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Preseason 2017 - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 19 2016 02:14 GMT
#21
There's a link in the OP...
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Gahlo
Profile Joined February 2010
United States35174 Posts
October 19 2016 03:14 GMT
#22
On October 19 2016 11:14 NeoIllusions wrote:
There's a link in the OP...

This is nice too.
kongoline
Profile Joined February 2012
6318 Posts
October 19 2016 03:40 GMT
#23
"We're currently not planning to bring over the item set creator feature from the legacy client."

sad
Gahlo
Profile Joined February 2010
United States35174 Posts
October 19 2016 04:11 GMT
#24
Must say, I'm liking the new Maw much better on paper than the old one.
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2016-10-19 05:01:22
October 19 2016 05:00 GMT
#25
On October 19 2016 10:55 Kinie wrote:
When has Riot ever had a good balance for the jungle? It took us a couple years to get to where we are now, and this is probably the healthiest the jungle has been since Spirit Stone was removed.

Jungler is a role that only League has, no other Moba has it, and it's a role that NO ONE knows how to design and balance for. Riot's bumbling through it and seems to hit a few good notes every now and then (scuttle crab, red/blue buff) but then just fumble about with almost everything else.

See, it depends on soloQ vs. Pro play. Being in fog of war in LOL is extremely powerful (and single deaths are much more important than in DOTA early-midgame where your team can't control for fog of war). For pro play S2's low-economy vision-focused jungle was very healthy. There were over a dozen champs that could do that jungle and transition into the role the team wanted. However, for SoloQ it basically made the role into a 2nd support that people didn't like to play. They wanted to play master Yi jungle.

So they gave it more gold, and made it harder for midlaners to take with jungle items. But the hard to clear jungle really constricted the pro play jungle pool. Also certain jungle items made the "carry" Yi-style jungles really broken in soloQ as well. IMO its a really hard problem to solve because of how powerful Fog of War is in LOL, but soloQ junglers can't take advantage of that as well, but we will lose all the junglers if we make them poor again. So its hard to solve.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
October 19 2016 05:11 GMT
#26
Does literally anyone like the Plants idea?
lilwisper
Profile Joined April 2010
United States2515 Posts
Last Edited: 2016-10-19 08:13:52
October 19 2016 08:02 GMT
#27
On October 19 2016 10:55 Kinie wrote:
When has Riot ever had a good balance for the jungle? It took us a couple years to get to where we are now, and this is probably the healthiest the jungle has been since Spirit Stone was removed.

Jungler is a role that only League has, no other Moba has it, and it's a role that NO ONE knows how to design and balance for. Riot's bumbling through it and seems to hit a few good notes every now and then (scuttle crab, red/blue buff) but then just fumble about with almost everything else.



Doesn't DotA have jungling (RoC DotA aka 3.6 3.7 3.8 3.9)? In fact I remember it having a mid jungle area and a huge farm area that was on top left and bot right. Granted it's not like the jungling league has, but it was there.


EDIT: @iCanada It seems like a silly idea to me. They want to fix the jungle by adding a randomness factor to it? Doesn't seem too good to me. Like some folks were saying, you fix the jungle by making the choice to jungle vs gank more meaningful.
Fildun
Profile Joined December 2012
Netherlands4124 Posts
October 19 2016 08:32 GMT
#28
THE TECHNOLOGY
IT'S FINALLY HERE
Sent.
Profile Joined June 2012
Poland9331 Posts
Last Edited: 2016-10-19 10:38:59
October 19 2016 10:12 GMT
#29
I'm neutral about Honeyfruit, like Scryer's bloom and dislike Blast cone. Would prefer if they kept and improved smite buffs instead.

The Flex Queue allows up to five players to queue up and compete—a lot like 2016's Dynamic Queue—and those who climb in both will earn extra rewards at the end of the season. If your premade squad wants a serious, competitive game, this is where you play. Or, if you're a solo player who wants to get good in an environment that rewards more team-oriented skills, the Flex Queue is also there for you. Ranked fives will naturally be merged with this queue, and as a result they'll be available 24/7.

Nobody's gonna queue for Flex Queue solo unless those extra rewards will be sick. I'm not going to touch that shit to get a summoner icon or some ward skin.

ACTIVE: Target any area on the map. After a brief delay, allies in the area are healed while enemies are damaged. Can be cast while dead.


This item is either going to be broken or useless.
You're now breathing manually
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
October 19 2016 10:43 GMT
#30
On October 19 2016 17:02 lilwisper wrote:
Show nested quote +
On October 19 2016 10:55 Kinie wrote:
When has Riot ever had a good balance for the jungle? It took us a couple years to get to where we are now, and this is probably the healthiest the jungle has been since Spirit Stone was removed.

Jungler is a role that only League has, no other Moba has it, and it's a role that NO ONE knows how to design and balance for. Riot's bumbling through it and seems to hit a few good notes every now and then (scuttle crab, red/blue buff) but then just fumble about with almost everything else.



Doesn't DotA have jungling (RoC DotA aka 3.6 3.7 3.8 3.9)? In fact I remember it having a mid jungle area and a huge farm area that was on top left and bot right. Granted it's not like the jungling league has, but it was there.


