|
On December 06 2014 12:56 Gahlo wrote:Show nested quote +On December 06 2014 12:53 JazzVortical wrote: Is Trinity Force LB actually a thing or is it just one guy who I spectate in Korean solo queue that happens to be really good at it? I don't see why it would be a thing. With the rapid casting of her combo it's kinda pointless outside of 1 attack and at that point I feel like you might aswell for Lich Bane if you just HAVE to get a Sheen item. That's the thing though, he doesn't use it after a full rotation, because he never does the 'blow everything in less than a second' AP combo. He's always weaving the sheen procs perfectly between each spell cast. It's quite interesting to watch.
Build seems to be essentially AD LB with Trinity Force. Sometimes I see him go Manumune with it as well.
|
My friend is D1 with triforce leblanc. Then again, he also wins with things like ADC Lux when he's in the mood, so idk if he's the best example of potential viability.
|
On December 06 2014 13:16 GhandiEAGLE wrote: My friend is D1 with triforce leblanc. Then again, he also wins with things like ADC Lux when he's in the mood, so idk if he's the best example of potential viability. A lot of these things are dictated not by how well you play, but how well your opponent plays against it.
|
On December 06 2014 13:16 GhandiEAGLE wrote: My friend is D1 with triforce leblanc. Then again, he also wins with things like ADC Lux when he's in the mood, so idk if he's the best example of potential viability.
Had a guy go support LeBlanc with triforce recently. It was pretty bad. I wonder if it was him.
|
Bearded Elder29903 Posts
|
|
Bearded Elder29903 Posts
Those are great, #1 is definitely the best but I like #6 as well. Love dem animations.
|
what stats do people think are important for evaluating performances in a lol match?
i was thinking of starting with basic stuff like dragons, first towers, cs/gold differential vs lane opponents in the early game.
|
On December 06 2014 20:52 chalice wrote: what stats do people think are important for evaluating performances in a lol match?
i was thinking of starting with basic stuff like dragons, first towers, cs/gold differential vs lane opponents in the early game. Kill participation, CS at 10min.
|
On December 06 2014 21:00 Gahlo wrote:Show nested quote +On December 06 2014 20:52 chalice wrote: what stats do people think are important for evaluating performances in a lol match?
i was thinking of starting with basic stuff like dragons, first towers, cs/gold differential vs lane opponents in the early game. Kill participation, CS at 10min. one of the nicer things about the match stats you get from the riot api is that they actually break down gold/cs per min into 10 minute chunks. cs at 10min is an interesting stat, easy to compare to a theoretical maximum as well as your own amateur performance.
|
Errr... about people saying that 0 is giving you undefined... it would only be undefined if it would actually be 0 deaths. But 0 means you also lost 0 health. Since dying is a process of losing health. And since it's 0+ because you've definitely lost health in the process, it does become infintie kda once you finish the game. BOOM.
Also, I think TF can work on any champ. It's a godly item.
|
On December 06 2014 22:47 Uldridge wrote: Errr... about people saying that 0 is giving you undefined... it would only be undefined if it would actually be 0 deaths. But 0 means you also lost 0 health. Since dying is a process of losing health. And since it's 0+ because you've definitely lost health in the process, it does become infintie kda once you finish the game. BOOM.
Also, I think TF can work on any champ. It's a godly item.
so you're saying if you go 5-0-0 on cait, and you lifesteal more health then you took damage, you have a kda of negative infinity?
On December 06 2014 21:00 Gahlo wrote:Show nested quote +On December 06 2014 20:52 chalice wrote: what stats do people think are important for evaluating performances in a lol match?
i was thinking of starting with basic stuff like dragons, first towers, cs/gold differential vs lane opponents in the early game. Kill participation, CS at 10min. Also average cs @ 10 for a champion in each given matchup in lane. It would be kind of cool to know how much cs the average plat+ azir (fx) in soloq gets as a function of his lane opponent.
|
|
On December 06 2014 23:59 killerdog wrote: oops double I'll take "Things supports do in lane for 100."
|
On December 06 2014 23:56 killerdog wrote: so you're saying if you go 5-0-0 on cait, and you lifesteal more health then you took damage, you have a kda of negative infinity?
