• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:13
CET 14:13
KST 22:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Rollback Netcode in Brood War [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8083 users

[Patch 4.20] Blaze It ◯0o。(ー。ー)y~~ - Pag…

Forum Index > LoL General
Post a Reply
Prev 1 58 59 60 61 62 75 Next
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 00:47 GMT
#1181
On December 06 2014 08:23 Amui wrote:
Show nested quote +
On December 06 2014 07:40 Sufficiency wrote:
IMO (K + A) / (D + 1) makes more sense.


I am thinking something like (xK + yA) / (D + 1) where x and y are scalars that is dependent on the champion. They serve as adjustments for each champion because supports are less likely to get kills, for example.

Why D+1. Just floor D at 1.



??? So zero death is the same as one death?
https://twitter.com/SufficientStats
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 06 2014 00:55 GMT
#1182
On December 06 2014 07:20 Scip wrote:
Show nested quote +
On December 05 2014 23:42 Uldridge wrote:
Naw man, if you got 0 deaths you get infinite KDA for those mathmaticial omega masta swag stats.

dividing by 0 doesn't give you infinity. It's undefined.
+ Show Spoiler +


In this case, KDA is fairly well defined at 0 deaths as the limit $\lim_{D\to 0^+} (K+A)/D$, since it isn't possible to have negative deaths.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
December 06 2014 01:15 GMT
#1183
On December 06 2014 09:55 Zess wrote:
Show nested quote +
On December 06 2014 07:20 Scip wrote:
On December 05 2014 23:42 Uldridge wrote:
Naw man, if you got 0 deaths you get infinite KDA for those mathmaticial omega masta swag stats.

dividing by 0 doesn't give you infinity. It's undefined.
+ Show Spoiler +
https://www.youtube.com/watch?v=BRRolKTlF6Q


In this case, KDA is fairly well defined at 0 deaths as the limit $\lim_{D\to 0^+} (K+A)/D$, since it isn't possible to have negative deaths.

it would be great if TL somehow supported latex
Bronze player stuck in platinum
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 01:21 GMT
#1184
Dividing by 0 is definitely problematic, because you get the same (infinite) KDA no matter your number of kills and assists.
https://twitter.com/SufficientStats
Complete
Profile Joined October 2009
United States1864 Posts
December 06 2014 01:33 GMT
#1185
Dividing by 0 doesn't give you infinity, it's undefined.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 06 2014 01:42 GMT
#1186
Honestly I feel that 0 and 1 death giving the same KDA is not a big issue. You're unlikely to have 0 or 1 death for more than a few games, and being able to put a number up for KDA after a game is much better than saying they did too well, so they have undefined KDA.
Porouscloud - NA LoL
Gahlo
Profile Joined February 2010
United States35174 Posts
December 06 2014 01:48 GMT
#1187
It's never an issue, this conversation is dumb. If it's 0, it's counted as 1. That's the end of it.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 01:50 GMT
#1188
I feel death + 1 kind of makes sense.

Death + 1 is the number of times you spawn. Each time you spawn you sort of start a new session. So KDA with D + 1 is the number of kills you get each session.

But I guess it's not too important. At the end of the day the difference is probably very marginal. I am more interested in weighting kills and assists for each champion.
https://twitter.com/SufficientStats
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-12-06 02:02:09
December 06 2014 02:00 GMT
#1189
Kda is a useless statistic anyway.You can have awful stats and still play a great game.Even if you change the calculations to suit every champ individually it would still be useless.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 02:45 GMT
#1190
On December 06 2014 11:00 nafta wrote:
Kda is a useless statistic anyway.You can have awful stats and still play a great game.Even if you change the calculations to suit every champ individually it would still be useless.


KDA has its flaws. But I want to squeeze as much information as possible from it.
https://twitter.com/SufficientStats
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-06 02:55:51
December 06 2014 02:49 GMT
#1191
On December 06 2014 10:50 Sufficiency wrote:
I feel death + 1 kind of makes sense.

Death + 1 is the number of times you spawn. Each time you spawn you sort of start a new session. So KDA with D + 1 is the number of kills you get each session.

But I guess it's not too important. At the end of the day the difference is probably very marginal. I am more interested in weighting kills and assists for each champion.

At this point the main disadvantage of D+1 is that the current convention is so ingrained into how people read KDA through other games that it would be awkward to make the transition.

(xK+yA)/(D+1) is a better statistic, but KDA in and of itself isn't a useful enough metric of anything valuable for people to invest significant effort into changing how they view it--it's more or less just an e-peen statistic.

On December 06 2014 11:45 Sufficiency wrote:
Show nested quote +
On December 06 2014 11:00 nafta wrote:
Kda is a useless statistic anyway.You can have awful stats and still play a great game.Even if you change the calculations to suit every champ individually it would still be useless.


KDA has its flaws. But I want to squeeze as much information as possible from it.

See, when most people read KDA, the information they are trying to express by citing it is pretty much binary. It's either:
1) I am good at this game
2) You are bad at this game

The situations where someone's actually trying to use the statistic for anything more complicated than that (let alone something actually meaningful for discussing the game) are pretty rare.

