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[Patch 4.20] Blaze It ◯0o。(ー。ー)y~~ - Pag…

Forum Index > LoL General
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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 00:47 GMT
#1181
On December 06 2014 08:23 Amui wrote:
Show nested quote +
On December 06 2014 07:40 Sufficiency wrote:
IMO (K + A) / (D + 1) makes more sense.


I am thinking something like (xK + yA) / (D + 1) where x and y are scalars that is dependent on the champion. They serve as adjustments for each champion because supports are less likely to get kills, for example.

Why D+1. Just floor D at 1.



??? So zero death is the same as one death?
https://twitter.com/SufficientStats
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 06 2014 00:55 GMT
#1182
On December 06 2014 07:20 Scip wrote:
Show nested quote +
On December 05 2014 23:42 Uldridge wrote:
Naw man, if you got 0 deaths you get infinite KDA for those mathmaticial omega masta swag stats.

dividing by 0 doesn't give you infinity. It's undefined.
+ Show Spoiler +


In this case, KDA is fairly well defined at 0 deaths as the limit $\lim_{D\to 0^+} (K+A)/D$, since it isn't possible to have negative deaths.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
December 06 2014 01:15 GMT
#1183
On December 06 2014 09:55 Zess wrote:
Show nested quote +
On December 06 2014 07:20 Scip wrote:
On December 05 2014 23:42 Uldridge wrote:
Naw man, if you got 0 deaths you get infinite KDA for those mathmaticial omega masta swag stats.

dividing by 0 doesn't give you infinity. It's undefined.
+ Show Spoiler +
https://www.youtube.com/watch?v=BRRolKTlF6Q


In this case, KDA is fairly well defined at 0 deaths as the limit $\lim_{D\to 0^+} (K+A)/D$, since it isn't possible to have negative deaths.

it would be great if TL somehow supported latex
Bronze player stuck in platinum
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 01:21 GMT
#1184
Dividing by 0 is definitely problematic, because you get the same (infinite) KDA no matter your number of kills and assists.
https://twitter.com/SufficientStats
Complete
Profile Joined October 2009
United States1864 Posts
December 06 2014 01:33 GMT
#1185
Dividing by 0 doesn't give you infinity, it's undefined.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 06 2014 01:42 GMT
#1186
Honestly I feel that 0 and 1 death giving the same KDA is not a big issue. You're unlikely to have 0 or 1 death for more than a few games, and being able to put a number up for KDA after a game is much better than saying they did too well, so they have undefined KDA.
Porouscloud - NA LoL
Gahlo
Profile Joined February 2010
United States35118 Posts
December 06 2014 01:48 GMT
#1187
It's never an issue, this conversation is dumb. If it's 0, it's counted as 1. That's the end of it.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 01:50 GMT
#1188
I feel death + 1 kind of makes sense.

Death + 1 is the number of times you spawn. Each time you spawn you sort of start a new session. So KDA with D + 1 is the number of kills you get each session.

But I guess it's not too important. At the end of the day the difference is probably very marginal. I am more interested in weighting kills and assists for each champion.
https://twitter.com/SufficientStats
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-12-06 02:02:09
December 06 2014 02:00 GMT
#1189
Kda is a useless statistic anyway.You can have awful stats and still play a great game.Even if you change the calculations to suit every champ individually it would still be useless.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 02:45 GMT
#1190
On December 06 2014 11:00 nafta wrote:
Kda is a useless statistic anyway.You can have awful stats and still play a great game.Even if you change the calculations to suit every champ individually it would still be useless.


KDA has its flaws. But I want to squeeze as much information as possible from it.
https://twitter.com/SufficientStats
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-06 02:55:51
December 06 2014 02:49 GMT
#1191
On December 06 2014 10:50 Sufficiency wrote:
I feel death + 1 kind of makes sense.

Death + 1 is the number of times you spawn. Each time you spawn you sort of start a new session. So KDA with D + 1 is the number of kills you get each session.

But I guess it's not too important. At the end of the day the difference is probably very marginal. I am more interested in weighting kills and assists for each champion.

At this point the main disadvantage of D+1 is that the current convention is so ingrained into how people read KDA through other games that it would be awkward to make the transition.

