is the end
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 01 2016 20:56 GMT
#149
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35130 Posts
November 01 2016 23:16 GMT
#150
Masteries
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 01 2016 23:50 GMT
#151
--- Nuked ---
cLutZ
Profile Joined November 2010
United States19573 Posts
November 02 2016 01:58 GMT
#152
On November 02 2016 08:50 JimmiC wrote:
I got a survey on LOL with what I would like to see. I hammered on "replays"


I just copied one of my TL posts.
Freeeeeeedom
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-11-02 04:17:20
November 02 2016 03:19 GMT
#153
On November 02 2016 08:16 Gahlo wrote:
Masteries

Oh dear god. ranged supports are going to be even more oppressive.

3% target current health +10(+1 per level) bonus damage every 9 seconds is a lot of free damage, on top of thunderlords and frost queen.

vs a 700 hp support. thats 96 bonus damage a wave from just autos. The poor beta testers when it probably triggered thunderlords on the first auto when it got put in initially. lol
iCanada
Profile Joined August 2010
Canada10660 Posts
November 02 2016 03:29 GMT
#154
I'm still so salty about the removal of SoA.

-.-

Riot pls.
M2
Profile Joined December 2002
Bulgaria4115 Posts
Last Edited: 2016-11-02 09:57:56
November 02 2016 09:55 GMT
#155
Junglers like Shyvana, Yi, Olaf, Xin maybe even Kayle will have really hard time choosing a key stone mastery, no sota, fervor looks strange and underwhelming, I don't know honestly, Riot also said that the new jungle will be designed in a way to nerf power farming junglers
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 02 2016 10:21 GMT
#156
On November 02 2016 18:55 M2 wrote:
Junglers like Shyvana, Yi, Olaf, Xin maybe even Kayle will have really hard time choosing a key stone mastery, no sota, fervor looks strange and underwhelming, I don't know honestly, Riot also said that the new jungle will be designed in a way to nerf power farming junglers

Olaf might like stormraiders. Xin might love the new Courage of the Collosus, using his ult gets him a shield AND armor/mres, or if it's a single target, his Q knock up.

The rest eh.
General_Winter
Profile Joined February 2011
United States719 Posts
Last Edited: 2016-11-02 13:13:16
November 02 2016 11:10 GMT
#157
Sad days for on hit jungle. Kindred, and nocturne both lose a lot of power. It's really just one kindred nerf after another these days. I wouldn't be surprised to see them bottom 10% by win rate.

I suppose tiger Udyr also loses power if he went ferocity, but I didn't play him much and he may have just gone for 300 health.

kongoline
Profile Joined February 2012
6318 Posts
November 02 2016 12:25 GMT
#158
pretty sure everyone will use TLD "variety" riot wanted replace one generalist keystone with another lol (some exceptions like yi, kindred who prefer fervor even now) cc bots will probably go new keystone, together with nerf to power farming s7 looks like huge nerf to jungle as a role
iCanada
Profile Joined August 2010
Canada10660 Posts
November 02 2016 18:15 GMT
#159
On November 02 2016 19:21 PrinceXizor wrote:
Show nested quote +
On November 02 2016 18:55 M2 wrote:
Junglers like Shyvana, Yi, Olaf, Xin maybe even Kayle will have really hard time choosing a key stone mastery, no sota, fervor looks strange and underwhelming, I don't know honestly, Riot also said that the new jungle will be designed in a way to nerf power farming junglers

Olaf might like stormraiders. Xin might love the new Courage of the Collosus, using his ult gets him a shield AND armor/mres, or if it's a single target, his Q knock up.

The rest eh.


Shy prolly wants Stormraider's. She might like Fervor too. It's not bad it's just slightly worse than before.

Yi is screwed but I ain't even mad.

I'm most worried about kindred. New jungle puts her in a weird place.
General_Winter
Profile Joined February 2011
United States719 Posts
November 02 2016 20:27 GMT
#160
Yeah. We need to wait to see how it all shakes out. But if they have really nerfed all my champs to unplayabilty I'm going to resort to drastic measures.

"Dear world. I feel so much joy about the new jungle that I just overflow with happiness and I want to share the joy with all the other players too. " :::instalock shaco:::
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
November 02 2016 20:57 GMT
#161
I suspect I ban shaco in all my games tbh.
M2
Profile Joined December 2002
Bulgaria4115 Posts
Last Edited: 2016-11-03 09:16:46
November 03 2016 09:16 GMT
#162
is shaco looking the scariest from them all? I honestly think the early levels nerf on Q time will make him weaker than now. Of course he looks kind of more viable late game, but this is not something you look for in an assassin. I could be wrong though
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
November 03 2016 13:19 GMT
#163
Dont the change to Krugs and the larger amount of chickens at Raptor really hurt Shaco pre-Tiamat?
It's Elo not ELO - Every statiscian playing League
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-11-03 16:52:29
November 03 2016 16:50 GMT
#164
On November 03 2016 18:16 M2 wrote:
is shaco looking the scariest from them all? I honestly think the early levels nerf on Q time will make him weaker than now. Of course he looks kind of more viable late game, but this is not something you look for in an assassin. I could be wrong though


New shaco is 400% better at pve. And his midgame is gross because with the new out of combat movespeed items he becomes 15cd Rango ult ganking bot.

