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[Patch 5.24] League of Legends General Discussion - Page 9

Forum Index > LoL General
Post a Reply
Prev 1 7 8 9 10 11 33 Next All
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 14 2015 10:26 GMT
#161
In lane it happens because everyone goes double thunderlord so you just get oneshot.
DGA
Profile Joined December 2015
Israel7 Posts
Last Edited: 2015-12-14 10:38:58
December 14 2015 10:38 GMT
#162
Yeah, i cant heal or shield that much damage. But the main issue is later, because of new items and adc/top reworks and items it's way easier to get caught off and die, even if you use your skills which just doesnt do enough now.

It's like not that squishy support suck that bad now but the the risk reward now it's way more risk for the same reward
Marstorius wins
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
December 14 2015 10:49 GMT
#163
Pick Brand and laugh at the enemy bot lane. Yes, he's squishy but he does fuckton of damage instead.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-12-14 12:45:18
December 14 2015 12:41 GMT
#164
the thing i find annoying in thunderlords is it changes melee vs ranged solo lane dynamic, it gives ranged champions extra early harass dmg which burns through my sustain and forces me out of lane a lot earlier especially now when early sustain start sucks u cant start flask + 3hp potions like before or start camp buy pots on top of that tp isnt even half as good as it was
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 14 2015 12:48 GMT
#165
Oh God yes, I've tried lux and zyra and they both get completely deleted if I stick my nose out. It's like, why even bother?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
M2
Profile Joined December 2002
Bulgaria4186 Posts
Last Edited: 2015-12-14 14:14:57
December 14 2015 14:07 GMT
#166
To me it looks like from patch to patch riot is getting closer and closer to balance the game and make it similar to season 5 in terms of relevant balance. They need to tweak the masteries a bit more, maybe few items and few champs as well and we will have relative balance.

Of course every offensive champ/build will have an optimal path and only tanks/supports will have diversity in their builds from game to game, I don't think this can be changed ever (unless the game is redesigned from scratch), but at least they will be different from last season and this will somehow keep the game fresh, kind of
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Purge
Profile Joined November 2010
Canada372 Posts
December 14 2015 19:48 GMT
#167
I think its a bit more than just squishy supports - at the end of the day, if a champion doesn't have enough mobility to counter frontline aggression from tanks and enough damage and/or utility to be relevant then that champion is useless. Sona and Zyra don't offer enough on a limited gold budget to be relevant at all. Syndra (which I am mad salty about rn because shes not getting the love Rito promised :/) Had all of her items nerfed and now just gets jumped on and merced if she cannot kill anyone. Just goes to show that if you buff tanks by buffing all of their underlying support systems as a class you just phase out all the champions that don't deal well with high hp heroes.

That and if you give diving fighters buffs as well. What a rough preseason dawg.
"Never do an enemy a small injury." - Machiavelli
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-12-14 19:57:39
December 14 2015 19:56 GMT
#168
Sona and Zyra are kinda good in lane (walking the razor wire of "not getting hooked" as you say), but are pretty much ult bots if your team isn't significantly ahead. That just doesn't fly anymore and kind of pushes them into the Lux-tier of support: cheesy and has a good chance at winning lane, but results in a 3v5 if you aren't winning after the end of lane.

It makes no sense to play like that when you have Thresh and Bard, who are moderately tanky, do solid damage and have amazing kits, or Janna (massive utility) and Brand (massive damage).

On the other hand, my roommate who finally started playing LoL hates Zyra bot. Her damage+CC is pretty good if she gets some farm, and the bot having perfect reflexes makes her pretty hilarious.
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 14 2015 20:06 GMT
#169
Zyra has just as much if not more than brand wtf you talking bout?

ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 14 2015 20:11 GMT
#170
Zyra needs a certain amount of setup to get her damage out, Brand you press buttons and then trigger his passive burn.

I've also admitted in a previous post that I'm not very good with Zyra, I play most supports at my actual rank, but my Zyra is probably like Gold or something.

Dude, you need to chill out. I get the vibe you're constantly trying to pick a fight with me or something.
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-14 20:43:11
December 14 2015 20:15 GMT
#171
You really don't need a setup. Honestly her only problem is her passive is too hard to hit.

That is just how I shitpost.

Right now most mage supports are really good in lane and overall honestly. Just because they die easier than before if you fuckup hard isn't the end of the world. FQC is just way too good.