(xK+yA)/(D+1) is a better statistic, but KDA in and of itself isn't a useful enough metric of anything valuable for people to invest significant effort into changing how they view it--it's more or less just an e-peen statistic.

On December 06 2014 11:45 Sufficiency wrote:
Show nested quote +
On December 06 2014 11:00 nafta wrote:
Kda is a useless statistic anyway.You can have awful stats and still play a great game.Even if you change the calculations to suit every champ individually it would still be useless.


KDA has its flaws. But I want to squeeze as much information as possible from it.

See, when most people read KDA, the information they are trying to express by citing it is pretty much binary. It's either:
1) I am good at this game
2) You are bad at this game

The situations where someone's actually trying to use the statistic for anything more complicated than that (let alone something actually meaningful for discussing the game) are pretty rare.

If you wanted to make a statistic that incorporates kill/assist/death counts into some measure of someone's contribution to the game, you would probably deliberately NOT choose to call it KDA, because that would serve your end better than having people misconstrue it's purpose. If you want your statistic to be used to express meaningful information, then you want to distance yourself from a term that people use for a statistic that is generally used to express meaningless information.
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 03:00 GMT
#1192
So yeah the goal is to construct something 'similar' to KDA but weights kills and assists differently for each champion (or each lane position) and possibly some other factors for the better "e-penis" factor.


Including more data (gold, etc.) will make things better and more informative. But I want to try something simple first. No guarantees whatsoever that anything interesting will come out, of course.
https://twitter.com/SufficientStats
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 06 2014 03:02 GMT
#1193
On December 06 2014 05:15 JonnyLaw wrote:
If your team is silver-plat level ranked 5s does not have decent matchmaking at any time of the day. You'll get the placement teams.

FTFY

Proof of this is that I got challenger with a 5s team last season
I'm on GOLD CHAIN
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
December 06 2014 03:32 GMT
#1194
On December 06 2014 12:00 Sufficiency wrote:
So yeah the goal is to construct something 'similar' to KDA but weights kills and assists differently for each champion (or each lane position) and possibly some other factors for the better "e-penis" factor.


Including more data (gold, etc.) will make things better and more informative. But I want to try something simple first. No guarantees whatsoever that anything interesting will come out, of course.


We have that already and it's honestly the only useful metric

its called winrate
When in doubt, just believe in yourself and press buttons
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 06 2014 03:40 GMT
#1195
nah that doesnt work due to people like soaz, there is no useful metric in this game
I come in for the scraps
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 06 2014 03:43 GMT
#1196
Hmm, I wonder what useful metrics there are out there
I remember there was the spending quotient metric in sc2 that was pretty useful
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 03:44 GMT
#1197
This CoreJJ guy is hilarious. You guys should go watch him.
https://twitter.com/SufficientStats
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
December 06 2014 03:50 GMT
#1198
On December 06 2014 11:49 TheYango wrote:
Show nested quote +
On December 06 2014 10:50 Sufficiency wrote:
I feel death + 1 kind of makes sense.

Death + 1 is the number of times you spawn. Each time you spawn you sort of start a new session. So KDA with D + 1 is the number of kills you get each session.

But I guess it's not too important. At the end of the day the difference is probably very marginal. I am more interested in weighting kills and assists for each champion.

At this point the main disadvantage of D+1 is that the current convention is so ingrained into how people read KDA through other games that it would be awkward to make the transition.

(xK+yA)/(D+1) is a better statistic, but KDA in and of itself isn't a useful enough metric of anything valuable for people to invest significant effort into changing how they view it--it's more or less just an e-peen statistic.


Kill-assist to spawn ratio isn't nearly as catchy
JazzVortical
Profile Joined July 2013
Australia1825 Posts
December 06 2014 03:53 GMT
#1199
Is Trinity Force LB actually a thing or is it just one guy who I spectate in Korean solo queue that happens to be really good at it?
Gahlo
Profile Joined February 2010
United States35118 Posts
December 06 2014 03:56 GMT
#1200
On December 06 2014 12:53 JazzVortical wrote:
Is Trinity Force LB actually a thing or is it just one guy who I spectate in Korean solo queue that happens to be really good at it?

I don't see why it would be a thing. With the rapid casting of her combo it's kinda pointless outside of 1 attack and at that point I feel like you might aswell for Lich Bane if you just HAVE to get a Sheen item.
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