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AsnSensation
Germany24009 Posts
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VayneAuthority
United States8983 Posts
On December 07 2014 23:37 AsnSensation wrote: Really happy that on pbe dragon apparently can't be blocked, dodged or aggro juggled anymore, it should be like that and always a huge risk to take it. its still way too easy to take, 3 man'd it at level 3 lol (one guy died but still) | ||
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Bearded Elder29903 Posts
Edit : Nvm found Scip's video of Skarner and it says as marks/quints + cdr blues. | ||
killerdog
Denmark6522 Posts
On December 08 2014 02:00 VayneAuthority wrote: its still way too easy to take, 3 man'd it at level 3 lol (one guy died but still) If the other team lets your bot lane disappear for 20+ seconds at lvl 3, and doesn't respond at all, then they kind of deserve to lose dragon :p Imo it should still exist as an objective early on to discourage 4 top strats, and give more rewards to ganking bot early. It just shouldn't be free map pressure purely because you picked pantheon. | ||
Alaric
France45622 Posts
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IamPryda
United States1186 Posts
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Slusher
United States19143 Posts
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Gahlo
United States35118 Posts
On December 07 2014 23:37 AsnSensation wrote: Really happy that on pbe dragon apparently can't be blocked, dodged or aggro juggled anymore, it should be like that and always a huge risk to take it. Except now that's a massive nerf to the champions that did that. If it can't be blocked by panth passive it now becomes immensely harder to take dragon with him because his kit is balanced with his passive in mind. I had figured that the first nerf to his AS on the PBE was so dragon was a meaningful interaction and the second was to hurt his jungle sustain. This is just going overboard against him and will relegate him to "only worth picking with DOTA draft" status that his ult casting change put him at. For Fiora, since it can't be parried she also loses damage against it and that wasn't as brainless an interaction anyway. | ||
chalice
United States1945 Posts
On December 08 2014 02:56 Slusher wrote: I agree the bigger issue was the other ones being pretty bad. it's not that the other smites are bad (except for lolpoacher's), it's that even if you don't need smite to clear effectively, not smiting the birds for the oracle's buff on cooldown is almost always a mistake. | ||
Slusher
United States19143 Posts
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Amui
Canada10567 Posts
Ate 3 bans on mid/top lane, promptly go jungle ![]() http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1657431585/36576321?tab=stats | ||
Slusher
United States19143 Posts
sej vi dual ult ganks sound dirty lol | ||
Amui
Canada10567 Posts
On December 08 2014 04:26 Slusher wrote: far more amused by the other team running sej mid, is there a vod? sej vi dual ult ganks sound dirty lol The sej was their diamond player lol. Everybody else is gold or below, so teamfights came down to whether or not sejuani could hit the grouped squishies with ult and blow them up, and if she couldn't, everybody dies to jax/noct. Highlights of the match include quadra from me, and ult-triple from ziggs, as well as several 3-4 man ults from the sejuani. Pretty scary match because my teammates have trouble respecting the DFG sejuani. I think one person was streaming, but idk if he saved the vod. | ||
ZERG_RUSSIAN
10417 Posts
On December 07 2014 01:23 Gahlo wrote: Well if you're going to take it like that, then no stats are useful outside of blown nexus. I have been saying this from beta | ||
chalice
United States1945 Posts
i'm correct in assuming that the people with the "all stats are useless" opinion have made virtually zero effort to actually analyze any data, right? i think observing that stats like KDA and CS are severely lacking when it comes to predicting the probability of victory and coming to the conclusion that all stats are worthless is a closed-minded and very limited way of thinking. just because the current, readily available stats suck doesn't mean that better metrics can't be developed. maybe i asked in the wrong way, but i was hoping to get some insights from higher elo TLers about what aspects of the game they think are important and improve your chances to win the match. | ||
Gahlo
United States35118 Posts
On December 08 2014 08:02 chalice wrote: i'm correct in assuming that the people with the "all stats are useless" opinion have made virtually zero effort to actually analyze any data, right? i think observing that stats like KDA and CS are severely lacking when it comes to predicting the probability of victory and coming to the conclusion that all stats are worthless is a closed-minded and very limited way of thinking. just because the current, readily available stats suck doesn't mean that better metrics can't be developed. maybe i asked in the wrong way, but i was hoping to get some insights from higher elo TLers about what aspects of the game they think are important and tend to lead to victories. ZR has been Diamond level since the beginning, iirc. The point is, like all statistics, they can be twisted to mean whatever you want them to without proper context. | ||
chalice
United States1945 Posts
On December 08 2014 08:04 Gahlo wrote: ZR has been Diamond level since the beginning, iirc. The point is, like all statistics, they can be twisted to mean whatever you want them to without proper context. i'm not asking for completed solutions, just ideas. like do people not think that it's at least possible there is a correlation between first blood/first dragon kill participation and winrate for someone who is jungling? or how about first tower and first dragon for bot laners? an adc that participates in an early game mid tower kill? | ||
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TheYango
United States47024 Posts
If you want some predictor of which team is going to win the game, then obviously players winning the game is the best predictor of how likely they are to win a game. Beyond that, what does some intangible measure of "win contribution" actually accomplish? | ||
GolemMadness
Canada11044 Posts
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chalice
United States1945 Posts
On December 08 2014 08:28 TheYango wrote: The question that you have to ask before that is what question you're trying ton answer/problem you're trying to solve by developing such a statistic. If you want some predictor of which team is going to win the game, then obviously players winning the game is the best predictor of how likely they are to win a game. Beyond that, what does some intangible measure of "win contribution" actually accomplish? it really didn't occur to me that it would be necessary to explain how analytics can be valuable in sports to a bunch of computer game nerds. i would say the most obvious benefits are talent identification and performance evaluation. sorting strictly by elo probably contributes a lot to the stagnant pro player pool in NA and if you're team is losing more games than you think it should obviously winrate tells you absolutely nothing about why you are losing. | ||
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