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[Patch 5.7] More Executes General Discussion - Page 27

Forum Index > LoL General
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Alaric
Profile Joined November 2009
France45622 Posts
April 15 2015 08:14 GMT
#521
I assume his E is really good once you down an outer tower and are ahead, eg. in terms of tempo: it makes it really easy to make rotations and dives once you get control of their jungle, so the enemy team has to hide at the t2 with whatever wards they can put there, which in turn threaten the nearby lanes.

About Warmogs, I'm really not sold on building it 2nd. Sure if they have split damage it can help, but you'd invest your money into some temporary better EHP at that timing, and then it skews your item choices if you want to keep being tanky.
It'll help a lot vs burst so, say, if they have Graves, but if it's a good dps champion like Jinx or Kog I feel like you're worse off.

Volibear's passive is also %maxHP, so it's better to balance HP and resistances than build one over the other (same with Mundo, Vi, Maokai), it doesn't make Warmog's better in terms of EHP.
With Nautilus I usually build cinderhulk -> tabi -> locket (or mercs if I really need it, but in that case it usually waits until after aegis, and sometimes even locket+shroud because I need armour too dammit). Not sure what I'd build on Vi, I've seen people go warmog's second but... meh.
I've got to play some Olaf too decide if I go Cinderhulk or Warrior too. I haven't touched him since before its release...

Warmog's is a pain to deal with against champion with huge-ass base damage like Gragas or Sejuani, but that's not the case of everyone.
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
April 15 2015 12:08 GMT
#522
something very important about bard is you need to realize his w is useless after lane so you should max e second so it can be used as an escape
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
Last Edited: 2015-04-15 14:16:01
April 15 2015 14:12 GMT
#523
--- Nuked ---
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
April 15 2015 14:16 GMT
#524
dibs on Bard icon !!!!!!
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Alaric
Profile Joined November 2009
France45622 Posts
April 15 2015 14:18 GMT
#525
You had insider knowledge. Nepotism!
Cant take LMS hipsters serious.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2015-04-15 20:25:25
April 15 2015 20:25 GMT
#526
Slayer, if you read this, what do you think of smite instead of ignite on Garen? Tabzz is trying it on stream, and it looks really fun
Twitch.tv/Ragequitbm for all the fans
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 15 2015 21:07 GMT
#527
I asked him over the weekend and he said he'd never tried it and that ignite is super important to Garen because he doesn't do enough damage to 100-0 someone without it
Carrilord has arrived.
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 15 2015 21:12 GMT
#528
On April 16 2015 06:07 Slusher wrote:
I asked him over the weekend and he said he'd never tried it and that ignite is super important to Garen because he doesn't do enough damage to 100-0 someone without it

why not ignite + smite?
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 15 2015 21:14 GMT
#529
I can't really say much other than what he said to me I've played the hero once in the last two years and that was yesterday
Carrilord has arrived.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 15 2015 23:10 GMT
#530
On April 16 2015 06:12 wei2coolman wrote:
Show nested quote +
On April 16 2015 06:07 Slusher wrote:
I asked him over the weekend and he said he'd never tried it and that ignite is super important to Garen because he doesn't do enough damage to 100-0 someone without it

why not ignite + smite?


because you really really need flash to get onto a target in later teamfights and land QE
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 15 2015 23:32 GMT
#531
On April 15 2015 23:16 739 wrote:
dibs on Bard icon !!!!!!


that is bullshit i asked for it in website feedback a month ago
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 15 2015 23:35 GMT
#532
On April 15 2015 15:41 ticklishmusic wrote:
Bard's heal is far from weak, you jsut put down a couple shrines behind your turret and boom you're good

Honestly I think he ranges from a decent to insanely good support depending on chime spawns. If you can get a decent number to appear in your bottom jungle/ lane, you basically have no mana issues and do a ton of damage. He snowballs insanely hard too.


Putting down three shrines is 300 mana which is obscene early unless you have sick chime luck
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
April 16 2015 00:05 GMT
#533
On April 16 2015 08:35 ShaLLoW[baY] wrote:
Show nested quote +
On April 15 2015 15:41 ticklishmusic wrote:
Bard's heal is far from weak, you jsut put down a couple shrines behind your turret and boom you're good

Honestly I think he ranges from a decent to insanely good support depending on chime spawns. If you can get a decent number to appear in your bottom jungle/ lane, you basically have no mana issues and do a ton of damage. He snowballs insanely hard too.