Exactly. But that's an anomaly so that only happens like once every Graham's number amount of games.
|
On December 06 2014 13:16 GhandiEAGLE wrote: My friend is D1 with triforce leblanc. Then again, he also wins with things like ADC Lux when he's in the mood, so idk if he's the best example of potential viability.
Every leblanc after diamond 3 in CN and pretty sure KR is going triforce shiv.
Its strong. It makes little sense but its fucking ridiculously strong pre-25-30 minutes in, where your standard burst plus a few autos will kill the target regardless. It basically fixes her mid game down time and allows her to mix autos and not have to go ham (w) for any kind of poke damage. After 30 minutes shes useless. Not shit-tier useless but "non-existant" useless since she gets wrecked by everyone else and cannot even kill the support.
Its not a bad build and relies heavily on good mechanics but its not the best build either since theres pretty much no mid-late game after 30 minutes.
Build's been around for 1-2 months at least.
Usually top lane with telport, flask + pots out. Early sheen and basically QAWEA combo. Triforce allows both chase and auto damage on lane. Shiv for added burst + pushing damage. Since its top lane she'll pretty much wreck every champion you bring up there, and her lane is almost impossible to gank with basic wards. pre season jungle basically dictates if their opponent is leblanc top lane you'll either choose to waste your time and risk losing out to their jungler by camping top or you leave your top laner to die on his own and try for early objectives.
Everyone I ask who's d2+ will either say they dont play leblanc or say its strong. But if Im asking anyone below diamond they'll say they tried it and it sucks. You need to outplay your solo lane while getting CS. You NEED to hit those gear windows while keeping up with roaming and kills. If teleport (usually) you need to outplay your lane AND outplay botlane with teleport. Otherwise you are useless.
Been playing olaf jungle. Why is he so fucking strong? Why does the new helmet item have his name on it and turns him into fucking thor?
|
On December 06 2014 23:56 killerdog wrote:Show nested quote +On December 06 2014 21:00 Gahlo wrote:On December 06 2014 20:52 chalice wrote: what stats do people think are important for evaluating performances in a lol match?
i was thinking of starting with basic stuff like dragons, first towers, cs/gold differential vs lane opponents in the early game. Kill participation, CS at 10min. Also average cs @ 10 for a champion in each given matchup in lane. It would be kind of cool to know how much cs the average plat+ azir (fx) in soloq gets as a function of his lane opponent. im looking more for suggestions on judging a summoner's performance more so than how a champion does in general. definitely a good idea to break down stats into how a player performs on a specific champ in comparison to their peers on that same champion though.
|
On December 07 2014 00:43 chalice wrote:Show nested quote +On December 06 2014 23:56 killerdog wrote:On December 06 2014 21:00 Gahlo wrote:On December 06 2014 20:52 chalice wrote: what stats do people think are important for evaluating performances in a lol match?
i was thinking of starting with basic stuff like dragons, first towers, cs/gold differential vs lane opponents in the early game. Kill participation, CS at 10min. Also average cs @ 10 for a champion in each given matchup in lane. It would be kind of cool to know how much cs the average plat+ azir (fx) in soloq gets as a function of his lane opponent. im looking more for suggestions on judging a summoner's performance more so than how a champion does in general. definitely a good idea to break down stats into how a player performs on a specific champ in comparison to their peers on that same champion though. Well, yeah. I remember shortly before and during worlds, people were hyping up at CS@10 stat to judge how well somebody's lane went.
|
Which still is an absolutely useless statistic since laneswaps,champion picks and roams make it irrelevant.Very often just staying in xp range and not getting cs is actually a good play since said person is just making sure he doesn't die in a hard mu.
|
How about this Number of games won against koreans - number of games lost against kabum
|
|
|
|