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On December 05 2014 05:01 Seuss wrote: The crab ward is 90s, so half the duration of a regular ward. The area of vision is also smaller.
Honestly given the effort involved in killing it I don't feel like it's worth it unless you're anticipating a Dragon/Baron teamfight. I've found out that a ridiculously strong use for it is to fake baron/dragon or just get off of it immediately and use the really strong speed boost you get from it to turn on them.
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On December 05 2014 09:23 Sufficiency wrote: Sejuani is getting a lot of buffs on PBE????? Sejuani [Sourced]
+ Show Spoiler + Base Health increased to 600 from 599.6 Base mana increased to 400 from 287.2 Arctic Assault (Q) damage changed to 80/125/170/215/260 (+.4 AP) from 40/70/100/130/160 (+.4 AP)(+4/6/8/10/12% of Target's Max HP) Flail of the Northern Winds (W) initial hit damage changed to 4/6/8/10/12% (+3% per 100 AP) of Target's Max HP from 40/60/80/100/120 (+.3 AP). Flail of the Northern Winds (W) AoE damage changed to 40/70/100/130/160 (+.6 AP)(+4/6/8/10/12% total Health) from 80/120/160/200/240(+.6 AP)(+10% Bonus HP) Flail of the Northern Winds (W) mana cost reduced to 40/35/30/25/20 from 40 at all ranks Permafrost (E) cooldown lowered to 10/9/8/7/6 from 11 Permafrost (E) damage lowered to 60/90/120/150/180 (+.5 AP) from 60/110/160/210/260 (.5 AP) Permafrost (E) slow duration reduced to 1.5 at all ranks from 1.5/1.75/2/2.25/2.5
-She can't max E anymore, thus worse ganks -Her pre-6 will do less damage when her pre-6 is already bad (W slightly lower damage early) -Can't hit multiple people with Q and get % dmg anymore -Less damage in general from W/Q (ignoring AoE) since she got the % dmg switched from Q/W, but only 15 added to Q/lvl when W had 20/lvl -No mid game 2.5 second slows in team fights
vs
-100 mana -lower W mana cost (although is it going from 40->25 or 25->40 as levels go up?) -Better late game W damage -late game with 40% cdr 3.6 seconds AoE 1.5s slows from E compared to 6.6 seconds with a 2.5 slow (slight buff I guess? not sure).
Feels like it breaks even at best to me unless numbers are tweaked. Worse early game for better late game though so it's hard to compare.
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I'm going to be testing the Sejuani changes thoroughly, but I suspect their intention is for players to still max E, but get creative about how to apply her passive repeatedly in fights beyond the initial R->E burst.
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Has anyone tried out the new righteous glory item? I have been getting it on singed and I feel like it is a must buy for him, though I haven't played enough to say for sure.
I can't think of any other champion that could use all the stats as well as singed but I could see it being a situational buy far darius, nautilus...not really sure who else.
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The only person I've bought it on so far has been support Alistar, but we were winning that game by a landslide anyways. I feel like Riot missed the mark as to their intent to give engage options to champions that previously lacked them - instead Righteous Glory gives makes tanky engage champions even more specialized in their niche.
I mean, if you realize after the fact that you've drafted a team without a way to engage, you're not going to build a Righteous Glory on Nidalee or whatever and expect that to change the terms of engagements.
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On December 05 2014 13:37 petered wrote: Has anyone tried out the new righteous glory item? I have been getting it on singed and I feel like it is a must buy for him, though I haven't played enough to say for sure.
I can't think of any other champion that could use all the stats as well as singed but I could see it being a situational buy far darius, nautilus...not really sure who else. It's absolute bullshit on any tanky support that wants to go in and Olaf.
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Bearded Elder29905 Posts
It's pretty decent on Taric I'd say.
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On December 05 2014 11:21 Complete wrote:Show nested quote +On December 05 2014 09:23 Sufficiency wrote: Sejuani is getting a lot of buffs on PBE????? Sejuani [Sourced] + Show Spoiler + Base Health increased to 600 from 599.6 Base mana increased to 400 from 287.2 Arctic Assault (Q) damage changed to 80/125/170/215/260 (+.4 AP) from 40/70/100/130/160 (+.4 AP)(+4/6/8/10/12% of Target's Max HP) Flail of the Northern Winds (W) initial hit damage changed to 4/6/8/10/12% (+3% per 100 AP) of Target's Max HP from 40/60/80/100/120 (+.3 AP). Flail of the Northern Winds (W) AoE damage changed to 40/70/100/130/160 (+.6 AP)(+4/6/8/10/12% total Health) from 80/120/160/200/240(+.6 AP)(+10% Bonus HP) Flail of the Northern Winds (W) mana cost reduced to 40/35/30/25/20 from 40 at all ranks Permafrost (E) cooldown lowered to 10/9/8/7/6 from 11 Permafrost (E) damage lowered to 60/90/120/150/180 (+.5 AP) from 60/110/160/210/260 (.5 AP) Permafrost (E) slow duration reduced to 1.5 at all ranks from 1.5/1.75/2/2.25/2.5 -She can't max E anymore, thus worse ganks -Her pre-6 will do less damage when her pre-6 is already bad (W slightly lower damage early) -Can't hit multiple people with Q and get % dmg anymore -Less damage in general from W/Q (ignoring AoE) since she got the % dmg switched from Q/W, but only 15 added to Q/lvl when W had 20/lvl -No mid game 2.5 second slows in team fights vs -100 mana -lower W mana cost (although is it going from 40->25 or 25->40 as levels go up?) -Better late game W damage -late game with 40% cdr 3.6 seconds AoE 1.5s slows from E compared to 6.6 seconds with a 2.5 slow (slight buff I guess? not sure). Feels like it breaks even at best to me unless numbers are tweaked. Worse early game for better late game though so it's hard to compare.
I am almost 100% sure this is a buff.
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one of the koreans built righteous glory on top maokai in ogn the other day
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I have built it on singed a couple times not really sold on it though, would like to see the active range be a little better.
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On December 05 2014 15:13 MagnusWolf wrote: one of the koreans built righteous glory on top maokai in ogn the other day
Marin.
Smeb against Marin.
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It seems perfect for maokai unless I'm mistaken. It's like S2 shurelia, except with actual good stats, and a slow he can use after initiating with his W...
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The few times I've bought it were on Nautilus and Volibear. Voli especially loves the active.
I personally love the item (not that I play the champs that would use it much) and love that Catalyst has another build path.
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For full tank toplaners, I guess I could see this being bought, but if you're expected to be a damage threat I feel like there's just never a good time to get it, it's too expensive.
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Bulgaria4168 Posts
Smite appears to be pretty good if not op for some laners, mostly duelists. Fiora, WW, Malzahar etc can go in lane with smite and machete, upgrade to challenging => appropriate full item and they get 60 seconds summoner that does more damage than ignite, reduce damage, buffs from monsters, additional dragon/baron control. Only drawback is the early lanning,
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I'm failing to see the relation with the "Blood Moon" theme though, she looks more like a hostess/receptionist, what with the "hot color" scheme and the small hat that makes it look like a uniform, than... well, where the original Blood Moon skins drew inspiration from.
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It sure looks alot more like Air hostess Elise, doesn't it?
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Pootie too good!4331 Posts
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We still don't mind seeing you, y'know.
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