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On July 13 2015 21:45 Gahlo wrote:Show nested quote +On July 13 2015 21:39 nafta wrote:On July 13 2015 21:17 Gahlo wrote: My issue with lane smite is that solo laners, by the way the game is constructed, will pretty much always be a higher level than their jungler if the game doesn't take a horribly bad turn. As the seasons go by and Riot continually shaves off power of the jungler to destroy a lane through proper play, the jungler position identity becomes more and more about neutral objectives. But all of the sudden they don't even have the best smite on the team. I actually saw one game when I was doing research for builds where the jungler had the 3rd best smite on the team. A jungler should have to play an objective specialist like Nunu or Chogath to be able to perform their positions core tenants. Let's also not forget that when a Kalista is on your team you can kiss smiting stuff goodbye because Rend scales to infinity and beyond.
Not to mention that that shitter Ezreal is getting the damage conversion nerfed off of Runglaive. -.- maybe in pro play but definitely not anywhere else.Your smite doing 50 less damage doesn't matter if you don't suck and can time it with your other abilities. Because laners only have auto attacks... Out of the hecarim/fizz/mundo/sion/diana the only one who can outdamage you is hecarim and he has to use his ultimate on the objective(diana can too but she has to use her entire combo...).Don't see how is this a problem in any way either?Why is it a problem that other players can secure an objective anyway?Lol people complaining about the junglers having no impact on the game are hilarious.Kalista rend is just stupid no arguing there.
Not to mention that lately the smite top lane isn't being played as much.Rumble/maokai/gnar/ryze/naut/shen are much more relevant lately.
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The jungle identity is roaming. Everything else is secondary.
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IMO team should have a hard smite limit of 1.
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Just nitpicking, but with Cleaver's minimal damage threshold Mundo could easily add ~300 damage to his smite. I dunno if it's applied before or after MR though (I assume before, it doesn't show on monsters because they don't have MR anyway).
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I think that without the "new champion powercreep" (aka every champion released/reworked is broken) the game would be in a really good spot right now.
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On July 13 2015 22:28 Alaric wrote: Just nitpicking, but with Cleaver's minimal damage threshold Mundo could easily add ~300 damage to his smite. I dunno if it's applied before or after MR though (I assume before, it doesn't show on monsters because they don't have MR anyway). he also has to land it and has to walk through your entire team without getting ccd to get in range since he doesnt have flash
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Or just let junglers have 2 summoners like everybody else. Meaningful choice and all that.
But then every jungler takes teleport and becomes the star of every game ever.
Then you make it so you can only buy machete if you don't have teleport.
Then master yi junglers revolt, led by cowsep.
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Getting rid of smite to replace it with a jungler item and another jungle-only summoner spell sounds... completely pointless.
Smite's inherent to the game at this point. The whole securing thing on neutral monsters is interesting regardless of it's a laner doing it, or Kalista, or just the junglers in most games. Removing that feels like more trouble than the worth of what you may possibly get out of it. If you want junglers to have summoner spell choice (which I don't see as that important, honestly, but if you did) you should probably push for Flash changes. Would honestly be the easier path.
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To be fair, 95% of laners only get to choose one summoner.
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Okay sorry.
Let junglers have 1 summoner like everybody else.
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On July 13 2015 22:45 Ketara wrote: Or just let junglers have 2 summoners like everybody else. Meaningful choice and all that.
But then every jungler takes teleport and becomes the star of every game ever.
Then you make it so you can only buy machete if you don't have teleport.
Then master yi junglers revolt, led by cowsep. Which was the point of the T2 jungle items and Smite charges in the first place.
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We should just go back to warrior enchantment junglers only it was a simplier time. Much easier when all I have to do was choose between 3 or 4 guys in 90 percent of my games. All this diversity is ruining league
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White smite is now a blink with an AA modifier equivalent to regular smite.
Junglers now have summoner spell choice :D
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On July 13 2015 22:53 Caiada wrote: White smite is now a blink with an AA modifier equivalent to regular smite.
Junglers now have summoner spell choice :D You know... I wouldn't be against trying this out.
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United States15536 Posts
On July 13 2015 22:56 Gahlo wrote:Show nested quote +On July 13 2015 22:53 Caiada wrote: White smite is now a blink with an AA modifier equivalent to regular smite.
Junglers now have summoner spell choice :D You know... I wouldn't be against trying this out.
Baron steals for days
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It would have to be exclusive with Flash, because otherwise junglers would just take double Flash.
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Flash on a 40 second CD would also be totally broken with any kind of range. You could probably make it only jump over small walls and it'd be still be extremely good.
Interesting thing about Flash is how many champs can justify not taking it. And why. Shaco has an inherent blink and works on getting quick kills, Hecarim/Shyv have a decently low CD dash ult and make strong use of TP/Cinderhulk. They're also both super safe pre-6 (Kass needs Flash pre-6.) Fizz gets a lot of lane kills and has his E. Leads me to believe one get out of jail free or playmaking card is necessary, but two... maybe not so much.
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I often thought how would league looks like without flash. Definitely it won't be 100% replaced by ghost. Most likely we will see a lot of different combinations: ignite/exhaust, ghost/ignite, heal/barrier. heal/ignite and etc. and etc. Not sure that it won't impact the balance of the game too much, but for sure it will make summoners more diverse
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