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[Patch 5.7] More Executes General Discussion - Page 14

Forum Index > LoL General
Post a Reply
Prev 1 12 13 14 15 16 64 Next
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2015-04-10 02:24:13
April 10 2015 02:23 GMT
#261
--- Nuked ---
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 10 2015 02:25 GMT
#262
Lmao, are people really complaining about jungle item top?
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
April 10 2015 02:27 GMT
#263
On April 10 2015 11:22 AlterKot wrote:
1 smite per team.


I would actually like and support this.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 10 2015 02:31 GMT
#264
On April 10 2015 11:27 Ketara wrote:
Show nested quote +
On April 10 2015 11:22 AlterKot wrote:
1 smite per team.


I would actually like and support this.

inb4 causing toplane and jungle to argue over who gets to have smite.
liftlift > tsm
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
April 10 2015 02:39 GMT
#265
I don't really care what they do if it's strong then I pick it what's the fucking problem :D
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 10 2015 02:41 GMT
#266
On April 10 2015 11:39 AlterKot wrote:
I don't really care what they do if it's strong then I pick it what's the fucking problem :D

because it's okay for the meta to be teleport top, but not smite top.
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
April 10 2015 02:41 GMT
#267
On April 10 2015 11:31 wei2coolman wrote:
Show nested quote +
On April 10 2015 11:27 Ketara wrote:
On April 10 2015 11:22 AlterKot wrote:
1 smite per team.


I would actually like and support this.

inb4 causing toplane and jungle to argue over who gets to have smite.


What is the alternative?

They can either:

A - Decide that it's okay for top laners to have smite (they won't do this)

B - Buff Flash and Ignite to compete with smite (they won't do this)

C - Buff other itemization to compete with jungle items (they won't do this)

D - Nerf jungle items till top laners don't want to take them (they MIGHT do this but it would fuck up jungle balance hardcore)

E - Artificially restrict top laners from taking Smite.


There's no clean way to solve this issue IMO, so they may as well just artificially restrict smite the same way they artificially restricted the jungle items.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 10 2015 02:44 GMT
#268
or F. nerf gromp buff.
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-04-10 02:44:49
April 10 2015 02:44 GMT
#269
Another way to do it would be to do something ultra cheesy like make it so if you have the Smite summoner you gain less EXP/gold from lane minions.

And I'm pretty sure the gromp buff is not the only reason this is strong.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-04-10 02:53:13
April 10 2015 02:48 GMT
#270
On April 10 2015 11:44 wei2coolman wrote:
or F. nerf gromp buff.

skirmisher smite is enough to warrant smite top, Gromp is icing on the cake I feel like I've posted this 10x

if cutlass is a good item on your hero then you don't give a fuck about gromp buff, skirmish smite + Cutlass active = possible kill on a shorter cd than their summoner or ult'

no idea why quas thinks is not good in solo, it feels op as fuck in solo to me.
Carrilord has arrived.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
April 10 2015 03:11 GMT
#271
--- Nuked ---
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 10 2015 03:25 GMT
#272
unless you get invaded you should have a level advantage to help you with that
Carrilord has arrived.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
April 10 2015 03:40 GMT
#273
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35174 Posts
April 10 2015 04:51 GMT
#274
On April 10 2015 11:03 Kinie wrote:
If Smite top becomes more of a thing, you think Riot will change side camp (ie., NOT the buff camps) spawn timers back to 2:05 (which was what they did the last time similar degenerate stuff happened with blue side bot taking golems at level 1 back in s3).

More than likely, they'll just nerf Skirmishers into the ground.

Fucking laners. This is why we don't get to have nice things and don't want to gank for you.
ZataN
Profile Joined July 2010
New Zealand414 Posts
April 10 2015 05:02 GMT
#275
On April 10 2015 11:41 Ketara wrote:
Show nested quote +
On April 10 2015 11:31 wei2coolman wrote:
On April 10 2015 11:27 Ketara wrote:
On April 10 2015 11:22 AlterKot wrote:
1 smite per team.


I would actually like and support this.

inb4 causing toplane and jungle to argue over who gets to have smite.


What is the alternative?

They can either:

A - Decide that it's okay for top laners to have smite (they won't do this)

B - Buff Flash and Ignite to compete with smite (they won't do this)

C - Buff other itemization to compete with jungle items (they won't do this)

D - Nerf jungle items till top laners don't want to take them (they MIGHT do this but it would fuck up jungle balance hardcore)

E - Artificially restrict top laners from taking Smite.


There's no clean way to solve this issue IMO, so they may as well just artificially restrict smite the same way they artificially restricted the jungle items.


A - If Riot decided Top laners were OK with taking smite how long before every member of the team has smite and objective control is completely ridiculous? I dunno just seems like a downward spiral.

B - Then Flash & Ignite would be far better than all other summoners (well, worse then it is at the moment). I don't think anyone wants less choice when it comes to summoners.

C - Then other itemization would become too strong. Jungle items are supposed to be extremely cost efficient due to lower incomes of junglers compared to laners. If laners first items were as cost efficient, they would get the items either earlier than the junglers or when they get the items their power spikes would be FAR stronger.

D - Hopefully they don't do this... Again jungles would lose power.

E - Probably the only option. This isn't DOTA so who gives a shit if its artificial lol as far as im concerned the whole game is "artificial".

I think Riot wants jungle to be a fun, strong feeling role to play in soloqueue. Hence the movement away from wardbitch aurabitch junglers. Just catering for soloqueue, which is totally OK by me.
CJ BABY | FAKER > PAWN BELIEVE IT
kongoline
Profile Joined February 2012
6318 Posts
April 10 2015 07:07 GMT
#276
i dont think its only red smite, its conjunction of smite and the fact that cinderhulk is so good that not using it is not an option
Pemula
Profile Joined October 2010
Indonesia73 Posts
April 10 2015 08:42 GMT
#277
would love to see more eve on jungle
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-04-10 09:09:17
April 10 2015 09:06 GMT
#278
On April 10 2015 17:42 Pemula wrote:
would love to see more eve on jungle

so play her, i cant imagine theres laner who wants eve to be played lol
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
Last Edited: 2015-04-10 09:40:32
April 10 2015 09:35 GMT
#279
If they are willing to "force the meta" in solo queue then I have always felt it would make sense for role selection to be a phase before champion select. A simple 5 button menu that appears in order from top to bottom with previous selections greyed out. It would add maybe 30 seconds to the pre game lobby since both teams could do it simultaneously and make refusal to respect order a verifiable/bannable offense. In addition it could allow you to lock smite for everybody but the designated jungler while also allowing development of other lane specific utilities without fear of them leaking into other places.

Edit:grammar (it is late)
General_Winter
Profile Joined February 2011
United States719 Posts
April 10 2015 14:00 GMT
#280
Yeah. a lot of my most miserable games come from when someone just won't do their part on the team. Like we need an ADC and they pick Fiora.

Another way to enforce order would be to allow support mains (11 of last 20 games played as support) to dodge without any penalty. This way if a team was moving towards an nonviable comp that would lead to a miserable game or someone was trolling the team in a way that would make the game miserable the support could abort the whole thing by dodging.

This option has the advantage of not hard enforcing a meta. If you could convince people in chat that it really was a good idea to implement some other idea they could do it. And if the meta shifted significantly, you wouldn't be stuck with the system mechanically enforcing the old meta.
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