If you wanted to make a statistic that incorporates kill/assist/death counts into some measure of someone's contribution to the game, you would probably deliberately NOT choose to call it KDA, because that would serve your end better than having people misconstrue it's purpose. If you want your statistic to be used to express meaningful information, then you want to distance yourself from a term that people use for a statistic that is generally used to express meaningless information.
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 03:00 GMT
#1192
So yeah the goal is to construct something 'similar' to KDA but weights kills and assists differently for each champion (or each lane position) and possibly some other factors for the better "e-penis" factor.


Including more data (gold, etc.) will make things better and more informative. But I want to try something simple first. No guarantees whatsoever that anything interesting will come out, of course.
https://twitter.com/SufficientStats
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 06 2014 03:02 GMT
#1193
On December 06 2014 05:15 JonnyLaw wrote:
If your team is silver-plat level ranked 5s does not have decent matchmaking at any time of the day. You'll get the placement teams.

FTFY

Proof of this is that I got challenger with a 5s team last season
I'm on GOLD CHAIN
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
December 06 2014 03:32 GMT
#1194
On December 06 2014 12:00 Sufficiency wrote:
So yeah the goal is to construct something 'similar' to KDA but weights kills and assists differently for each champion (or each lane position) and possibly some other factors for the better "e-penis" factor.


Including more data (gold, etc.) will make things better and more informative. But I want to try something simple first. No guarantees whatsoever that anything interesting will come out, of course.


We have that already and it's honestly the only useful metric

its called winrate
When in doubt, just believe in yourself and press buttons
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 06 2014 03:40 GMT
#1195
nah that doesnt work due to people like soaz, there is no useful metric in this game
I come in for the scraps
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 06 2014 03:43 GMT
#1196
Hmm, I wonder what useful metrics there are out there
I remember there was the spending quotient metric in sc2 that was pretty useful
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 03:44 GMT
#1197
This CoreJJ guy is hilarious. You guys should go watch him.
https://twitter.com/SufficientStats
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
December 06 2014 03:50 GMT
#1198
On December 06 2014 11:49 TheYango wrote:
Show nested quote +
On December 06 2014 10:50 Sufficiency wrote:
I feel death + 1 kind of makes sense.

Death + 1 is the number of times you spawn. Each time you spawn you sort of start a new session. So KDA with D + 1 is the number of kills you get each session.

But I guess it's not too important. At the end of the day the difference is probably very marginal. I am more interested in weighting kills and assists for each champion.

At this point the main disadvantage of D+1 is that the current convention is so ingrained into how people read KDA through other games that it would be awkward to make the transition.

(xK+yA)/(D+1) is a better statistic, but KDA in and of itself isn't a useful enough metric of anything valuable for people to invest significant effort into changing how they view it--it's more or less just an e-peen statistic.


Kill-assist to spawn ratio isn't nearly as catchy
JazzVortical
Profile Joined July 2013
Australia1825 Posts
December 06 2014 03:53 GMT
#1199
Is Trinity Force LB actually a thing or is it just one guy who I spectate in Korean solo queue that happens to be really good at it?
Gahlo
Profile Joined February 2010
United States35174 Posts
December 06 2014 03:56 GMT
#1200
On December 06 2014 12:53 JazzVortical wrote:
Is Trinity Force LB actually a thing or is it just one guy who I spectate in Korean solo queue that happens to be really good at it?

I don't see why it would be a thing. With the rapid casting of her combo it's kinda pointless outside of 1 attack and at that point I feel like you might aswell for Lich Bane if you just HAVE to get a Sheen item.
Prev 1 58 59 60 61 62 75 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #152 (SHIN Mod Edition)
CranKy Ducklings133
SHIN 39
CranKy Ducklings SOOP12
LiquipediaDiscussion
FEL
19:00
ScienceCraft - Day 2
RotterdaM556
IndyStarCraft 413
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 556
ByuN 446
IndyStarCraft 413
SHIN 39
Classic 27
MindelVK 9
StarCraft: Brood War
Britney 44503
Shuttle 13155
Bisu 3454
BeSt 985
Horang2 673
FanTaSy 545
firebathero 480
Hyuk 480
EffOrt 334
Stork 306
[ Show more ]
Mind 130
Hyun 123
ggaemo 117
ProTech109
Light 98
Last 96
Bonyth 71
Pusan 69
Killer 66
Barracks 58
Shinee 45
Movie 39
Mong 38
Snow 36
ToSsGirL 33
sorry 31
Sexy 27
JYJ 26
Hm[arnc] 22
Sacsri 20
Larva 18
Aegong 16
zelot 16
Noble 13
Shine 11
soO 11
yabsab 11
Rock 8
Icarus 5
Dota 2
Gorgc13542
qojqva328
Counter-Strike
fl0m1810
allub1549
x6flipin434
Other Games
singsing2061
B2W.Neo1848
DeMusliM289
Beastyqt273
Mlord202
Organizations
Counter-Strike
PGL18201
Other Games
gamesdonequick1366
StarCraft: Brood War
UltimateBattle 18
lovetv 5
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3126
• WagamamaTV504
Upcoming Events
Replay Cast
9h 47m
WardiTV Weekly
22h 47m
IntoTheTV X SOOP
1d 21h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.