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On April 15 2015 13:30 Gahlo wrote:Show nested quote +On April 15 2015 13:28 IMoperator wrote: ayy, if you go for ghostblade as adc, do you sell it for a pd when you hit your 6 items or is it good enough to keep for the whole game? Keep it. If I'm hitting 6 items on ADC, I'm selling boots for a PD or Zephyr.
Minor question - why do people recommend Zephyr instead of Triforce on an ADC as a 7th item? Assuming that it's not a "tri-force ADC", of course. Is it just the price-point?
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Bard Cosmic Binding (Q) cast range increased to 1000 from 950 Cosmic Binding (Q) missile speed increased to 1550 from 1500
Please, please stop buffing him. Please. We all know this will lead to disgusting overnerfs.
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Also still no Bard icon on TL
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On April 15 2015 14:03 ShaLLoW[baY] wrote: Bard Cosmic Binding (Q) cast range increased to 1000 from 950 Cosmic Binding (Q) missile speed increased to 1550 from 1500
Please, please stop buffing him. Please. We all know this will lead to disgusting overnerfs.
Well, hes always going to suck to play in soloQ because his passive is so much better in competitive play. And Magical Journey. And his stasis. Basically everything besides Q, maybe situationally W.
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I'm 12-2 in Plat soloq with Bard and I'm not even good at support and I rarely play him with a duo. I think people just played him wrong at first.
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Could you elaborate? I'd like to pick him up but I'm hesitant, because I'm afraid that teams won't take me seriously. In my experience he's prompted more dodges than any other in champ select.
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One of the greatest dangers of picking Bard right now is that it could destroy your team's morale in champ select. Bard isn't even that bad/weak but people are more likely to give you a chance with brand support than with bard. It reminds me of when Fatefalls was spamming AP nasus mid and crushing every game but there was so much complaining and tilt from the pick it was like starting behind 10k gold.
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On April 15 2015 14:29 MidnightGladius wrote: Could you elaborate? I'd like to pick him up but I'm hesitant, because I'm afraid that teams won't take me seriously. In my experience he's prompted more dodges than any other in champ select.
He has a bad reputation because his kit is hard to get used to and people tend to just roam all game and let their adc get shit on 2v1. You just need to understand the map and roam at good times, the 5 chime breakpoint is big and really easy to reach and after that you don't need to really roam for chimes until the midgame unless an opportunity presents itself. I'm a jungle main so I'd like to think I have decent awareness of enemy jungler timings and can usually head between bot lane and mid safely to ward (not to pick up chimes, do that incidentally, don't go out of your way)
Q has some leeway in the second hit in which you'll often hit minions/walls that are slight to the side or on an angle. Auto first to apply chime slow.
Use his ult to engage, it's hard cc that can't be removed. Practice timing Q after ult to guarantee a stun unless they buffer flash in which case you still come out ahead. Don't bother saving your ult for niche "hourglass" applications for your carries unless it's 100% (saving them from dots/Death Mark pop/etc.) 9 times out of 10 I find that ulting towers to save them only keeps them alive for one wave so it's usually a waste. The hardest ult application for me to get right is ulting towers for dives because you really have to communicate it in chat beforehand or spam on the way pings on the tower and hope they get it.
I recommend maxing E second as W is just a shitty skill past laning phase and only useful for the speed boost, which doesn't go up with levels. A few levels in E and even if someone follows you through the Journey you'll still have time to get out and prep a Q to stun them against the wall before they come out.
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Bard is really powerful now imo, even in solo Q
Q hits really hard now, and the range on R is really dumb, just abuse it for picks in the mid game to get free objectives.
the hotbox on Q stun is big so it's really easy to get 2 man stuns in team fights and you can use Journey for Warwick tier mop up
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On April 15 2015 13:50 TheHumanSensation wrote:Show nested quote +On April 15 2015 13:30 Gahlo wrote:On April 15 2015 13:28 IMoperator wrote: ayy, if you go for ghostblade as adc, do you sell it for a pd when you hit your 6 items or is it good enough to keep for the whole game? Keep it. If I'm hitting 6 items on ADC, I'm selling boots for a PD or Zephyr. Minor question - why do people recommend Zephyr instead of Triforce on an ADC as a 7th item? Assuming that it's not a "tri-force ADC", of course. Is it just the price-point?