Also compared to last season where everyone went 0/9/21 now precision+thunderlord/windspeaker is such a big difference.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 14 2015 22:07 GMT
#172
Zyra support relies too much on the non-retardedness of teammates. Otherwise your chasing 4 derping chickens while they run past your plants and you never get a chance to get a multi-player ult until its 2v5
Freeeeeeedom
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 14 2015 22:24 GMT
#173
Yea and the same derping chickens are gonna run into you for no reason as well.

She is a disengage support so obviously she really works if you pick properly.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 14 2015 22:29 GMT
#174
On December 15 2015 07:24 nafta wrote:
Yea and the same derping chickens are gonna run into you for no reason as well.

She is a disengage support so obviously she really works if you pick properly.

For sure. I also suppose its very stylistic. If you are good at being patient and enabling that in teammates it works ( in S3 I did this alot with Zyra/Janna) but that's suboptimal now for my kindest, and that of my teammates (it seems).
Freeeeeeedom
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 14 2015 23:42 GMT
#175
How does Strength of the Ages work?

Siege minions and large monsters that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further nearby Siege minion kills restore 100 Health.


Do you get 20HP for the siege minion and 10HP for the large monster, or 20HP for killing and 10HP for watching it die?
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35174 Posts
December 14 2015 23:48 GMT
#176
On December 15 2015 08:42 GrandInquisitor wrote:
How does Strength of the Ages work?

Show nested quote +
Siege minions and large monsters that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further nearby Siege minion kills restore 100 Health.


Do you get 20HP for the siege minion and 10HP for the large monster, or 20HP for killing and 10HP for watching it die?

It used to not trigger on large monsters, so I'm going to assume it's talking about the you/nearby split.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-12-15 00:14:02
December 15 2015 00:01 GMT
#177
On December 15 2015 08:42 GrandInquisitor wrote:
How does Strength of the Ages work?

Show nested quote +
Siege minions and large monsters that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further nearby Siege minion kills restore 100 Health.


Do you get 20HP for the siege minion and 10HP for the large monster, or 20HP for killing and 10HP for watching it die?

+20 HP and +10 MaxHP?

Actually it's probably just 10 for jungle things since there are more of them.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-12-15 02:00:01
December 15 2015 01:59 GMT
#178
On December 15 2015 08:48 Gahlo wrote:
Show nested quote +
On December 15 2015 08:42 GrandInquisitor wrote:
How does Strength of the Ages work?

Siege minions and large monsters that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further nearby Siege minion kills restore 100 Health.


Do you get 20HP for the siege minion and 10HP for the large monster, or 20HP for killing and 10HP for watching it die?

It used to not trigger on large monsters, so I'm going to assume it's talking about the you/nearby split.


20 on large monsters/ siege minions, so basically kill 15 camps and you max out the 300. 10 is for when a monster/siege is killed near you, so as a jungler you theoretically could pick up extra 10's if you walk by a lane when the siege minion dies.

Err, shit, well now I'm unsure.
(╯°□°)╯︵ ┻━┻
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
December 15 2015 02:03 GMT
#179
On December 15 2015 07:24 nafta wrote:
Yea and the same derping chickens are gonna run into you for no reason as well.

She is a disengage support so obviously she really works if you pick properly.

Zyra and Brand are in the same vein. AP Supports that you actually want to build AP on (instead of tanky supports or healing/shielding/cdr supports) and they manage to do silly amounts of damage with just Liandry's and 1-2 items.

But can they be rather hit or miss, depending on RNG and positioning in team fights. I feel like Zyra takes more skill and has a high skill cap/DPS than Brand as a result.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Dan HH
Profile Joined July 2012
Romania9251 Posts
December 15 2015 02:12 GMT
#180
On December 15 2015 10:59 ticklishmusic wrote:
Show nested quote +
On December 15 2015 08:48 Gahlo wrote:
On December 15 2015 08:42 GrandInquisitor wrote:
How does Strength of the Ages work?

Siege minions and large monsters that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further nearby Siege minion kills restore 100 Health.


Do you get 20HP for the siege minion and 10HP for the large monster, or 20HP for killing and 10HP for watching it die?

It used to not trigger on large monsters, so I'm going to assume it's talking about the you/nearby split.


20 on large monsters/ siege minions, so basically kill 15 camps and you max out the 300. 10 is for when a monster/siege is killed near you, so as a jungler you theoretically could pick up extra 10's if you walk by a lane when the siege minion dies.

Err, shit, well now I'm unsure.

No it's 20 for siege minion and 10 for large monsters if you or a teammate near you kills them. And 0 if the tower or your minions kill them.

So it's 30 camps to max it
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