EDIT: @iCanada It seems like a silly idea to me. They want to fix the jungle by adding a randomness factor to it? Doesn't seem too good to me. Like some folks were saying, you fix the jungle by making the choice to jungle vs gank more meaningful.

jungling exists in dota but it is not a 'role'. its an option
simply an alternative means of gaining gold and xp to the lanes. the jungle camps provide no objective other than farm and to give space to teammates. the farm and xp gain from the creeps is much less so the amount of heroes that can commit to being a jungler from lvl 1 is limited (need very fast clear speeds)
Fildun
Profile Joined December 2012
Netherlands4124 Posts
October 19 2016 12:31 GMT
#31
I think I like the current jungle system more, but the plants system doesn't seem all that bad to me.
The blast cone doesn't look like it should be in pro play though, but it should be fun in soloq.
Both Knight's Vow and Redemption seem situationally good, which is exactly what they should be.

The reworks don't look OP at first glance, which is better than expected.
New armor pen looks weird, but should be fine.
They severely underestimate the power of out of combat movespeed.
Vayne is gonna be a pain in the ass to deal with.

This looks like one of the better preseason updates.
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2016-10-19 12:51:08
October 19 2016 12:50 GMT
#32
I'm surprised that nobody is bringing up + Show Spoiler [Poacher's Dirk] +
Total Cost: 750 G
Recipe: [Long Sword + 400 G]
Stats:
+15 Attack Damage
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Passive: After poaching 3 large monsters from the enemy jungle (60 second cooldown), transforms into a Serrated Dirk.

Compared to Riot's attempts in the past to reward players for counter jungling, I think this is a decent way to encourage variant playstyles without enforcing it on the jungler on a large scale like Poacher's Knife used to. Hopefully there will be other items for the various jungling types that hasn't made it on the PBE because jungling stuff hasn't been pushed and that the Dirk slipped through because it's tied to Lethality.
Fildun
Profile Joined December 2012
Netherlands4124 Posts
October 19 2016 12:58 GMT
#33
It seems like a feast or famine item, which feels strange since three paragraphs higher they said they wanted to reduce snowballing.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-10-19 14:03:15
October 19 2016 13:14 GMT
#34
3 camps isn't much. It seems like a solid item.

The biggest question I have is what junglers besides Lee Singa even want Ad and armor pen... bit it is a cool item.

Ad junglersspace equivalent of buying mini soulstealer on topace of any longsword. You get 400 gold for free at some point if you jungle the way I do. Which is nice because it rewards you for counter jungking if you take that risk. Usually it is hard to justify counter jungleing unless you see the other guy bottom or something because to do it safely you spend more time and pressure to get less gold.

But this Poachers Dirk item allows battle ward junglers to pop off relatively early and be in the same spot they'd have been in if they hard farmed in addition to having denied the other guy. It is a nice touch. Gives you that extra oomph over the other guy that SotA does.

They ought to keep Soto in though. I like SotA.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-10-19 14:17:45
October 19 2016 14:15 GMT
#35
I think we all secretly knew SotA was going to get removed for the same reasons Aegis was gonna get removed - any time you have an "easy decision" on what to build/buy/take Riot is going to change it up.

Strength of the Ages is about to join the We'll Miss You Cause You Were Just Too Damn Good Graveyard: FoN, Runic Bulwark, armor seals, Brutalizer, Athene's first item, Aegis aura, etc. etc. I hear Rylai's is on its way too.
What fun is it being cool if you can’t wear a sombrero?
General_Winter
Profile Joined February 2011
United States719 Posts
October 19 2016 16:20 GMT
#36
Thinking about the poachers dirk I see a few ideas

Kindred needs to steal camps anyway. If they want any serrated dirk items then it's probably a decent early pick up.

The other thought I had is shaco. He wants to build all the dirk items, a hydra, and maybe a ga. Right now he doesn'T do much counter juggling. But maybe poachers is a big enouph reward to change styles a bit. He could rush Tiamat based on his own jungle then get poachers dirk and invade till he got the 400 gold upgrade, get another dirk and repeat. He probably wants 3 dirk items. Maybe go flash smite instead of ignite smite for a little extra safety while inavdeing.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 19 2016 16:54 GMT
#37
They could have you know... got rid of one of the 3 mysteries no one uses ever and made cool jungle specific keystone that competed with SotA.
Frolossus
Profile Joined February 2010
United States4779 Posts
October 19 2016 17:59 GMT
#38
new kat looks really exciting to play
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-10-19 18:17:34
October 19 2016 18:16 GMT
#39
On October 19 2016 10:18 iCanada wrote:
Poachers Dirk is sick as fuck.

WTF they killed Aegis.


all aegis did was make the game slightly more boring for whichever bitch role had to buy it
strength of ages was stupid you could get lik 3k hp on nidalee with just roa and strength of ages
aka Teutonica
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-10-19 18:24:34
October 19 2016 18:24 GMT
#40
On October 20 2016 01:54 iCanada wrote:
They could have you know... got rid of one of the 3 mysteries no one uses ever and made cool jungle specific keystone that competed with SotA.

What 3 are you thinking of? Bond of Stone is the only one that comes to mind, but there are definitely champs on which nothing else is better. And Stormraider's Surge is ridiculously good and starting to be much more popular - it's in a Cloud Drake state where it got overbuffed but not everyone has caught on yet.

My best guess (and Sufficiency can counter this) as to the popularity of keystones in descending order:

Strength of the Ages
Thunderlord's Decree
Fervor of Battle
Deathfire Touch
Grasp of the Undying
Warlord's Bloodlust
Stormraider's Surge
Windspeaker's Blessing
Bond of Stone
What fun is it being cool if you can’t wear a sombrero?
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