It gives roughly as much out of combat move speed as boots 2.
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On April 15 2015 14:55 Sonnington wrote:Show nested quote +On April 15 2015 13:50 TheHumanSensation wrote:On April 15 2015 13:30 Gahlo wrote:On April 15 2015 13:28 IMoperator wrote: ayy, if you go for ghostblade as adc, do you sell it for a pd when you hit your 6 items or is it good enough to keep for the whole game? Keep it. If I'm hitting 6 items on ADC, I'm selling boots for a PD or Zephyr. Minor question - why do people recommend Zephyr instead of Triforce on an ADC as a 7th item? Assuming that it's not a "tri-force ADC", of course. Is it just the price-point? It gives roughly as much out of combat move speed as boots 2.
To clarify my question, Zephyr gives 10%, whereas Triforce gives 8% + the phage boost.
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Anyone who thinks Bard is weak is simply giving into the type of groupthink that plagues LoL. One of the absolute best examples of this is Urgot. Between 4.15 and 5.5, Urgot was never changed. In 5.5, he saw his shield get ~10% (more or less depending on the point of the game) better, and his ult lose 0/10/20s off the cooldown. That's it. Could Urgot have been a completely capable Zed counterpick four months ago instead of four weeks ago? Based on what everyone has now given witness to, it would be hard to argue otherwise. But you would have been laughed out of any discussion, including this forum, for suggesting as much. I'm not trying to argue that Bard is some hidden first pick/ban status (I know around these parts, every champ is either obvious op, hidden op, or trash), but he definitely is not bad.
Bard's R is just bonkers strong if it's wielded by someone with good aim. A good Bard means your team can engage whenever they damn well please. If they other team has that Vayne player that insists on running bot every time there is a wave and a half to farm, and your team has a single Malph/Vi/Mao/etc, you can start an advantageous fight from stupid distances. As the previous post said, his Q is often very easy to make use of in team fights...even more so if their team has champions that require running at you. Q also makes the fact opposing teams can take the journey kind of meaningless in small numbers. A single champ gets stunned because the Q can't miss the wall, and two champs just means the wall isn't needed.
Bard's biggest solo queue weakness is that W is kind of a pile of crap aside from giving your jungler the easiest level 1 they'll ever have and making the first two/three levels in bot slightly more forgiving if you're getting pushed. After that, it's entirely depending on your team making good use of them (ie: putting them behind your adc and having them actually kite over it). That's a lot harder to communicate and make work on the fly than "I'm ulting their team midlane, just go kill them."
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thats not a solo q specific weakness, his w is just straight up terrible, I don't even know why they thought a heal made sense in his kit but it sucks a fat dick because Riot hates heals
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On April 15 2015 15:04 asymptotech wrote: Anyone who thinks Bard is weak is simply giving into the type of groupthink that plagues LoL. One of the absolute best examples of this is Urgot. Between 4.15 and 5.5, Urgot was never changed. In 5.5, he saw his shield get ~10% (more or less depending on the point of the game) better, and his ult lose 0/10/20s off the cooldown. That's it. Could Urgot have been a completely capable Zed counterpick four months ago instead of four weeks ago? Based on what everyone has now given witness to, it would be hard to argue otherwise. But you would have been laughed out of any discussion, including this forum, for suggesting as much. I'm not trying to argue that Bard is some hidden first pick/ban status (I know around these parts, every champ is either obvious op, hidden op, or trash), but he definitely is not bad.
Bard's R is just bonkers strong if it's wielded by someone with good aim. A good Bard means your team can engage whenever they damn well please. If they other team has that Vayne player that insists on running bot every time there is a wave and a half to farm, and your team has a single Malph/Vi/Mao/etc, you can start an advantageous fight from stupid distances. As the previous post said, his Q is often very easy to make use of in team fights...even more so if their team has champions that require running at you. Q also makes the fact opposing teams can take the journey kind of meaningless in small numbers. A single champ gets stunned because the Q can't miss the wall, and two champs just means the wall isn't needed.
Bard's biggest solo queue weakness is that W is kind of a pile of crap aside from giving your jungler the easiest level 1 they'll ever have and making the first two/three levels in bot slightly more forgiving if you're getting pushed. After that, it's entirely depending on your team making good use of them (ie: putting them behind your adc and having them actually kite over it). That's a lot harder to communicate and make work on the fly than "I'm ulting their team midlane, just go kill them."