He'll tear up solo queue.

Chickens are hard. But he steamrolls Krugs. ST jungles better at kruging due to weird spawn delay. Hard for AoE guys to do it.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
November 03 2016 17:47 GMT
#165
Oh, that's interesting. I assumed Krugs would be a huge nerf to single target junglers.

Since there's now only the big guy at buffs can he place traps so the duo lane smacks it down and a trap finishes it off? The last box placed so the buff will follow the support/adc down into it when they leave to lane. If it's possible I could see some beyond cheesy toplane ganks.
It's Elo not ELO - Every statiscian playing League
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-11-03 23:26:34
November 03 2016 19:09 GMT
#166
Krugs are even harder for AoE junglers since you have to "stack" the HP of the smaller krugs to make up the max damage you need to deal, instead of just the HP of the biggest monster in the camp.
Relatively speaking it's "less worse" for single-target. I don't know if it's actually better for them? Taking into account the increased bounty?
Cant take LMS hipsters serious.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 03 2016 22:15 GMT
#167
It's definitely worth it. It's like farming 2 camps but you don't have to walk between em.

But yeah, due to not hitting as high dps on single target, aoe only jungles take forever on krugs.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 03 2016 22:37 GMT
#168
On November 04 2016 02:47 Jek wrote:
Oh, that's interesting. I assumed Krugs would be a huge nerf to single target junglers.

Since there's now only the big guy at buffs can he place traps so the duo lane smacks it down and a trap finishes it off? The last box placed so the buff will follow the support/adc down into it when they leave to lane. If it's possible I could see some beyond cheesy toplane ganks.


I would be weary of doing that.


Buffs one hit shaco boxes level 1. They weaker early. Scale base Stats with shacos level. They can't really tank Buffs till later.

I think you'd likely end up sans buff with the bottom lane taking. I also think more often than not bot lane would fuck it up.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-11-03 22:49:22
November 03 2016 22:42 GMT
#169
So what junglers are we looking at for out-of-the-gate OP once preseason hits?

Edit:

The way you guys are making it sound, it seems like the current OP stuff (Olaf, Hecarim, Nidalee, Zac, Graves) will still do just fine, and that maybe Shaco shows up because of how bullshit his stealth will be once he gets a CDR item.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 03 2016 22:55 GMT
#170
Shaco is the notable one.

Lee and Elise I think have been buffed overall. Mixed ST / AoE jungles do very well. Shy / kindred is another one but she hates the mastery changes. Kindred in particular will have her game decided by level 3 most games i think. So much free standing XP on the map to start the game with big lulls in time where you can make plays. Like a minute and a half on most junglers.

Other than that it is pretty much the same.

I hate how late krugs spawn though.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 04 2016 18:28 GMT
#171
--- Nuked ---
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-11-04 19:44:54
November 04 2016 19:43 GMT
#172
Haven't tried. I find him unplayable after ult nerfs.

I'll give him a gander tho. I imagine awesome except for krugs.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 04 2016 22:59 GMT
#173
If st jugglers were buffed Voli might be strong the new keystone makes sense for him too
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19573 Posts
November 05 2016 00:27 GMT
#174
On November 05 2016 07:59 Slusher wrote:
If st jugglers were buffed Voli might be strong the new keystone makes sense for him too

Idk if voli has a place with rylias still being pretty good.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
November 05 2016 02:13 GMT
#175
On November 05 2016 07:59 Slusher wrote:
If st jugglers were buffed Voli might be strong the new keystone makes sense for him too


I dunno if buffed is the right word.

I think if anything solely AoE guys were beefed and the hybrids reign supreme.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
November 05 2016 12:03 GMT
#176
On November 05 2016 09:27 cLutZ wrote:
Show nested quote +
On November 05 2016 07:59 Slusher wrote:
If st jugglers were buffed Voli might be strong the new keystone makes sense for him too

Idk if voli has a place with rylias still being pretty good.

My favorite part about preseason is going to be Rylai's going to the trash heap. That's going to have such a huge impact and single-handedly solve a ton of problems with the meta right now.
What fun is it being cool if you can’t wear a sombrero?
General_Winter
Profile Joined February 2011
United States719 Posts
November 07 2016 10:59 GMT
#177
Whenever a new champ comes out or is updated, I always wonder if they can jungle. Has anyone on PBE tried to take one of the post update assasins into the jungle?

Talon looks to have some good tools, single target burst, some decent AOE and the ability to go for strange gank paths.
M2
Profile Joined December 2002
Bulgaria4115 Posts
November 07 2016 11:17 GMT
#178
On November 07 2016 19:59 General_Winter wrote:
Whenever a new champ comes out or is updated, I always wonder if they can jungle. Has anyone on PBE tried to take one of the post update assasins into the jungle?

Talon looks to have some good tools, single target burst, some decent AOE and the ability to go for strange gank paths.