Putting down three shrines is 300 mana which is obscene early unless you have sick chime luck


You can do it before minions spawn if you're willing to take W first, not that I recommend this but some people do it for junglers already.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
April 16 2015 01:17 GMT
#534
ARAM Annie. Do I hold onto my stun or no?
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 16 2015 03:58 GMT
#535
On April 16 2015 09:05 TheHumanSensation wrote:
Show nested quote +
On April 16 2015 08:35 ShaLLoW[baY] wrote:
On April 15 2015 15:41 ticklishmusic wrote:
Bard's heal is far from weak, you jsut put down a couple shrines behind your turret and boom you're good

Honestly I think he ranges from a decent to insanely good support depending on chime spawns. If you can get a decent number to appear in your bottom jungle/ lane, you basically have no mana issues and do a ton of damage. He snowballs insanely hard too.


Putting down three shrines is 300 mana which is obscene early unless you have sick chime luck


You can do it before minions spawn if you're willing to take W first, not that I recommend this but some people do it for junglers already.


yeah, i do it every game before minions spawn but usually for junglers or maybe one for midlane, once you're actually laning you will never get three shrines out without going oom if you're trading at all
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
April 16 2015 04:34 GMT
#536
On April 16 2015 12:58 ShaLLoW[baY] wrote:
Show nested quote +
On April 16 2015 09:05 TheHumanSensation wrote:
On April 16 2015 08:35 ShaLLoW[baY] wrote:
On April 15 2015 15:41 ticklishmusic wrote:
Bard's heal is far from weak, you jsut put down a couple shrines behind your turret and boom you're good

Honestly I think he ranges from a decent to insanely good support depending on chime spawns. If you can get a decent number to appear in your bottom jungle/ lane, you basically have no mana issues and do a ton of damage. He snowballs insanely hard too.


Putting down three shrines is 300 mana which is obscene early unless you have sick chime luck


You can do it before minions spawn if you're willing to take W first, not that I recommend this but some people do it for junglers already.


yeah, i do it every game before minions spawn but usually for junglers or maybe one for midlane, once you're actually laning you will never get three shrines out without going oom if you're trading at all


The way I play Bard, his heals are just a bonus really. With Bard, you shouldn't even really be trading since your Q has such stupid range. It shoots farther than a full charged Xerath Q for goodness sakes.
(╯°□°)╯︵ ┻━┻
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
April 16 2015 04:37 GMT
#537
Are you confusing the range with the projectile speed? It's a 950-range projectile with speed 1500, and Xerath's Q range ranges from 750 to 1400.
Trust in Bayes.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
April 16 2015 04:41 GMT
#538
On April 16 2015 13:37 MidnightGladius wrote:
Are you confusing the range with the projectile speed? It's a 950-range projectile with speed 1500, and Xerath's Q range ranges from 750 to 1400.


yeah

but unless im mistaken, the pass through adds some range? either that, or bard's fat model makes it go farther than it should look. im basing this off of seeing some dumb shit happen in a game where my team's xerath would miss a q but somehow i'd hit.
(╯°□°)╯︵ ┻━┻
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 16 2015 04:44 GMT
#539
On April 16 2015 13:41 ticklishmusic wrote:
Show nested quote +
On April 16 2015 13:37 MidnightGladius wrote:
Are you confusing the range with the projectile speed? It's a 950-range projectile with speed 1500, and Xerath's Q range ranges from 750 to 1400.


yeah

but unless im mistaken, the pass through adds some range? either that, or bard's fat model makes it go farther than it should look. im basing this off of seeing some dumb shit happen in a game where my team's xerath would miss a q but somehow i'd hit.


If you max range a Bard Q the passthrough will extend a bit past max range to look for targets in my experience.

I also find that if you try to hit someone through a minion (hit the minion first) the passthrough is so short that they basically have to be in melee range of the minion, but if you hit a champ first it almost doubles the range searching for enemies/walls to bind them to
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
April 16 2015 05:03 GMT
#540
On April 16 2015 13:44 ShaLLoW[baY] wrote:
Show nested quote +
On April 16 2015 13:41 ticklishmusic wrote:
On April 16 2015 13:37 MidnightGladius wrote:
Are you confusing the range with the projectile speed? It's a 950-range projectile with speed 1500, and Xerath's Q range ranges from 750 to 1400.


yeah

but unless im mistaken, the pass through adds some range? either that, or bard's fat model makes it go farther than it should look. im basing this off of seeing some dumb shit happen in a game where my team's xerath would miss a q but somehow i'd hit.


If you max range a Bard Q the passthrough will extend a bit past max range to look for targets in my experience.

I also find that if you try to hit someone through a minion (hit the minion first) the passthrough is so short that they basically have to be in melee range of the minion, but if you hit a champ first it almost doubles the range searching for enemies/walls to bind them to


My experience also suggests this, but I assumed I just didn't know how it worked and was making some error.
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