Well, for 1, learning Urgot as a counterpick to Zed was very suboptimal, because counterpicks to situational champions are not a thing most pros learn to the proper level. The last one I recall is Trundle, who was a counterpick to 2 of the top 3 meta champions at that role. Plus, to understand that that is even a thing, a player has to either be playing Zed in SoloQ, or play Urgot into Zed in soloQ to discover its power. This is why this kind of argument never holds up.
Regarding Bard, all those things are reasons I think his SoloQ and competitive trajectories will inevitably split. Only his Q is a skill that is equally good in both environments.
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Bearded Elder29903 Posts
On April 15 2015 14:03 ShaLLoW[baY] wrote:Also still no Bard icon on TL  Riot didn't update their champion page till last patch (http://gameinfo.na.leagueoflegends.com/en/game-info/champions/) so the icon should appear pretty soon.
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On April 15 2015 15:11 Slusher wrote: thats not a solo q specific weakness, his w is just straight up terrible, I don't even know why they thought a heal made sense in his kit but it sucks a fat dick because Riot hates heals
Imagine if they gave it a flat heal and a missing hp heal and made the flat worse and the missing better as you ranked up heal
I mean it's a terrible balance idea but it'd be so much fun
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On April 15 2015 15:13 ShaLLoW[baY] wrote:Show nested quote +On April 15 2015 15:11 Slusher wrote: thats not a solo q specific weakness, his w is just straight up terrible, I don't even know why they thought a heal made sense in his kit but it sucks a fat dick because Riot hates heals Imagine if they gave it a flat heal and a missing hp heal and made the flat worse and the missing better as you ranked up heal I mean it's a terrible balance idea but it'd be so much fun
The heal itself is basically the same as Sona's, but single-target and without the shield.
so it's about 1/3 to 1/2 as good as Sona's.
Having played enough first wins vs easy ai as bard, I can say that W feels alright with big mana/ap stats, but unless you're building carry bard with archangels (don't) then yeah it's awful past laning.
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On April 15 2015 15:04 asymptotech wrote: Anyone who thinks Bard is weak is simply giving into the type of groupthink that plagues LoL. One of the absolute best examples of this is Urgot. Between 4.15 and 5.5, Urgot was never changed. In 5.5, he saw his shield get ~10% (more or less depending on the point of the game) better, and his ult lose 0/10/20s off the cooldown. That's it. Could Urgot have been a completely capable Zed counterpick four months ago instead of four weeks ago? Based on what everyone has now given witness to, it would be hard to argue otherwise. But you would have been laughed out of any discussion, including this forum, for suggesting as much. I'm not trying to argue that Bard is some hidden first pick/ban status (I know around these parts, every champ is either obvious op, hidden op, or trash), but he definitely is not bad.
Bard's R is just bonkers strong if it's wielded by someone with good aim. A good Bard means your team can engage whenever they damn well please. If they other team has that Vayne player that insists on running bot every time there is a wave and a half to farm, and your team has a single Malph/Vi/Mao/etc, you can start an advantageous fight from stupid distances. As the previous post said, his Q is often very easy to make use of in team fights...even more so if their team has champions that require running at you. Q also makes the fact opposing teams can take the journey kind of meaningless in small numbers. A single champ gets stunned because the Q can't miss the wall, and two champs just means the wall isn't needed.
Bard's biggest solo queue weakness is that W is kind of a pile of crap aside from giving your jungler the easiest level 1 they'll ever have and making the first two/three levels in bot slightly more forgiving if you're getting pushed. After that, it's entirely depending on your team making good use of them (ie: putting them behind your adc and having them actually kite over it). That's a lot harder to communicate and make work on the fly than "I'm ulting their team midlane, just go kill them." Yeah, it's not like strong early ganking junglers like vi, j4, and lee sin haven't been consistently nerfed, making midlane safer to play as urgot.
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Bard's heal is far from weak, you jsut put down a couple shrines behind your turret and boom you're good
Honestly I think he ranges from a decent to insanely good support depending on chime spawns. If you can get a decent number to appear in your bottom jungle/ lane, you basically have no mana issues and do a ton of damage. He snowballs insanely hard too.
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