NB3 played both Rengar and Talon jungle on PBE and they looked all right, but lets not forget that he plays vs silvers/golds there so who knows. I think he also played Fizz, Shaco, but I did not see these games to comment
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-11-07 14:45:58
November 07 2016 14:18 GMT
#179

how the hell riot considers this less complicated than what we got now lol
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-11-07 15:02:41
November 07 2016 15:01 GMT
#180
On November 07 2016 23:18 kongoline wrote:
https://www.youtube.com/watch?v=OuNDqHk1Q6Y&feature=youtu.be
how the hell riot considers this less complicated than what we got now lol

It's pretty obvious that a pair of teams worked on this. one group worked on changing current stuff, and another worked on adding new stuff.

But uh. they made gromp/krug spawn later because of bot lanes, but they added a raptor. so mid laners like syndra will just take 5 mini raptors at lvl 1 and head to lane with 140 xp and 50 gold, missing out on a melee minion worth 21 gold and 59 xp.

also interesting how they used two different terms for the same thing, to justify the changes. "removing extra complexity" vs "adding decision making"
cLutZ
Profile Joined November 2010
United States19573 Posts
November 07 2016 15:16 GMT
#181
It's Riotspeak. No good will come of trying to understand what they are saying.
Freeeeeeedom
M2
Profile Joined December 2002
Bulgaria4115 Posts
November 07 2016 15:50 GMT
#182
will there be different borders for each division or one border per tier?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
iCanada
Profile Joined August 2010
Canada10660 Posts
November 07 2016 16:39 GMT
#183
Plants are shit decision making.
Gahlo
Profile Joined February 2010
United States35130 Posts
November 07 2016 18:51 GMT
#184
"Here at Riot, we're trying to jam more shit into the same area we've already fleshed out over the past couple years. To fix this issue, we're going to remove a system that we like for a new one we don't have data about how it affects the long term health of the game."

I really wish Riot would fire people that work on the jungle. They consistantly fuck it up whenever it gets remotely solid.
M2
Profile Joined December 2002
Bulgaria4115 Posts
Last Edited: 2016-11-07 20:00:25
November 07 2016 19:57 GMT
#185
My issue with each season new jungle is not the changes, but I really cannot understand what riot is trying to achieve with this role. Honestly, what do they want from the jungle?

They always say what do they dislike, like in this case one of the thing they mentioned is that jungle currently is the strongest role with the most impact. But again they do not say what is the goal. 6 preseason in a row and there is no real info on this. Additionally why is a problem that jungle is the strongest role, one of the roles will be, let it be jungle, does it really matter?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
kongoline
Profile Joined February 2012
6318 Posts
November 07 2016 19:59 GMT
#186
at this point i dont even think they have goal in mind but do changes so the game feels fresh and doest die
cLutZ
Profile Joined November 2010
United States19573 Posts
November 07 2016 20:17 GMT
#187
On November 08 2016 04:59 kongoline wrote:
at this point i dont even think they have goal in mind but do changes so the game feels fresh and doest die


But that doesn't explain why (at least to me) their changes are always in the same direction: Away from vision control and champion choice and towards more pre-set optimal paths run by the small subsets of champions capable of running them.
Freeeeeeedom
Sent.
Profile Joined June 2012
Poland9165 Posts
November 07 2016 23:22 GMT
#188
On November 07 2016 23:18 kongoline wrote:
https://www.youtube.com/watch?v=OuNDqHk1Q6Y&feature=youtu.be
how the hell riot considers this less complicated than what we got now lol


Does honeyfruit only spawn in the river?
You're now breathing manually
iCanada
Profile Joined August 2010
Canada10660 Posts
November 08 2016 01:18 GMT
#189
Yeah fruits are only in river.
M2
Profile Joined December 2002
Bulgaria4115 Posts
November 08 2016 10:18 GMT
#190
not even normal drafts..da faq?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
dsyxelic
Profile Joined May 2010
United States1417 Posts
November 08 2016 18:56 GMT
#191
did they really just make it so I only have the option of normal blind pick and smurfing to play with lower elo friends?
TL/SKT
Sent.
Profile Joined June 2012
Poland9165 Posts
November 08 2016 19:10 GMT
#192
EUW has draft pick, riot probably fucked up and will fix it soon
You're now breathing manually
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-11-08 20:15:48
November 08 2016 20:12 GMT
#193
http://na.leagueoflegends.com/en/news/game-updates/patch/patch-622-notes
a janna shield with ardent censer now gives health, armor/mr (windspeakers), ad, attack speed, magic dmg on hit, and health restore on hit
dsyxelic
Profile Joined May 2010
United States1417 Posts
November 08 2016 21:09 GMT
#194
On November 09 2016 04:10 Sent. wrote:
EUW has draft pick, riot probably fucked up and will fix it soon


not talking about right now, it's what they are going to do for this upcoming season/preseason

which is in a week I believe?
TL/SKT
kongoline
Profile Joined February 2012
6318 Posts
November 08 2016 21:53 GMT
#195
guess they want to force people to play ranked cause the queue time is slowly getting out of control
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 08 2016 22:02 GMT
#196
DARKNESSSSSSSssssssss


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